I realize this poll has probably been done before, but I have not seen it done since PoP
Best Expansion Ever!
Moderator: TheMachine
Best Expansion Ever!
What expansion do you think was the best?
I realize this poll has probably been done before, but I have not seen it done since PoP
I realize this poll has probably been done before, but I have not seen it done since PoP
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Tough call really. All had their good points. I went with Kunark on the basis of raising the level cap to 60, Chardok/Seb, and epic weapons (added after release).
My second favorite is a definately SoV. The 3 factions, class armor, and excellent events made it a tough call for sure.
Thrid is Luclin, and that's ONLY due to the introduction of AA points and new graphics. Overall, Luclin was the biggest dissappointment and offered me the least amount out of any expansion. Well, that is until LoY came out...
4th is PoP. Overall, I realy do love the expansion, but the flagging process has taken a huge toll on the fun-factor of the game. I feel that druids get pretty much the best PoP AAs in the game. That is reason alone for me to enjoy PoP. Oh yeah, don't forget the insane exp.
5th is LoY only because I am pretty much past the content for which it was designed. From the few trips I have taken to explore LoY, I must admit that the zone layout and MoBs were amoung the best I have seen since Kunark. I only hope that the forthcoming "dungeon" expansion has the same design team.
My second favorite is a definately SoV. The 3 factions, class armor, and excellent events made it a tough call for sure.
Thrid is Luclin, and that's ONLY due to the introduction of AA points and new graphics. Overall, Luclin was the biggest dissappointment and offered me the least amount out of any expansion. Well, that is until LoY came out...
4th is PoP. Overall, I realy do love the expansion, but the flagging process has taken a huge toll on the fun-factor of the game. I feel that druids get pretty much the best PoP AAs in the game. That is reason alone for me to enjoy PoP. Oh yeah, don't forget the insane exp.
5th is LoY only because I am pretty much past the content for which it was designed. From the few trips I have taken to explore LoY, I must admit that the zone layout and MoBs were amoung the best I have seen since Kunark. I only hope that the forthcoming "dungeon" expansion has the same design team.
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Kunark hands down for me. Rich with story and a wide variety of zones. Did I mention rich with story? Second I think I'd put Velious, tho really it's between it and PoP. I just wish PoP had more dungeon-like zones instead of all these outdoor ones, but it did introduce a lot of nice new concepts to the game. Luclin... well, lets just say its low-level content was far more entertaining than higher level stuff... sad! Ykesha, I've never really explored that much, but from what I saw it seemed nice... but it wasn't a real expansion anyways.
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The deeper parts of Nadox are all DB @61, as is the back half of Torgi Mines. All of Hates Fury is DB too.Fairweather Pure wrote:5th is LoY only because I am pretty much past the content for which it was designed.
I don't know how the exp is post 60, but the nice design, complete lack of crowds and loot (~200kpp so far) has kept me here on my gimps for 19 levels.
"Life is what happens while you're making plans for later."
I voted for Kunark, because i really thought the amount of depth it added to the game was pretty amazing.
At a time when the game had distilled down to (on non patch days) lower guk, sol b, or god forbid freeport guards, kunark blew the doors off of that.
there were certainly some bad things that came with kunark, some real class balancing issues for hybrids that weren't corrected until Velious really, but i had so much fun with Kunark content i had to vote for it.
Chardok was just a cool raid zone.
Trakanon was a badass. howling stones was an awesome xp dungeon.
Velious really ramped up the raiding aspect of the game tremendously. And there were some awesome encounters. I hate faction work, so you can see why this one didnt make my #1
.
LoY, fuck if i know, i havent zoned in, just used the bank slots.
PoP i think is really a cool expansion. Awesome encounters, but some problems too. Made the game a lot easier in some respects with graveyards and free ports to everywhere. But after 4 years i think most of us were sick of coffining and taking 40 minutes to get to certain zones ;p
Luclin sucked.
At a time when the game had distilled down to (on non patch days) lower guk, sol b, or god forbid freeport guards, kunark blew the doors off of that.
there were certainly some bad things that came with kunark, some real class balancing issues for hybrids that weren't corrected until Velious really, but i had so much fun with Kunark content i had to vote for it.
Chardok was just a cool raid zone.
Trakanon was a badass. howling stones was an awesome xp dungeon.
Velious really ramped up the raiding aspect of the game tremendously. And there were some awesome encounters. I hate faction work, so you can see why this one didnt make my #1
LoY, fuck if i know, i havent zoned in, just used the bank slots.
