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Best 6 man exp group for PoP
Posted: November 4, 2002, 4:02 pm
by Fairweather Pure
Let's face it, times have changed since I've last seen this discussion on these boards. Many classes have new abilites and many others have been nerfed. We have new heals to druids/shaman and the ability to stack DoTs added to all capable classes. Knight classes have gotten a real boost, and warriors have the /shield command. Basically, the playing field has been leveled for many classes and almost any group configuration is doable.
So, for exp grinding in PoP, what 6 man exp group would you suggest as able to take MoBs down fast and with low dowtime?
I like the 3 priest class combo as a starting point with melees and specialists thrown into the mix.
Cleric
Shaman
Druid
Warrior (/shielding chanter)
Necro
Chanter
Nuking, DoTs, DS, CC, pet, regen (mana and HP), evac, slow, haste, great buffs (for casers and Melee alike), mega healing, and rez for when things go wrong make this a rather nice group that could take on most anything.
Anyway, just bored at work is all. Any and all classes could be replaced but this is an excellent balance IMO. Besides, I'm big on healing ad back-up healers.
Posted: November 4, 2002, 4:05 pm
by Animalor
Get a beastlord.
Shaman and Necro rolled into 1.
Myself with close to 1100 HP's and 4500 hp's when cleric buffed I'm no wimp either.
Posted: November 4, 2002, 4:18 pm
by Winnow
AniRask wrote:Get a beastlord.
Shaman and Necro rolled into 1.
Myself with close to 1100 HP's and 4500 hp's when cleric buffed I'm no wimp either.
lets not get carried away here.
Shaman > Beastlord
Posted: November 4, 2002, 4:20 pm
by Animalor
In some aspects yeah.. Healing, better slowing, better overall buffs. BST's however bring some nice mana regen(Spiritual purity + Paragon of Spirit) to the table as well as some very good damage.
Posted: November 4, 2002, 4:23 pm
by Homercles
Any group with me, is the best group for PoP. So next time I log in you should all invite me to your group.
Posted: November 4, 2002, 4:30 pm
by Winnow
Come to Nightmare Homer and I'll group with ya : ) You're the perfect dorf to go head to head with those level 64 Reapers in the Gobby caves.
Posted: November 4, 2002, 4:34 pm
by Voronwë
i think 3 priests is too much redundancy to call it an ideal group.
it is certainly fine, since druids do bring damage.
that group has only 1 melee, and i dont think you can say any group is ideal that has most of its damage mana dependent, unless it is AEing.
My opinion an ideal group is:
Cleric
War/SK/Pal to tank
Bard/Ench for mana regen/haste
Damage Melee
Damage Class (caster or melee)
Shaman if Bard is for mana regen and haste, to do slows, otherwise another melee
Posted: November 4, 2002, 4:38 pm
by Diae Soulmender
3 Beastlords
1 Enchanter
1 Cleric
BUA HA HA
.
Posted: November 4, 2002, 4:39 pm
by Thess
There is no best group. I have gotten the "perfect group" set up before - and it's really no better then the "less then perfect group setup"
Usually - I grab a cleric and shaman, if I can't get that, I get an enc, if I can't get that, I get a necro and go kill undead (70% slow). Any class that can slow = good idea to have. Bst have a 50% slow and a 65% slow proc. Bards are also great for mezzing and have 2 30% slow songs (get some resists but they stack)
So really - Group people lfg - it causes a lot less problems =D
Posted: November 4, 2002, 4:45 pm
by Paruhdox
A good group is one with good DPS, FT, CC, and most of all each player works together extremely well. The way you get this is not very important... people can argue which classes are best for each task ect, but when it comes down to it... it is the people behind the character that makes the group good.
Posted: November 4, 2002, 4:45 pm
by Sinzar
warrior
enchanter
cleric
ranger
rogue
monk
my personal favorite
Posted: November 4, 2002, 4:47 pm
by Animalor
Actually that's 50% slow spell and 55% slow proc on epic.
65% slow on level 65 spell.
well
Posted: November 4, 2002, 4:51 pm
by Melrin_Specclaster
Not the best probably, but I've found that
Rogue
Ranger (am 3)
Ranger (am 3)
Warrior
Cleric
Enchanter
churns out some fooking awesome DPS
Posted: November 4, 2002, 4:54 pm
by Kylere
Mage
Mage
Mage
Mage
Enchanter
Cleric
Posted: November 4, 2002, 5:30 pm
by Gnomies
Mage
Mage
Mage
Mage
Enchanter
Cleric
That would be some insane DPS, especially with all the new spells mages get. Except I would throw a BL in there for slows.
Posted: November 4, 2002, 5:40 pm
by Galdraith EQ
What Melrin said, since that has been my most regular xp group lately. Mobs die VERY fast to a warrior, rogue and 2 AM3 rangers. We did try a shaman instead of the rogue once and, while safer, it was not as good xp

