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Patch Message

Posted: February 24, 2003, 12:11 pm
by Cartalas
The Legacy of Ykesha is now live!

As the afternoon heat grows, a trickle of adventurous folk can be seen moving through the rocky vales of the mountains called Stonebrunt. These quiet lands, normally inhabited by panda bears and kobolds, are slowly becoming a throughway for heroes, mercenaries and adventures of all races. Are you one of them?

And in Gukta tadpoles are growing into young Frogloks. There is no doubt in the minds of the conquerors of Grobb that the new generation of their people will grow into strong and steadfast servants of Mithaniel Marr, worthy of his respect. Will you be one of them?

OOC: Have fun with the new features, the new race and the new zones. Thank you for playing EverQuest.

Gameplay

We've adjusted the entry requirements for some Planes of Power zones. Several of these zones required each character to complete a quest before gaining entry. We've relaxed this requirement somewhat as follows:

A raid with 32 or more members can enter a locked plane provided that 85% of the raiders have finished the entry quest. This means a raid group can bring along some friends who haven't completed the quest.

Characters who haven't done the entry quest must stay with their raid while they are in the locked zone. If these characters leave the raid for more than three minutes, they will be transported out to the Plane of Tranquility.

Using this method does not grant permanent access to the locked zone. If a character wants permanent, unescorted access to a locked zone then they must still complete the quest. The goal of this change is to allow raiding groups to bring along a few friends who haven't been able to complete the quests, but still wish to help with the raid.

Several of the flagging events will now only give out a maximum of 72 flags each time they are completed.

The dialogue boxes for resurrection and translocation will remain for 5 minutes instead of 1 hour.

Increased the maximum number of members on ignore and friends lists to 100.

Made some adjustments to the Halls of Honor alternate entry quest that should make it more friendly.

The horse buff icon will no longer show up for characters using non-Luclin models.
Interface

Containers now close after zoning. This prevents a bug that was causing the same container to be opened twice.

The rogue hide message "You have moved and are no longer hidden!" is filtered as a "skill" message and not an "other" message.

Fixed a bug that was causing the spell effects opacity slider to always return to 0% when logging out to the desktop.
Items

Happy Dragon should no longer use a charge when the target is out of range.

The inventory icons for Trydan's Greaves of Nobility, Deathwatch Sword and Wetfang Steak have been corrected.

Corrected the name of the Drakescale Covered Tunic (was Drakscale Covered Tunic).

The Manicle of Disruption has been renamed Manacle of Disruption.

See above for Vorshar's Manicle of the Blight.

Corrected the spelling of Golden Idol of Rodcef Nife.

The Rantho Rapier is now a piercing weapon, not a two-hand slashing weapon.

The Wand of Mana Tapping is no longer labeled as usable in the secondary hand (since it is Enchanter only and could not be used there anyhow).
Quests

Made a change to the way Planes of Power spell quests work. All spells usable by more than one class are now obtained from the same level quest. If a spell is level 61 (Ethereal) for one class and level 65 (Rune Word) for another, both will have it as a reward on their Ethereal quest.

Corrected issues with the quest from the Iksar Hermit.

Corrected a grammatical error in some of Bolli Hillfoot's text.

Marshal Anrey should be more responsive when talked to.

The "Bag of Troll guts" is now dropping off of the correct NPC.
Zones and NPCs

Removed the ability for PCs to bind in the upper tier Planes of Power zones. Binding is allowed in Plane of Knowledge and Plane of Tranquility.

The entrance to the Plane of Fire now requires the appropriate keys for entry.

Gods in the elemental planes now have fixed respawn regardless of zone outages. If the god in an elemental plane is up when the zone comes down it will still be up when the zone comes back up. If it has two days left before its respawn when the zone comes down it will still respawn in two days.

Prior to this patch Rallos Zek was changed, he no longer allows anyone he dislikes to stand above the arena.

Removed a "safe spot" from the Plane of Disease.

NPCs in the Plane of Justice can no longer be affected by Fear spells.

Fixed an issue with some level 10 NPCs in the Karanas having about 400 times the hit points that they should.

Denizens of Aerin`Dar's lair will no longer be getting angry at folks just because they are stomping around on the ground above the lair.

Puslings now understand how to "enrage" properly.

Creatures in Fungus Grove will be less likely to ignore people shooting them from a distance.

Mature Arboreans are now plants. Just don't call them that to their faces.

Giant Whiskered Bats in the Qeynos area no longer drop rat skulls.

