Diablo 2 patch 1.10
Moderators: Funkmasterr, noel
Diablo 2 patch 1.10
Anyone gunna start playing this again when they release this big ass patch? I will be playing West coast servers, would be fun to get a group of people going. I may start working on my skills again and if I do ill make a game:
name: VVGame
pass: VVPass
if the game doesnt exist, start it I will join when it exists.
FYI here is new patch info, it is a big deal:
Diablo II 1.10 Patch
Seasonal Ladder Characters – A new ladder system will let players compete on a seasonal basis. At the beginning of each season, the ladder-based world of Diablo II will be “reborn” and players will be able to create new characters to start their climbs again on equal footing. For the duration of the ladder season - which has yet to be determined - these ladder characters will exist in a new economy, separate from the other non-ladder Battle.net Realm Diablo II characters. When a ladder season ends, all ladder characters from that season will join the pool of non-ladder Battle.net Realm Diablo II characters.
More Challenging Gameplay – Diablo II players who adventure in the Nightmare and Hell difficulty levels will experience a world in which the monsters have become more powerful and substantially harder to defeat. Players may need to develop new tactics or enlist aid from others in order to face these strengthened minions. The monster improvements include enhanced AI, more skills, greater damage, and higher resistances.
A New World - Players can expect to encounter more randomly distributed unique monsters in every locale and even a few guest monsters where players wouldn’t normally expect them. In addition, characters above level 70 will require increasingly more playtime in order to gain levels.
Enhanced Skills – The skills of each player-character class have been thoroughly revised. On top of that, a new system of “synergies” has been added to each character’s skill set. Allotting a point to certain skills will result in synergy bonuses to one or more of that character’s corresponding skills. After the patch is released, visit The Arreat Summit for more details.
Item Improvements
Enhanced Class-Specific Sets – The class-specific sets in Diablo II: Lord of Destruction have been significantly improved – some with abilities never before seen in the game.
New Unique Items – Around 100 new unique items have been added to the world (many being elite uniques), some of which can be found only in either single-player, TCP/IP, and Open games or in 1.10 Ladder games.
New Unique Item Properties – Some of the all-new unique item properties introduce entirely new twists to the world of Diablo II. Imagine a Barbarian who can shape-shift into a Werewolf.
http://www.battle.net/diablo2exp/images ... lfhowl.jpg
New Rune Words and Horadric Cube Recipes – The patch will introduce new Rune Words and new Horadric Cube recipes. Some Horadric Cube recipes will work only in either single-player, TCP/IP, and Open games or in 1.10 Ladder games.
Improved Treasure Drops – The quality of items dropped by regular monsters has been greatly increased.
Improved Quest Rewards – The first time a player defeats an Act-ending boss monster, the creature will yield significantly better treasure than in subsequent encounters. Some of the other quest rewards have been improved as well.
Better Gambling Odds – The average quality of items won via gambling has been improved.
New Anti-Cheat Measures – We have addressed some of the ways that “grief” players have used hacks or exploited features/bugs in Diablo II to unfairly attack others. We have taken measures to address a number of existing cheats, hacks, and illegal items with an eye toward preventing such cheating in the future.
Bug Fixes and Other Enhancements – Once the patch has been released, refer to the final patch text for a more detailed list of bugs fixed, changes made, and new features added.
New Game-world Event – Players can trigger a secret new quest in Hell-level games. We don’t want to spoil the surprise…so, we’ll just give you a clue.
http://www.battle.net/diablo2exp/images ... devent.jpg
also:
New Skill System in Diablo II 1.10 | 5/12/2003 8:31:49 PM GMTDT
The skills of each character class have been thoroughly revised. On top of that, a new system of "synergies" has been added to each character’s skill set. Allotting a point to certain skills will result in synergy bonuses to one or more of that character’s corresponding skills. Only the points you assign, and not those granted by items, give synergy bonuses. See the new stats for the Necromancer's Bone Spear skill.
http://www.battle.net/diablo2exp/images ... espear.jpg
Should be fun.
name: VVGame
pass: VVPass
if the game doesnt exist, start it I will join when it exists.
FYI here is new patch info, it is a big deal:
Diablo II 1.10 Patch
Seasonal Ladder Characters – A new ladder system will let players compete on a seasonal basis. At the beginning of each season, the ladder-based world of Diablo II will be “reborn” and players will be able to create new characters to start their climbs again on equal footing. For the duration of the ladder season - which has yet to be determined - these ladder characters will exist in a new economy, separate from the other non-ladder Battle.net Realm Diablo II characters. When a ladder season ends, all ladder characters from that season will join the pool of non-ladder Battle.net Realm Diablo II characters.