PoP i think is really a cool expansion. Awesome encounters, but some problems too. Made the game a lot easier in some respects with graveyards and free ports to everywhere. But after 4 years i think most of us were sick of coffining and taking 40 minutes to get to certain zones ;p
Luclin sucked.
especially if some dipshit had trained Gorenaire to Karnors and there were undoubtedly going to be trains on the other side as well, and lets just hope the zone actually works when you run through it...vn_Tanc wrote:But it was such _fun_ zoning into Karnors to evac to EJ to run to Sebilis!But after 4 years i think most of us were sick of coffining and taking 40 minutes to get to certain zones
That shit went out with Velious though which is why it got my vote
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Velious was my fav. I loved the concept of the 3 feuding factions and the way quest armours were inplemented was a welcome change from the clusterfucks that were epic quests (yes I am a warrior so I ALWAYS hated stupid fucking epics).
Kunark I would say was number 2. Too many memories not to be high up there, including one of my favorite EQ dungeons: Howling Stones.
PoP is #3 for me. I love some zones, I hate others. I see some pluses to go with the minuses of the flags.
SoL: I hate shrooms, burnt halflings and undisguised time sinks. Need I say more?
Kunark I would say was number 2. Too many memories not to be high up there, including one of my favorite EQ dungeons: Howling Stones.
PoP is #3 for me. I love some zones, I hate others. I see some pluses to go with the minuses of the flags.
SoL: I hate shrooms, burnt halflings and undisguised time sinks. Need I say more?
ditto... well and armour dyesLoY, fuck if i know, i havent zoned in, just used the bank slots.
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RoK hands down. Everyone was so tired with the regular game, that this was a total change. I was blown away by FV when I first went there. The added ten levels also made it feel like there was more purpose to play again. That is why it barely edges out SoV for me. I also remember thinking for a short while that there wouldn't ever be 100+ people in a dungeon. Then I checked out KC and Seb.
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PoP for me.
The design is just amazing, and I love how fast AA exp comes here.. not all THAT hard to find a group with a ton of zones that I can exp in - not just confined to three real options (HS, Seb, VL) that RoK & SoV forced on the semi-casual gamer. Luclin wasn't great.. aside from Fungus and AE groups, there were no real places toe xp at.
LoY is a blast. My gimps are living there for all intents and purposes, the cash is nice and the exp seems to be on par with anything I've had elsewhere for that level range..
The design is just amazing, and I love how fast AA exp comes here.. not all THAT hard to find a group with a ton of zones that I can exp in - not just confined to three real options (HS, Seb, VL) that RoK & SoV forced on the semi-casual gamer. Luclin wasn't great.. aside from Fungus and AE groups, there were no real places toe xp at.
LoY is a blast. My gimps are living there for all intents and purposes, the cash is nice and the exp seems to be on par with anything I've had elsewhere for that level range..
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I know I'm good at what I do, but I know I'm not the best.
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I know I'm good at what I do, but I know I'm not the best.
But I guess that on the other hand, I could be like the rest.
Velious I think changed the game more than any of the expansion I played(Kunark to Luclin). It redefined raiding in the game and the added hps made the encounters in the raids fun again. Nothing like trying Vindi for the first time and having him start fleeing once everone is dead and not being able to snare him as you see him walking towards guards and then seeing him start running as he gets healed. The only downside that I saw really was the unbalanced equipment that began appearing during that expansion. Kunark would be second if for Sebilis and Chardok alone.
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The most amazing thing about Velious was that it was created in only three months. Kunark took over a year and I don't remember how long the others were in development. I doubt that they were made as quickly as Velious though.
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Velious, hands down. Its the only expansion that gave EVERYONE something to do nearly all the time. Many raid worthy targets, several paths to the end zones, tons of quests actually worth doing, and most importantly, no choke points to the end zone of the expansion aside from the limits of your own abilities/levels/gear. The design was so well balanced that the end game content wasnt even totally completed until the week before the next expansion. Only downsides were a lack of low level content (lots of newbs at that time still) and poor selection of XP zones. It still has the best scripted event of all time (10th Ring war) and one of the coolest dungeon crawls ever (Tower of Frozen Shadow). Finally, the story was something everyone could get involved in as it permeated every aspect of the expansion.
Kunark is obviously the number two expansion, with some of the best lore ever. It had arguably the best dungeons ever, but ironically it introduced the whole "Lake of Ill Omen" syndome of people doing all of their XP outdoors and never setting foot in an indoor zone until Sebilis. Basically it opened the game up, but at the same time everyone gravitated to these Oasis clones to XP and the general skill level of the average player dropped considerably. It also introduced a new trend that only Velious ignored of one uber mob being the path of progression, allowing for the end game zone of the expansion to be cock blocked just by permakilling one gatekeeper mob. Those low points aside, it was a great expansion. This was also pretty much the beginning of the end of the 18-24 man raid force.
