Crackdown update details

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Animalor
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Crackdown update details

Post by Animalor »

http://previews.teamxbox.com/xbox-360/1 ... ckdown/p1/

Title Updates
Title Update Items:

Reset Gangs: In place of the current option to reset the city’s crime (unlocked by defeating all 21 bosses), the gangs can now be completely reset in the main campaign.

Easier Orb Hunting: Imagine how great it would be if when searching for the last remaining hidden agility orbs the audio range on each of them got wider as fewer remained; well imagine no longer. Audio ”ping” range is now gradually increased when searching for the last 50 percent of hidden orbs, and 20 percent of agility orbs.

Ground Strike: Available to a four star strength agent only, it is now possible to slam downwards while airborne by holding the attack button. The resulting strike is deadly to anything it hits, with an additional shockwave stunning nearby enemies.

Improved firing over low walls: Agents can now fire downwards at a greater angle while taking partial cover behind a low wall.

Targeting enhancements: Improved target lock prioritization of enemies behind vehicles as well as live enemies over corpses.

Those damn fire hydrants!: The fire hydrants were near indestructible but were also hard to spot. Now, though still best avoided, they can be smashed over for a far less unreasonable penalty.

Stunt Ring Visibility: Stunt Rings are now much easier to locate.

No “Lefty Flip” on vehicle control: Removal of the lefty flip on vehicle control so that left-handed players can aim with the left stick, but still steer with the right stick.

Persisting Charges & Mines: Limpet Charges (and the new Proximity Mines) will persist at all times within the game world and not just when within a certain range of the player.

Distant Explosions: No matter where the explosion(s), players will be able to see them provided they have a line of sight… it’s always a clear day in Pacific City!

Ramp Truck Issues: Some vehicles didn’t seem to get on well with the ramp truck, but we never intended this to be a SUV-only toy. Now none of them can get enough of it!

Camera Enhancements: Better camera for performing vehicle stunts or driving on near vertical surfaces (particularly with Top Level Agency SUV or new Peacekeeper Buggy). Also vertigo-inducing tweaks for those long leaps of faith.

Player to player precision shots: We’ve dropped the PvP lock-on but now another agent can be hit with a head or leg shot using normal targeting.
Free DLC Pack
Free-For-All Pack” Free Downloadable Content:

Keys to the City: The ultimate Cheat Mode! Enter this mirror of the main Campaign for a clean-slate game that can be fully exploited and customized for a single play session.

(Note: Achievements and leaderboards will be disabled in this mode)


Build a pile of 100 explosive drums at the top of the Agency Tower – then let it rip!
Spawn a ramp truck anywhere, and it’ll stay there
Create an agency vehicle or one of the new Peacekeeper vehicles any time, any place
Players can set character skills however they want them, or just activate the accelerated skill leveling feature (“Crackdown” demo anyone?)
Check out “Super Agent Agility” to jump ridiculous distances, swim faster than a torpedo and sprint faster than a speeding bullet (almost)
Try the “Super Agent Strength” to toss a truck with deadly accuracy further than ever dreamt. Boot enemies into the stratosphere!
Get the most out of the exciting selection of new weaponry by activating infinite ammo. Max out the selection at each supply point too!
Do all of this without skipping a beat of the action – the pop-up cheat menu is always available during play without pausing the game

Vehicle Impounding: The Agency Garage has been given an overhaul; this was partly to accommodate the brand new Peacekeeper Vehicles, but also to allow Agents to impound their favorites so that they’re always available…in their preferred color.

Impounding is simple: commandeer the vehicle and return it to the garage
Vehicles that aren’t yet impounded are displayed as feint images, so players can see at a glance what’s missing from their collection
The “Confiscator” achievement awaits those who simply had to catch ‘em all

Co-op Trophy sequences: A trophy emblazoned with my gamertag that is displayed for me and my opponent every time I win at the existing game types!? Yes please! Psychotic Mission Trials

A record is now kept of Time Trials completed at “Psychotic” difficulty
Scoring the maximum 21/21 isn’t just the ultimate challenge that every true Agent of Justice should have the stones to take on, but it’s also the only way to unlock the highly coveted “Psych Out” Achievement
Not Free DLC Pack
“Getting’ Busy Bonus Pack” Premium Downloadable Content:

New Vehicles:
Agency Patrol Buggy:
Double wishbone suspension absorbs the bumps in spectacular fashion
Rides over anything – even when scaling near vertical surfaces
Insane air control
Roof mounted, independently aiming mini-gun activated with either “B” or “Left Bumper”


Agency Pursuit Vehicle:
Ridiculously powerful mono-cockpit race car
Acceleration that blows away everything else in the city
Incredible grip and top speed
Those road race leaderboard times are set to tumble!


