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Task Forces

Posted: June 4, 2004, 12:45 am
by Karae
They just aren't worthwhile.

No, that's an understatement. They fucking blow.

Almost 4 hours of the SAME MISSION 20 times over for a boring ass level 28 Archvillain that I could solo? Fuck that. Complete waste of time and totally uninteresting.

Ah well, game was a nice diversion for a month.

Posted: June 4, 2004, 1:09 am
by Drem
Hehe taskforces are just glorified recycled basic missions. Nothing special except you get to see a mob with a unique name at the end.

Posted: June 4, 2004, 2:01 am
by Karae
Drem wrote:Hehe taskforces are just glorified recycled basic missions. Nothing special except you get to see a mob with a unique name at the end.
Yea, silly me for expecting them to be interesting instead of an exercise in monotony.

Posted: June 4, 2004, 8:27 am
by Kwonryu DragonFist
Any screenshots of Vandal?

Posted: June 4, 2004, 3:05 pm
by Karae
Kwonryu DragonFist wrote:Any screenshots of Vandal?
Sorry, was too busy trying to chase him down (he ran away at 60% health for some reason) and forgot!

Posted: June 4, 2004, 6:35 pm
by kyoukan

Posted: June 4, 2004, 7:04 pm
by Drem
Lol, from looking at the video, i think Vandal was running cause of the Burn patches.

Posted: June 4, 2004, 9:35 pm
by Thess
I actually canceled my account because of my disapointment with the task forces.

I figure - basically I'll get to 40 and then quit, so why waste the time leveling up to 40. I was hoping the task forces would be actually fun, original, and something new in the game. We got about 11 missions from a contact, had to run all around and it got progressively easier.

Maybe I'll try playing in the future, but for now - I'm done.

Posted: June 5, 2004, 5:01 am
by Kwonryu DragonFist
Even before you tried the Trials Thessie? :D

Posted: June 5, 2004, 8:42 pm
by Keverian FireCry
Im in the same boat as Karae and Thess, but Im not cancelling quite yet. Ive already paid for my first month, so I guess I will atleast wait for the big update before I cancel my account.

The imbalances between archetypes/power-sets is horrible and doing the same mission over and over and over again with a different enemy is not fun. Oh neat, another fucking warehouse with bad guys in it, or maybe a cave, or an office building. Never seen those before, ohhh wait yeah I have seen them a fucking billion times.

Im just not happy with MMOs making so much of their content "instanced". I liked fighting within the grandness of dungeons like SolB, Guk or ToV, rather than fighting in "nameless cave 005", or "nameless warehouse 056". I dont fucking care if there's kill stealing and training, atleast it adds some fucking drama to my day.

Posted: June 6, 2004, 8:06 am
by Kwonryu DragonFist
Instanced Missions are great IMHO! :)

But there could be open "dungeon" areas (beside city and hazard zones) as well! :)

Posted: June 6, 2004, 4:05 pm
by Keverian FireCry
There should be both. I like having an option of instanced dungeons, but having no big infamous dungeons is lame.

Posted: June 7, 2004, 11:50 am
by masteen
Some handcrafted content would be nice. I'm really fond of the combat and character systems, but a few unique places would give the city some missing flavor.