Update 5

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miir
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Update 5

Post by miir »

*** Spells and Combat Arts ***



- Ward spells will now work properly against the damage of DoT effects.
- You can now recast/refresh a spell that uses concentration without needing to cancel it first. Bards are so happy, they just might write a song about it.
- Maintained hostile group spells (like the Coercer spell Dreadful Awe) should no longer drop from all target encounter members whenever one member of that encounter takes damage.
- Toggleable maintained spells will now begin their reuse timer when cancelled. They should block any other spells that are upgrades/downgrades of the same line while active, and should begin the reuse timers on those upgrades/downgrades when the blocking spell is cancelled.
- Casting single-target spells on an implied target (e.g. casting a heal on the enemy attacking you so that you get the heal) and auto-target spells (such as pet-only or caster-only) should now display where the spells are actually landing.
- Resurrection spells can now be cast on fallen members of your raid party.
- Hostile spells that have a chance to break (such as root) should no longer break when someone in the group casts a beneficial spell.
- The pet window will no longer open when summoning pets that can't be controlled. Pets that do not accept commands will not verbally acknowledge them.
- Non-maintained pets can now zone with you.
- Stamina debuffs should now properly decrease the target's stamina.
- Examining spells and combat arts that increase in power without an upper limit will show (Unlimited) as their mastery skill level.
- The range of damage shown when examining most spells or combat arts that initiate a melee attack will no longer change based on the weapon equipped. There are are few spells/arts (such as the Berserker's Fury art) that vary based on weapon type, but the overwhelming majority of spells and arts are not affected by weapons.
- Examining spell and combat art scrolls will now show the actual stats of the spell, not just the description.
- Examining a spell or combat art will now tell you the skill name and skill level required to both cast and master the ability.
- Examining a spell's description will now indicate if its effects are suspended during combat.
- Crusaders should no longer get an error message when sitting after they dismount their holy or unholy steeds.



Assassin changes:

- Spitting Viper (Adept I) now has the correct name (Spitting Viper vs. Killer Instinct).
- Assassin's Shot and Head Shot no longer share a reuse group with Hager's Befuddling Strike.


Brawler Changes:

- Thundering Fists will now stun your enemy and display a message in the chat window.


Bruiser Changes:

- Shrug Off now mitigates a more appropriate amount of damage.


Defiler changes:

- Baleful Countenance will now display a chat message when the fear proc goes off.


Fury changes:

- Toxic Quills' description now indicates that it decreases the attack speed of the target.
- Savage Mask's description now indicates that it increases the caster's power pool.
- Feral Salve should now increase damage potential and agility, not just slashing damage.
- Seizing Brambles: the snare portion of the spell is now also AoE.
- The description of Feral Pulse should now better match the illusion it gives and properly describe its benefits.


Mystic changes:

- Fading Spirit's proc should now go off 100% of the time.
- Runic Shield's description is now more accurate.
- Path of the Grey's description now indicates that it regenerates the health and power of your ally.


Paladin changes:

- Ancient Wrath now inflicts a small slashing DoT effect.
- Holy Sunder now inflicts a small slashing DoT effect instead of heat.
- Judgment Strike now inflicts a small slashing DoT effect.
- Condemnation's slashing and crushing resistance modifiers now match.
- Summon Squire no longer shares a reuse timer with other spells.


Ranger changes:

- Longshank: If you turn auto-attack off before the attack lands, you will go into stealth mode. Your target will also be ensnared when this attack lands.
- Lunging Thrust will now appear in the maintained spells window.
- Raven Embers now has the appropriate duration.
- Natural Selection's icon background is now green to indicate that it is an AoE spell.


Shadowknight changes:

- Sorrow will now unleash an AoE disease attack in addition to the DoT. It has a five-meter radius and can hit up to five targets.
- The Grim Harbinger spell should now be working correctly.


Swashbuckler changes:

- Flight of Fancy now gives a greater amount of hate reduction.


Templar changes:

- Greater Intercession now adds AC appropriately and will no longer erroneously display the "No Eligible Target" message.
- Combative Faith's description now indicates that it also has a DoT effect.


Warlock changes:

- Aspect of Vul will now display the name of the caster in the chat window rather than the recipient.
- Paralyzing Fear and its related spells now have a chance to break when additional hostile actions are taken against the target.


Wizard changes:

- Surge of Flames no longer displays an interrupt message each time it is cast.
- Benumb and Enfeeblement will now appear in the maintained spells window.
- Distorted Visions' description should now indicate that it slightly snares the target of the invisibility.



