Page 1 of 1
EQ2, Just another UO2?
Posted: November 26, 2002, 5:41 pm
by Soriathus Serpentine
It has been my opinion that honestly EQ2 is just a giant fat joke and that yes it's really pretty and they are taking advantage of new hardware technologies in the new graphics engine, but honestly, why re-invent the fucking wheel? UO figured that one out, hell they are still releasing expansions and not #1 (more like #3 or #4), but still going strong. Why, if you are #1, would you re-invent the wheel and take a huge player base and chop off a 10%-20% of it to make a smaller world (because it's gonna be back to just the main 3 continents), high end graphics, throw in a whole bunch of features that changes the game completely, and piss off 90% of the public?
Oh and so you get soooo many people to jump on the bandwagon, give the beta primarily to the Legends subscribers that have litterly WHORED their way into it.
I think that Verrant should wake up and figure out a way to incorporate a compeltely new graphics engine (which didn't this happen last year anyhow with Luclin?), a housing system (is this really needed in EQ?, just give us fucking bigger banks already), etc, etc into the current game world instead of ass fucking themselves. Figure it out... UO did.
Posted: November 26, 2002, 5:44 pm
by Adelrune Argenti
Probably because EQ is based on at least 5 year old technology. Also, SOE(note Verant does not exist anymore) is profit oriented and knows they can sustain several games at once with the player base as well as the infrastructure they have. Also, EQ2's game play sounds different from EQ. It makes OMGIAMRETARDEDCAUSEALOTISTWOWORDS of sense to start a new game.
I really dont see how a new product is going to piss people off. Variety is always good. Perhaps you should give it a chance.
~
Posted: November 26, 2002, 5:58 pm
by Voronwë
i'm playing Horizons 2 , so i dont give a fuck
Posted: November 26, 2002, 5:59 pm
by Bubba Grizz
Not only what Adel said but also it will work to drop the numbers on EQ1 a bit. That can't be too bad a thing, can it?
Posted: November 26, 2002, 6:03 pm
by Kguku
My question would be - are they even going to bother to play test massive people online at once - ie 50 people in a raid group - to see how the graphics engine will hold up?
When Luclin came out and having everything on the game ran like a complete bag of shit. They may be using 5 year old technology, but they should also clue in that having 3000 polys per model in the end will grind the came to a complete to a halt.
Eye candy is nice - but when it runs at 5fps it's not really worth it.
Posted: November 26, 2002, 6:21 pm
by warriorsoul
Kguku wrote:My question would be - are they even going to bother to play test massive people online at once - ie 50 people in a raid group - to see how the graphics engine will hold up?
When Luclin came out and having everything on the game ran like a complete bag of shit. They may be using 5 year old technology, but they should also clue in that having 3000 polys per model in the end will grind the came to a complete to a halt.
Eye candy is nice - but when it runs at 5fps it's not really worth it.
The answer to this question is no they wont.
Posted: November 26, 2002, 6:40 pm
by Ebumar
Take a look at earth and beyond. The avatar poly count is probably the highest of any MMORPG to date. On my machine (Athlon XP 2100+, 1gb RAM, GeForce ti4600, ADSL running at 756k up/down, and a 16000RPM HD), I hardly ever lag. Theres one particular place in that game where you can get upwards of 100 avatars, and it runs fine. If the polys are built right, and the engine has little to no memory leaks, it SHOULD run fine with current technology.
But, if you're one of those fucks using a p2 300mghz, and you refuse to upgrade, maybe you should get off of your high horse and bite the bullet.
I built the above machine (with monitor), with 1900$ US, about 6ish months ago. If you cant scrape together the 800 - 1000$ that it would cost right now, well you're in a whole heap of shit.