EVE Online?

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Winnow
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Re: EVE Online?

Post by Winnow »

EVE's next expansion announced.

Still vague info but looks promising for me since I'm heading toward exploration:

http://www.eveonline.com/odyssey/
Discovery Scanner

Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone. There is now more among the stars, enticing even the most experienced veterans to explore.

The Storyline Continued

The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once.

A New "Spacescape"

A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and more…

The Little Things

Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned

The War Machines

Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites - ships as awe-inspiring as they are deadly.


Other features and information will be announced in the coming weeks here, in devblogs and in our news and social media channels
More and new random spawn stuff to discover would be a good thing. Spread people out.

Down the line, I hear there was talk of Avatar searching of abandoned stations, etc. If they somehow work those "best in any MMO" avatars into exploring and coming face to face with encounters ala Mass Effect (well I suppose it would be DUST), it would take EVE to a whole new level.

I tried DUST out a little. The skill building is the same but it's free so there are skill point restrictions.

I want to be able to dock my ship at some creepy space station or even take a shuttle down to a planet and explore it. I'd like to be able to do more with planet resources, etc. The growth potential for EVE is enormous.
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Re: EVE Online?

Post by Fairweather Pure »

I have some free ship codes from PAX East that I'll give away later. I'll check with my friends and see how many I have total, probably 3-4 though.
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Re: EVE Online?

Post by Boogahz »

flitting around in my Amarr Purifier has been fun. Went with a torpedo build, so not really getting into any fights while alone, heh
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Re: EVE Online?

Post by Chidoro »

Been keeping a pretty low profile in the Uni running missions and setting up straight station hub warps from trade hubs and warzone areas. I don't want to swap to non-aug clones to prevent a mess if I get podded. Can't lose the time grinding my SP pre-odyssey. I'm less than one day from BC IV, than I make the 23ish day training trek for BC V. If I have until June to train, I should be fine to get leadership V, which will take 6 days, and warfare link specialist IV which will probably take about 8 more days.
Then I'll go back to finish up destroyers if there is time.
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Re: EVE Online?

Post by Winnow »

Chidoro wrote:Been keeping a pretty low profile in the Uni running missions and setting up straight station hub warps from trade hubs and warzone areas. I don't want to swap to non-aug clones to prevent a mess if I get podded. Can't lose the time grinding my SP pre-odyssey. I'm less than one day from BC IV, than I make the 23ish day training trek for BC V. If I have until June to train, I should be fine to get leadership V, which will take 6 days, and warfare link specialist IV which will probably take about 8 more days.
Then I'll go back to finish up destroyers if there is time.

Nice! You'll make it in time. I have 7 days left on my alt for BC V. With current attributes/implants, it is 20 days total. My main has about 3 days left to finish up all the skills needed for Command Ships before Odyssey comes out.

Since the expansion is going to focus on exploration, I'm going to spend the time to get Astrometrics to V just in case it helps. There's no benefit to doing this before the expansion and they may have totally new skills but I'm guessing that maybe Astrometrics V could be a prereq for a new probe skill or something. I have hacking and archeology at IV as well just in case since they focus on exploration.

Both my characters have covert ops IV. My alt is currently flying around in a Buzzard. It's cool to remain cloaked all the time with no movement restrictions. Great for exploration! That said, when I get serious, I'll probably use a cloaking fit on a Tengu BC to explore in which I don't think requires Covert Ops at all.
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Re: EVE Online?

Post by Winnow »

Chidoro wrote:If I have until June to train, I should be fine to get leadership V, which will take 6 days, and warfare link specialist IV which will probably take about 8 more days.

Then I'll go back to finish up destroyers if there is time.
Just FYI, Command Ships skill costs around 60 million ISK to inject. That's a lot of ISK to spend early on if you're not planning on leading a fleet. It would be a lot cheaper to buy the skills and train up Destroyers/Frigates to complete your extra 6.3 Million Skill Points and then decide on the Command ship skill.

I wanted to mention it as some of the higher level ship skills are expensive.
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Re: EVE Online?

Post by Winnow »

Interesting comment about possible access to the Jove systems in Odyssey:
Is Jove space about to open?

