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server split?

Posted: November 26, 2003, 4:21 pm
by zenoran
I'm sure most of you have thought about this... err atleast those of you who are active in EQ atm... I'm not sure this has really been discussed or not but does anyone actually know the proper steps to propose a server split?

There's a point where the population of a server becomes ridiculous... For those of you who have thought about it I don't really need to say much more than that.

I know Veeshan has been split atleast 2 other times. I think maybe 3.. can't remember.. was anyone around at the time or know what usually makes the powers that be realize it needs to be done again?

Re: server split?

Posted: November 26, 2003, 4:27 pm
by archeiron
zenoran wrote:I'm sure most of you have thought about this... err atleast those of you who are active in EQ atm... I'm not sure this has really been discussed or not but does anyone actually know the proper steps to propose a server split?

There's a point where the population of a server becomes ridiculous... For those of you who have thought about it I don't really need to say much more than that.

I know Veeshan has been split atleast 2 other times. I think maybe 3.. can't remember.. was anyone around at the time or know what usually makes the powers that be realize it needs to be done again?
Not that I have been paying attention (because I don't care in the slightest) but I only remember 1 veeshan server split and that was in the Kunark era. I lost several good friends at that time, but I don't recall any splits happening in the time since.

I wish Voronwe would server split, that icky ranger keeps stalking me from guild to guild and just won't take "NO!!!!11!!!!" for an answer. :?

Re: server split?

Posted: November 26, 2003, 4:28 pm
by Winnow
zenoran wrote:
I know Veeshan has been split atleast 2 other times. I think maybe 3.. can't remember.. was anyone around at the time or know what usually makes the powers that be realize it needs to be done again?
Back to reality. Veeshan split one time. Saryrn is our version of Australia. Misfits went there!

Re: server split?

Posted: November 26, 2003, 4:32 pm
by archeiron
Winnow wrote:
zenoran wrote:
I know Veeshan has been split atleast 2 other times. I think maybe 3.. can't remember.. was anyone around at the time or know what usually makes the powers that be realize it needs to be done again?
Back to reality. Veeshan split one time. Saryrn is our version of Australia. Misfits went there!
Were you away that week or something??! :D

heh, joking, much :<3: for teh winnow... no, seriously, were you away? ;) :P

Posted: November 26, 2003, 4:32 pm
by Canelek
I don't see it happening. SoE just will add more zones that we won't use. ;)

Posted: November 26, 2003, 4:33 pm
by Ennia
I seriously don't see how you can make them do a server split when they have this character transfer service now. With gear even. Sure it costs money but why do something for free if people will pay for it?

Re: server split?

Posted: November 26, 2003, 4:33 pm
by zenoran
Winnow wrote:Back to reality. Veeshan split one time. Saryrn is our version of Australia. Misfits went there!
Sorry, was relying on what others told me about that... I just ran across this link which is interesting:

http://carax.hn.org/eq/tips/eqserver.html

so we've split once.. ... we're from saryrn and Bristlebane is our "other half." Interesting.

Posted: November 26, 2003, 4:36 pm
by Skogen
I think it was twice. Tarew Marr (aka Tarew Morons), then Saryrn.

Re: server split?

Posted: November 26, 2003, 4:37 pm
by Ennia
zenoran wrote:
so we've split once.. ... we're from saryrn and Bristlebane is our "other half." Interesting.
not sure if I understand your thinking right, but Bristlebane isn't our other half, Veeshan is an original server, it's Saryrn folks who are a mix of Veeshan and BB folks

Re: server split?

Posted: November 26, 2003, 4:40 pm
by Jaxomer
Ennia wrote: not sure if I understand your thinking right, but Bristlebane isn't our other half, Veeshan is an original server, it's Saryrn folks who are a mix of Veeshan and BB folks
^--What she said

Posted: November 26, 2003, 4:40 pm
by noel
Veeshan was one of the original 12(?) servers. At some point, just after the launch of Kunark, we had a server split, and a bunch of misfits went to Saryn which was then a new server. There have been no other splits either to or from Veeshan unless they happened on an individual basis or happened in the last year (though I would assume I would have heard about it).

What is your justification for wanting a server split? Are the zones really that crowded? Somehow I doubt it.

Re: server split?

Posted: November 26, 2003, 4:41 pm
by zenoran
Ennia wrote:not sure if I understand your thinking right, but Bristlebane isn't our other half, Veeshan is an original server, it's Saryrn folks who are a mix of Veeshan and BB folks
oh okay I see that now. :( I guess the chart goes the other way around.