Agency Armored Vehicle:
Like the Agency Truck, the AAV can smash through barricades with ease
Tank-like in design, occupants are completely protected from assault
Surprisingly fast and agile for its size
Rockets fired from independently aiming main turret with either “B” or “Left Bumper”

Street Racing: Pacific City is finally free from crime. Agency activity is once again concealed behind closed doors. The remaining peacekeepers, having very little to do, quickly grew restless. To satisfy their lingering lust for danger, high risk Street Racing tournaments have been established across the city.


Compete in six different on and off road races across the city
6 radically different vehicle options per circuit
Race against up to 11 other “do or die” opponents, including another player over XBL
Compare fastest race times as well as race wins for that session with your co-op “buddy”
Players can post their fastest time per circuit to the online leaderboards
Take advantage of the world of “Crackdown” to win by any means necessary: create road blocks, hit gas tanks, or simply slam opponents into submission


New Equipment

MSK Lobber
Mini rockets are thrown out from the rotating muzzle section before their boosters ignite and swarm towards their target.
The homing mini-rockets are incredibly agile making this the ultimate fire-and-forget weapon

EX1 “Proximity Charge”
Similar to the standard issue “Limpet Charge,” these can be attached to any surface.
A visible local field is generated when the charge is set. Enemy penetration of this field will result in detonation
In a bid to reduce the extensive civilian casualties lying in the wake of any crime fighting Agent, intelligent threat-sensing technology prevents the charge from detonating when a firearm is not detected
Unfortunately the technology isn’t quite intelligent enough to prevent detonation due to field penetration by another Agent


HRX “Harpoon”
A powerful gas powered mechanism capable of launching a deadly, razor-sharp spear over large distances with incredible accuracy
Can be used to ensure enemies “stick around” when players need them to, or to attach perps to their vehicle if they need to take them downtown…or around town


MZ360 “Mini-Gun”
The ultimate fast-firing projectile weapon
“Spin-up” to full fire rate takes some time, but the devastation is incredible
Comes with a bountiful supply of high-caliber ammunition


VS1 “Cloaking Device”
The perfect device for the Agent that likes his action served psychotic, or for anyone that just needs to get under the radar from time to time
Renders the player barely visible and off radar
The VS1 is fuelled by Agency suit armor; when depleted an Agent can find themselves distressingly vulnerable
The wider sound range on the last couple of orbs is fantastic news.

Realtime Worlds really know how to do good by owners.
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Animalor
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Post by Animalor »

Quick update:

All the stuff listed above drops TODAY.

The pay-for pack will run you 800 points (~ 10$ US).

DLC done right imo.
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Post by miir »

DLC done right imo.
A couple of vehicles, a handful of items and 'street racing' mode for $10?
Doesn't sound like very good value to me.
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Post by Kwonryu DragonFist »

Nice, is this like game-patches for the XBOX? :)

Nice to see updates like that on consoles!

Back then, consolegames weren't upgradable.

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Post by Animalor »

Vids of the new stuff.

Equipment
http://www.youtube.com/watch?v=zvneJ-LHJpg

Street Racing Modes
http://www.youtube.com/watch?v=DlUv6YSJR60

New Game Types
http://www.youtube.com/watch?v=WHVOLCUYEMY

Like it or not, with these new games types, they've added a shitload more replayability to this game, especially for Gold Members, for just 10 bucks. It's just a shame it's 2 player only.

Those gametypes will be awesome in Multi.

Oh and if you're not sure you want to buy the content, just find a buddy that has bought it, join his game and you'll be able to play all this for yourself too.
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Post by miir »

Haha, that Harpoon is right fucking awesome.
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Post by kyoukan »

10 bucks? jesus. and not even a female agent model yet?
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Post by Kwonryu DragonFist »

Loved the minigun tho!
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Post by Nali »

Don't you know kyoukan, girls can't shoot guns!
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Post by Animalor »

Content went up early this morning (I think 5am EDT). Played it a bit this morning beforel eaving to work. Impounding cars is great. Works exactly like picking weapons and going to a base point.

The new vehicules rock as well. They don't transform like agency cars but are still fun as hell to drive.

My favorite new item has got to bee the street racing though.

It's a new option off the main menu(aside from campaign) and they've built tracks around the city.

This is one of the more fun arcade racing experiences I've played as well. Much better than the POS Full auto demo I played last year.

Looking forward to playing with it more this evening.
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