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Total Annihilation!

Posted: December 31, 2002, 1:50 pm
by Mort
Anyone out there still playing this old and still great RTS? I'm getting bored of killing all my friends and I need some new victims. :twisted:

Posted: December 31, 2002, 3:48 pm
by Zamtuk
no

Posted: December 31, 2002, 3:49 pm
by Ebumar
Mort, dude. TA is freaking great. I lost my CD though and have been unable to find a warez version. I miss it. :(

Posted: December 31, 2002, 3:58 pm
by Mort

Posted: December 31, 2002, 4:38 pm
by Shaerra
Big Bertha pwns j00.

-Shae

Posted: December 31, 2002, 7:14 pm
by Krimson Klaw
I played back in the day on Mplayer. I was ELITE-Sneed and CORE-Reaper. If you played on Mplayer, then I most likely pummelled you. Hah, funny that you mention TA, to this day I still use my l33t mplayer mousepad I won for winning the first TA tournament on Mplayer. You can bow now.

Posted: December 31, 2002, 8:48 pm
by Ebumar
19.95 >_<

Posted: December 31, 2002, 9:52 pm
by kyoukan
I still play TA pretty often with my ex boyfriend and his cronies. I used to play fairly competitively on Case's Ladder and then Boneyards, but now I just play for fun.

To date no other company has been able to come anywhere's near to matching TA and TA:CC for visuals and strategic depth.

Posted: January 1, 2003, 4:58 pm
by Krimson Klaw
Yea I still love it. I remember when I first loaded it up, I was totally un-impressed...until I gave my unit an order to climb a hill. The unit movement animation made my mouth drop, and then when it fired a shell, it actually had a real physics projectile path. I was hooked forever.

Posted: January 1, 2003, 4:59 pm
by Krimson Klaw
What happened to the company anyway, they go out of business?

Posted: January 1, 2003, 5:44 pm
by Ebumar
No, I think they sold out to someone. Prolly sony, because companies like to do that.

Posted: January 1, 2003, 5:48 pm
by Fairweather Pure
Kingdoms Totally Annihilated that company. Seriously, they went out of business because that game flopped so bad. It's right up there with Diakata as one of the largest let downs in video game history and largest losses.

Posted: January 1, 2003, 7:33 pm
by kyoukan
They had some success with TA and immediately started development on about four other games. Kingdoms flopped and GT Interactive canned the rest of their projects midway through development. The lead designer of TA had already left long before, started gas powered games and made dungeon siege.

Posted: January 1, 2003, 9:33 pm
by Zamtuk
They tried to out do Blizzard and failed. Miserably.

Posted: January 1, 2003, 11:46 pm
by kyoukan
blizzard has yet to come even remotely close to the near perfection of TA.

Posted: January 1, 2003, 11:54 pm
by Krimson Klaw
Yea, having 40+ units per side was lots more fun than blizzards 8 units per side. Land, sea, air units...long range bombardment, weapons of mass destruction...it was a megalomaniacs virtual playground!

Posted: January 2, 2003, 12:42 am
by Mort
Inc Krogoth.......




Seriously, anyone want to play... PM me and we'll hook it up!

Posted: January 2, 2003, 3:20 am
by Dreadnaught
legion of K-BOTS owns all!

Posted: January 2, 2003, 9:13 am
by Sajko
Yes. I see them $10000 TA tournaments start everyday.




(I was ironic)

Posted: January 2, 2003, 9:33 am
by kyoukan
Well a game of TA lasts longer than 17 seconds and it's difficult for people with less than 8 brain cells to comprehend strategy that requires more depth than 2 units per side or whatever the hell starcraft gives you (3 per side in brood wars!) and memorizing a static, vanilla build order in order to expand to the same resource point you expanded to in the last 1300 games you played, and rush the other guy before he rushes you.

Blizzard RTS games are designed for the lowest common denominator. Since the lowest common denominator rules the earth, it is very popular. That doesn't make it better.

Posted: January 2, 2003, 11:00 am
by Fairweather Pure
Saying that StarCraft/Warcraft are made for idiots due to the small number of units at your disposal is like saying chess is made for idiots as well.

I liked both games, but TA definately had 600 units on both sides that all did the exact same thing. There was no real definition between the opposing players. SC was very distinct and playstyles were all over the place dependant upon your starting race. I always had much tighter games with SC/BW/WC.

If I had to choose between one or the other, I' go with SC anyday. TA was too shallow in comparison.

Posted: January 2, 2003, 12:07 pm
by Sajko
Okay Kyoukan, if you havent seen anymore of stracraft than a couple of screenshots, i suggest you shut the fuck up.
Because you have no idea what you're talkin about.

Take some time and watch some pro-gamer replays in Brood Wars and you will change your opionion of strategy in the game.

Sure, i havent played TA much and well, i dont say its a bad game, or only idiots play it. I'm sure its fun and all once you get into it.


EDIT: Ever heard of micromanagement?

