Patch info
Posted: May 10, 2004, 2:52 pm
Patch info
Update Notes: 5/10/04
** Many client crashes that we've had sent in from users over the past two
weeks have been addressed. Keep sending in the error reports!**
City Zones:
* Unresponsive villains in the Sewer Network and Abandoned Sewer Network
should be ready to go!
* Removed lost and wandering NPCs from "The Hive."
Anti-griefing:
* A hero will now get defeat task credit for any villain defeat where his
team did at least 25% of the damage to the villain and they are within 200
ft of the villain when the villain is defeated. This is to minimize the
potential impact that "kill stealing" may have on the completion of defeat
tasks.
Powers:
* Empathy/Resurrect can no longer take Heal Enhancements - It doesn't need them since it heals for 100% anyway, so these were wasted).
* Fixed the Endurance cost of Hack and Slash (for both Katana and
Broadsword). END costs were reversed.
* Increased the recharge time of Hasten and Accelerate Metabolism.
* Updated Fly description Text (power has not changed).
* Set all Scrapper and Tanker Dull Pain powers (and Earths Embrace) to cost 15 Endurance.
* Slightly increased Combustion Damage.
* Volume adjustment made to address complaint about Combat Jump SFX.
* Volume adjustment made to address complaints about targeting drone.
* Arctic Air can now be used with stealth powers.
* Increased Endurance cost of Telekinesis.
* Fixed Seismic Smash. Previously the power did not scale with the player's level.
* Telekinesis will no longer work on bosses, arch villains or giant monsters.
* Increased Endurance cost of Force bubble.
* Super Speed no longer buffs defense and debuffs ACC.
* Added Confusion to Controller/Ice Control/Arctic Air: "While
this power is active, you are surrounded in a fog of Arctic Air that
dramatically slows the attack and movement speed of nearby foes. The
chill of Arctic Air is so bitter that most foes are forced to flee,
albeit very slowly, from the immediate area. Those that do not flee from
the cold may attack their own allies, as the fog from the Arctic Air is
thick and can cause much confusion."
* Controller/Fire Control/Fire Imps: Reduced number if Fire Imps that are
summoned by 1 (it is now 2-5).
* Changed Gravity Control/Fold Space to Singularity (and moved
it to the end as the last power in the set): "You can create a very
powerful Gravitational Singularity. The Singularity will engage your
foes, assaulting them with various gravity powers. Any foes that attempt
to approach the Singularity will be violently hurls away. The
Singularity cannot be healed, but is highly resistant to all forms of
damage and nearly impervious to Controlling type powers."
* Increased Duration on Mesmerize, Mass Hypnotize and Salt Crystals.
* Increased Accuracy (more affected targets in the AoE) for Mass
Hypnotize and Salt Crystals.
* Dark Miasma/Darkest Night now also debuffs the target's Accuracy.
* Increased movement speed of Storm Summoning/Tornado.
* Decreased Recharge Time and Duration of Earth Control/Animate
Stone (to compensate for its slow movement).
* Update text on Earth Control to reflect its Debuff to Defense abilities.
* Fix Short Help (Tool Tips) for Blaster/Devices.
* Ice Armor/Wet Ice now takes Res Damage Enhancements.
* Increased Accuracy of Auto Turret.
Update Notes: 5/10/04
** Many client crashes that we've had sent in from users over the past two
weeks have been addressed. Keep sending in the error reports!**
City Zones:
* Unresponsive villains in the Sewer Network and Abandoned Sewer Network
should be ready to go!
* Removed lost and wandering NPCs from "The Hive."
Anti-griefing:
* A hero will now get defeat task credit for any villain defeat where his
team did at least 25% of the damage to the villain and they are within 200
ft of the villain when the villain is defeated. This is to minimize the
potential impact that "kill stealing" may have on the completion of defeat
tasks.
Powers:
* Empathy/Resurrect can no longer take Heal Enhancements - It doesn't need them since it heals for 100% anyway, so these were wasted).
* Fixed the Endurance cost of Hack and Slash (for both Katana and
Broadsword). END costs were reversed.
* Increased the recharge time of Hasten and Accelerate Metabolism.
* Updated Fly description Text (power has not changed).
* Set all Scrapper and Tanker Dull Pain powers (and Earths Embrace) to cost 15 Endurance.
* Slightly increased Combustion Damage.
* Volume adjustment made to address complaint about Combat Jump SFX.
* Volume adjustment made to address complaints about targeting drone.
* Arctic Air can now be used with stealth powers.
* Increased Endurance cost of Telekinesis.
* Fixed Seismic Smash. Previously the power did not scale with the player's level.
* Telekinesis will no longer work on bosses, arch villains or giant monsters.
* Increased Endurance cost of Force bubble.
* Super Speed no longer buffs defense and debuffs ACC.
* Added Confusion to Controller/Ice Control/Arctic Air: "While
this power is active, you are surrounded in a fog of Arctic Air that
dramatically slows the attack and movement speed of nearby foes. The
chill of Arctic Air is so bitter that most foes are forced to flee,
albeit very slowly, from the immediate area. Those that do not flee from
the cold may attack their own allies, as the fog from the Arctic Air is
thick and can cause much confusion."
* Controller/Fire Control/Fire Imps: Reduced number if Fire Imps that are
summoned by 1 (it is now 2-5).
* Changed Gravity Control/Fold Space to Singularity (and moved
it to the end as the last power in the set): "You can create a very
powerful Gravitational Singularity. The Singularity will engage your
foes, assaulting them with various gravity powers. Any foes that attempt
to approach the Singularity will be violently hurls away. The
Singularity cannot be healed, but is highly resistant to all forms of
damage and nearly impervious to Controlling type powers."
* Increased Duration on Mesmerize, Mass Hypnotize and Salt Crystals.
* Increased Accuracy (more affected targets in the AoE) for Mass
Hypnotize and Salt Crystals.
* Dark Miasma/Darkest Night now also debuffs the target's Accuracy.
* Increased movement speed of Storm Summoning/Tornado.
* Decreased Recharge Time and Duration of Earth Control/Animate
Stone (to compensate for its slow movement).
* Update text on Earth Control to reflect its Debuff to Defense abilities.
* Fix Short Help (Tool Tips) for Blaster/Devices.
* Ice Armor/Wet Ice now takes Res Damage Enhancements.
* Increased Accuracy of Auto Turret.