Posted: November 4, 2002, 5:47 pm
by Sirensa
Gnomies wrote:
Mage
Mage
Mage
Mage
Enchanter
Cleric
That would be some insane DPS, especially with all the new spells mages get. Except I would throw a BL in there for slows.
And here I would have assumed the enchanter was slowing..
Personally I'll group with any group makeup that asks me. And invite any class that is LFG. I guess I am just nutty like that.
Posted: November 4, 2002, 5:58 pm
by Voronwë
obviously the best group, as said above is composed of skilled players.
as long as you have appropriate mana regen and DPS, the class composition doesnt really matter, as there are many ways to accomplish those 2 things.
gotta say it
Posted: November 4, 2002, 6:15 pm
by Melrin_Specclaster
Wouldnt
enc
enc
enc
enc
enc
cleric
work better than
mage
mage
mage
mage
enc
cleric
dire > mage pet

Posted: November 4, 2002, 6:26 pm
by Drolgin Steingrinder
wtfux siren group with me

Posted: November 4, 2002, 6:35 pm
by Adex_Xeda
In an outdoor zone,
I wonder what effects a
Mage
Necro
BST
Bard
Cleric
Ranger
would have.
Posted: November 4, 2002, 6:46 pm
by Voronwë
if you are suggesting fearkiting adex, i'd replace the cleric with a rogue.
and just let chloro/cantata be the cleric.
Posted: November 4, 2002, 6:49 pm
by Fairweather Pure
Yes, I also invite anyone LFG. Honestly, I think VI has done a great job with class balancing. The key was breaking the trinity, which they have done nicely.
With the group I outlined above, I read the comment that it was a tad
heal heavy. Well, I would actually assume the cleric would be on heals 90% of the time, while the druid was nuking/DoTing and the shaman was slowing and DoTing. So really, they are true back-up healers in the sense that they would only be healing if the cleric was OOM or was meleeing a bit. Mana regen is fantastic with PotG and KEI alone. Not to mention self buffs like Yaulp, canni, and Mask of the Stalker. I don't feel mana would really be an issue.
Besides, I have seen very few places were people get to kill 24/7 and not have to wait on respawns. A group's kill speed is generally dependant on spawn time and amount of MoBs in the area more than anything. 3 druids root/rotting in ME end up waiting on MoBs at times. So, the best group in the best gear would only suceed in having to wait earlier
In PoP, a 6 man group is the way to go, and it's nice to see that again. I've even done several pick-up groups and had great success and met some cool people.
Posted: November 4, 2002, 6:53 pm
by Fallanthas
Druid charm makes for an unbelievable pet in this zone. CoK + savage spirit can get you a pet quadding for 250's.
Lots of group combinations work. In general you need a healer, someone who can slow, and DPS. Just about any group with those elements works fine.
Posted: November 4, 2002, 6:57 pm
by Adex_Xeda
I remember a group that worked surprisingly well.
warrior, rogue, pally, sk, ranger, monk, bard.
Things died so fast that you didn't really need to heal much, and all the minor buffs from the ranger, pally, bard got people decently protected.
Actually, I think you were in that group Voronwe. I don't remember where we were. Some inside zone.
Posted: November 4, 2002, 7:01 pm
by Voronwë
sounds familiar if Luite was the bard. I remember being in a group like that with her where really healing wasnt necessary.
not that your contributions weren't noteworthy adex

. i just was particularly impressed with how the bard made it so healing was simply unneccesary in the group =)
Posted: November 4, 2002, 7:28 pm
by Sylvos
am3 rangers...
thank you stereotypical assholes.
fuck bows
Posted: November 4, 2002, 7:45 pm
by PhyscoBloodspiller
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
= Gay Orgy.
Posted: November 4, 2002, 9:02 pm
by Sajko
Cleric
Bard
Warrior
Rogue
Rogue
Rogue/shaman/chanter

