Interesting Burning Crusade summary

WoW Discussion
Fairweather Pure
Super Poster!
Super Poster!
Posts: 8509
Joined: July 3, 2002, 1:06 pm
XBL Gamertag: SillyEskimo

Interesting Burning Crusade summary

Post by Fairweather Pure »

Levelling to 70

* Golds: 60-67 netted +900g from just quests.
* So far, I -think- they're making it a priority to keep enough quests to avoid grinding (good thing).
* A very large proprotion of the +hp change is actually the hp/level being increased beyond what's considered (currently) reasonable, resulting me in a pure dps seeking build having almost 7k because it just keeps showing up on my gear.
* The majority of quests are soloable
* Hellfire Penn is about the size of EPL and WPL combined
* No upgrade for the 16 slot backpack has been found yet.
* There is a 20 slot bag.
* during alpha, it took 9 hours (without rested experience) to gain a level.
* you'll probably be wearing around 7 pieces (of T3) when you hit 70, and none after a month of doing instances and raids
* You can buy one extra bank slot.
* Keyring size stays the same for the first 2 levels, it remains to be seen if get u a bigger one in higher levels

Replacing Gear

* Item mudflation is so far on the extreme side of things. You'll be replacing tier .5 within an hour or two of playing.
* Blue rewards are on par or better to what you would normally get out of instances in WoW classic relative to equivalent greens
* Trash greens are roughly MC. BWL starts off with low level quest drops. AQ is hard quests/high level drops, and Naxx gear gets slightly ecliplsed with the difficult 5 man instance gear- but Naxx gear is most certainly on most come 67, short of stam bonuses.
* (How much T3 will I be wearing at lvl 70?) Honestly, 1-3 max based purely on stats. Possibly a bit more based on set bonuses. New gear is just obscene, especially stat based. In addition, most new leather/rogue gear specificly is AP + Agl.
* blue level 65 quest reward weapons are in the 60-62 dps range for 1h
* expect to only start replacing naxx items from 68-70.
* i've replaced 7 items, most of which are my oldest epics (gurubashi dwarf destroyer, quick strike ring, claw of the black drake, and so on)
* The 2 first instances are rather easy, and the loot it drops there is comparable to BWL loot more or less.
* But a healing neck that dropped from the last boss of hellfire rampart was 85% of the cthun neck.
* As for shadow gear you will start changing that from the get go.I replaced my Sash of whispering secrets with a green quest reward

Hunters

* Kill Command triggers the global cooldown.
* Rank 1 Arcane Shot still gets 20% of your AP in damage.
* Pets rock. With BM spec, my owl has 7000 hp, 9000 armor, and 160 DPS without ANY buffs.
* Pet scaling is roughly 20-21% of your ranged attack power -> their attack power, roughly 20% your resists -> their resists.
* You will NOT get 2000 attack power any time soon. With full tier 2 and a full marks spec, I had ~1450 self buffed.
* A Tauren Hunter could get 1.05*1.05*1.04*1.1 in hit point bonuses. 26%, roughly.

Warlock

* Felguard is about what you'd expect. Has a taunt ability that blows void's out of the water but has a bit less armor and his frenzy ability isn't stacking properly. He's still being tweaked, but so far seems to be a pvp pet due to the intercept ability being stupidly good.
* Felgaurd Frenzy effect is a stacking passive debuff that increases the fel's attack power. He also has cleave and, unless they've removed it recently, a 50% aoe dodge passive.

Mage

* Water elemental is exactly was has been reported so far; 600+ waterbolts and a ranged frost nova. Has 1700 health.
* CS is on global cooldown. Unsure on evocation.

Shaman

* Shaman totem summons are wussy little things that hit for 100-200 with no abilities yet implemented
* Rockbiter is a extra damage attack on swing, with a HEAVY +threat modifier- damage is lower, but threat is higher than on live (seems to be anyway)
* WF is actually 2 extra yellow attacks, treated as extra attacks. They can be dodge/parried/blocked, come from the weapon they're used on, and behave normally. Flurry procs from extra crits, UR does NOT proc from WF crits. I never saw one glance or miss
* Weapons can be individually enchanted with shaman buffs.
* WF hits don't count as 'hits' for shamanistic rage
* shaman weapon buffs are at a 30min duration now (confirmed by 2 people)
* Shaman weapon buffs proc from the wpn the buff is on (so WF on an offhand procs an attack from the offhand, not main hand)
* Earthen Shield -felt- like it gained around 15-20% from +healing (on each proc). I'm not entirely sure how much I had on when testing it.
* Nature's Guardian, I didnt notice that much, but it might be because we had ace tanks in the instances I played. I know it has a cooldown on how much it can happen
* Water shield is not affected by any talents or gear
* Itemisation is great for enhance/elemental mail. Got a screenie here of a quest reward that is obtainable within a few hours of entering Outland. Example: http://img201.imageshack.us/img201/1684 ... ds2qv9.jpg There are a lot of items like this just from questing on Hellfire Peninsula.

