Ranger nerf inc! Should make Cursed fights a little more interesting.Archery & Line of Sight
“That’s one I definitely wanted a solid answer for before the next fan faire”, claimed Scott Hartsman.
“Here’s the deal with Archery. Ranged combat is currently very overpowered. Be it from a caster or an archer you could in some circumstances deliver enormous amounts of damage with almost no hate being added to you. This is being fixed very soon.
We do have a fix for the line of sight bug ready for the Test Server and the other little things archers want like auto-attack, but the game is going to change a little once the hate-list system is corrected and Rangers will need to be a lot more like Rogues in watching their damage output to control aggro. Auto attack will probably be situational at best once implemented if a Ranger wants to stay alive.”
That said the team is aware of the long term problems with archery and hopes to implement its ‘Archery Patch’ sometime in the next few months.
Archery Changes
Moderator: TheMachine
Archery Changes
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- Aabidano
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Re: Archery Changes
That's a change?Auto attack will probably be situational at best once implemented if a Ranger wants to stay alive.”
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- Sylvos
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it really wont matter if you think about it.
Big deal rangers will have to actually wait a few seconds after launching a few volleys of arrows.
There are like maybe 4? encounters now that I even use my bow as the primary form of engagement.
But shrug, maybe all those whiny ass rogues and monks will stfu finally!
Big deal rangers will have to actually wait a few seconds after launching a few volleys of arrows.
There are like maybe 4? encounters now that I even use my bow as the primary form of engagement.
But shrug, maybe all those whiny ass rogues and monks will stfu finally!
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Shit damage?Sionistic wrote:while the monks are pissed at rangers's archery, its not really the main reason. Reason why most of us are pissed is well, we do shit damage and no clear role in the game.
What are you duel wielding splintered clubs or something?
You want to talk about ass damage output look at the warriors.
Although I did get the only new warrior spell from PoP.
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- Gurugurumaki
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Hows the working on Mirr's ass Sabek?Sabek wrote:Shit damage?Sionistic wrote:while the monks are pissed at rangers's archery, its not really the main reason. Reason why most of us are pissed is well, we do shit damage and no clear role in the game.
What are you duel wielding splintered clubs or something?
You want to talk about ass damage output look at the warriors.
Although I did get the only new warrior spell from PoP.
"Shaft of the VI"
- Kilmoll the Sexy
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Hey, trade secrets bastard! Don't be letting the l337 infoz out. Pretty soon necros will want to come and pull corpses. To hell with making them feel useful.Kilmoll the Sexy wrote:Monks role is to pull and then die when the FD fails. It provides a job for the rogues to go and pull the carcass for a rez.
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Personally, I LOVED that brief time when the agro was fooked. I remember being at the zone line in Sebilis /lfg and seeing a cleric heal a warrior that was fighting at the zone in. 3 or 4 frogs from near the rock all agroed him, including one that was engaged by another group near the rock. Fun stuff.
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I don't like the "Be it from a caster or" part. DD dmg isn't like archery damage, if a wizard casts even slightly too much we get summoned already. We can do very nice dps in a fight, but we can't just chain nuke.
Not looking forward to getting summoned for casting a 1k nuke when the tank has already been engaged for a minute.
Not looking forward to getting summoned for casting a 1k nuke when the tank has already been engaged for a minute.
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i'm gonna just link a thread to fohguild.org on this reply for your reading amusement.
http://www.fohguild.org/forums/showthre ... eadid=6093
http://www.fohguild.org/forums/showthre ... eadid=6093
It probably would if they left agro as it is right now... but since they're going to mess with the whole system, odds are it's going to be pretty fucked up for the first couple weeks.Chidoro wrote:If both of those issues are repaired, won't it, by their own definition, be overpowered?
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