Here are my thoughts (pasting what I added there):
puddle is a spectacular player. It doesn't matter if she's wearing an infiltrator suit, a MAX suit, or an agile exosuit. Chances are if TR are trying to rip another squad out of a tower or a base, and we're having problems, she's going to be the one to turn the tide by either hacking it from under their noses, or destroying everything in her MAX suit. She uses good tactics, she's got excellent strategic sense, and she's adapted to the new lattice system better than anyone I've seen so far. I should know, I'm two places behind her in our outfit rankings and I lead the outfit.
I don't play an infiltrator I did in exclusive as a second character when we were all BR20 and BR10, but I don't currently. I probably will again as a second character once the game is released. Instead, I play an CQB/hacker, and an infiltrator killer. Chances are if you were an infiltrator in a base we were hacking/holding I killed you. I use darklight ALL the time. I make more efficient use of it than a lot of people by flickering it on and off. I patrol all throughout and around the bases we're at, flashing DL on and off. If I see an infiltrator, I leave it on long enough to kill them, then I take cover and crouch to regenerate my stamina.
I recommend darklight to all infantry and MAX oriented characters as a first implant. The bottom line is, darklight will net you more experience if used properly than any other implant in the game. It's also the most overpowered implant in the game, and as much as I use it, love it, and enjoy all the kills I get with it, I think darklight should be nerfed.
Before I offer suggestions for what I think it should be replaced with, I want to add that the majority of kills I get with darklight are not just darklight itself, but also the fact that the majority of infiltrators are complete idiots who have no idea what they're doing. If you're an infiltrator and you attempt to kill someone with more than one person in the immediate vicinity, you deserve to die because you've failed. Infiltration is about the enemy not even knowing you're in their vicinity. Running by people in the halls, opening doors when you hear people in the other room. These are all retarded, stupid things to do. Darklight isn't the problem for the majority of you, it's your own inept, playstyle that sucks.
Now, solutions to the darklight situation:
#1 Jammer grenades should disable infiltrator suits for at least a full minute. Currently, there's no good reason to carry around a thumper in the game, and this would change it a bit.
#2 Motion sensors should reveal infiltrators. The range on motion sensors is currently far too big, but motion sensors should be deployed, and the closer the infiltrator is to the sensor, the more visible they should be, up to looking exactly the way they do with darkvision on i.e. glowing white.
#3 If darklight MUST be in the game, the ability to flicker it should be nerfed. I can keep darklight going practically all the time with flickering it, and periodic resting. Additionally, people should not be able to stand in one place, crouch, or anchor a max and leave darklight on all the time. Your stamina SHOULD still drain at a reasonably slow pace.
#4 If darklight MUST still be in the game, make the other implants useful. I am currently running with darklight, regen, and surge. Other than personal shield, or advanced targetting which some of my outfitmates use, I don't see a reason to use any other implant. I think this needs to be adressed.
That's all I have.
Incidentally, to the rocket scientist that said this belongs in the wish list forum; note that this is an existing feature in the game, and note that we're giving feedback on the existing feature.
Cheers.