Archery Changes

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Aslanna
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Archery Changes

Post by Aslanna »

Archery & Line of Sight

“That’s one I definitely wanted a solid answer for before the next fan faire”, claimed Scott Hartsman.

“Here’s the deal with Archery. Ranged combat is currently very overpowered. Be it from a caster or an archer you could in some circumstances deliver enormous amounts of damage with almost no hate being added to you. This is being fixed very soon.

We do have a fix for the line of sight bug ready for the Test Server and the other little things archers want like auto-attack, but the game is going to change a little once the hate-list system is corrected and Rangers will need to be a lot more like Rogues in watching their damage output to control aggro. Auto attack will probably be situational at best once implemented if a Ranger wants to stay alive.”

That said the team is aware of the long term problems with archery and hopes to implement its ‘Archery Patch’ sometime in the next few months.
Ranger nerf inc! Should make Cursed fights a little more interesting.
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Re: Archery Changes

Post by Aabidano »

Auto attack will probably be situational at best once implemented if a Ranger wants to stay alive.”
That's a change? :roll:
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Post by Winnow »

As compensation, rangers will be given a new trade skill that allows them to create spandex clothing.
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Post by Voronwë »

i think lvl 2 mobs summoning with zone wide agro would make GF and EC much more fun.

i guess this means for sure i have to stay away from Rangers Glade for a month until all the "i'm quitting" posts fade away.
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Post by Aabidano »

Voro was the first person I ever saw get DTed :)

First one I saw get summoned also I think :lol:
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Post by Sylvos »

it really wont matter if you think about it.
Big deal rangers will have to actually wait a few seconds after launching a few volleys of arrows.
There are like maybe 4? encounters now that I even use my bow as the primary form of engagement.
But shrug, maybe all those whiny ass rogues and monks will stfu finally!
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Post by Voronwë »

you know they are going to fuck up agro management for a bit when they do it though.
nobody is going to be able to tank shit and casters are going to be summoned from other zones and get beat down. until they patch it the next day.
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Post by Drustwyn »

lol Voro.... EXACTLY my thoughts.
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Post by Sionistic »

while the monks are pissed at rangers's archery, its not really the main reason. Reason why most of us are pissed is well, we do shit damage and no clear role in the game.
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Post by Gurugurumaki »

Sionistic wrote:while the monks are pissed at rangers's archery, its not really the main reason. Reason why most of us are pissed is well, we do shit damage and no clear role in the game.
Monks can bind wound on the fly, thats a nice role!
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Post by Sabek »

Sionistic wrote:while the monks are pissed at rangers's archery, its not really the main reason. Reason why most of us are pissed is well, we do shit damage and no clear role in the game.
Shit damage?
What are you duel wielding splintered clubs or something?

You want to talk about ass damage output look at the warriors.

Although I did get the only new warrior spell from PoP.
"Shaft of the VI"
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Post by Gurugurumaki »

Sabek wrote:
Sionistic wrote:while the monks are pissed at rangers's archery, its not really the main reason. Reason why most of us are pissed is well, we do shit damage and no clear role in the game.
Shit damage?
What are you duel wielding splintered clubs or something?

You want to talk about ass damage output look at the warriors.

Although I did get the only new warrior spell from PoP.
"Shaft of the VI"
Hows the working on Mirr's ass Sabek?
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Post by Sabek »

No no I got the "Shaft of VI". :)
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Post by Kilmoll the Sexy »

Monks role is to pull and then die when the FD fails. It provides a job for the rogues to go and pull the carcass for a rez.
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Post by Pahreyia »

Kilmoll the Sexy wrote:Monks role is to pull and then die when the FD fails. It provides a job for the rogues to go and pull the carcass for a rez.
Hey, trade secrets bastard! Don't be letting the l337 infoz out. Pretty soon necros will want to come and pull corpses. To hell with making them feel useful.
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Post by Voronwë »

necro job is to retrieve corpses once the rogues are dead
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Post by Kilmoll the Sexy »

Necros have one purpose and that is to pump wizards. It is similar to Masekle's role...that is to be pumped by wielders of bone.
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Post by masteen »

I'd be willing to take a pretty large shaft for ranged auto-attack...
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Post by Sylvos »

lol no plate class does ass damage if you think.
have you used a 2hander lately?
haha
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Post by Hammerstalker PE »

LOL Kilmoll...

I agree they are going to totally fuck up aggro much the same as when they felt Clerics needed to get assraped and they screwed with the aggro.
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Post by Bojangels »

Sylvos wrote:lol no plate class does ass damage if you think.
have you used a 2hander lately?
haha
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Post by Kilmoll the Sexy »

Personally, I LOVED that brief time when the agro was fooked. I remember being at the zone line in Sebilis /lfg and seeing a cleric heal a warrior that was fighting at the zone in. 3 or 4 frogs from near the rock all agroed him, including one that was engaged by another group near the rock. Fun stuff.
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Post by Trias »

doesn't really matter in my opinion...they are talking of fixing other issues with archery to make it more useful as well(such as LoS issues, auto attack, arrow poofing)...no skin off my ranger's ass
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Post by JloveFizzboom »

I don't like the "Be it from a caster or" part. DD dmg isn't like archery damage, if a wizard casts even slightly too much we get summoned already. We can do very nice dps in a fight, but we can't just chain nuke.

Not looking forward to getting summoned for casting a 1k nuke when the tank has already been engaged for a minute.
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Post by Chidoro »

So rangers say it's not overpowered because lag can effect damage because it's a clicky and that LOS issues prevent it from working all of the time.

If both of those issues are repaired, won't it, by their own definition, be overpowered?
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Post by Sylvos »

i'm gonna just link a thread to fohguild.org on this reply for your reading amusement.
http://www.fohguild.org/forums/showthre ... eadid=6093
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Post by Alaf »

Chidoro wrote:If both of those issues are repaired, won't it, by their own definition, be overpowered?
It probably would if they left agro as it is right now... but since they're going to mess with the whole system, odds are it's going to be pretty fucked up for the first couple weeks.
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