Demo record / playback
In game commands:
/demorecord <demoname>
/demostop
Saves your demo to cityofheroes/client_demos/<demoname.cohdemo>
Quitting the game or changing maps will force demostop to get run.
Playback commands:
These commands all run from the command line when you start the game. So you would (for instance) make a shortcut to cityofheroes.exe and add these to the ‘target’
-demoplay <demoname>
plays back the demo. Loops forever, writing performance data to cityofheroes/client_demos/results/demo_name. (It has min,max,avg and time for each frame)
-demopause <msecs>
This is for videocard performance debug. Runs until it gets the the frame given (in milliseconds) then redraws that frame forever.
-demodump
Dumps a .tga file of each frame rendered to client_demos/screens/<demoname>/*.tga
-demofps <frames per second>
Forces the player to simulate a fixed frame per second. This works well with demodump to get a smooth movie.
-fullscreen
Put game in fullscreen mode (overrides the registry key)
-screen <xsize> <ysize>
Set the screensize. Ex: -screen 1024 768
CityOfHeroes.exe -demoplay [demoname].cohdemo
-
Record when you play, make a demo, let others download the demo and let them view it!
If you dont have Fraps
- Kwonryu DragonFist
- Super Poster!
- Posts: 5405
- Joined: July 12, 2002, 6:48 am
- Kwonryu DragonFist
- Super Poster!
- Posts: 5405
- Joined: July 12, 2002, 6:48 am