Dalin Greskar has given up his hobby of trying to sell blacksmithing gear that he doesn't have and has gone legit with pottery supplies.

Corrected a typographical error in some of Tarnic McWillows speech.

Firon Dernkal will no longer add a random "t" to the end of people's names when talking to them.

Corrected an error in Eirod Haerod's text.

It seems as though the troll sent to retrieve the Forge from fallen Grobb has returned with Forge in hand.

Corrected an issue with the respawn of Fennin Ro.

A Kromzek spy will no longer give a "beta neutral" faction hit when killed.
Spells

Fixed a bug that prevented the owners of charmed warders from controlling or re-summoning their warders after the charm breaks.

Disinfecting Aura has been changed to no longer cure poisonous effects. It will now cure disease effects with much more potency.

Fixed a bug that was causing Bind Sight to fail to land if the recipient had exactly 15 other buffs.

Convergence should not eat its component as often on some types of spell failures.

Corrected the spell book icons for several Enchanter spells.

Shadeweaver port should no longer place you beneath the world.

In a previous update, we added a message when a person recasts a charm spell on their charmed pet. Recasting charm on an existing pet did not actually re-charm the pet, it just failed silently and appeared to succeed. The new message is now displayed intentionally in these cases. This is not a bug.
Miscellaneous

Attack text for the Vah Shir when punching now says, "punches" instead of "hits"

Fixed a bug that was causing the reduced statistics to not update properly when the character has low hit points or is encumbered.

Fixed a bug that caused some sale prices for items in the Bazaar (mostly those with a lot of 9s) to be invalid.

The /guildmotd command has been modified. Guild leaders and officers can now use this command to set or clear the guild Message of the Day. There is a new command, /getguildmotd, that can be used as an alternative to viewing the Guild MOTD in the Guild Management Window.
New and Changed UI Files

Animations
Bodytintwnd - NEW
Cart01.tga - NEW
Cart02.tga - NEW
Cart03.tga - NEW
Cart04.tga - NEW
dragitem25.tga
dragitem26.tga - NEW
EQUI.xml
Editlabelwnd - NEW
Gemicons01.tga
Gemicons02.tga
Groupsearchwnd - NEW
Groupwnd
Guildmgmtwnd - NEW
Inspectwnd
Inventorywnd
Maptoolbarwnd - NEW
Mapviewwnd - NEW
Selectorwnd
Shortdurationbuff
Windowpieces04.tga

Posted: February 24, 2003, 12:13 pm
by Cartalas
"Prior to this patch Rallos Zek was changed, he no longer allows anyone he dislikes to stand above the arena. "



Hmmm I wonder why


"Increased the maximum number of members on ignore and friends lists to 100."


People on Sol Ro will Rejoice Poor Searyx

Posted: February 24, 2003, 12:18 pm
by Fairweather Pure
Horse nerf. Bigtime.

Posted: February 24, 2003, 12:18 pm
by devereaux
Hmm a patch this big...expect servers to come down.

Posted: February 24, 2003, 12:28 pm
by Aabidano
devereaux wrote:Hmm a patch this big...expect servers to come down.
over and over and over..

Posted: February 24, 2003, 12:32 pm
by Pahreyia
*Sigh* No farming phat godloot for TeamJPN? :(

Posted: February 24, 2003, 12:35 pm
by Gurugurumaki
can pharms post though!

Posted: February 24, 2003, 12:36 pm
by Akaran_D
mmm.. is that that long awaited "nerf / fix" to horses that will now prevent people from getting all the advantages of them with none of the disadvantages?

Posted: February 24, 2003, 12:36 pm
by Pahreyia
/pharm

/pharm

/pharm

Posted: February 24, 2003, 12:44 pm
by Fallanthas
Fuck.


Selling my horses back tonight.


I can live with the inherent disadvantages of the horse, but be damned if I am putting up with those ass Luclin models and all the armor graphic bugs that go with them.

Posted: February 24, 2003, 12:47 pm
by Pahreyia
The Horse buff icon will no longer show up for characters using non Luclin models.
That didn't say "People using non Luclin models will no longer be able to use horses." Did it?

Posted: February 24, 2003, 12:53 pm
by Fairweather Pure
That didn't say "People using non Luclin models will no longer be able to use horses." Did it?
Haven't you learned to read Sony-speak yet? That's exactely what it said, just indirectly.

Posted: February 24, 2003, 12:55 pm
by miir
Fucking crybabies.....

You just have to turn on the model for your race.

