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Obelisk of Lost Souls
Posted: February 11, 2005, 1:40 pm
by miir
The more time I spend in this zone, the more I love it.
Fantastic layout and theme, oodles of quests and the progression/story is excellent. Head and shoulders above Nek Castle and possibly my favorite zone in any MMOG I have ever played.
Posted: February 11, 2005, 1:50 pm
by Kilmoll the Sexy
Lets not forget the drops! Much

for level 40+ adept drops.
Quest..
Posted: February 11, 2005, 1:51 pm
by Madwands
We cant get the Harvesters' to Spawn, so no access to Tower yet...
Spent about 7 hours in there, and seen 3 spawns of one type of
Harvester.
Posted: February 11, 2005, 2:52 pm
by Burke
Where is that zone?
Posted: February 11, 2005, 3:23 pm
by Homercles
Nightblood Tree in EL is an entrance
Posted: February 11, 2005, 3:31 pm
by miir
There are entrances in Antonica, Commonlands, Thundering Steppes and Enchanted Lands... just look for purple fog surrounded by some level 35ish mobs.
Re: Obelisk of Lost Souls
Posted: February 13, 2005, 12:22 pm
by Xzion
miir wrote:The more time I spend in this zone, the more I love it.
Fantastic layout and theme, oodles of quests and the progression/story is excellent. Head and shoulders above Nek Castle and possibly my favorite zone in any MMOG I have ever played.
it actually have zone ins in EL zek and i believe commons and ant...my favorite zone in the game as well, the other day i looted an amazing 600+ AC shield there useable at 39....exp is only 2nd best to the farm at RV
Posted: February 16, 2005, 1:00 pm
by Menelaos
To do access for tower, what you want to do is spawn the named but dont kill it yet. Keep the harvester up, so that the same type may not spawn elsewhere. Let all 4 spawn eventually, then yer set. I like this zone a lot myself, the mobs at the very bottom , after you get the access to other door from killing The Creator, go up to lvl 49. THe layout is sweet, easily my favorite zone in the game. The last fix for the buggy doors really screwed up pathing in there though. Wish they'd left everything alone; the doors were bearable. The new pathing is not.
Eq2 has some major collision detectoin problems, things they should have learned from eq1, but which obviously didnt transfer over. Really disappointed in the game so far as a whole. It's really a shadow of eq1 if you're looking for the same type of game.
Btw, I play a 50 Guardian on Antonia Bayle named Grimror. Yea, thought I was original, turns out I must have had subconsciously remembered the name from the dude in CoD in eq1, hehe.