*** Tradeskills ***


- When harvesting from stones at all levels, rare clusters and gemstones will now be found about twice as often.
- There are now additional types of harvesting tasks available for alchemy and culinary components.
- There are now harvesting tasks available for higher-level players that call for items from level 30+ zones.
- Wholesaler society tasks will now be issued based on the character's highest harvesting skill rather than their adventurer or tradeskill level.
- New recipe books that make use of Fabled components will now drop from certain epic encounters. The items crafted from these recipes will be highly coveted.
- Tier 2 recipes have been added for daggers, great spears, war hammers, cudgels, and kite shields. These recipes can be found in Craftsman Essentials Volume 14, Outfitters Essentials Volume 14, Advanced Outfitter One Handed Weapons Volume 12, Advanced Craftsman Volume 14, and Advanced Outfitter Dual Weapons Volume 14.
- Changed the name of cinnamon, honey, and cardamom to raw cinnamon, raw honey, and raw cardamom.
- Changed the Ebon Vanguard Spaulders recipe to require 3 paddings and 1 pattern rather than 1 padding and 3 patterns.
- Corrected the recipe for Carbonite Vanguard Spaulders to require a Carbonite Sheet and a Carbonite Stud instead of a Canvas Padding and a Generic Canvas Pattern.
- Totems now show their minimum and maximum skill requirements in Magic Affinity.
- Culinary reaction arts should now scale properly so that they grey out at the same rate that other reaction arts do.
- Reduced the level and difficulty of Teak Round Shield to match the book it is found in. It is now level 42 with 210 difficulty rather than level 47 with 240 difficulty.
- Rune of Killer Instinct was renamed Rune of Spitting Viper, and should be reflected correctly in the recipe book.
- Fixed several situations when crafting that could result in a blank tradeskill window after the message "The components you selected are invalid. Trade skill process halted." is displayed.
- Apothecary events should now display the correct icon so that congeal and liquefy events will now work properly.
- Tradeskill-created turned lumbers are now stackable.
- Changed Timbercraft-created paper from requiring an "Engraved Desk" to "Sawhorse" to better match the direction of Timbercraft.
- The names of harvested item now reflect their rarity. Lowercase names are common, uppercase names are rare.
- Added the recipe for Ruby Ring to Advanced Jeweler Volume 44.
- Added the recipe for Agate Orb, Carbonite Idol, Carbonite Censer, Carbonite Tablet, and Gold Symbol to Jeweler Essentials Volume 22.
- Added the recipe for Opaline Orb, Feyiron Idol, Feyiron Censer, Feyiron Tablet, and Velium Symbol to Jeweler Essentials Volume 32.
- Added the recipe for Bloodstone Orb, Fulginate Idol, Fulginate Censer, Fulginate Tablet, and Diamondine Symbol to Jeweler Essentials Volume 42.
- Added the recipe for Palladium Symbol, Palladium Tablet, Steel Idol, Jasper Orb, and Steel Censer to Advanced Jeweler Volume 22.
- Added the recipe for Feysteel Censer, Opal Orb, Feysteel Idol, Feysteel Tablet, and Ruthenium Symbol to Advanced Jeweler Volume 32.
- Added the recipe for Rhodium Symbol, Ebon Idol, Ebon Censer, Ebon Tablet, and Ruby Orb to Advanced Jeweler Volume 42.
- Geomancy Shape now has -40 progress instead of -48
- Orb recipes should now properly use metal sheets.
- The quality of planed lumber used in a recipe will now affect the quality of the final product.
- The following reaction arts were adjusted to be more consistent:


Weaponsmith

- Toughen: changed from +9 progress -3 success, to +18 progress -6 success
- Solidify: changed from +9 progress -6 success, to +20 progress -6 success
- Vitrify: changed from +5 durability -15 progress to +5 durability -10 progress
- Drawing Metal: changed from +10 durability -30 progress to +10 durability -20 progress
- Anneal: changed from +28 progress -6 success to +18 progress -6 success
- Indurate: changed from +10 durability -12 power to +10 durability -10 power
- Braze: changed from +15 durability -14 power to +20 durability -20 power