I was excited for Odyssey the moment I heard it was going to focus on exploration, but it was a small snippet from the Odyssey press release that really stood out to me: "Odyssey greatly expands the opportunities for players to explore all corners of the massive EVE Universe and its 7,929 solar systems." This is interesting because there are currently only 7,699 accessible solar systems in the game, with 5201 in known space and 2498 hidden wormhole systems. But there are 230 additional systems in Jove space that have been closed to players since EVE went live, and that would bring the total to the magic number of 7,929.

I would normally dismiss this as a press mistake, as the Jove Directorate long ago shut down all of its stargates linking to empire space, but the faction has come back into the storyline recently. During the Sansha live events, we discovered that Sansha's Nation was able to control the unstable wormholes leading to and from hidden Sleeper-controlled systems. They were found to have successfully invaded the Jove Directorate and hijacked one of its space stations. I don't think an exploration expansion can ever top Apocrypha without opening new systems to explore, and opening Jove space would certainly qualify. If Jove space does open, I hope it will be reachable only via some crazy unknown mechanic like hacking terminals inside wormhole systems.
Finally finished Command Ships I

Next 40 days =

Astrometrics V
Hacking V
Archeology V
Salvaging V

I have them all at IV right now. Each will take 10 days at 2600/sp hour (31/25 Intelligence/Memory)

This may change near the end of April after CCP reveals more about the expansion at EVE Fanfest April 25-27 and maybe new skills or other skills being more useful to train for exploration appear.
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Re: EVE Online?

Post by Chidoro »

Winnow wrote:Just FYI, Command Ships skill costs around 60 million ISK to inject. That's a lot of ISK to spend early on if you're not planning on leading a fleet. It would be a lot cheaper to buy the skills and train up Destroyers/Frigates to complete your extra 6.3 Million Skill Points and then decide on the Command ship skill.

I wanted to mention it as some of the higher level ship skills are expensive.
Thanks for the heads up. One of the fantastic things about the Uni aside from the constant lessons and chat is the help received financially. If I make the hike to be eligible for command, I'll get the skillbook.
I currently have destroyers and all four frigates at 4 at the moment. I needed that to inject and train all four faction cruisers to 3.
Training for BC V now and it's just under 22 days
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Re: EVE Online?

Post by masteen »

FYI, we're burning Jita this weekend, so if you're thinking about moving that freighter full of swag to market, you might want to think about Amarr or Doodixie.
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Re: EVE Online?

Post by Winnow »

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The biggest annoyance for me in EVE has been traveling back and forth between trade hubs and multiple trips between mission hubs to bring the Tengu and Noctis ships. Also the pain in the ass of having enough cargo space for the loot/salvage.

It looks like the Orca might take care of that.

When I fist picked up a pilot in the bazaar, I chose a pilot that had mining skills because I thought that might be what I wanted to do. After discovering how boring that was, I picked up another pilot that was focused in Golem/Tengu skills. I split the two pilots to keep learning skills on both accounts. I thought the mining pilot might be a bit of a waste but it turns out he was only 10 days from being an Orca pilot, my Alt will have the skills to fly it in about 3 days.

For those that don't already know, the Orca is a bit of a unique ship:
Cargo Space

Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 400 million ISK (note: more like 700 Million current pricing). The ship has 4 different areas for storage.

The first is the Cargo Hold. This starts off holding 30,000 m3, and can be expanded through modules, rigs, and an additional 5% bonus for each level of the Industrial Command Ship skill. Maxed out for hauling, you could fit over 90,000 m3 in the cargo hold. This is the ONLY hold on the ship that receives bonuses from mods, rigs, and skills.

The second is a 50,000 m3 Ore Hold that can contain only mined materials (unrefined ore or ice). If you try to drag modules or anything else into the ore hold, you’ll get an error message.

The next area on the ship is called the Fleet Hangar, which holds another 40,000 m3. This hangar can be made available to other fleet members or members of the pilot's corporation for access in space. This is very useful for supporting mining operations, as mining fleetmates can then use the Fleet Hangar to store mined ore or ice. The Orca pilot can then move that ore or ice to the Ore Hold or Cargo Hold, or leave it in the Fleet Hangar, as space permits.

