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Patch message!!! Playable Frogloks!!!!
Posted: January 15, 2003, 9:09 am
by Animalor
January 15, 2003 3:00 am
------------------------------
*** Announcing The Legacy of Ykesha ***
The Legacy of Ykesha will be the first download-only extension for EverQuest. This product will not be available in stores. This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60.
Legacy of Ykesha Features include:
A new playable race: Frogloks
Enhanced Looking For Group Tool
New Cartography System
New Magic Item slot: Charms
Armor Dyes
Dozens of new creatures
Expanded bank capacity
New zones
New spells
For more information, please visit
http://www.legacyofykesha.com
*** Patch Information ***
** Gameplay/Features **
- With our last patch and the patch today, we've significantly reduced the amount of bandwidth that EverQuest needs to use, even in large raid or extremely-crowded-zone situations.
- Fixed a problem with tints not properly updating when armor is removed.
- Fixed a bug with character faces displaying incorrectly to other players when you zone in after them.
- Fixed resurrection timer that was counting down against the 3 hour limit when player was not logged in.
- Corrected a problem with health and movement updates being delayed.
** Spells **
- NPCs will now notice Druid and Shaman Percentage Heal spells in a manner similar to traditional healing spells.
- Removed the chance for slow spells to be reversed from the 17 NPCs that had this ability.
- Fixed a bug that was preventing Curses, Diseases, and Poisons from being removed.
- Raised all recast times below 2.25 seconds up to 2.25 seconds. This is a change in the spell data as the first part of a two-part change needed to correct the "Recast time not met" problem. More information is available at the Developer's Corner at
http://www.everquest.com.
** Alternate Advancement/Special Abilities **
- The range on the Bard Ability "Boastful Bellow" has been increased slightly.
- Fixed a bug with Harm Touch that was not allowing it to increase the standard amount per level over level 60.
** User Interface **
- Fixed a bug with effects in the Songs window. They were not getting removed on the client when the bard was dispelled.
- Introduced new Story window. The purpose of this window is to provide story updates in a readily available location. ALT-N toggles the window. You can select to have the window pop up when new story elements are added if you wish.
- Item Links are once again creatable from Items and from other Item Links. Please do not attempt to "mine" the servers for undiscovered items. Links now have a built-in mechanism to prevent those who would go on fishing expeditions by sending up many bad links in an attempt to discover new items. These invalid links are logged, as are the accounts of those who create them.
- Added an optional confirmation box before spending AA points. To turn on this confirmation box, please check the Options window.
** Miscellaneous **
- Sage Quests in Plane of Knowledge have been fixed.
- The event to fight Bertoxxulous in the Crypt of Decay will reset 4 to 6 hours after the event is failed. It will respawn normally if the event is won.
** New/Changed Interface Files **
- EQUI_StoryWnd.xml (actually added with the Jan. 9th patch)
- EQUI_OptionsWnd.xml
Posted: January 15, 2003, 9:17 am
by Cotto
You sir, are spreading lies....sweet...wonderful lies.
Posted: January 15, 2003, 9:21 am
by VariaVespasa
I am SO there!

*Frroaks*
Varia
Posted: January 15, 2003, 9:27 am
by Forthe
This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60.
I certainly hope that was a typo\oversight.
Posted: January 15, 2003, 9:28 am
by Cotto
Well according to casters realm sony has Legacy of Y. on pre-order for $17 or so, so its no download expansion if true.
Posted: January 15, 2003, 10:19 am
by Ajran
fucking website linked in the patch message still says to be announced january 15th.. WTG Sony.. send out the patch message saying go to this site but don't have it updated, but put the item up for pre-order the day before its officially announced..
And Sony wonders why people think they are such morons.
Posted: January 15, 2003, 10:27 am
by Animalor
The pre-order was taken down apparently and will most likely be back up today.
I'm betting the LoY site gets opened up today at noon PST
Posted: January 15, 2003, 10:41 am
by Ennia
on the little pop up message it said that you will have to buy expansion from login screen or station store or something like that
that's why I guess you can preorder it, you can download in parts or in whole but still have to order/buy "CD key"
Re: Patch message!!! Playable Frogloks!!!!
Posted: January 15, 2003, 10:54 am
by Chidoro
This extension will include some great new gameplay features, as well as new zones for characters ranging from level 35 up to level 60.
Huh?
Expanded bank capacity
Woohoo
Posted: January 15, 2003, 11:44 am
by Voronwë
that patch seems to have WAY to many substantive improvements to be real