Posted: November 4, 2002, 9:14 pm
by Ransure
Haha, people still remember Luite.... one of the best bards I ever grouped with in the past 3 (gah, almost 4) years (and I never beat the bitch in a duel either

).... absolutely crazy stuff can be accomplished with a good bard...
Posted: November 4, 2002, 10:40 pm
by Gnomies
And here I would have assumed the enchanter was slowing..
Yea...BLs can also be used for spiratual purity ect, thats why they would be a good replacement for a 4th mage, lets think alittle!

Posted: November 4, 2002, 10:56 pm
by Vetiria
Daie wrote:3 Beastlords
1 Enchanter
1 Cleric
That was a fun ass group. Beasts have amazing DPS also.
Posted: November 4, 2002, 11:24 pm
by Revs
Sinzar wrote:
warrior
enchanter
cleric
ranger
rogue
monk
Indeed. I like Melrin's lineup as well.
Looks like Sylvos needs a hug. Anyone up to the challenge?

Posted: November 4, 2002, 11:39 pm
by Xzion
1st dudes grp sucked lol
best grp would be
mage
cleric
war
sham
rogue/monk
ench
Posted: November 5, 2002, 12:21 am
by Gordiken the Wicked
hmmm best group I was ever in was Sajko, Wonko and I in the basement of Seb. That as some powa!
Posted: November 5, 2002, 1:35 am
by Forthe
Fastest exp group I've had so far was cler\sham\war\monk\rog\rog. Not saying the best, just fastest so far.
Had an all 65 cler\enc\war\rog\ranger\mage this morning that was pretty kick ass.
Posted: November 5, 2002, 7:08 am
by vn_Tanc
If you can't get a Slow'er just get a phat damage shield

Posted: November 5, 2002, 7:15 am
by Destinae-
Bards with a full PoP spellbook own anything else for a group.
Posted: November 5, 2002, 7:43 am
by Cotto
FFS, everyone's talking about PoP, fucking late U.K release!
Fuck..need to be 60 too...bollocks!
heh
Posted: November 5, 2002, 8:34 am
by Xanupox
If fighting purely undead, then:
Pal - Tank/heals/stuns/Undead nukes
Clr - Heal/Undead nukes/stuns
Clr - Heal/Undead nukes/stuns
Clr - Heal/Undead nukes/stuns
Necro - Pet/Mez/Undead nuke/Heal
Bard - Mana/DS/Melee/BoostSongs
With this combo, you have 5 players and a 6th with a pet that CAN melee/proc-on/nuke the target, all of them have healing ability in some form, and you can even break out mass "pets" for an intense fight if needed.
This is only undead though, the standard group is just too broad there would be no perfect group.
Posted: November 5, 2002, 10:53 am
by Kylere
Xanupox said "
Pal - Tank/heals/stuns/Undead nukes
Clr - Heal/Undead nukes/stuns
Clr - Heal/Undead nukes/stuns
Clr - Heal/Undead nukes/stuns
Necro - Pet/Mez/Undead nuke/Heal
Bard - Mana/DS/Melee/BoostSongs "
Guess what Xan, in PoP those undead are a LOT stronger, the necro pet would last .5 seconds tanking, hell the epic lasts about 1.0 seconds tanking. A better PoP under team would be WAR, PAL, PAL, SHM, CLR, and any other class.
Posted: November 5, 2002, 11:15 am
by Baltasar Bigbelly
i prefer this,
War
Clr
Ench/Shm
Magician
Rogue/Monk
Ranger
-Balt

Posted: November 5, 2002, 2:25 pm
by Kilmoll the Sexy
I wouldn't take more than 1 paladin simply because they would ping pong the mobs constantly with group heals. They do seem to be a very very good tank against the undead though. The group heal is as good or better than AE taunt against them. They also hit like a Mack truck against undead. I would throw Pal, Cleric, Necro, Rogue, Rogue, Bard against undead.
Posted: November 5, 2002, 3:25 pm
by Fumita
Shaman, warrior, Cleric, chanter, mage/wiz, and rogue/monk = awesome group that I have noticed