Rogue

* Disarm Traps is useful (see conflicting opinion below)
* The only time I remember using disarm traps was for a type of mob in HFC: Blood Furance that dropped land mines, similar to the ones in Gnomereagon, and that was more of a, "hey I can do this" than a, "this is completely necessary to complete this instance" type of thing.
* (Is rogue dps still king?) Rest comfortably. Rogues dominate shaman in pve dps thus far, in addtion to a few abilities being, actualy, useful (stop laughing). They could probably use a buff so thier 31->41 combat talents dont' suck, but they scale fairly well. Thus far the only class I've seen displace them are hunters, and hunter need a lot more tuning anyway.
* we still outdps hybrids like druids, shaman, and, i'm guessing, paladins. however, mages saw a lot of buffs that increase their dps to really scary numbers

Druid

* Currently, if you have mangle you can remove claw and rake from your toolbar. Mine hits for a bit more than a shred does.
* Lifebloom is stupid good, but that may be due to wonky +heal bonus coefficients
* Summon treants is worthless currently.
* you can now innervate in moonkin/tree shapeshift forms
* Nature's grasp worked while shapeshifted.
* Lifebloom- keeps refreshing as long as you cast. Perma HoT for no mana for amazing heals ftw. Let it expire if you're tired of it.
* Tree Form - Currently it's detrimental in pvp, redundant with druid hybridity, and unnecessary in 5-mans
* balance is no longer the ugly stepchild. It's perfectly viable for grinding and lets you do well in instances, I leveled feral, a friend leveled moonkin and we seemed to level about the same rate.
* tree of life form will be very viable for pve, but it's definitely not there for leveling or grinding. heavy resto grants some benefits other than treeform, but in treeform, one of our druids was able to heal over 1k per tick

Warrior

* Rage normalization seems primarily future-proofing for further expansions and such. Sword and board wars get a tad bit more, fury about the same or a tad bit less. Doom and gloom predictions are unwarranted.
* Slam- I recall it got a positive change...*blush* all I remember, sorry.
* Reportedly nobody on Alpha even noticed rage normalization until the Devs posted it in the General forums.
* Overall, warrior dps seems more in flux. It will shift as gear changes of course.
* As of ALPHA, rage wasn't actually normalized--it was simply nerfed. The amount of rage per damage (2H) seemed to go down by about 30-35%
* Players were reporting that even when using poor gear and NO weapon, they were seeing a decrease in the amount of rage in alpha/retail. In order for rage to be "normalized" we would expect that players doing less damage (i.e. defensive tanks) would see an increase in rage gained through attacks. That is not the case, at the moment.

Priest

* The Priest talent Circle of Healing. This can be used outside of your own party.
* Pain Suppression (41pt Disc talent) can be dispelled
* Vampiric Touch and Vampiric Embrace can both be active on a target per priest.
* Misery and Shadow Weaving seem to stack
* Heal r2 which hits 1400 now with +900 healing on TBC it hits for about 850-90
* All healing talents in BC are multiapplicative and also include +healing effects.
Example:
Renew rank10: base healing 970
With +1000 healing: 1970
Imp renew (15%) : 2265
Spiritual Healing (10%) : 2492

PvP

* PVP town- Called halaa, so much fun it should be illegal. Just absurdly amusing, AMAZING strategicly, absolute blast in every sense in every situation. So good there was a thread that had about 5-10 posts called 'Praise halaa' (if you don't get the pun shame on you). Can't say enough good about this
* PVP- Thus far (NOT A PVPER), stamina has outpaced damage to an unreal level. 1vs1 is no longer burst but 1 minute battles between equal gear

Professions

* The super health and mana potion injectors are basically just a way to stack potions to 20 instead of 5. They require 20 of the appropriate potion to make and they share the potion cooldown
* Goblin Rocket Launcher. 5 minute cooldown, 5 second cast, 50 yard range. It does 960-1440 fire damage and stuns for 3 seconds while also knocking you down.
* You will need about 100 runecloth to take first aid to 330, then bandages with the new cloth, which drops quite liberally (i cant remember the name now) up to 375.
* Disenchanting now requires 225 skill.So no more lvl 1 shard mules.
* Also some enchants are now lvl capped.Eg Crusader,+15 agi,+100hp etc.No more uber twinks either.
* They added a new mechanic to alchemy where you can spontaneously 'discover' new recipes while creating potions.
* fel lotus, used to create the new flasks, is a random drop off regular herb nodes (like swiftthistle) rather than a separate plant
* other nifty additions to herbalism, you can gather herbs off certain types of mobs, certain herb spawns give you a buff when picked, random chance for some BoP consumables from herb spawns
* Herbalism - Fel Blossom is a random drop from Felweed, it's a 750-1250 (IIRC) damage shield type consumable, and BoP
* a type of node called flame something-or-another, that you can pick with herbalism. You don't actually get an herb from it but a consumable that increases your fire spell damage (by 80 I think?) or adds a fire proc to your weapon for a limited amount of time.
* Jewelcrafting - start stocking non-green ores/bars and some gems. save up a lot of ore and any spare gems you can acquire. A lot of copper bars are used early on.
* Have seen no use whatsoever for elementium, bloodvine, MC cores....
* Jewelcrafting - When prospecting ore, you always get "dust" (i.e. Thorium dust, Fel iron dust, etc.) that is vendor trash. Additionally, there is roughly a 60% chance to get a gem. I've seen double gems (one of each type) but never two of the same gem.
* The higher level of JC (260-300) required some annoying world mats like Mojo and essence of water/earth/undeath. It made it pretty hard to skill up.
* As far as I saw, for all professions all new 300+ skills use purely BC materials.