Provisioner

- Awareness: changed from +8 progress -6 power to +9 progress -5 power
- Realization: changed from +10 durability -12 power to +10 durability -10 power
- Foresight: changed from +18 progress -14 power to +18 progress -10 power
- Apprehension: changed from +15 durability -14 power to +15 durability -15 power
- Constant Heat: changed from +24 progress -9 durability to +27 progress -9 durability
- Slow Simmer: changed from +5 durability -12 progress to +5 durability -10 progress
- Rapid Boil: changed from +16 progress -6 durability to +18 progress -6 durability
- Reduce Heat: changed from +10 durability -24 progress to +10 durability -20 progress
- Seasoning: changed from +16 progress -6 success to +18 progress -6 success
- Spice Up: changed from +10 durability -6 success to +10 durability -3 success
- Pinch of Salt: changed from +16 progress -6 success to +27 progress -9 success
- Dash of Pepper: changed from +15 durability -8 success to +20 durability -6 success


Armorer

- Steady Heat: changed from +15 durability -9 success to +10 durability -3 success
- Stoke Coals: changed from +15 durability -9 success to +20 durability -6 success
- Angle Joint changed power cost to 5.
- Bridle Joint: changed from +10 durability -12 power to +10 durability -10 power
- Corner Joint: changed from +15 durability -14 power to +20 durability -20 power
- Hammering: changed from +5 durability -15 progress to +5 durability -10 progress
- Smithy: changed from +10 durability -25 progress to +10 durability -20 progress


Jeweler

- Mind over Matter: changed from +7 progress -3 durability to +9 progress -3 durability
- Precognition: changed from +14 progress -6 durability to +18 progress -6 durability
- Psychokenesis: changed from +15 durability -25 progress to +15 durability -30 progress
- Round Brilliant Cut: changed from +6 progress -6 power to +9 progress -5 power
- Square Cut: changed from +10 durability -12 power to +10 durability -10 power
- Oval Cut: changed from changed power cost to 10.
- Radiant Cut: changed from +15 durability -14 power to +15 durability -15 power
- Focus of Spirit: changed from +14 progress -3 success to +9 progress -3 success
- Center of Spirit: changed from +15 progress -4.5 success to +10 progress - 3 success
- Fixation of Spirit: changed from +14 progress -3 success to +18 progress -6 success
- Convergence of Spirit: changed from +5 durability -1.5 success to +20 durability -6 success


Tailor

- Knots: changed from changed power cost to 5.
- Binding: changed from +10 durability -12 power to +10 durability -10 power
- Cord: changed from changed power cost to 10.
- Tether: changed from changed power cost to 10.
- Dexterous: changed from +10 durability -6 success to +10 durability -3 success
- Ambidexterity: changed from +15 durability -9 success to +20 durability -6 success
- Stitching: changed from +14 progress -3 success to +9 progress -3 success
- Embroider: changed from +10 durability -25 progress to +10 durability -20 progress
- Braid: changed from +10 durability -25 progress to +15 durability -30 progress


Woodworker

- Measure: changed from +16 progress -6 success to +18 progress -6 success
- Weigh: changed from +10 durability -6 success to +10 durability -3 success
- Estimate: changed from +16 progress -6 success to +27 progress -9 success
- Appraise: changed from +10 durability -6 success to +20 durability -6 success
- Handwork: changed from +8 progress -6 power to +9 progress -5 power
- Crafting: changed from +10 durability -12 power to +10 durability -10 power
- Whittling: changed from changed power cost to 10.
- Detail: changed from +15 durability -14 power to +15 durability -15 power
- Cutting: changed from +8 progress -3 durability to +9 progress -3 durability
- Chipping: changed from +10 durability -24 progress to +10 durability -20 progress
- Chiseling: changed from +8 progress -3 durability to +18 progress -6 durability
- Carving: changed from +10 durability -24 progress to +15 durability -30 progress


Alchemist

- Experiment: changed from +6 progress -6 power to +9 progress -5 power
- Assay: changed from +18 progress -13 power to +18 progress -10 power
- Speculation: changed from +15 durability -13 power to +15 durability -15 power
- Reaction: changed from +14 progress -3 success to +9 progress -3 success
- Synthesis: changed from +10 Durability -6 success to +10 durability -3 success
- Results: changed from +21 progress -4.5 success to +27 progress -9 success
- Cessation: changed from +5 durability -1.5 success to +20 durability -6 success
- Theory: changed from +14 progress -6 durability to +18 progress -6 durability
- Assumption: changed from +14 progress -9 durability to +27 progress -9 durability


Scholar

- Lettering: changed from +6 progress -6 power to +9 progress -5 power
- Scribing: changed from +18 progress -13 power to +18 progress -10 power
- Penmanship: changed from +15 durability -16 power to +15 durability -15 power
- Notation: changed from +14 progress -3 success to +9 progress -3 success
- Record: changed from +7 progress -1.5 success to +18 progress -6 success
- Scripting: changed from +10 durability -3 success to +20 durability -6 success
- Spellbinding: changed from +21 progress -9 durability to +18 progress -6 durability
- Incantation: changed from +21 progress -9 durability to +27 progress -6 durability