POP is great... if you have 60 people in your guild who play a lot, but sucks if you don't. Every aspect of advancement in this expansion is cock blockable and seems designed to divide people from their friends. There are no dungeons, abysmal loot, and with a few exceptions, nothing to do if the boss mobs (who are all in a nice little line of progression everyone needs) are not up. No mid level content to speak of, and the XP system designed to pack the entire server into 4-8 zones. That aside, its the closest the classes have ever been to balanced in an expansion (with one or two exceptions) and the artwork where they didnt get lazy is pretty descent. Good luck trying to follow the storyline if you aren't elemental level. Only reason most people know there is a plot at all is from reading FOH and other uber guild websites.
LOY would have been a great expansion had it come out immediately before or after Velious. As is, the features are nice and the zones are beautifully made with a real fantasy feel to them and lore you can really get into. IF they had simply made Hatesfury give XP like a POP zone and made it so you could faction either for or against the pirates, this would have been worth spending some time in. Some of the quests are really well done, but just too damn tedious for the end result. Mob density is a little too high also for the intended level range, assuming they are not being powerleveled.
Luclin, my god what a steaming pile of shit. Hello AAs a guarentee that no matter how hard you work, you will never be done running the XP treadmill. Hello end zone cock blocked by the most absurd time consuming quest in history and one mob with great loot as the sole gate keeper. Hello unfinnished lore and intentionally hosed balance on encounters. Hello only one or two XP zones anyone ever uses (and none of them dungeons) for the entire expansion. Hello the introduction of mobs that dont even drop coin. Hello nothing to do for 7 days once all boss mobs are down. Hello zones not finnished on expansion release. This is the expansion where EQ ceased to be a game and started to become a job. This is also where the design really seemed to start to be geared to pit people against each other as the main means of slowing down character advancement and griefing went from a rarity to an art form. Its a pity, because there was so much potential here. You could have had a lot more depth to the Katta vs Seru conflict with well established factions and many quests. You could have had an entire Cats vs the Grimling Masters plotline. The entire Grieg storyline had tons of depth to it that they never did anything with. People to this day still do things in Velious fairly regularly even if its just working a shawl or ring war. People don't set foot in Luclin unless they are in VT or working towards VT. Id wager most people spend more time in Kunark zones than Luclin since POP has been out. The only good thing to come out of this entire expansion was the Bazaar.
Blech that was a lot of typing.
Kunark is obviously the number two expansion, with some of the best lore ever. It had arguably the best dungeons ever, but ironically it introduced the whole "Lake of Ill Omen" syndome of people doing all of their XP outdoors and never setting foot in an indoor zone until Sebilis. Basically it opened the game up, but at the same time everyone gravitated to these Oasis clones to XP and the general skill level of the average player dropped considerably. It also introduced a new trend that only Velious ignored of one uber mob being the path of progression, allowing for the end game zone of the expansion to be cock blocked just by permakilling one gatekeeper mob. Those low points aside, it was a great expansion. This was also pretty much the beginning of the end of the 18-24 man raid force.
POP is great... if you have 60 people in your guild who play a lot, but sucks if you don't. Every aspect of advancement in this expansion is cock blockable and seems designed to divide people from their friends. There are no dungeons, abysmal loot, and with a few exceptions, nothing to do if the boss mobs (who are all in a nice little line of progression everyone needs) are not up. No mid level content to speak of, and the XP system designed to pack the entire server into 4-8 zones. That aside, its the closest the classes have ever been to balanced in an expansion (with one or two exceptions) and the artwork where they didnt get lazy is pretty descent. Good luck trying to follow the storyline if you aren't elemental level. Only reason most people know there is a plot at all is from reading FOH and other uber guild websites.
LOY would have been a great expansion had it come out immediately before or after Velious. As is, the features are nice and the zones are beautifully made with a real fantasy feel to them and lore you can really get into. IF they had simply made Hatesfury give XP like a POP zone and made it so you could faction either for or against the pirates, this would have been worth spending some time in. Some of the quests are really well done, but just too damn tedious for the end result. Mob density is a little too high also for the intended level range, assuming they are not being powerleveled.