Flying Mounts

* Expert Riding-Requires lvl 70, Riding (150) allows the player to ride flying mounts that require riding skill of 225 800 gold
* Artisan Riding- Requires lvl 70, Riding (225) allows the player to ride fast flying mounts that require riding skill of 300 5000gold

Faction Reputations

To go from Unfriendly to Neutral with Sporeggar (think mushroom smurfs), you have a choice of three things:
1) Kill Bog Lords and Fungal Giants for 10 rep each.
2) Pick up Mature Spore Sacs in the Spawning Glen and return 10 for 400 rep (repeatable, the sacs are common and respawn fairly fast)
3) Turn in 10 Bog Lord Tendrils, which are about a 10% drop off Bog Lords and Fungal Giants (400 rep, repeatable)

For Cenarion Expedition faction, you can either grind nagas at 5 rep each til friendly, OR you can turn in 10 Unidentified Plant Parts (dropped by any non-humanoid mob in the zone) and get 400 rep (repeatable) and a bag containing: 2 stacks of vendor trash, 1 stack of edible plants, and a ~50% chance at at "Unregistered Plant Species", which starts a (repeatable) quest to talk to the NPC you're standing right next to for 500 more expedition rep. EDIT: Unlike the Sporeggar quests, this one lasts from Neutral til at least Revered. Sporeggar gets a new batch of quests at every rep level.

There's still a grind but its much shorter. I went from Unfriendly to Honored with three factions in one day, just from doing the repeatable turn ins. This was turning in the drops I had gotten from running around doing other stuff and does not include rep you get from quests (which was frequently 4 digits).

A couple drop examples:

http://worldofraids.free.fr/bc/items/he ... iments.jpg

http://worldofraids.free.fr/bc/items/he ... estaff.jpg

http://worldofraids.free.fr/bc/items/he ... enewal.jpg

http://worldofraids.free.fr/bc/Blacksmi ... nshirt.jpg

http://worldofraids.free.fr/bc/items/he ... wizard.jpg

http://i60.photobucket.com/albums/h38/Shandalrae/7.jpg
User avatar
Boogahz
Super Poster!
Super Poster!
Posts: 9438
Joined: July 6, 2002, 2:00 pm
Gender: Male
XBL Gamertag: corin12
PSN ID: boog144
Location: Austin, TX
Contact:

Post by Boogahz »

I like what I am hearing/seeing so far. I hope to see more about the tree form so I can make up my mind about staying with my Resto build or going back to Feral.

The herbalism information is pretty sweet as well :)

Haven't read through most of the other stuff since they don't apply to the classes I play most yet though. Have you seen anything else about WHY Halaa is so good for PvP?
Fairweather Pure
Super Poster!
Super Poster!
Posts: 8509
Joined: July 3, 2002, 1:06 pm
XBL Gamertag: SillyEskimo

Post by Fairweather Pure »

My research so far is showing Tree of Life to be rather unneccessary for all the Instances in the expansion. There are both feral and balance heavy builds than can main heal just fine al the way to lvl 70 content, so I would never see Tree of Life as a required build. Also notice that the resto tree got the least amount of love with TBC, while Balance and Feral basically got handed an entirely new class with multiple abilites and talents that significantly boost thier abilities. Add to that the significant tweeks to existing skills (Innervate castable in Moonkin, Insect Swarm moved to Balance, Natural weapons sharing a talent with .5 secs taken of heals, ect.), and I think Blizzard has truely set thier sights on diversifying the druid class to a significant degree.

OTOH, I imagine a Tree of Life build will have a guaranteed slot in pretty much any 25 man raid. Personally, if I was concerned about being the best druid healer out there, I would think a balance/resto build would prove an excellent mix of mana conservation and power.

I don't know how anyone could look at our trees and not go feral. We're going to be pretty awesome.
User avatar
Sheryl
Almost 1337
Almost 1337
Posts: 681
Joined: July 25, 2002, 5:23 pm
Location: el vee, in vee

Post by Sheryl »

i'm going to miss my level 19 twink warrior :(
User avatar
Cotto
Almost 1337
Almost 1337
Posts: 883
Joined: July 19, 2002, 4:48 am
Location: Northern Ireland

Post by Cotto »

Mage

* Water elemental is exactly was has been reported so far; 600+ waterbolts and a ranged frost nova. Has 1700 health.
* CS is on global cooldown. Unsure on evocation.
Welcome to the Class Blizzard Forgot!
It could be that the only purpose for your every existence, is to serve as a warning to others.
User avatar
Gemily
Star Farmer
Star Farmer
Posts: 497
Joined: September 5, 2002, 4:14 pm
Contact:

Post by Gemily »

Great summary, thanks a bunch. :vv_dance:
Image
Fairweather Pure
Super Poster!
Super Poster!
Posts: 8509
Joined: July 3, 2002, 1:06 pm
XBL Gamertag: SillyEskimo

Post by Fairweather Pure »

The information I linked above also helped remind me about tradeskills. I've since saved well over 150 runecloth and 150 sandworm meat in order to push those skills as high as possible once I am able to log in to BC.

