Welcome to Meleenerf 2004

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Pahreyia
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Welcome to Meleenerf 2004

Post by Pahreyia »

Admission will be $13.95 a month. Enjoy.

http://rpgexpert.com/1105.html
Voronwë
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Post by Voronwë »

wee the beta-whining has begun!!
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Aslanna
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Post by Aslanna »

I predict a typical raidforce for certain raids in GoD will consist of the following: 36 clerics, 1 warrior, and 35 beastlords/monks/rogues.
Well at least it still looks like I'll be useful!

And I get my very own cleric!
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Chidoro
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Post by Chidoro »

And I won't, ohh darn

When will the players understand that if they keep on killing crap, they'll keep on weighting the scales against them to keep them interested?

Seriously, I mean, I don't have a ton of experience in consistent raiding due to my schedule, but my guild has been pretty successful overall and others have done it sooner. Gotta challenge these folks so long as they keep catassing their lives

As a warrior who is enjoying the warrior improvements given just a couple of weeks ago still, this sounds intriguing. What part of, "I won't buy this shit" do people forget if they feel as such?
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Aslanna
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Post by Aslanna »

When will the players understand that if they keep on killing crap, they'll keep on weighting the scales against them to keep them interested?
To a point. When it just gets too frustrating people are going to say 'Screw this' and walk away or go to another game.
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Pahreyia
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Post by Pahreyia »

For those who missed it.....
GoD will introduce the concept of weapon resistance. This means that certain mobs will be 'resistant' to certain weapon-types -- you will miss more frequently, and when you do hit, you will hit for less. A great example would be the Cragbeast Queen in Natimbi.

She can do about 11,000 damage in a good round. She has a few hundred thousand hps, and should be no problem for an ordinary raid-force.. right? Dead wrong. Your raidforce's dps will be crippled. She is highly resistant to slashing and blunt weapons! Only piercing and hand-to-hand weapons work with good effectiveness. A 65 paladin, with Vanazir, Dreamer's Despair (PoTime 2hb weapon,) was only doing about 20 dps. Rogues and monks, welcome to melee balancing part 2. The dps order just took a serious shift on some mobs.
I.E. When Raid_Mob_X is resistant to piercing weapons, grats rogues sit-in-the-corner-and-twiddle-your-thumbs. When it's h2h and blunt resistant grats monks the same, and grats beastlords buff whores and assist healers.

Wee.. I know I poured years worth of work and a fuckton of time to get my rogue geared/flagged/AA'd just so I can do fuck-off worth of damage to a raid target.

Especially when Casters have any of an umpteenth number of options when it comes to nukes. Different resistances, colf based/fire based/magic based/etc DD or DoTs, Lures, Debuffs, etc to make sure they can put in their fair share of the DPS.

Melee DPS, with the exception of Luclin, has always been a constant. You could always count on a rogue doing a consistant XYZ dps throughout the fight as long as the buffs were constant (which for the most part is a moot point). Introducing weapon resistances at this point is a stupid move and further alienates melees from what was a great change to the melee system with the recent discipline changes and endurance system.

I've never been happier that WoW beta signups start wednesday.
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Raistin
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Post by Raistin »

Thank god I can still crit for 6.7k !



But seriously, this is a cool feature that should have been in the game a long time ago. The only problem I see that will come about is, rogues vs pericing resistant mobs cause of backstab * cry more if you cant be #1 melee damager dealer on 1 or 3 mobs!*

Even rogues have 1 hand slash,blunt weapons. Warriors everything, pallys 1 hand slash,perice,blunt. Monks Blunt,hand to hand *should be the same but I hope they dont do that*. Sks rangers and every other melee have ton of options.


This will fall back on everyone bitching about having so many diffrent weapons.Now they will have a option of what to use. JUST LIKE CASTERS WHO HAVE DIFFRENT TYPES OF NUKEs * besides enchanters, suckers!*


Especially when Casters have any of an umpteenth number of options when it comes to nukes. Different resistances, colf based/fire based/magic based/etc DD or DoTs, Lures, Debuffs, etc to make sure they can put in their fair share of the DPS.

Not all nukes land on everything. Even FAIL safe nukes can be resisted, IE lures or say Shock Sol ro on Ice Queen of whoreness or whatever. Fire vs cold=resisted fire nuke go figure.


Now melee will have diffrent options. Whos to say what weapons will come with this expansion. I wish I could use Strike of Sol ro on every single boss mob. That is equal to rogues backstab. Its limiting the godly amount of damage ANY class can do.


But I still love doing 6.7k nukes!
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Pahreyia
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Post by Pahreyia »

For rogues, specifically... Limiting the ability to backstab is like limiting haste on any other melee class... It's that big a deal. By having to swap in blut or slash weapons, we lose all utility to the raid. Honestly, you might as well replace them all with monks or warriors, cause they'll be much more useful in the long run with melee avoidance/mitigation bonuses that they get.

I can't speak so much for rangers, bards, warriors, BSTs or monks, as I don't play them, but I suspect that each class is much less limited to a specific type of weapon for proficient damage dealing.
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Post by Kguku »

Monks could be really fucked in the ass if they make hth the same as blunt, because the only choices for a monk is hth, 1hb or 2hb.
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kahunPE
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Post by kahunPE »

i'm a weapon whore :twisted:
what i lack in gear i make up for in weapons of all sorts lol
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Post by Dal-KoE »

Trust me ...this is not the case. Without breaking any NDA I can say this... ALL of the NPCs in Beta have a huge amount of HPs and Regen. I pulled a single guard (greenie) in West Freeport (at the gate) and could not kill it with a 65 Ogre Warrior. They (the devs) have set the bar higher on the beta server. They may be testing some possible weapons resists but I wouldn't count on this being the norm come go live..
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Post by Akaran_D »

Dal.. gate guards at the home citys allready have huge ammounts of hp's, that change was made ingame many years ago..
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Post by Psyloche »

Actually I can kill gate guards pretty fuckin easily right now.
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Post by Raistin »

Kill newbie guards solo as a melee?
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Psyloche
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Post by Psyloche »

Just went there tonight and killed one in WFp to make sure I wasn't on crack and am making things up. I didn't get buffs, just had my own (Shield of the Arcane, Shield of the Eighth, Celestial Tranquility). Surprisingly SoT proc landed once, I thought they were completely MR.
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Post by Marbus »

A good warrior had all his skills maxed at all times. Maybe this is a way to add more value back to warriors. They would be the only class that could tank and use whatever weapon is best... although I think some maxed out a little earlier than others they would still be more effect than others than can't even use the weapon.

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Post by Zaelath »

The whole weapon resistance thing is as old as old. But while it "kinda" worked in pen and paper where you told the GM "I do 80 points of damage!!!" and he takes 40 hp off the mob, it never worked in computer games.

It's just another time sink however, and they know we love the time sinks, so .... =)
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Pahreyia
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Post by Pahreyia »

Nothing like having to farm 8 of the rarest tradeskill drops in the game to make a vial for combining the elemental shield to kill that post-Rathe success buzz.
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Post by Voronwë »

your guild only needs one
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Pahreyia
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Post by Pahreyia »

Yes, I know... But finding this out only after you're staring at all 4 shields really does tend to buzzkill the experience.
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