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Posted: February 5, 2006, 6:20 pm
by kyoukan
Believe me when I tell you that you are not missing a fucking thing.

Posted: February 6, 2006, 4:51 pm
by Lynnsie
kyoukan wrote:Believe me when I tell you that you are not missing a fucking thing.
/agree I'm so fucking glad I'm not going to have to waste money on this game. But to those of you who enjoy it, to each his own.

Posted: February 6, 2006, 7:12 pm
by Mr Bacon
Lynnsie wrote:
kyoukan wrote:Believe me when I tell you that you are not missing a fucking thing.
/agree I'm so fucking glad I'm not going to have to waste money on this game. But to those of you who enjoy it, to each his own.
I wasn't going to post anything else in this thread, mainly because I really don't care about the shit that's been spewing out of your mouth for years Lynnsie, but beta != release. If you honestly think it's not going to change at all between now and in ~9/10 months when it's released, you're an idiot.

I'm not going to lie - there's a lot of work to do, but (I'm assuming) you're writing off a game in early beta because it's not up to par with MMO's that have been out for years. You know, this isn't even about Vanguard. To reject any game that isn't even halfway through development is pure ignorance - especially one that follows the same genre of activity that you personally have enjoyed and played for years (play to max level, enjoy content, raid).

Frankly, I'm glad you don't like it. You're just one less drooling imbecile I can subtract from the community. So please, go back to your EQ and pleasure yourself to your high damage nukes - everyone appreciates them just as much as you. Thanks. P.S. I've hated you for years.

Posted: February 6, 2006, 7:34 pm
by Winnow
Why are you picking on Lynnsie? Scared to go head to head with kyoukan who posted basically the same feelings as Lynnsie right before her?

Weak!

Posted: February 6, 2006, 7:35 pm
by Mr Bacon
Personal hatred for the most part. I also prefer picking on the easier targets. I've disliked her for years and it happens that she posted in here - if she was this retarded on another thread then I would have bashed her there, honest.

Posted: February 6, 2006, 8:37 pm
by Jice Virago
Went to the Fangard thing, saw it there, but never got the invites we were promissed (even though my wife won an immediate invite in the raffle drawing), and was not terribly impressed. Some tallented and dedicated people are working on this thing, but my presonal impression is that they (mostly) all have tunnel vision. I have seen the more rescent beta, via a friend, and I can't say I like where the game is headed. My initial impressions of the design philosophy at the Fanguard in vegas were that they: Had a basic ironed out game system, had enough lore to form the skeleton of a world, and that neither of those two things were being worked on with any input from the other. I had a hard time even getting an idea from them what certain races were about, as if their focus was purely on game engine (which it may well have been at that time).

A lot of cool ideas for the system, but the actual gameplay is all boiling down into slow motion whack a mole with forced grouping to advance at all. The scope of the world is way too large. I only sat through three hours of the gameplay, but even I got annoyed by the travel times to get anywhere. There is immersion and then there is timesink. Most of the current VG crew are people who worked on Luclin; draw your own conclusions from that.

On the plus side, they did manage to make playing a caster (and more key, healers) more interactive than anything I have played up to this point. But the much vaunted counterspell system really boils down to more whack a mole and you can forget about using any spells outside of their intended design scope (ie there will never be another unexpected tactic like kiting) because the system is fairly rigid.

Graphics I could care less about, outside of the fact that no one who plays this game 40 hours a week will be able to afford the computer nessecary to run it smoothly. Optimization or no, they need to lower the bar on the system specs or it will drastically limit their subscriber base. That said, no one will give a shit about the graphics, only the game play. Right now, it is way too time intensive, especially with the travel distances. I can live with forced grouping and even endorse it as a social tool (which was the greatest failing of WoW), but I can't stand the bullshit travel time sinks.

Of course, this is all academic, since their own website seems to be suggesting that they are caving in and making the game more WoW like to get it on the 360. My prediction is that there is no way in hell this game will have a polished release in 6 months. The wise move would be to give them another 6-9 months beyond the current release date to work on the gameplay and get some real content in there, along with the requisite testing and optimization. If this game does see daylight in 6 months, it will be a lot like EQ2 went through, with the game being virtually rewritten over the first year or two of its life until it becomes a WoW clone with a much smaller audience.

Posted: February 18, 2006, 11:33 pm
by Sparty
poopy?

My name is Sparty