And no, I wouldn't say Blizzard forgot about mages at all. It's just that you didn't need much at all considering your class is very well done as oppossed to others. It's the same reason resto druids didn't get as much attention as the other 2 aspects of the druid talent tree. Rogues didn't get a whole hell of a lot either.

Boy, Blizzard definately left thier mark on the Hunter class though. It's gonna be a whole new game for that class. They will be much more diverse now.
Sabek
Way too much time!
Way too much time!
Posts: 1702
Joined: July 8, 2002, 4:31 pm
Gender: Male
XBL Gamertag: sabek
Location: Columbus, Oh

Post by Sabek »

A lot of the hunters are saying that they finally decided to finish creating the hunters.
Sabek
Just Sabek
Image
User avatar
Sionistic
Way too much time!
Way too much time!
Posts: 3092
Joined: September 20, 2002, 10:17 pm
Gender: Male
Location: Piscataway, NJ

Post by Sionistic »

Warriors, includding myself, are currently blowing a nut over how we can hold 10 rage after changing stances innately now.
User avatar
miir
Super Poster!
Super Poster!
Posts: 11501
Joined: July 3, 2002, 3:06 pm
XBL Gamertag: miir1
Location: Toronto
Contact:

Post by miir »

Boy, Blizzard definately left thier mark on the Hunter class though
Uh, what the hell is that supposed to mean?
I've got 99 problems and I'm not dealing with any of them - Lay-Z
Sabek
Way too much time!
Way too much time!
Posts: 1702
Joined: July 8, 2002, 4:31 pm
Gender: Male
XBL Gamertag: sabek
Location: Columbus, Oh

Post by Sabek »

miir wrote:
Boy, Blizzard definately left thier mark on the Hunter class though
Uh, what the hell is that supposed to mean?
They are completely changing the hunter combat mechanic.
Supposedly the 10-second shot rotation will be a thing of the past.
Less RAP, but giving them more crit% etc.
Sabek
Just Sabek
Image
User avatar
miir
Super Poster!
Super Poster!
Posts: 11501
Joined: July 3, 2002, 3:06 pm
XBL Gamertag: miir1
Location: Toronto
Contact:

Post by miir »

Sabek wrote:
miir wrote:
Boy, Blizzard definately left thier mark on the Hunter class though
Uh, what the hell is that supposed to mean?
They are completely changing the hunter combat mechanic.
Supposedly the 10-second shot rotation will be a thing of the past.
Less RAP, but giving them more crit% etc.
They have had 2+ years to tweak the hunter class... did they not leave their mark on hunters for the past 24 months?


I understand the changes, I just can't quite understand his choice of words.
I've got 99 problems and I'm not dealing with any of them - Lay-Z
User avatar
Kaldaur
Way too much time!
Way too much time!
Posts: 1850
Joined: July 25, 2002, 2:26 am
Gender: Male
XBL Gamertag: Kaldaur
Location: Illinois

Post by Kaldaur »

I get it! Hunters Mark, the spell...with the added ranged attack...you know, the Mark..
User avatar
Sargeras
Way too much time!
Way too much time!
Posts: 1604
Joined: July 3, 2002, 2:35 pm
Location: Mental Insanity of Life

Post by Sargeras »

Setting traps while you're in combat made every hunter I know giddy with joy.

I'm loving the paladin animations.
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
User avatar
Psyloche
Way too much time!
Way too much time!
Posts: 1074
Joined: July 3, 2002, 3:54 pm
Gender: Male
Location: Centreville, VA

Post by Psyloche »

Sargeras wrote:Setting traps while you're in combat made every hunter I know giddy with joy.

I'm loving the paladin animations.
Even with a 30 sec cooldown instead of 15? I know you can get it lower with some survival talents, but I think its still at 24 sec cooldown even with them. I love having multiple people trapped now, it makes me feel warm and fuzzy. It's amazing how many people let my hunter or rogue get out of combat to retrap or restealth.
Hijoputa 80 DK - Undermine
Psyloche 80 Rogue - Hyjal
Baaka 80 Paladin - Hyjal
Churrasco 70 Tauren Warrior - Firetree
Rennard 70 UD Priest - Firetree
Sinjin617 - Ogame.org (More or less Retired)
Seithyr 70 Monk - Veeshan (Retired)
Psyloche Wenusberg 70 Rogue - Veeshan (Retired)
User avatar
Boogahz
Super Poster!
Super Poster!
Posts: 9438
Joined: July 6, 2002, 2:00 pm
Gender: Male
XBL Gamertag: corin12
PSN ID: boog144
Location: Austin, TX
Contact:

