Freelancer
Moderators: Funkmasterr, noel
- Canelek
- Super Poster!
- Posts: 9380
- Joined: July 3, 2002, 1:23 pm
- Gender: Male
- XBL Gamertag: Canelek
- Location: Portland, OR
Freelancer
Pretty bitchin game. Bummer that there is no joystick control though...
However, the gameplay is pretty decent once you get used to the mouse + keyboard shit... I really dug Privateer years ago, so this is a nice addition... all in all..not bad..
However, the gameplay is pretty decent once you get used to the mouse + keyboard shit... I really dug Privateer years ago, so this is a nice addition... all in all..not bad..
en kærlighed småkager
- Sionistic
- Way too much time!
- Posts: 3092
- Joined: September 20, 2002, 10:17 pm
- Gender: Male
- Location: Piscataway, NJ
i tried out the demo to the game, controls are nice, nice control of your character story wise, graphics were smooth to boot. I think the only problem with the game was content. The missions seem to simple. Go here, kill this (with the usually item grabbing), it just seemed repetitive, i dont know how the game plays in multiplayer so it might be completly different. Other then that the game shows promise.
- Canelek
- Super Poster!
- Posts: 9380
- Joined: July 3, 2002, 1:23 pm
- Gender: Male
- XBL Gamertag: Canelek
- Location: Portland, OR
Yeah, seems too simple so far... and I have no fucking clue what I am supposed to be doing...will let yall know if it gets better.
Graphics are outstanding, regardless of slow load times between zones...
and the lack of joystick control still bums me out...
I am wondering if this isn't just a Privateer enhancement....but... Privateer was fucking cool...
Graphics are outstanding, regardless of slow load times between zones...
and the lack of joystick control still bums me out...
I am wondering if this isn't just a Privateer enhancement....but... Privateer was fucking cool...
en kærlighed småkager
The single player game is excellent. I found that bar missions were not only boring, but paid shit for the time...so I took up trading.
After 1 trade run I was levelled to the point where the story progresses, and I usually had enough cash to get whatever the hell I needed. The hardest part about running the more lucrative trade routes (but also the funnest I think) is how the story constantly flips your factions. This not only makes it hard to get past patrols of whatever faction(s) hate you, but most of the better routes are closed off at 1 end because that side just won't deal with you. Still, it's possible if you know how to manipulate the trade lanes, and far more profitable.
I ended up buying a Dromedary and running drugs hehehe. Jumpholes are a wonderful thing for smugglers, but you will still have to take some jumpgates. The trick is to know how to get in and get out quick while taking the least amount of fire. However, later in the story you will have to trade in your freighter for a faster combat oriented ship if you want to survive.
I played multiplayer for a bit. I would suggest you don't bother. Lag is horrendous, players hack a LOT, and you can get griefed quite a bit. How does being stranded on New York with a lvl 80 griefer in a battle-turret-mounted ship camping the docking ring sound to you? You can't ESC out of the little docking/undocking cut-scenes in multiplayer so you = sitting duck if you launch.
Chat channels are usually pretty quiet. It seems like the most consistent messages you get in your chat buffer are xxxx player has joined the game, xxxx player has left the game, possible cheating by xxxx player.
bleh
After 1 trade run I was levelled to the point where the story progresses, and I usually had enough cash to get whatever the hell I needed. The hardest part about running the more lucrative trade routes (but also the funnest I think) is how the story constantly flips your factions. This not only makes it hard to get past patrols of whatever faction(s) hate you, but most of the better routes are closed off at 1 end because that side just won't deal with you. Still, it's possible if you know how to manipulate the trade lanes, and far more profitable.
I ended up buying a Dromedary and running drugs hehehe. Jumpholes are a wonderful thing for smugglers, but you will still have to take some jumpgates. The trick is to know how to get in and get out quick while taking the least amount of fire. However, later in the story you will have to trade in your freighter for a faster combat oriented ship if you want to survive.
I played multiplayer for a bit. I would suggest you don't bother. Lag is horrendous, players hack a LOT, and you can get griefed quite a bit. How does being stranded on New York with a lvl 80 griefer in a battle-turret-mounted ship camping the docking ring sound to you? You can't ESC out of the little docking/undocking cut-scenes in multiplayer so you = sitting duck if you launch.
Chat channels are usually pretty quiet. It seems like the most consistent messages you get in your chat buffer are xxxx player has joined the game, xxxx player has left the game, possible cheating by xxxx player.
bleh
Sartori
70 Undead Rogue, Illidan (retired 11/07)
70 Undead Rogue, Illidan (retired 11/07)
I sort of enjoyed Freelancer but it had a lot of flaws. Combined with the fact that digital anvil promised so much more in the early stages of development (dynamic economy, free form plot, tons more types of random missions, fighting enemy capital ships etc.) I was sort of dissappointed with the end result.
Gameplay was pretty fun (its way too fast for a joystick) but I thought the way they laid the missions out was way too linear. For example I really liked the designs for the USA ships, but because the Liberty system was the first place you started in the totally linear progression, they were the weakest ships in the game. By the time I got to the next system my USA heavy fighter was totally obsolete and I had to buy a british one. It would have been so much nicer if you could spend credits to upgrade your existing ship's armor and weapon mounts instead of being forced to buy a ship you might not like as much. I mean that is such a simple thing that the developers could have done that would have allowed for so much more customization. Especially in multiplayer where basically everyone in the game level 15+ had that final space pirate fighter and full nomad guns and everyone looked identical.
I'm sure there's hacks now where you can fly whatever ship you want and have a billion armor and 50 weapon mounts so it's all a moot point, but I got pretty sick of multiplayer by the time I had the best ship.
It would have been more fun if multiplayer had a purpose, but there's literally nothing to do but trade or do random missions. It would have been cool if you could join up with your friends and go attack an impossibly hard enemy battleship with fighter defense and stuff like that (I mean there's fucking torpedos in the game but there's nothing at all to shoot them at) but its basically the single player game with no plot missions that other people can play.
Gameplay was pretty fun (its way too fast for a joystick) but I thought the way they laid the missions out was way too linear. For example I really liked the designs for the USA ships, but because the Liberty system was the first place you started in the totally linear progression, they were the weakest ships in the game. By the time I got to the next system my USA heavy fighter was totally obsolete and I had to buy a british one. It would have been so much nicer if you could spend credits to upgrade your existing ship's armor and weapon mounts instead of being forced to buy a ship you might not like as much. I mean that is such a simple thing that the developers could have done that would have allowed for so much more customization. Especially in multiplayer where basically everyone in the game level 15+ had that final space pirate fighter and full nomad guns and everyone looked identical.
I'm sure there's hacks now where you can fly whatever ship you want and have a billion armor and 50 weapon mounts so it's all a moot point, but I got pretty sick of multiplayer by the time I had the best ship.
It would have been more fun if multiplayer had a purpose, but there's literally nothing to do but trade or do random missions. It would have been cool if you could join up with your friends and go attack an impossibly hard enemy battleship with fighter defense and stuff like that (I mean there's fucking torpedos in the game but there's nothing at all to shoot them at) but its basically the single player game with no plot missions that other people can play.
The game was worth the what I paid for it but I found it kind of bullshit at the end with teh suicide missions. I am not a great player and I found them entirely too hard. Once the missions are done I don't think there is any point to play the game anymore and I found it annoying that I was finding all this really cool shit but I wasn't high enough level to use it. I had a couple million credits from trading and that can buy you the max gear that I could find. I would of liked what kyoukan did and upgrade specific ships or even buy capital ships. Freighters sucked ass. A capital ship that allowed you to change to different turet views would of been awesome.
Deward