Posted: February 24, 2003, 1:00 pm
by Hiddukel
That's how it works. You get the benefits of having a horse with luclin models off because it's a buff. Now you won't be able to "buff" yourself with it anymore.

No more ducking out of spells... =/

Posted: February 24, 2003, 1:03 pm
by Sabek
No fear in PoJ=good bye to all the jackass SKs fearing mobs up past the guards and then FD and watching people die if things went bad.

Posted: February 24, 2003, 1:08 pm
by Pahreyia
Fairweather Pure wrote:
That didn't say "People using non Luclin models will no longer be able to use horses." Did it?
Haven't you learned to read Sony-speak yet? That's exactely what it said, just indirectly.
Meesa no speaka da engarish so good yet. Guru maybe wansa healp me a riddiwe?

Posted: February 24, 2003, 1:18 pm
by Fallanthas
Miir,


You forgot a couple things. You also have the priviledge of living with fuck-all zoning times because Sony can't spend the time to optimize a model file. AND fucked-up armor graphics because they STILL can't display Velious armors properly on a Luclin model.

That's all beyond the fact that the Luclin models look like shit, of course.

Posted: February 24, 2003, 1:19 pm
by Spankes
Fairweather Pure wrote:Horse nerf. Bigtime.

Fix != Nerf

Posted: February 24, 2003, 1:32 pm
by Voronwë
big deal turn your luclin model on.

i play with all of them on now, it doesnt impact my system performance and i have a very mid/low range box: P3-1000, geforce 2 mx400 (sux i know dont flame me) 512 RAM

Posted: February 24, 2003, 1:38 pm
by miir
Fallanthas wrote:Miir,


You forgot a couple things. You also have the priviledge of living with fuck-all zoning times because Sony can't spend the time to optimize a model file. AND fucked-up armor graphics because they STILL can't display Velious armors properly on a Luclin model.
I play with models on and have no problems zoning.
I only turn most models off on raids... and even then I still keep male erudite on.


Is it that you want all the benefits of using a horse with none of the drawbacks?

Posted: February 24, 2003, 1:39 pm
by Canelek
Glad they fixed the PoJ mobs. I bet there is much crying on the SK board now for those fuckwads who used the exploit.

Posted: February 24, 2003, 1:42 pm
by Pahreyia
Canelek wrote:Glad they fixed the PoJ mobs. I bet there is much crying on the SK board now for those fuckwads who used the exploit.
I know many an SK that went from low 50s to 60 in a week using that damn exproit. :evil: Much H8 for that shit when I'm in PoT for 6 hours a night hoping to get 5% exp by joining lame ass groups.

Posted: February 24, 2003, 1:56 pm
by Aslanna
Memory utilization seems to have gotten better from when SoL first came out. Running on a computer with 256mb at the moment and the zoning times aren't as slow as I remember.

Posted: February 24, 2003, 2:01 pm
by Fallanthas
Fix the crap armor problems, explain to me why my zone times triple with the faggot Luclin models and I will be happy to live witht he rest.

Since they won,t, the nag goes back to the glue factory today.

Posted: February 24, 2003, 2:05 pm
by Animalor
Get 512 mb of ram. I zone 4x faster than I did with 256. I fuck you not.

Posted: February 24, 2003, 2:10 pm
by Fallanthas
Thanks for the suggestion Animal, but I run 1 gig already.


If Sony can't live with that as a machine spec, fuck em.

Posted: February 24, 2003, 2:11 pm
by Animalor
:shock: :shock:

Scratch what I said then =)

If you get a lot of HDD thrashing maybe splurge on a scsi adapter and a 10kRPM HDD =P

Re: Patch Message

Posted: February 24, 2003, 2:12 pm
by Winnow
Cartalas wrote:
Made a change to the way Planes of Power spell quests work. All spells usable by more than one class are now obtained from the same level quest. If a spell is level 61 (Ethereal) for one class and level 65 (Rune Word) for another, both will have it as a reward on their Ethereal quest.
Welcome to the planes gimps and slackers :P

Overall a good move though.

Posted: February 24, 2003, 2:18 pm
by Sabek
Canelek wrote:Glad they fixed the PoJ mobs. I bet there is much crying on the SK board now for those fuckwads who used the exploit.
Sluggas = major assclown extrodinare with the fear kiting enforcers/punishers into the guards and watching folks die to chain agro.