Post by Boogahz »

Does it still require a script to make the FD/Trap combo work? That's the only thing I have seriously hated about hunters when killing them with my Rogue.
Fairweather Pure
Super Poster!
Super Poster!
Posts: 8509
Joined: July 3, 2002, 1:06 pm
XBL Gamertag: SillyEskimo

Post by Fairweather Pure »

miir wrote:
Sabek wrote:
miir wrote:
Boy, Blizzard definately left thier mark on the Hunter class though
Uh, what the hell is that supposed to mean?
They are completely changing the hunter combat mechanic.
Supposedly the 10-second shot rotation will be a thing of the past.
Less RAP, but giving them more crit% etc.
They have had 2+ years to tweak the hunter class... did they not leave their mark on hunters for the past 24 months?


I understand the changes, I just can't quite understand his choice of words.
Of all the class changes so far, Hunter's are getting the largest, class/game altering changes of all IMO. While hunters have had some changes throughout the lifetime of WoW, none have been so bold and dramatic as what they will experiance in BC. What exactely didn't you like about my choice of words? Did I push some sort of Mirr button on accident? :roll:

That's one of the things I hated about EQ. They had many glaring class problems, but rarely ever changed anything. They might tweek something once in awhile, but they were just scard of thier customer base or something. Blizzard changes stuff all the time, sometimes very drastic changes, and never bats an eyelash. In a fluid game like MMORPGs, you have to make changes and you cannot be afraid to do so if it's going to make it better.
User avatar
Boogahz
Super Poster!
Super Poster!
Posts: 9438
Joined: July 6, 2002, 2:00 pm
Gender: Male
XBL Gamertag: corin12
PSN ID: boog144
Location: Austin, TX
Contact:

Post by Boogahz »

psst, stop feeding the troll!
User avatar
miir
Super Poster!
Super Poster!
Posts: 11501
Joined: July 3, 2002, 3:06 pm
XBL Gamertag: miir1
Location: Toronto
Contact:

Post by miir »

That's one of the things I hated about EQ. They had many glaring class problems, but rarely ever changed anything. They might tweek something once in awhile, but they were just scard of thier customer base or something. Blizzard changes stuff all the time, sometimes very drastic changes, and never bats an eyelash. In a fluid game like MMORPGs, you have to make changes and you cannot be afraid to do so if it's going to make it better.
EQ2 has taken this approach as well.
They haven't hesitated to make major changes to classes and game mechanics.
I've got 99 problems and I'm not dealing with any of them - Lay-Z
Fairweather Pure
Super Poster!
Super Poster!
Posts: 8509
Joined: July 3, 2002, 1:06 pm
XBL Gamertag: SillyEskimo

Post by Fairweather Pure »

Boogahz wrote:psst, stop feeding the troll!
Yeah, well after I went back and re-read my inital comment, I think you'd have to be a fucking retard not to understand my point.
User avatar
Psyloche
Way too much time!
Way too much time!
Posts: 1074
Joined: July 3, 2002, 3:54 pm
Gender: Male
Location: Centreville, VA

Post by Psyloche »

Boogahz wrote:Does it still require a script to make the FD/Trap combo work? That's the only thing I have seriously hated about hunters when killing them with my Rogue.
I only started playing a hunter about a year and half ago, so I might have missed something in the first few months, but I never had a problem FD/trapping without a macro.

In fact, I can't stand using most macros to do stuff. The only macro program I run is decursive and I didn't start using that til level 55 on my priest. I was just used to having to target people to cast from EQ.
Hijoputa 80 DK - Undermine
Psyloche 80 Rogue - Hyjal
Baaka 80 Paladin - Hyjal
Churrasco 70 Tauren Warrior - Firetree
Rennard 70 UD Priest - Firetree
Sinjin617 - Ogame.org (More or less Retired)
Seithyr 70 Monk - Veeshan (Retired)
Psyloche Wenusberg 70 Rogue - Veeshan (Retired)
User avatar
Boogahz
Super Poster!
Super Poster!
Posts: 9438
Joined: July 6, 2002, 2:00 pm
Gender: Male
XBL Gamertag: corin12
PSN ID: boog144
Location: Austin, TX
Contact:

Post by Boogahz »

Hmm, I must be doing something out of order then. I can't pull off the FD/Trap sequence on my 49 hunter.
User avatar
masteen
Super Poster!
Super Poster!
Posts: 8197
Joined: July 3, 2002, 12:40 pm
Gender: Mangina
Location: Florida
Contact:

Post by masteen »

Boogahz wrote:Hmm, I must be doing something out of order then. I can't pull off the FD/Trap sequence on my 49 hunter.
If your pet is out and attacking, you have to use a macro that lays the trap as soon as the cooldown is up, otherwise you get put right back into combat, even though you're feigned.
"There is at least as much need to curb the cruel greed and arrogance of part of the world of capital, to curb the cruel greed and violence of part of the world of labor, as to check a cruel and unhealthy militarism in international relationships." -Theodore Roosevelt
User avatar
Truant
Way too much time!
Way too much time!
Posts: 4440
Joined: July 4, 2002, 12:37 am
Location: Trumania
Contact:

Post by Truant »

Sargeras wrote:Setting traps while you're in combat made every hunter I know giddy with joy.

