Who are best at What? (powerpool powers)
Posted: May 28, 2004, 8:20 am
In general, if your archetype is good at one thing, he is going to be good in that pool power. Heres a list of pool powers that vary effectiveness with archetype:
Def/Res Bonuses (any pool power that gived Def/Res) - if it buffs yourself, tankers will be better. if it buffs others, Defenders will be better (defenders are the best with leadership)
Attack powers - Scrapper and blasters are better with the melee attack powers. defenders and controller are not as good.
Medicine - Defeners and controllers are obviousely better with this.
Manipulations - Tankers and scrappers.
Stealth is the same for everyone (except the def bonus mentioned above)
Fitness is the same for everyone.
Travel powers are all the same for everyone.
Def/Res Bonuses (any pool power that gived Def/Res) - if it buffs yourself, tankers will be better. if it buffs others, Defenders will be better (defenders are the best with leadership)
Attack powers - Scrapper and blasters are better with the melee attack powers. defenders and controller are not as good.
Medicine - Defeners and controllers are obviousely better with this.
Manipulations - Tankers and scrappers.
Stealth is the same for everyone (except the def bonus mentioned above)
Fitness is the same for everyone.
Travel powers are all the same for everyone.