In any event... Ya, I could understand where SoE would say no way cuz they get money for char moves now. Maybe they got so many requests for this they put this policy in effect as the solution?

Looking that route.. Okay... we're talking like $5k+ for a guild to move to another server.. and potentially destroying themselves in the process.. then being lost and stranded on an unfamiliar server.

We all pay monthly fees to play everquest. When the game gets overpopulated making it difficult for us to play like we should aren't we entitled to some type of a solution? Whether it be a "free guild move" or a server split, aren't we entitled to something?

Posted: November 26, 2003, 4:41 pm
by Ashur
I seriously don't see how you can make them do a server split when they have this character transfer service now. With gear even. Sure it costs money but why do something for free if people will pay for it?
:vv_yeahthat:

Seriously, I know everyone's dream seems to be non-competitive content, but I don't think Veeshan needs a server split. If a player doesn't like the server, they can pay to move to just about any server, but you're generally going to find yourself with the same competition problems. If you don't want any competition, maybe you need to play a different game, maybe one without other players.

Posted: November 26, 2003, 4:43 pm
by zenoran
Aranuil wrote:What is your justification for wanting a server split? Are the zones really that crowded? Somehow I doubt it.
Someone tally up the # of Elemental and Time guilds on Veeshan compared to other servers for Aranuil. :(

Re: server split?

Posted: November 26, 2003, 4:44 pm
by noel
zenoran wrote:We all pay monthly fees to play everquest. When the game gets overpopulated making it difficult for us to play like we should aren't we entitled to some type of a solution? Whether it be a "free guild move" or a server split, aren't we entitled to something?
I honestly don't understand how you can be making this assertion. Sure the mob you WANT to kill RIGHT THEN, might already be taken, but there is so much content in current EQ it's not funny.

If you want to see crowded, look at EQ just prior to the Kunark release when the only two high level dungeons were Lower Guk and Sol B. EQ is NOT crowded now.

Posted: November 26, 2003, 4:45 pm
by noel
zenoran wrote:
Aranuil wrote:What is your justification for wanting a server split? Are the zones really that crowded? Somehow I doubt it.
Someone tally up the # of Elemental and Time guilds on Veeshan compared to other servers for Aranuil. :(
Because that's the only content in Everquest.

First in force. Cheers. Off to lunch.

Posted: November 26, 2003, 4:49 pm
by zenoran
Yes... all good points and obviously the point of controversy. Some people believe it's crowded and some don't.

I guess my train of thought for the whole thing is I'd like to be raiding all the time when I play EQ. What does overpopulation do? When there isn't enough to go around it makes it so there isn't stuff to raid. That's my only gripe.

I realize EQ is competative and always has been. But what sucks more than anything else at this point in the game is when a guild is sitting around wanting to kill something and nothing is up. What's a game with nothing to do? Most goals of a "raiding guild" are to progress... when you can't logon and work towards your goals it's sometimes frustrating... or atleast it is for me.

I guess LDoN is the solution to not having shit to raid... yet, it's broken as far as raiding goes.

Posted: November 26, 2003, 4:51 pm
by Spankes
zenoran wrote: Someone tally up the # of Elemental and Time guilds on Veeshan compared to other servers for Aranuil. :(


http://d7w.critical.ne.jp/progress.htm


edit: And add PE to elems on that list. But still, there are other servers that are about as bad as Veeshan.

Posted: November 26, 2003, 4:55 pm
by Winnow
I've still yet to see this lettuce guild.

Posted: November 26, 2003, 4:57 pm
by zenoran
Winnow wrote:I've still yet to see this lettuce guild.
same. weird.

Posted: November 26, 2003, 5:01 pm
by Ashur
Screenshots on thier (Lattice) site dancing around Sol Ro corpse shows Rapport, Brise, and Spiegel guildtags. Must be some co-op thing.

Posted: November 26, 2003, 5:12 pm
by Adelrune Argenti
Veeshan split once and only once. That was to Saryn. Tarew Marr was a release server just like Veeshan was so no split to there. For the record, splits were done originally because of the smaller amount of zones and content for the widest percentage of players due to population. You have to remember that prior to Kunark, there were only 2 zones, non planes for level 45-50. When Kunark shipped, there were some additional zones added for higher end content but there was still a lot of players and less hunting spots. At the same time, there was an explosion of the player base as more people began playing. Original EverQuest started with 11 servers per world. With Kunark, it increased to 17. That is not a lot of real estate to spread out 3000 people, especially on the hardware they were using.