I'm loving the paladin animations.
Since paladin's were left out of that compilation in the original post (obviously done by a horde player!) could you fill me in? :)
User avatar
Sargeras
Way too much time!
Way too much time!
Posts: 1604
Joined: July 3, 2002, 2:35 pm
Location: Mental Insanity of Life

Post by Sargeras »

Here's the thread I made on the paladin boards about them.
I took some time away from leveling tonight to Fraps, compress, and upload all the new animations that Seals and Blessings will be getting in the expansion. I always hear the phrase "Google or it didn't happen", so I decided to put it up there. The low quality just doesn't do it justice, so I HIGHLY recommend downloading the zip file from Filefront. I also included a small fight with a Voidspawn to show the Judgement animation and Seals in a fighting scenario. If you don't see a particular Seal or Blessing here, then that spell's animation has not been updated.


Blessing of Might
http://video.google.com/videoplay?docid ... 2526567405


Blessing of Wisdom (and Kings)
http://video.google.com/videoplay?docid ... 7856566262


Righteous Fury & Seal of Justice (same animation)
http://video.google.com/videoplay?docid ... 0925940420


Seal of Command
http://video.google.com/videoplay?docid ... 1962722672


Seal of the Crusader
http://video.google.com/videoplay?docid ... 5472614458


Seal of Light
http://video.google.com/videoplay?docid ... 9006483307


Seal of Righteousness
http://video.google.com/videoplay?docid ... 9135364111


Seal of Vengeance
http://video.google.com/videoplay?docid ... 2609686584


Seal of Wisdom
http://video.google.com/videoplay?docid ... 6425070910


Voidspawn Fight (Judgement animation) The thing was one level higher than me!
http://video.google.com/videoplay?docid ... 5474398933


Filefront download of all of the above. Xvid codec, 18.64mb
http://files.filefront.com//;6022062;;/

I'll get clips of Crusader Strike and Avenging Wrath as soon as they're available in beta.

Enjoy!
I'm having a great time in beta, and I can't wait to hit the raid instances.
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
User avatar
miir
Super Poster!
Super Poster!
Posts: 11501
Joined: July 3, 2002, 3:06 pm
XBL Gamertag: miir1
Location: Toronto
Contact:

Post by miir »

Just new particles?
The seals have no animation at all.
I've got 99 problems and I'm not dealing with any of them - Lay-Z
User avatar
Kwonryu DragonFist
Super Poster!
Super Poster!
Posts: 5405
Joined: July 12, 2002, 6:48 am

Post by Kwonryu DragonFist »

Nice fight with the voidspawn
Thanks to Thess
---xx0O0xx---
The best site known to man!
--++http://kwonryu.mybrute.com++--
User avatar
Sargeras
Way too much time!
Way too much time!
Posts: 1604
Joined: July 3, 2002, 2:35 pm
Location: Mental Insanity of Life

Post by Sargeras »

miir wrote:Just new particles?
The seals have no animation at all.
Take your "I leveled 3 toons to 60, and all I got was this sand in my vagina" attitude and either watch those videos again or shut the fuck up.
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
User avatar
miir
Super Poster!
Super Poster!
Posts: 11501
Joined: July 3, 2002, 3:06 pm
XBL Gamertag: miir1
Location: Toronto
Contact:

Post by miir »

Sargeras wrote:
miir wrote:Just new particles?
The seals have no animation at all.
Take your "I leveled 3 toons to 60, and all I got was this sand in my vagina" attitude and either watch those videos again or shut the fuck up.
I thought you had me on ignore, you whiney little fuck.
I've got 99 problems and I'm not dealing with any of them - Lay-Z
User avatar
kyoukan
Super Poster!
Super Poster!
Posts: 8548
Joined: July 5, 2002, 3:33 am
Location: Vancouver

Post by kyoukan »

Fairweather Pure wrote: That's one of the things I hated about EQ. They had many glaring class problems, but rarely ever changed anything. They might tweek something once in awhile, but they were just scard of thier customer base or something. Blizzard changes stuff all the time, sometimes very drastic changes, and never bats an eyelash. In a fluid game like MMORPGs, you have to make changes and you cannot be afraid to do so if it's going to make it better.
What? EQ classes got changed quite a bit. The biggest glaring thing they looked over for so long was hybrid penalties and rangers having shit archery (HELLO?), but even those got rebalanced over time..
User avatar
Aabidano
Way too much time!
Way too much time!
Posts: 4861
Joined: July 19, 2002, 2:23 pm
Gender: Male
Location: Florida

Post by Aabidano »

Paladins will be 60% more gay in the expansion.