More Challenging Gameplay – Diablo II players who adventure in the Nightmare and Hell difficulty levels will experience a world in which the monsters have become more powerful and substantially harder to defeat. Players may need to develop new tactics or enlist aid from others in order to face these strengthened minions. The monster improvements include enhanced AI, more skills, greater damage, and higher resistances.
A New World - Players can expect to encounter more randomly distributed unique monsters in every locale and even a few guest monsters where players wouldn’t normally expect them. In addition, characters above level 70 will require increasingly more playtime in order to gain levels.
Enhanced Skills – The skills of each player-character class have been thoroughly revised. On top of that, a new system of “synergies” has been added to each character’s skill set. Allotting a point to certain skills will result in synergy bonuses to one or more of that character’s corresponding skills. After the patch is released, visit The Arreat Summit for more details.
Item Improvements
Enhanced Class-Specific Sets – The class-specific sets in Diablo II: Lord of Destruction have been significantly improved – some with abilities never before seen in the game.
New Unique Items – Around 100 new unique items have been added to the world (many being elite uniques), some of which can be found only in either single-player, TCP/IP, and Open games or in 1.10 Ladder games.
New Unique Item Properties – Some of the all-new unique item properties introduce entirely new twists to the world of Diablo II. Imagine a Barbarian who can shape-shift into a Werewolf.
http://www.battle.net/diablo2exp/images ... lfhowl.jpg
New Rune Words and Horadric Cube Recipes – The patch will introduce new Rune Words and new Horadric Cube recipes. Some Horadric Cube recipes will work only in either single-player, TCP/IP, and Open games or in 1.10 Ladder games.
Improved Treasure Drops – The quality of items dropped by regular monsters has been greatly increased.
Improved Quest Rewards – The first time a player defeats an Act-ending boss monster, the creature will yield significantly better treasure than in subsequent encounters. Some of the other quest rewards have been improved as well.
Better Gambling Odds – The average quality of items won via gambling has been improved.
New Anti-Cheat Measures – We have addressed some of the ways that “grief” players have used hacks or exploited features/bugs in Diablo II to unfairly attack others. We have taken measures to address a number of existing cheats, hacks, and illegal items with an eye toward preventing such cheating in the future.
Bug Fixes and Other Enhancements – Once the patch has been released, refer to the final patch text for a more detailed list of bugs fixed, changes made, and new features added.
New Game-world Event – Players can trigger a secret new quest in Hell-level games. We don’t want to spoil the surprise…so, we’ll just give you a clue.
http://www.battle.net/diablo2exp/images ... devent.jpg
also:
New Skill System in Diablo II 1.10 | 5/12/2003 8:31:49 PM GMTDT
The skills of each character class have been thoroughly revised. On top of that, a new system of "synergies" has been added to each character’s skill set. Allotting a point to certain skills will result in synergy bonuses to one or more of that character’s corresponding skills. Only the points you assign, and not those granted by items, give synergy bonuses. See the new stats for the Necromancer's Bone Spear skill.
http://www.battle.net/diablo2exp/images ... espear.jpg
Should be fun.
Actually no, the ladder items are available in tcpip, single player, and open bnet. Its not available in closed bnet, unless youre in the ladder. I would play tcpip, but eventually everyone starts to hack their character and it turns boring really fast. Playing on closed ladder just makes more sense in the end. Latest news is that patch 1.10 *might* be out in June. If the QA tests continue to fail, I'm pretty sure it will not come out until next year, or the year after. Hehe, in the end, I bet Blizzard will post a headline saying 1.10 was a complete hoax and they had fun playing mind games will all the d2 players for the past year.
Diablo 2 isnt even close. You can play for months and only get one of the 15 or so top items in the game. The ultra-uniques can only be gotten in the hardest levels and are VERY rare. It is actually one of the cool things about the game. There are so many more variations on stat bonuses and skills that it is 100 times mroe complex than D1.
In D1 it was all about obsidian *** of the heavens or of the zodiac. In D2 there is a lot more variety and lot more extremely rare items.
In D1 it was all about obsidian *** of the heavens or of the zodiac. In D2 there is a lot more variety and lot more extremely rare items.
As of June 18, looks like 1.10 is still a month out...
I'll be on if it comes out in my lifetime.
Good site for d2 stuff is http://www.lurkerlounge.com
I'll be on if it comes out in my lifetime.
Good site for d2 stuff is http://www.lurkerlounge.com
diablo 2 1.10 beta was just released, works only for single player and tcp/ip though. http://www.battle.net/diablo2exp/beta/
- Kwonryu DragonFist
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- Joined: July 12, 2002, 6:48 am
- Kwonryu DragonFist
- Super Poster!