Posted: January 2, 2003, 1:05 pm
by Zamtuk
TA was a hit, don't get me wrong. But the developers were one hit wonders. They tried to be better than Blizzard, and for a second they were. Then Diataka and TA Kingdoms came out and it was over.

Posted: January 2, 2003, 4:16 pm
by Vannoth
Its one of my favorite games of all time.

I'm down for kicking some Veeshan player butt anytime.

-V

Posted: January 2, 2003, 4:55 pm
by miir
Take some time and watch some pro-gamer replays in Brood Wars
Hehehe, 'pro' gamers.

the developers were one hit wonders. They tried to be better than Blizzard, and for a second they were
Chris Taylor was the lead designer behind TA and as Kyo mentioned was the lead behind Dungeon Siege. Hardly a 'one hit wonder'... and Kingdoms wasn't the embarrasment that Daikatana was.
Daikatana was an utter pile of shit, while Kingdoms was simply disappointing. After all, it was the sequel to one of the best RTS games, ever.

'Better than Blizzard'? TA came out almost a year before Starcraft and ages after Warcraft. At that point in time, Blizzard was just getting established as a premier developer. Diablo was their big thing back in 97. I think C&C was the reigning RTS champion when TA came out.

Posted: January 2, 2003, 5:13 pm
by Sajko
Well, they are pro's .. as in proffesional. It may sound geeky, nerdish or whatever.. but their income is money off Broodwar tournaments (95% koreans). They dont work, they dont go to school etc, all they do is play BW and make money out of it.

Posted: January 2, 2003, 5:23 pm
by miir
Oh, I know, but the term 'pro gamer' makes me laugh every time I read it.

The area I live is commonly referred to as 'K-Town'.
There are no less than 20 Internet/Game Cafes within 4 blocks of my place. They are all jam packed nearly all the time.

Posted: January 2, 2003, 5:49 pm
by Shaerra
miir wrote:Diablo was their big thing back in 97. I think C&C was the reigning RTS champion when TA came out.
Yeah, Command and Conquer: Red Alert was the leader when TA came out. The original Command and Conquer was great for it's time, but Red Alert was awesome. IMO Red Alert was as good as TA.

Posted: January 2, 2003, 8:47 pm
by Zamtuk
RA was excellent. BTW have you played a Korean in WC3?

Fuck that.

Posted: January 3, 2003, 2:01 am
by emmer
I won't play anyone in WC3 who's name looks remotely korean... something in their DNA allows them to completely fuck my shit up no matter what the circumstance

plus I hear they use two mice at the same time

Posted: January 3, 2003, 2:44 am
by Xouqoa
lol emmer

Posted: January 3, 2003, 3:09 am
by Ebumar
grunt rush...

beats them every time ^_^

but, when I want to play with skill, I go undead and micromanage every unit.

Posted: January 3, 2003, 7:11 am
by Millie
Koreans are fucking godly at RTS games. I avoided them like the plague in SC, and I tried (unsuccessfully) to do the same in WC3. Unfortunately, 90% of the Battlenet population seems to be Korean. Occasionally you'll get lucky and run into a Korean newbie, who's just learning the ropes at the game. But other than the occasional beginner, you have no shot in hell of beating anyone whose name resembles "gosuX6489Xx," or the like.

Apparently this phenomenon is due to the overwhelming popularity of online gaming in Korea. I read somewhere that over 14% of Korea's population plays online RTS or RPG games. That's insane, when you really think about it. America's online gaming community probably doesn't even break 1% of the total population.

Posted: January 3, 2003, 7:35 am
by Cotto
I've found that the only sure tactic to win in War3 in rushing. Which is extremely disappointing because nobody uses their brains while doing so.

If your orcs, build as many grunts as you can and rush with Hero
If your humans, build soldiers and rush with Hero
Elf, Use your birdies!
Undead, fuck throw everything at someone.

Anyone here play it and send a small task force of armed men to slaughter my peasant village??

Posted: January 3, 2003, 8:00 am
by kyoukan
keke 7vs1 comp stomp no bakstab no tk ^__^

Posted: January 3, 2003, 8:05 am
by emmer
kyoukan is like a clownfish I think... her posts are beautiful to look at, but don't mix her with another clownfish or they will try to kill one another

on that note I will go to bed

Posted: January 3, 2003, 8:31 am
by Cotto
Wait, Kyoukan is a woman?

Posted: January 3, 2003, 10:59 am
by Fairweather Pure
I could never get a firm grasp for WC3 online play. I must be getting old. I would consider myself above average in reguards to SC/BW though.

I cannot stress the greatness of Age of Mythology. I feel it's the best RTS to date. Very balanced, excellent variety, beautiful graphics, and awsome setting. AoM ownz j00!

Posted: January 3, 2003, 11:27 am
by Sajko
I played War3 the first 2 months it was out, got kinda tedious and boring after that.
Because basically you do the same strat in War3, if you do something else you'd lose, at least thats how it was.

Posted: January 3, 2003, 12:20 pm
by Xouqoa
Cotto wrote:Wait, Kyoukan is a woman?
Yes, I can verify this after our seekrit New Year's love fest. Shh. 8)