Right now, each world server has at least 31 servers dedicated to it as well as however they are handling the LDON zones which seem to be outside these by looking at the IP addresses. With that much hardware, it is a lot easier to spread folks out and sustain a higher player population per world than originally.

In my opinion, the days of the server splits are long gone. Pay-for-moves is the future it seems.

Posted: November 26, 2003, 6:10 pm
by Truant
Just for clarity.

VEESHAN ONLY SPLIT ONCE. THE SPLIT BECAME SARYRN.


Period.

Posted: November 26, 2003, 6:14 pm
by Aslanna
If I see one more person mention server split I'm going to scream. I'm with Adelrune on this one. We will never see another server split again. Do you honestly think it's that much better on the majority of the servers out there? Obviously I have no basis for that statement other than pure conjecture but I doubt it's that far off the mark. I wouldn't be surprised if some servers out there are even more crowded on the high end.

There's really no justification for it other than increased competition for those guilds at that stage. The majority of the zones are underutilized as it is. Do you think SOE is going to create another server just because there are 5 guilds, or whatever, in Time, just so everyone can get phat lewts? I seriously doubt it.

Posted: November 26, 2003, 6:15 pm
by Spankes
Wait a minute...I don't get it.


How many times did Veeshan split?

Posted: November 26, 2003, 6:18 pm
by Vetiria
Veeshan doesn't need a split, it just needs for SoE to release expansions that people will actually move their guild to. It's only getting clogged at the very top because guilds don't have anywhere else to go.

Posted: November 26, 2003, 6:42 pm
by archeiron
Vetiria wrote:Veeshan doesn't need a split, it just needs for SoE to release expansions that people will actually move their guild to. It's only getting clogged at the very top because guilds don't have anywhere else to go.
This problem is further aggrevated by the fact that there are no longer one or two 'uber' guilds that have stormed ahead. If you look at the progress chart you will see that there are two servers with 4 guilds in Time (veeshan and m.marr) and many with three. By the time a new expansion comes out, it won't be just FoH, TR, and AL racing to get to the top of the expansion first. There will be a much larger conjested mess as more guilds compete for the end game content and many of them on the same server.

As time goes by, more and more players are able to digest EQ content faster than SOE can produce it. As a result, there will be greater and greater conjestion at the very high end.

It is possible that this conjestion will be addresses in the short term (for Time and the next expansion) by utilizing their new toy, LDoN-style instanced content.

Posted: November 26, 2003, 6:51 pm
by zenoran
exactly my point arch...

Times have changed and fact is more and more people are playing EQ now... you couldn't have said it better...

more people = more high-end guilds = more competition = more clutter
you can solve this by adding more content for only so long...

i dunno... everyone brings up good points for and against it .. maybe its just a flaw in eq's design and not necessarily the fact that the server is too crowded.

EQ now-a-days is about the endgame.. sorry for all the noobs but every expansion is geared towards adding more content for the uber guilds.. they only add stuff for the noobs to keep them happy and give them a reason to buy the expansion.. its a marketing thing.. they honestly could probably give 2 craps about it.. fact is, they add more expansions to keep all their loyal addicted EQ users busy with shit to do.

this is more of a problem now than ever before and it's getting worse because more and more people are playing EQ religiously yet they have the same amount of servers as they did before.

Ya u can add more content.. but I honestly see a bigger problem here. It's kinda like a family that has 3 kids... They're currently at maximum in their current living envioronment and have 2 more kids.. Ya, they can add 2 more beds but space is space... everyone is gonna be more crowded unelss they move to a new house or until some of the kids move out on their own. :)

Posted: November 26, 2003, 7:01 pm
by Adelrune Argenti
Don't worry, they will all leave once WOW comes out...or EQ2, or (insert MMOG of your choice here) comes out.

Posted: November 26, 2003, 7:10 pm
by noel
zenoran wrote:Ya u can add more content.. but I honestly see a bigger problem here. It's kinda like a family that has 3 kids... They're currently at maximum in their current living envioronment and have 2 more kids.. Ya, they can add 2 more beds but space is space... everyone is gonna be more crowded unelss they move to a new house or until some of the kids move out on their own. :)
More accurately, there are only two rooms suitable for the 3 children, and though there are other rooms, they don't meet the children's current needs.