A chief talent will be a bubble that kills them when it wears off, saving other players the annoyance of doing it themselves.
"Life is what happens while you're making plans for later."
User avatar
Sargeras
Way too much time!
Way too much time!
Posts: 1604
Joined: July 3, 2002, 2:35 pm
Location: Mental Insanity of Life

Post by Sargeras »

miir wrote:I thought you had me on ignore, you whiney little fuck.
OH THE IRONY HATH SLAIN ME! You think of a lot of things, unfortunately you never think them through.

You call me whiney yet your post count comprises of you whining and complaining and bitching non-stop of how much your gaming experience sucked and how much you hate this game. And you still pad that count with trying to pull any topic on this foum into your sad little world of "WoW = not fun, and I can prove it." Must be lonely in that world.

Here's a link just for you. <3
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
User avatar
Sargeras
Way too much time!
Way too much time!
Posts: 1604
Joined: July 3, 2002, 2:35 pm
Location: Mental Insanity of Life

Post by Sargeras »

Back to the subject.

The current push in beta only lets us level to 67, and they don't have Crusader Strike in yet. Once they do, I'll respecc to test the damage output with CS and when I get 70 I'll also test Avenging Wrath.

Seal of Justice (Rank 2) is just awesome for runners. Tonight, I'm gonna test it on mounts to see if it works. I already know it works on dash and sprint (yeah, that undead rogue was pretty pissed lol).

I was bummed they took out Lasting Judgement, but then it was so far down the Holy tree that I couldn't even have it. Now, the only way to max a non-combatant Judgement is to max the Avenger set for bonus (which I plan to do eventually, fuck tier 3 :P).

Spirtual Attunement is just fucking awesome. The fact that is passive allows a tanking paladin to never run OOM for aggro abilities.

Crusader Aura pretty much makes Pursuit of Justice useless since they don't stack. That's 2 points for something else now.
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
User avatar
Kwonryu DragonFist
Super Poster!
Super Poster!
Posts: 5405
Joined: July 12, 2002, 6:48 am

Post by Kwonryu DragonFist »

Got some Shammy stuff to show Sargeras?

Some new shammy-vids would be great! :)
Thanks to Thess
---xx0O0xx---
The best site known to man!
--++http://kwonryu.mybrute.com++--
User avatar
Traz-KOE
Star Farmer
Star Farmer
Posts: 321
Joined: July 8, 2002, 3:48 am
Location: Seattle, WA, USA
Contact:

Post by Traz-KOE »

The hunter combat mechanic *has* changed drastically.

The 10-second rotation is out the window; Aimed Shot has had its cooldown raised to be 6seconds + Weapon Speed, which really limits it to being an opener at best.

Arcane shot is useful now; it's been unlinked from the Aimed Shot timer, and does 183 + ~20% RAP in damage, instead of a flat 183 (at 60; there is another rank in the mid-60s that raises the base damage to 2XX).

Damage calculations have been changed as well; AGI now only gives 1AP, but is now ~30 AGI/crit (at 60). Raw AGI is much less common on items, and there are LOTS of new items with +AP.

Stamina is now extremely common. I found a 62ish cloth robe of stamina with ~65 stam on it.

Fights for me have become "send pet, then spam Arcane/multi. Smile at new DPS." I'm not sure if I like allthe changes, but I *do* like the new viability of the BM tree.

Hawk Eye has been moved (for the moment) to the Survival tree.

If anyone has specific questions I'll try to field them as best I can, though I can only speak personally for Hunters, Rogues, Druids, and Mages.
Traz Blackwolfe (Retired)
--------------------
I could turn you inside out
What I choose not to do
User avatar
Traz-KOE
Star Farmer
Star Farmer
Posts: 321
Joined: July 8, 2002, 3:48 am
Location: Seattle, WA, USA
Contact:

Post by Traz-KOE »

Sargeras wrote:Here's the thread I made on the paladin boards about them.
Holy shit...small world.
Traz Blackwolfe (Retired)
--------------------
I could turn you inside out
What I choose not to do
User avatar
Traz-KOE
Star Farmer
Star Farmer
Posts: 321
Joined: July 8, 2002, 3:48 am
Location: Seattle, WA, USA
Contact:

Post by Traz-KOE »

Oh, and hunters...your FD/Trap macros are being rendered useless-

Traps no longer require you to be OOC to use, but have had their cooldowns doubled.

[EDIT: Read the whole thread first. >.< Instead, I'll tell you that Tree of Life, while not strictly necessary, has made healing in instances a lot more interesting. I managed to keep a group at full health through an entire instance using only Regrowth, Rejuv, and SM, and never ran out of mana once. It's stupid effective as a resto druid. Balance and Feral haven't had nearly the class altering adjustments that everyone says they have, though...they've gotten some nice new toys (Mangle, woot!), but fundamentally they still work the same as before and will serve the same roles as before.]
Traz Blackwolfe (Retired)
--------------------
I could turn you inside out
What I choose not to do
User avatar
miir
Super Poster!
Super Poster!
Posts: 11501
Joined: July 3, 2002, 3:06 pm
XBL Gamertag: miir1
Location: Toronto
Contact:

Post by miir »

your post count comprises of you whining and complaining and bitching non-stop of how much your gaming experience sucked and how much you hate this game
You're not only a whinely little bitch, you're also pretty fucking retarded.