Apothecary

- Stir: changed from +6 progress -6 power to +9 progress -5 power
- Agitate: changed from +10 durability -12 power to +10 durability -10 power
- Blend: changed from +18 progress -18 power to +18 progress -10 power
- Mix: changed from +15 durability -21 power to +15 durability -15 power


Weaving

- Cure: changed power cost to 5.
- Preserve: changed power cost to 10.
- Strengthen: changed power cost to 10.
- Reinforce: changed power cost to 15.


Geomancy

- Imbue: changed power cost to 5.
- Infuse: changed power cost to 10.
- Permeate: changed power cost to 10.
- Ingrain: changed power cost to 15


Timbercraft

- Carve: changed from +6 progress -6 success to +9 progress -3 success
- Whittle: changed from +10 durability -6 success to +10 durability -3 success
- Chisel: changed from +16 progress -6 success to +18 progress to -6 success
- Shape: changed from +10 durability -6 success to +20 durability -6 success
- Stain: changed from +8 progress -3 durability to +9 progress -3 durability
- Laminate: changed from +10 durability -24 progress to +10 durability -20 progress
- Enamel: changed from +8 progress -3 durability to +18 progress -6 durability
- Glaze: changed from +10 durability -24 progress to +15 durability -30 progress
- Sand: changed from +6 progress -6 power to +9 progress -5 power
- Furbish: changed from +10 durability -12 power to +10 durability -10 power
- Scour: changed from +18 progress -18 power to +18 progress -10 power
- Burnish: changed power cost to 15.



*** Commands, Controls, and User Interface ***



- The number of slots in the Maintained window has been increased to 30.
- When you are asked whether you wish to accept a quest, the quest's level is now displayed.
- In the Quest Journal, the quest's level is now displayed before its name. Within a given category (i.e. Collection, The Commonlands) quests are now sorted by level.
- The Inventory window now has an area that lets you drop items to be moved into your inventory.
- Added the /house_kick command which allows the owner of a house to remove an unwelcome guest. Just typing "/house_kick" will remove the targeted player, while "/house_kick NAME" boots a specific character. Only house owners can use this command. The kicked player will appear outside the home as though they had left normally.
- Using the /togglebags command or a hotkey to open all your inventory bags will no longer open containers inside other containers.
- A raid window toggle has been added to the default keymap options.
- Maintained spells now show Concentration used if applicable.
- Skill increase messages now show your character's current and max skill levels. The skill gain message stays on screen one second longer.
- If your target is immune to an attack due to weapon level or quality, a message to that effect will be displayed in the chat window.
- The option setting for "allow windows offscreen" will now save properly.
- "Druid Ring" is now spelled correctly on the Orcish Wastes map.
- The list of respawn locations should now be sized correctly within the window border.
- The right-click option to buy items from the Market window has been removed.
- The Guild window will now sort on the last online column and will remember the online only state.
- The map for Lavastorm should now work properly.
- The zone selection window is now better able to accommodate longer zone names.




*** Art ***


- Fixed the teeth on those nasty kholrats.
- Corrected some weighting issues with vanguard armor on human males.
- In-combat "ouch" animations should be triggered more consistently when you (or your opponent) are hit.
- Characters should no longer stand on top of their mounts when crouched.
- Visual effects for AoE spells have been adjusted to allow better framerate.
- Fire effects on flaming creatures should look better from a distance.
- The catoplebas' name should now be directly above its head.
- Venekor's name should be higher over his head.
- Added missing cast and result visuals to many persistent spells.
- Optimized a result visual used in many Mage spells.
- Added missing result visual effects on the following Guardian spells: Do or Die, Return to Battle, Braksan's Desperate Rally.



*** UI Files Updated ***


images\widgets03.dds
images\icons\icon_is61.dds
eq2ui_fonts.xml
eq2ui_gamedata.xml
eq2ui_ImageStyles.xml
eq2ui_journals_active.xml
eq2ui_journals_quest.xml
eq2ui_loginscene.xml
eq2ui_mainhud_mail.xml
eq2ui_mainhud_openedmail.xml
eq2ui_popup.xml
eq2ui_popup_setprice.xml
eq2ui_popup_setpricestatus.xml




Good stuff!
I've got 99 problems and I'm not dealing with any of them - Lay-Z
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