Luclin, my god what a steaming pile of shit. Hello AAs a guarentee that no matter how hard you work, you will never be done running the XP treadmill. Hello end zone cock blocked by the most absurd time consuming quest in history and one mob with great loot as the sole gate keeper. Hello unfinnished lore and intentionally hosed balance on encounters. Hello only one or two XP zones anyone ever uses (and none of them dungeons) for the entire expansion. Hello the introduction of mobs that dont even drop coin. Hello nothing to do for 7 days once all boss mobs are down. Hello zones not finnished on expansion release. This is the expansion where EQ ceased to be a game and started to become a job. This is also where the design really seemed to start to be geared to pit people against each other as the main means of slowing down character advancement and griefing went from a rarity to an art form. Its a pity, because there was so much potential here. You could have had a lot more depth to the Katta vs Seru conflict with well established factions and many quests. You could have had an entire Cats vs the Grimling Masters plotline. The entire Grieg storyline had tons of depth to it that they never did anything with. People to this day still do things in Velious fairly regularly even if its just working a shawl or ring war. People don't set foot in Luclin unless they are in VT or working towards VT. Id wager most people spend more time in Kunark zones than Luclin since POP has been out. The only good thing to come out of this entire expansion was the Bazaar.
Blech that was a lot of typing.
War is an option whose time has passed. Peace is the only option for the future. At present we occupy a treacherous no-man's-land between peace and war, a time of growing fear that our military might has expanded beyond our capacity to control it and our political differences widened beyond our ability to bridge them. . . .
Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
--RICHARD M. NIXON, "REAL PEACE" (1983)
"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."
Dwight Eisenhower
Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
--RICHARD M. NIXON, "REAL PEACE" (1983)
"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."
Dwight Eisenhower
Kunark! Most fun and most unbalancing, lol. First time CH really became a problem, effects on melee armor, etc. But nothing beats rogues in full mrylo, SK in blood ember, etc. and Veeshan's Peak made some of the best high end raiding memories of my EQ career. Playing Tatanka back then was so much fun 
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Kunark hands down. Old model iksars are the best done models in EQ IMO
Then little roar while standing...the way the squat instead of sitting on there tail with new models ect...
2nd Velious.
Biggest POS Luclin. I still to this day refuse to turn on those new models. They look like shit...Gimme Velious textures any day
Then little roar while standing...the way the squat instead of sitting on there tail with new models ect...
2nd Velious.
Biggest POS Luclin. I still to this day refuse to turn on those new models. They look like shit...Gimme Velious textures any day
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Im a Kunark fan myself with Velious in a near second place.
Kunark introduced so much in 1 expansion nothing today comes close to it.
10 new levels!
Epic Weapons!
Class Specific Armor with EFFECTS!
Upgraded Gods! (CT/Innoruuk)
Wonderully made dungeons that carried on the traditions of EQ Release.
Sebilis : Great dungeon!
Chardok! : Another fine fine dungeon!
Howling Stones : Premo dungeon!
NEW Dragons to kill with NEW strats involved to kill them.
Veeshan's Peek : The ultimate end all beat all zone of only the ubbah...
The real arm pit of Kunark was Karnor's Castle. This was, in the beginning, a GREAT zone to be in until all of the 'tards found out about it, but by then we had cracked the riddle of Old Sebilis and moved on very quickly.
There was, of course, nothing like Everquest Release. Nothing now and nothing will ever beat that. The newnesss, the freshness, the feeling of ACCOMPLISHMENT when you dinged just 1 level, the weapons, the armor, the people, the mobs, the quests, the story lines, Plane fo Hate and Fear (Added in release and just after release), Vox, Naggy, CT, Innoruuk and of course The Plane of Air (added months prior to Kunark).... nothing will ever beat EQ Release.
Ever.
Nothing.
Kunark introduced so much in 1 expansion nothing today comes close to it.
10 new levels!
Epic Weapons!
Class Specific Armor with EFFECTS!
Upgraded Gods! (CT/Innoruuk)
Wonderully made dungeons that carried on the traditions of EQ Release.
Sebilis : Great dungeon!
Chardok! : Another fine fine dungeon!
Howling Stones : Premo dungeon!
NEW Dragons to kill with NEW strats involved to kill them.
Veeshan's Peek : The ultimate end all beat all zone of only the ubbah...
The real arm pit of Kunark was Karnor's Castle. This was, in the beginning, a GREAT zone to be in until all of the 'tards found out about it, but by then we had cracked the riddle of Old Sebilis and moved on very quickly.
There was, of course, nothing like Everquest Release. Nothing now and nothing will ever beat that. The newnesss, the freshness, the feeling of ACCOMPLISHMENT when you dinged just 1 level, the weapons, the armor, the people, the mobs, the quests, the story lines, Plane fo Hate and Fear (Added in release and just after release), Vox, Naggy, CT, Innoruuk and of course The Plane of Air (added months prior to Kunark).... nothing will ever beat EQ Release.
Ever.
Nothing.
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