Posted: February 24, 2003, 2:22 pm
by Winnow
Animalor wrote::shock: :shock:

Scratch what I said then =)

If you get a lot of HDD thrashing maybe splurge on a scsi adapter and a 10kRPM HDD =P
Save some money and get a Western Digital 7,200/8mb Cache "Special Edition" IDE drive. They're a lot cheaper and rate up there with the 10K rpm SCSI drives. Very Speedy Zoning if you also have the memory to go along with it....and cable!

Posted: February 24, 2003, 2:30 pm
by Ninan
All the changes added in this patch and all you care about is the horse nerf meaning simply turn on your own race model and horse / elemental model to on.

Cr's are now gonna be tougher meaning rez boxed clerics may have to be rethought, using instead a fd'd necro away from the action so no AE's hit them. Pally or cleric twink camped for resses, or any fd class equipped with a res stick. Not to difficult to manage.

Next the biggest change for the better is the 85% rule for raids in PoP allowing guests to accompany the guild w/o having the proper flags. Great tool for recruiting and also for the members who have not yet met the flagging requirements. No longer will these people have to be left behind. Still waiting to see about the 3 minute timer issue if its when a player is online or a pure 3 minute boot to those w/o flags and not in the raid. LD's come into play here bigtime if it's a virtual timer.

Posted: February 24, 2003, 2:37 pm
by Aslanna
We've adjusted the entry requirements for some Planes of Power zones. Several of these zones required each character to complete a quest before gaining entry. We've relaxed this requirement somewhat as follows:

A raid with 32 or more members can enter a locked plane provided that 85% of the raiders have finished the entry quest. This means a raid group can bring along some friends who haven't completed the quest.
This is a very good change. On the other hand it could cause some slackers to not be as diligent at getting flagged or left behind as they had to be in the past. A bit of a catch-22 but I like the proposed solution.

Of course, they say 'some Planes of Power zones' and not all. So I'd be curious to see how far that goes. Unless they mean all PoP zones that have a flag requirement.

I would have liked to see this 4 months ago but it's a start.

Posted: February 24, 2003, 2:38 pm
by vn_Tanc
To improve zoning time switch on Texture Caching (and kiss goodbye to 2Mb of disk space but hey).
The mesh data is miniscule compared to the texture load time.

I don't have a horse and I still leave HUM males switched on because I don't like getting defaulted to "Bald Tom Selleck Mode" whenever I switch the models in and out.

Posted: February 24, 2003, 3:24 pm
by Ennia
extra bank space makes this expansion worth buying for me

and frogs (for fun factor)

Posted: February 24, 2003, 4:57 pm
by Metanis
I hate it when they change this much crap at once :(

Posted: February 24, 2003, 5:01 pm
by Damiarch
I could care less about looking at new models or not, but if your going to take away horses without any models, PLEASE add it so we can duck on a horse. That's my only reason for having an invisable horse...so I can duck my CH when need be.

Posted: February 24, 2003, 5:10 pm
by miir
Rantho Rapier nerf!


FUCK YOU SOE!

Posted: February 24, 2003, 5:10 pm
by Jugata
Iksar necro skullcap quest fixed......only took 16 months.

Posted: February 24, 2003, 6:33 pm
by Voronwë
Winnow wrote:
Animalor wrote::shock: :shock:

Scratch what I said then =)

If you get a lot of HDD thrashing maybe splurge on a scsi adapter and a 10kRPM HDD =P
Save some money and get a Western Digital 7,200/8mb Cache "Special Edition" IDE drive. They're a lot cheaper and rate up there with the 10K rpm SCSI drives. Very Speedy Zoning if you also have the memory to go along with it....and cable!
i'll second winnow's endorsement. i like my new WD drive.

..

Posted: February 24, 2003, 6:59 pm
by rhyae
re:horse
sure you can just switch models on, but its harder to target different mobs with out just targetting your stupid horses ears, you cant duck out of spells, its starts running and builds up speed so slowly that in zones where there are mobs running sow speed you cant kite as efficiently or at all.
yeah, i know, boohoo but i wont be using mine now as much.

it just screws up the benefits, good for medding with low aggro still, thats about it.

Posted: February 24, 2003, 7:19 pm
by Soriathus Serpentine
All you people winning about how you can no longer exploit the features of a horse without the downsides of being on a horse by turning the models off......

/STFU!

Posted: February 24, 2003, 7:23 pm
by Fallanthas
All you people assuming that refusing to put up witht he butt-ugly, lag-infested Luclin models is because we want to exploit....


/STFU


Happy? Thanks for the assumption.