The final cargo hold is actually a Ship Maintenance Bay. This area holds 400,000 m3, that can hold fully assembled ships.
I created a corporation and placed my pilots in it. I plan to use my Alt pilot to fly the orca. The ship maintenance bay is large enough for me to fit my Tengu, Noctis and a Buzzard (or maybe a skiff) into it.
Fitting Service

Besides being able to swap ships, the Orca has a fitting service – so you can swap modules while in space. Right click on the Orca to choose to Use Fitting Service. You can swap fittings that are in the cargohold of the ship you’re flying, or you can pull fittings out of the Orca’s bays. Drones can also be swapped in and of a ship's drone bay.
Tractor Beam Bonuses

The Orca gets 2 big bonuses to tractor beams. The first is a 250% range increase, and the second is a 100% beam velocity increase. While the velocity increase is nice to have, since you’ll usually only fit one beam at most, the range increase is really nice – if you’re supporting a mining op with multiple players, the ability to pull all the cans without moving is huge. Whether you pull them and loot them or pull them just so your industrials can have a single warp-in point, it’s a big timesaver. It’s also great for pulling in wrecks to a single location to be looted/salvaged.

Survey Scanner Bonus

Survey scanners on an Orca get a 500% range increase, so you can see how much ore is in every rock in over a 100km radius. This allows the Orca pilot to easily tag asteroids to mark those that are full or nearly empty, and better coordinate the miners.
The plan is to focus on exploration (Odyssey expansion coming June is focused on exploration). I'll travel in the Orca with both Pilots and then launch my Tengu/Noctis/Buzzard as needed. I'm thinking this might work OK for Wormhole exploration as well.
Gang Links

You can equip and use 3 gang links on the Orca at the same time. However, the Orca only has 3 high slots so a tractor beam would have to replace one gang link. This is also going to depend on what you’re using the ship for – a mining support ship is going to have different high slots than an exploration platform (more on that later).

Tank

The Orca has a really nice tank. Out of the box, it has 10,750 shields, 6,900 armor, and 46,000 hull. Add your skills on top of that, like mechanic level 5, and this thing can actually be hull buffer tanked. In fact, doing nothing but adding a Damage Control II to the ship will give you a huge buffer to ward off attacks. With a DCUII in a lowslot and a shield tank in 3 or 4 midslots, over 170kEHP can be achieved. If you really want to go crazy, you can get the thing over 270,000 EHP with good skills. You cut into your tank significantly by going with 2 cargo expanders in the lows (granting over 90k m3 in your cargohold with rigs though) so a DCU is generally recommended.

Hauling

The Orca is a wonderful shipping hauler - the capacity of the Cargo Hold, with sufficient skills and rigs, gives the Orca one of the largest shipping spaces in the game, exceeded only by freighters. For more information about how to use the Orca to earn ISK as a speculative hauler, see this class syllabus: Hauling 101

Wormhole Support

Flying your expensive ship into a wormhole, assuming you’ve got one that can support the mass of the ship, requires serious nerve, but it can provide you with a mobile platform for refitting, swapping ships, storing loot, and repairing. Many corps set up POSs for this sort of thing, but the orca doesn’t require all the logistics that keeping a POS fuelled and online would. Plus, in the Uni, the chances of you having the proper permissions to set up a POS are slim to none.

Fit reppers/repper drones, and a cloak. Stay cloaked in a safespot until needed. Uncloaking should only be done when there are no ships in the system outside of your fleet.

Missioning

Running two accounts in missions, one of which is flying an Orca, can be helpful. In combat missions, you can provide non-mining link bonuses to your other character, and tractor the wrecks to a central point while the other character fights. Clear the room, and then head back to the orca to get your salvage ship, or refit your combat ship right in space. Since all the wrecks are already together, you can fit 8 salvagers instead of the usual 4 salvagers + 4 tractor beam configuration, and quickly salvage everything. For mining missions, the benefits are obvious. You can semi-afk your way through the mission and never be in danger of your can expiring. Occasionally you may get a courier mission that requires a huge amount of storage for hauling, particularly some of the storyline courier missions. Instead of needing a freighter, the orca can fit the bill.
So the plan:

Alt:

Fly Orca, stay in cloaked when primary pilot is off doing their thing. Also use Gang links to aid in L4 missions and even mining if I decide to do that for some reason. Also Orca will store all the salvage/loot.