Posted: January 15, 2003, 11:53 am
by Sabek
I wonder if frogloks will be allowed to be beastlords, and if so what will their warders be? Tadpole? fungus man?
Posted: January 15, 2003, 11:55 am
by Fredonia Coldheart
Drat - I already have all 8 slots filled with characters that I really like to play.

Posted: January 15, 2003, 11:59 am
by Llaffer
Fredonia Coldheart wrote:Drat - I already have all 8 slots filled with characters that I really like to play.

SoE wants another $70 plus $13 a month from you to buy a new account and load it up with all of the expansions.
I too have slots fully loaded (few I like to play often, but all I play occasionally, with one exception I bring up every once in a while to see if an Epic NPC is up that needs to be killed. Who's idea was it to make ENCs kill 2 NPCs inside their home towns?!

)
Posted: January 15, 2003, 12:02 pm
by Fairweather Pure
I wonder if frogloks will be allowed to be beastlords, and if so what will their warders be? Tadpole? fungus man?
Tadpoles would rule. I'd start a froglock BL right fucking now and not even think about it. It would rock your face with awsome-ness.
Posted: January 15, 2003, 12:02 pm
by Forthe
Now we need to find out what classes frogloks can be.
Posted: January 15, 2003, 12:11 pm
by Ajran
curently in game frogloks can be WAR/SK/PAL/SHM/NEC/WIZ/MAG/ENC.
as long as i backflip when i cast a spell it will rock..
Posted: January 15, 2003, 12:12 pm
by Voronwë
All frogloks should be PK by default!!!
Posted: January 15, 2003, 12:19 pm
by Forthe
Voronwë wrote:All frogloks should be PK by default!!!
lol so true!!
Posted: January 15, 2003, 12:27 pm
by Fallanthas
Funny, but I remember all the jokes about froggies being overused back when SoL came out.....
"If they put in lunar frogs I am gonna stab myself in the eye!"
and such.
Now everyone wants to play one.

Posted: January 15, 2003, 12:27 pm
by Voronwë
and considering the utter bloodshed that has been wrecked upon them by all, they should have crazy starting stats and be KoS everywhere!!!!
Posted: January 15, 2003, 12:47 pm
by Ennia
will they be sharing the swampy Grobb with trolls as starting city or have their own? or maybe they'd be starting in guk
Posted: January 15, 2003, 12:52 pm
by kyoukan
must... resist...
Posted: January 15, 2003, 12:54 pm
by Ennia
kyoukan type-R wrote:must... resist...
heh why? come on back

Posted: January 15, 2003, 1:06 pm
by kyoukan
I'd just ebay again. I have no shame.
Posted: January 15, 2003, 1:39 pm
by Skogen
*prays for the monk class to be availible on frogloks*
Posted: January 15, 2003, 1:51 pm
by Winnow
There should be a one week transition period where any eligible class could switch to Froglok. In Stragi's case it should be mandatory no matter what the class.