- Posts: 5405
- Joined: July 12, 2002, 6:48 am
- Janx
- Almost 1337
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Well shit, been playing the hell out of d2 offline (I MUST have mega inv patch..that puny shit standard d2 gives is pathetic especially with the inclusion of charms).
How often/where do you guys usually play? Tried 1.10 beta..jesus christ does that crap get hard fast.I walked my 60ish bowazon through hell diff..tried 1.10 and got the shit stomped out of me. Even nightmare was giving me problems.
Even after that though its nice to actually have to work to beat the game instead of how it used to be. Havent found any new items in the beta yet though =/
How often/where do you guys usually play? Tried 1.10 beta..jesus christ does that crap get hard fast.I walked my 60ish bowazon through hell diff..tried 1.10 and got the shit stomped out of me. Even nightmare was giving me problems.
Even after that though its nice to actually have to work to beat the game instead of how it used to be. Havent found any new items in the beta yet though =/
- Kwonryu DragonFist
- Super Poster!
- Posts: 5405
- Joined: July 12, 2002, 6:48 am
so my sorc is like level 70 now and I am trying desperately to get through hell and what I have decided is that when the game goes live, I will be playing a melee class. The new uniques and weapons I have found melee-wise are amazing, and the good sorc skills really did not get any benefit from synergies.
In the past, my favorte chars were tri sorcs.
had a level 99 with maxed firewall, frozen orb, and nova and points in all masteries.
has a level 99 with maxed hydra, thunderstorm, and frozen orb that I really liked, but this build just does not do enough damage in the new hell mode.
Now my sorc is level 70 with maxed metor and fire mastery, almost maxed thunderstorm and some points in lightning mastery.
What I have found is that thunderstorm will be useless in 1.10. It just does not do enough to matter. I have to use my level 1 nova to kill fire immune monsters.
Meteor, on the other hand, does great damage. With my items, I have about level 28 meteor now and even with players set to 8, I can take out monsters quickly and deal decent damage to bosses.
That being said, I have 4 unique weapons now that would be unbelieveable in the hands of a melee build. I keep them around because one is hugh lightning damage, one is huge poison damage etc and I find that many times I have to melee as my sorc to kill some things (this aint easy). I have also found armor that has so much more defense than anything else I have ever found, that it will be more viable to be in close with some of the heavy hitting monsters. (I am currently wearing a unique plate mail with over 700 defense that I got off NM Mephisto). I am looking forward to trying out barbarian as I have some experience using them, but I believe paladins and amazons will also be really strong with this patch.
In the past, my favorte chars were tri sorcs.
had a level 99 with maxed firewall, frozen orb, and nova and points in all masteries.
has a level 99 with maxed hydra, thunderstorm, and frozen orb that I really liked, but this build just does not do enough damage in the new hell mode.
Now my sorc is level 70 with maxed metor and fire mastery, almost maxed thunderstorm and some points in lightning mastery.
What I have found is that thunderstorm will be useless in 1.10. It just does not do enough to matter. I have to use my level 1 nova to kill fire immune monsters.
Meteor, on the other hand, does great damage. With my items, I have about level 28 meteor now and even with players set to 8, I can take out monsters quickly and deal decent damage to bosses.
That being said, I have 4 unique weapons now that would be unbelieveable in the hands of a melee build. I keep them around because one is hugh lightning damage, one is huge poison damage etc and I find that many times I have to melee as my sorc to kill some things (this aint easy). I have also found armor that has so much more defense than anything else I have ever found, that it will be more viable to be in close with some of the heavy hitting monsters. (I am currently wearing a unique plate mail with over 700 defense that I got off NM Mephisto). I am looking forward to trying out barbarian as I have some experience using them, but I believe paladins and amazons will also be really strong with this patch.
Stan!
I've been wanting to play lately, but Drem/Aranuil/Gain aren't playing ATM. PM me when you're playing and I'll join up, though my pally is only 53 right now, I think Conviction is what you need to ownerize stuff w/your Sorc 

Sartori
70 Undead Rogue, Illidan (retired 11/07)
70 Undead Rogue, Illidan (retired 11/07)
Insane New Stuff
Killing Diablo in hell mode tonight I got a set ornate plate armor called griswold's heart. . .920 def +2 paladin auras +20 str -40% reqs.
If a single piece is like that. . .the cumulative affects must be ridiculous.
If a single piece is like that. . .the cumulative affects must be ridiculous.
- Kwonryu DragonFist
- Super Poster!
- Posts: 5405
- Joined: July 12, 2002, 6:48 am