Primary:

Launch Buzzard to explore and find stuff. Pilot has Astrometrics V, Archaeology V, and working on Hacking V, also skilling a few levels in Astro Pinpointing, Rangefunding and Acquision.

Launch Tengu to kick ass, rat, mission, and launch assloads of scourge heavy missiles at stuff. Main pilot has great missile skills and everything else geared toward rapid rate of fire and targeting little shit normally hard to hit by missiles.

Launch Noctis to clean up after.

----

So, I'm hoping for some cool new stuff to do with exploration after we find out what's up in Eve Fest next week. I was planning on the exploration route anyway.

I'm going to use the Orca as a mobile base.

This thread also gives me hope for possible future first person avatar missions/activities in EVE:

https://forums.eveonline.com/default.as ... ind=unread

Being able to dock and explore, first person, abandoned space stations, etc.
"Prototyping the Future":

"Team Avatar and Team Prototyping Rocks have been
developing new gameplay ideas for EVE over the past
year and a bit. Come along and find out what prototyping
is all about and see some of the ideas they came up
with for features as diverse as Mining and Exploration.
They will also be discussing the new features they are
implementing for the summer expansion which were
generated as a result of these efforts."
The prototype itself has been finished and has been presented internally to the company stakeholders, the CSM and finally to the company as a whole. The feedback from that was overwhelmingly positive. So on to the information!

Extra-Vehicular Activity, Wrecks and Exploration

There has been an idea kicking around CCP for a long time now about an ideal starting point for avatar gameplay. That is exploring hazardous environments in order to get awesome stuff. Think scanning down a site before entering it in order to find and salvage artifacts, technology and other goodies. Sounds straightforward and it would be but for the dangerous nature of delving into long lost places where time has taken its toll on the structure and the previous owners may not have left things in a benign state. In true EVE style throw in the added dangers of lurking competition and things have a chance to go south fast. The inspiration for this comes from a lot of different places, back to the original Aliens films, Event Horizon, the cleanup of Chernobyl, high-altitude mountaineering, games such as Space Hulk, Minecraft and Moonbase Alpha, to name just a few.

Over three months we concentrated on the minute by minute gameplay of actually being inside a long abandoned structure, the hazards that it would contain and how the players might deal with them and any uninvited guests. We used the Unity engine which is a great game engine for prototyping in as it lets us create environments and gameplay very, very fast and iterate on it equally quickly. A lot of our art is much more abstract (a "grey box") than you’d see in a final game. This is due to us concentrating on the gameplay first and foremost whilst also recognizing that ambience plays an important role in how a game feels. We do throw in the occasional EVE asset here and there for flavor but those are not descriptive of any final theming or style.

The gameplay premise is simple, players move through our abandoned structures with their fitted Extra-Vehicular Activity suit, using their wits, tools and teammates to deal with the hazardous environment. Some of us are enthusiastically and maliciously killing teammates for personal gain. We’ve even allowed two teams into the environment to really let all hell break loose.

It’s a part of the EVE Universe

There have been a lot of questions on the forums about how this integrates with EVE. Whilst this isn’t the core focus for us at the moment it is something we are thinking about long and hard. Like DUST514, this part of EVE should contribute to the overall economy as well as supporting its own ecosystem. Right now we’re thinking that these abandoned structures are so dangerous, radioactive and toxic, that they can only be entered with special suits. Obviously with access to clones you aren’t worried about radiation and long term health effects of hazardous lifestyles. You probably all smoke and eat lots of bacon as well and besides robots won’t survive the violent EM fields. Robot electronics would toast, thus only teams using gear that involves crude electronics, like found in EM resistant military hardware can go in and recover the technology that lies within.
One example of a link with EVE gameplay we’re thinking of would be to put implant manufacture into the hands of players and making avatar gameplay part of the resource gathering chain it has. We want to make Avatar gameplay a viable and vibrant part of the Universe without forcing anyone that doesn’t want to use it from having to use it.

A benefit from the EVA game is that a lot of the technology that would need to be developed to properly deliver the EVA experience would be directly useful in providing social areas and tools in stations.
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Re: EVE Online?