A whopping 1.3% of my posts are trolls in this forum to bait you little fanboys into a frenzy.




And it works every fucking time.
I've got 99 problems and I'm not dealing with any of them - Lay-Z
User avatar
Sargeras
Way too much time!
Way too much time!
Posts: 1604
Joined: July 3, 2002, 2:35 pm
Location: Mental Insanity of Life

Post by Sargeras »

Traz-KOE wrote:Traz - 60 Night Elf Hunter
Zaps - 60 Human Mage
Celeynd - 60 Night Elf Druid
The Naked Brigade, Lightbringer
Runt and his wife are RL friends of mine.

Small world indeed!
Miir wrote:How could this happen to me
I've made my mistakes
Got nowhere to run
The night goes on as I’m fading away
I'm sick of this life
I just wanna scream
How could this happen to me
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
User avatar
Drinsic Darkwood
Way too much time!
Way too much time!
Posts: 1279
Joined: March 27, 2003, 10:03 pm
Gender: Male
Location: Murfreesboro, TN

Post by Drinsic Darkwood »

Somewhat off-topic, but this really makes me regret not attending Blizzcon:

http://cgi.ebay.com/World-of-Warcraft-B ... 0040092484

What the fucking Christ is wrong with these people? It's beta. I can't help but wonder if it's some wealthy imbecile that thinks accomplishments in beta will carry over to the live release.
Do unto others what has been done to you.
User avatar
Boogahz
Super Poster!
Super Poster!
Posts: 9438
Joined: July 6, 2002, 2:00 pm
Gender: Male
XBL Gamertag: corin12
PSN ID: boog144
Location: Austin, TX
Contact:

Post by Boogahz »

It happens all of the time. Heck, Vanguard beta keys/accounts were being offered quite often over the summer as well.
User avatar
Drinsic Darkwood
Way too much time!
Way too much time!
Posts: 1279
Joined: March 27, 2003, 10:03 pm
Gender: Male
Location: Murfreesboro, TN

Post by Drinsic Darkwood »

I don't remember Vanguard keys ever going for over a grand though. Maybe I just missed it. It's not the fact that they're for sale that surprises me - it's the price it sold at.
Do unto others what has been done to you.
User avatar
Boogahz
Super Poster!
Super Poster!
Posts: 9438
Joined: July 6, 2002, 2:00 pm
Gender: Male
XBL Gamertag: corin12
PSN ID: boog144
Location: Austin, TX
Contact:

Post by Boogahz »

Ah, I wasn't able to click on the link to see that it sold. Vanguard key auctions were removed fairly quick. I don't know if any actually sold.
User avatar
Sargeras
Way too much time!
Way too much time!
Posts: 1604
Joined: July 3, 2002, 2:35 pm
Location: Mental Insanity of Life

Post by Sargeras »

So those emails were for the BlizzCon passes I guess?

It confused me at first because I played Alpha F&F, which automatically rolled over to beta. Then, I got that email from Blizzard with the CD key. I was thinking "What do I need this for?" I checked the forums and Drysc said they hadn't started the BlizzCon invites yet. I guess he was wrong.
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
User avatar
Xorian
Gets Around
Gets Around
Posts: 242
Joined: July 3, 2002, 6:07 pm

Post by Xorian »

Sorry to say, but i think sarge is lying....
Xorian the (sometimes) drunken ench

"They were crying when their sons left, God is wearing black, He's gone so far to find no hope, He's never coming back"
cadalano
Way too much time!
Way too much time!
Posts: 1673
Joined: July 16, 2004, 11:02 am
Location: Royal Palm Beach, FL

Post by cadalano »

TBC official release date is now in the 2nd week of January btw
I TOLD YOU ID SHOOT! BUT YOU DIDNT BELIEVE ME! WHY DIDNT YOU BELIEVE ME?
User avatar
Sargeras
Way too much time!
Way too much time!
Posts: 1604
Joined: July 3, 2002, 2:35 pm
Location: Mental Insanity of Life

Post by Sargeras »

Xorian wrote:Sorry to say, but i think sarge is lying....
About?
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
User avatar
Xorian
Gets Around
Gets Around
Posts: 242
Joined: July 3, 2002, 6:07 pm

Post by Xorian »

Dunno !

8)
Xorian the (sometimes) drunken ench

"They were crying when their sons left, God is wearing black, He's gone so far to find no hope, He's never coming back"
User avatar
Sargeras
Way too much time!
Way too much time!
Posts: 1604
Joined: July 3, 2002, 2:35 pm
Location: Mental Insanity of Life

Post by Sargeras »

I'm not lying :(

Here's one piece of proof!

Image
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
User avatar
Xorian
Gets Around
Gets Around
Posts: 242
Joined: July 3, 2002, 6:07 pm

Post by Xorian »

Holy Mojo !

My shammy would love to triple windfury crit with that one :)


Keep some pics coming Sarge please !
Xorian the (sometimes) drunken ench

"They were crying when their sons left, God is wearing black, He's gone so far to find no hope, He's never coming back"
Post Reply