Gratz~!Eyonix wrote:When patch 1.11 releases, Innervate will become a base ability for all Druids, trainable at level 40. Once the patch is live, any Druid who formerly had the Innervate talent will instead have the "Swiftmend" talent, which has been added to the Druid Restoration tree, replacing Innervate as the 31 point talent. This new ability will consume a Rejuvenation or Regrowth effect to produce an instant heal.
Congrats druids~!
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Congrats druids~!
http://forums.worldofwarcraft.com/threa ... dID=863054
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
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- Animalor
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Necessary change imo. Innervate was and had always been a much more class defining ability(notice I didn't say necessary) than forms or balance.
With this change, Blizzard just recognised that the majority of the player base deem this a critical skill and have made the change.
I still see Balance and Ferals being pressured into healing and that's a good thing as it's still one of their core abilities but now at least they won't have the pressure of speccing 31 points that way for 1 skill.
This change has me considering coming back to WoW.
With this change, Blizzard just recognised that the majority of the player base deem this a critical skill and have made the change.
I still see Balance and Ferals being pressured into healing and that's a good thing as it's still one of their core abilities but now at least they won't have the pressure of speccing 31 points that way for 1 skill.
This change has me considering coming back to WoW.
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What had gotten me somewhat cheezed about WoW in the first place is that I had gotten to 60 with old school talents and had purposefully chose restoration in the first place. Then they went ahead and made the feral tree godly and all my gear was based on healing. I did have a set of crap feral stuff lying around but nothing major. Since I was raiding most of the time too, Innervate was still a major factor in my build. I tried out a few specs with Feral and Balance, went back to resto, got bored and quit.Fairweather Pure wrote:Hell, I think my Feral druid is overpowered as it is, lol. Now I'll have Innervate too? When I'm in caster gear, I have over 9k mana. Fuck, I'll never run out of mana now.
I can't wait to see the people come out of the woodwork crying about this...
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My RL best friend is 51 pts. resto, by choice. He has nice Bear AC, but sacrifices all his other stats in the process. Basically, he has a +Healing build, and is equipped to the teeth. We've talked at great length about how Blizzard has been subtly nudging druids into our other trees, but we agreed months ago that as long as Innervate is 31pt resto, they would be forced into that role for raiding. Blizzard has been steadily introducing equipment into the game that strengthens our role as a hybrid. The writing has been on the wall for months, I just didn't see giving everyone Innervate being anywhere in thier solution.What had gotten me somewhat cheezed about WoW in the first place is that I had gotten to 60 with old school talents and had purposefully chose restoration in the first place. Then they went ahead and made the feral tree godly and all my gear was based on healing. I did have a set of crap feral stuff lying around but nothing major. Since I was raiding most of the time too, Innervate was still a major factor in my build. I tried out a few specs with Feral and Balance, went back to resto, got bored and quit.
So, the question I posed to my friend is: How many druids specced for healing vs. how many specced to Innervate Priests on raids?
I think the answer is overwhelmingly obvious, and proof that this change was justified. Those druids that specced strictly for a healing role will still have all thier same old abilities, plus a new heal which is rumored to be a healing version of Conflagrate, which would be a great talent if proven correct. So, thier role is unchanged, but thier primary abilities get a very nice improvement. I fail to see what a Restoration druid would have to complain about, if healing was really what they wanted to be doing.
I'm a little dissappointed that my Feral druid will no longer be unique. Instead I'll just be another druid when everyone respecs.
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Didn't this happen back in 1.9 though? Ferals were truly unique before that patch. After I ran into quite a few of em a day.Fairweather Pure wrote: I'm a little dissappointed that my Feral druid will no longer be unique. Instead I'll just be another druid when everyone respecs.
After 1.11, I expect there to be a lot more equal of a distribution of the 3 specs.
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No, it's completely uncommon on my server. We have 8 druids in our guild. 7 Resto and me. I've grouped with another Feral druid once since our repec patch, and moonkin twice. Keep in mind I do a lot of PUGs too. However, we've had 2 guild druids on the edge of resepecing out of Resto for the past several weeks. I'm certian this will push them over the egde. I just hope one of them goes Moonkin!
I tried Feral prior to our patch, but it was really, really bad. I thought it was a complete waste of time and respecced back to resto after a month or so.
Our current Feral tree fucking rocks.
I tried Feral prior to our patch, but it was really, really bad. I thought it was a complete waste of time and respecced back to resto after a month or so.
Our current Feral tree fucking rocks.
