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Hypothetical Question
Posted: October 24, 2002, 11:26 am
by Bubba Grizz
Would you play EQ if it had Perm Death for a character potential at the high end of the game? How about if not perm death but a perm stat loss per death/rezz?
Posted: October 24, 2002, 11:56 am
by Sylvus
I don't remember the exact game mechanics of UO, but permanent stat losses are pretty much what made me quit playing oh so many years back. IIRC, I lost like 5 or 10% of all my GM stats after a death, and that pretty much killed my desire to ever play that game again.
So no, I'd hate that.
Posted: October 24, 2002, 12:21 pm
by Kylere
I used to play on a MUD where you got 100 deaths period.
It made things interesting since it was also unrestricted PVP
Posted: October 24, 2002, 12:23 pm
by Voronwë
EQ requires too much time investment in character development for "permanent death" to be a marketable option.
it jsut is not fun if you lose 200 days of work.
games are supposed to be fun
Posted: October 24, 2002, 12:39 pm
by Bubba Grizz
It's a shame that marketing determines the quality of a game. I understand the need and the thought behind it but I just don't like it from an old time gamer aspect. In PnP if you got killed, you got killed and then you rolled up a new guy. But then again that is the RP aspect that online games could never master. The games and the rewards are objective and not subjective. Sometimes I miss the old AD&D games.
Posted: October 24, 2002, 3:36 pm
by Dups.
For this to be a bit more successful you would probably have to make it harder to die as you level up though.
If I survived forever then got 1 shot manaburned and had to restart...well.... things would not be pretty
Posted: October 24, 2002, 4:18 pm
by Akaran_D
severly doubt it.
Posted: October 24, 2002, 4:21 pm
by Ebumar
I wouldnt play EQ period.