I definitely see your point Zen, but this is not a new problem in EQ. The difference between the past, and now is that, FoH is not as far ahead of everyone else as they once were, for a variety of reasons beyond the scope of the discussion. Additionally there are more guilds who are in the top-end content than there ever have been before. The other thing is that you have a lot of people playing with hours and hours of time on prior content, who don't feel they should have to participate in content they've already done again.

The problem is not so much a crowding problem as it is a design failure. I was under the (apparently false) impression that LDoN would correct this problem by having what I believe are called 'pocket zones'. 'Pocket zones' in my mind are essentially a dungeon that spawns for a raid force, and is created on the fly. In this example, your guild could hit the PoT at the same time as FoH, and CD, who would both be in their own separate PoT totally independent of yours. If I am correct, and this is what has been done for LDoN, I don't see any reason why SOE couldn't add this technology to older zones as well.

This concept was actually (to my knowledge) pioneered in Anarchy Online. Essentially what would happen is, a member of a party would get a Mission description and a key. He'd replicate the key, and give one to every member of his party, and the people with his replicated key could enter the dungeon with him. Other groups might enter the same location, but with a different key, and a different randomly created dungeon.

I seriously doubt you're going to see a server split, but I'm under the impression that EQ2 (which will kill EQ btw) will include these types of 'pocket dungeons'.

Posted: November 26, 2003, 7:26 pm
by Zamtuk
The saryrn split happened right after the Hole went live.

Posted: November 26, 2003, 7:38 pm
by noel
Those faggots from The War Council went away. That was all that mattered.

Posted: November 27, 2003, 3:21 am
by Voronwë
Saryn split pre-kunark which was pre-hole i think.

hole was June 2000?

i think split was around April, and Kunark was the end of May?

i had a few friends go on the split. Glad Weena Trollhumper and Kalysta Elemaster came back to Veeshan :p

the guild "Isengard" on Saryn was a spin off of some of the people from Obsiidian Overlords on Veeshan. Denkoo think was starting it. BTW, thx for eating the Lords HT the day i got my yaks Denkoo :p

Posted: November 27, 2003, 3:35 am
by Zamtuk
no, it was right after the hole opened up. I was playing around on my gimp checking it out when the /switch came up. I told Morty McGnome and Baks to stay the fuck gone before they left!

Posted: November 27, 2003, 3:52 am
by noel
Was for certain like one week after Kunark.

Posted: November 27, 2003, 4:17 am
by Marbus
Remember LGuk before Kunark? there would be like 150 people in the zone. A level 1 could walk just about anywhere with no fear of dying due to the 10 people standing there waiting to kill the MOB as soon as it spawned. HEY that NOOB NINJAED MY PULL! Oh the rumors back then... there was one guy who had supposedly ninjaed that purple robe like 20 times... can't remember the name though. Speaking of Kalysta I think I gave her the only one I ever got, wonder if she made it out of med-school. And yes, we were very glad Weena came back :)

Marb

Posted: November 27, 2003, 5:20 am
by Zamtuk
dynamic

Posted: November 27, 2003, 1:17 pm
by Ransure
I could always find mobs in Lguk back then :)....

KoE learned that one fatefull night.

Oh, and I miss Fantasy... she went ot Saryn with Blood Rain or whoever the Unforgiven became.

Posted: November 27, 2003, 1:25 pm
by Ennia
Kunark release April 24, 2000

Saryrn and Seventh Hammer open April 28, 2000

Hole release on live servers June 22, 2000

all according to Everlore.com news archives

Posted: November 27, 2003, 3:42 pm
by noel
Ennia wrote:Kunark release April 24, 2000

Saryrn and Seventh Hammer open April 28, 2000

Hole release on live servers June 22, 2000

all according to Everlore.com news archives
<3 Ennia

Posted: November 27, 2003, 5:14 pm
by Kelshara
Saryrn is pretty packed away, just like every server.. it's not like it is just Veeshan.

And Aranuil.. for Time/Elemental guilds there really isn't anything to do outside of PoP.

Ransure: Fantasy quit a good while ago :(

Posted: November 27, 2003, 8:43 pm
by Voronwë
Zamtuk wrote:dynamic
lol that gimp was soling in PoF off of one of our breaks and died. then came begging for a rez.

haha that was a fun one to turn down.