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Between this and IAE and Evo being innate for mages, I sure as fuck hope they do the same thing for Aimed and/or Scatter for Hunters.
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"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."
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That would negate the effect of making it a learned skill completely.Lynks wrote:Thats on top of making it a learned spell to replace them taking it away from a talent.Fairweather Pure wrote:That wouldn't solve the problem they are addressing here.They should keep Innervate as the 31 pt talent for resto but make it rank 2 or something.
Everyone would be "D00d, spec resto to get the GOOD Innervate"
Personally I would've prefered to see something that cut down on our res timer however this seems pretty decent too.
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Meh. I think we'll stick with Blizzard's plan of just giving it to druids as a Core ability.Lynks wrote:Thats on top of making it a learned spell to replace them taking it away from a talent.Fairweather Pure wrote:That wouldn't solve the problem they are addressing here.They should keep Innervate as the 31 pt talent for resto but make it rank 2 or something.
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So spec resto to the point where it benifits those 2 spells, then spec into another tree with what's left over.
You do realize the restoration tree just got better, right? You have had nothing taken away from you. I would think a restoration druid would be estatic about the change...
You do realize the restoration tree just got better, right? You have had nothing taken away from you. I would think a restoration druid would be estatic about the change...
Last edited by Fairweather Pure on May 2, 2006, 2:45 pm, edited 1 time in total.
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Not particularly. You can still heal much better than any non-resto druids, which was the goals of the talents to begin with.Lynks wrote:Yes I did, the edge I had over non-resto druids is gone now.Fairweather Pure wrote:You have had nothing taken away from you. I would think a restoration druid would be estatic about the change...
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Being able to turn a regen into a big one time heal could be very useful, assuming they don't put a retarded cooldown on it. One minute max, IMO.
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Very true, however I wouldn't spit on a second insta-heal.a_guide wrote:If you have natures swiftness you could make a full heal insta-cast.Animalor wrote:It does open up a tactic of tossing rejuvs on people just to keep HP's up and having the option of turning it into a insta-heal if they get crit on or hit by bad damage, something a druid never had in the past.
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Then you're not a healing druid. You just wanted to be a mana battery for priests. You're not the only resto druid having an identity crisis right now.Animalor wrote:Very true, however I wouldn't spit on a second insta-heal.a_guide wrote:If you have natures swiftness you could make a full heal insta-cast.Animalor wrote:It does open up a tactic of tossing rejuvs on people just to keep HP's up and having the option of turning it into a insta-heal if they get crit on or hit by bad damage, something a druid never had in the past.
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I think one of us is misunderstanding Animalor's post. I was reading it as he was in support of the change to resto as it would open up new options.Fairweather Pure wrote:Then you're not a healing druid. You just wanted to be a mana battery for priests. You're not the only resto druid having an identity crisis right now.Animalor wrote:Very true, however I wouldn't spit on a second insta-heal.a_guide wrote:If you have natures swiftness you could make a full heal insta-cast.Animalor wrote:It does open up a tactic of tossing rejuvs on people just to keep HP's up and having the option of turning it into a insta-heal if they get crit on or hit by bad damage, something a druid never had in the past.
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My bad, it was a fast response, thought he was Lynks. Sorry about that Animalor!Boogahz wrote:I think one of us is misunderstanding Animalor's post. I was reading it as he was in support of the change to resto as it would open up new options.Fairweather Pure wrote:Then you're not a healing druid. You just wanted to be a mana battery for priests. You're not the only resto druid having an identity crisis right now.Animalor wrote:Very true, however I wouldn't spit on a second insta-heal.a_guide wrote:If you have natures swiftness you could make a full heal insta-cast.Animalor wrote:It does open up a tactic of tossing rejuvs on people just to keep HP's up and having the option of turning it into a insta-heal if they get crit on or hit by bad damage, something a druid never had in the past.
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Ironically, I love regrowth over the other two and use it as my primary heaing spell. Does anyone know if the new big spell will give the same amount of healing regardless if it is a rejuv or a regrowth? And here is a kicker, does it have to be your rejuv that gets consumed? Say Lynks casts a rejuv and I follow up with the new spell. Would that work?Lynks wrote:I just don't want another healing spell. I reall only use 2 of them (The biggest heal or the 3rd biggest heal). I rarely use regrowth unless its an emergency or Rejuv unless I'm full of mana.
That'd be like passing the ball/puck to the main scorer. He sets them up and you knock them down. or whatever cliche you can come up with.