Posted: January 15, 2003, 2:36 pm
by noel
Am I the only person here who doesn't want to be a fucking frog?
Posted: January 15, 2003, 2:39 pm
by Fallanthas
Nope.
Posted: January 15, 2003, 2:50 pm
by Adex_Xeda
Personally I've allways wanted Gnolls to be a player race.
Posted: January 15, 2003, 2:51 pm
by Kylere
FROOOOAAAAKKKKKKKKKK
Posted: January 15, 2003, 2:54 pm
by Chidoro
Fuck the frogs, I am a troll afterall
They're expecting this to be ready by the end of February. That's crazy turnaround
Posted: January 15, 2003, 2:55 pm
by noel
Incidentally, if you kill frogs in Seb at the moment, you get the following faction (from memory):
+ Frogloks of Guk
+ Frogloks of Krup (or something of Krup)
+ Legion of Cabilis
- Trakanon
I'm guessing this is to prepare for the new expansion, and I'm guessing that Krup will be the home city for the new Frog race.
Before I knew about the expansion, I was guessing that + Krup was for the Krup frogs in Guk, but this is not the case, if you kill a Krup frog, you get the same faction message as above. I can't remember if there was a - Frogs of Seb message.
Posted: January 15, 2003, 2:58 pm
by Dregor Thule
Krup is the name of the frog town in Swamp of No Hope I believe.
Posted: January 15, 2003, 3:06 pm
by noel
Thanks, Dregor!
I might cruise by and destroy a few frogs there to see what faction they give.
Posted: January 15, 2003, 3:17 pm
by Skogen
Looks like SOE is on the ball witht the website!
it still isn't up....I need information!
Posted: January 15, 2003, 4:17 pm
by Ajran
it is up now..
Paladin/warrior/wizard/shaman/cleric are the classes..
of note it is the only race that can be both cleric and shaman
Posted: January 15, 2003, 4:22 pm
by Chidoro
Interesting, the starting stats don't particularly lend themselves to any of the class choices. They're not cartoony any longer.
Posted: January 15, 2003, 4:37 pm
by Drustwyn
not a big fan of the 'new' froglok art... I like the old ones much bettah... these ones look TOO much like battletoads.
Posted: January 15, 2003, 5:03 pm
by Fallanthas
Frogloks are good-aligned?
WTF????
Posted: January 15, 2003, 5:11 pm
by Fairweather Pure
these ones look TOO much like battletoads.
Haha. First thing I thought of as well

Posted: January 15, 2003, 5:14 pm
by miir
Fallanthas wrote:Frogloks are good-aligned?
WTF????
The reason any good aligned character could waltz around the live side of Guk without getting attacked. The crocs in UGuk are great XP for any good aligned lowbie. I got my wizard from 17-25 (IIRC) in a few days just killing crocs.
Posted: January 15, 2003, 5:49 pm
by Sheryl
Ajran wrote:Paladin/warrior/wizard/shaman/cleric are the classes..
WTF that blows, I wanted to roll up a monk and see frogmanz do funny kicks.

Posted: January 15, 2003, 5:51 pm
by Ajran
Since they are using a new model i am guessing back flips while casting wont be happening either...
Posted: January 15, 2003, 6:03 pm
by Skogen
Ajran wrote:Since they are using a new model i am guessing back flips while casting wont be happening either...
They backflip! Check the online .avi files for the animations....one of them is the backflip!
Posted: January 15, 2003, 6:28 pm
by Ajran
I'm gonna have to at least play around with one for the backflip then.
Posted: January 15, 2003, 6:37 pm
by Akaran_D
You know, I may have to break one of my comandments.. "Never Play as a Warrior" for this.
Posted: January 15, 2003, 7:38 pm
by Animalor
Gawd a Froglok Wizard is tempting...
Posted: January 15, 2003, 8:15 pm
by Soriathus Serpentine
Fallanthas wrote:Frogloks are good-aligned?
WTF????
If you take the time to read ANY of the lore behind the froglok race you would know that they are good because they where created with Mythanial Marr's gift of life. Every god was granted the ability to make 1 race. It wasn't actually Mythanial's choice that the frogs were created. It was actually the demi-god of dreams, Therris-Thule's brother who prevented Therris from robbing Mithanial of his gift of life. Again, there's a lot more story to how it happened, but that's why they are good, valorous, and follow him as a god.
Posted: January 15, 2003, 8:17 pm
by Fallanthas
And Sebilis?????
Lower guk???
Two of the three populations of froggies in the game are baddies. It just surprised me to see them implemented as a good race, despite what game lore might say.
Posted: January 15, 2003, 8:19 pm
by Soriathus Serpentine
I'm sure there will be more lore behind how Cazic, Inny, and Theris manipulated the undead and sebilis tribes of the froglok to ally with the trolls, which is where the whole expansion is based around.
The live guk frogs are good as well as the SoNH frogs unless you are either A. an evil race that follows Bertox, Cazic, or Inny. or B. you've killed live frogloks of that faction before.