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masteen wrote:FYI, we're burning Jita this weekend, so if you're thinking about moving that freighter full of swag to market, you might want to think about Amarr or Doodixie.
I watched a little of the Jita "burning" stream. I watched a bunch of goons die. TEST or someone placed a Charon freighter near a gate and then kept remote repairing it...waves and waves of goons died. It was glorious.

It looks like people/other corps were just fucking with goonswarm and their allies. I guess it's fun for goons but I saw mostly loads and loads of Catalyst and Thrasher goonwarm ships on the kill reports.

Goonswarm using zerg tactics worse than anything early CT evervused in EQ.

Got a little boring. There was a Providence freighter they couldn't kill for like 30 minutes. It was still just flying around when I logged off the stream. Don't think this went quite the way goonswarm wanted. The streamer was commenting that the view count was really low compared to last year.

Will be interested to see the total number of goon and their allies ships destroyed. A single Providence took out assloads of them, several waves of attacks and it's still sitting there. The streamer dude was organizing people to bump the goon bumpers to get the one providence that was wreaking havok on the goons to warp away. I hope he gets away. Too funny.
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Re: EVE Online?

Post by masteen »

http://eve-kill.net/?a=pilot_detail&vie ... m=4&y=2013

http://eve-kill.net/?a=pilot_detail&vie ... m=4&y=2013

I don't know which scrublord you were watching, but of the 18 ganks I was part of, only two were flubbed. Both of which were finished off by TEST, so it's not like they escaped.

Preliminary analysis puts the total damage done at around 540 billion isk from ~135 burnt freighters.

http://themittani.com/news/jita-burns-descent-dis

That works out to about $13,500.00 USD. Did I mention we were reimbursed for our lost gankboats? Because we were reimbursed for our lost gankboats. :D
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Re: EVE Online?

Post by Winnow »

They should probably change it so insurance is invalid if you initiate aggression in hi sec, or make the insurance a lot higher. Probably not a good game mechanic if there is no risk of loss for one side.
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Re: EVE Online?

Post by masteen »

There is no insurance payout for Concordouken. We are being reimbursed by the alliance finance team.
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Re: EVE Online?

Post by Winnow »

masteen wrote:There is no insurance payout for Concordouken. We are being reimbursed by the alliance finance team.
Ah well that's cool then. Someone paid for them. I know the ISK isn't an issue but at least there was a price to pay.
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Re: EVE Online?

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Today my designated Orca pilot actually became and Orca pilot. There was a countdown and champagne bottles were popped! It's pretty satisfying to see a skill plan come together.

I also picked up a ~100M skill point pilot yesterday because it didn't sit right with me to have Py with higher SP than me! jk Py, you earned most of your points, I've got a long ways to go.

I really like the skill mix. The bad news is that I bought the pilot one day before a big plex sale began and also one day before "the Power of Two" account promo began. That ended up costing me about $150.00 for doing this one day too soon (not that I knew there would be a sale the next day) For a short time I had 64 Plex. I wanted to put them in a shuttle and orbit Jita! I also took a huge loss in taxes, etc selling plex which I wouldn't have if I had my new pilot's trade skills:

Image

It cost me like 250-300M just to sell the PLEX. (probably more, but it was to painful to calculate it) Accounting and Broker relations would have made a huge difference.

My new pilot ranks 254th in total Science points (26.4M) and 319th in total Industry points (13.7M). I was looking for an explorer pilot. Thankfully the pilot had a set of +5 Implants along with some other implants for probing and had two other jump clones with +4 sets.

Image

I'm hoping I can manufacture something with those skills. I checked the blueprints and it looked like they could make a bunch of stuff.

Image

Not planning on mining but you never know.

Image

This pilot has all the oddball non fighting skills that I was looking for. Planet Management, Social Skills, Trade skills, really good non PvP Science and Industry skills. Solid probing skills along with the V's in Archaeology, Hacking, Salvaging, Astrometrics (with supporting Astrometric sub skills). I hope Planet Management becomes more interesting in the future.

Image

The pilot needs some work in the Spaceship Command category. Nice that the previous owner prepared for the Destroyer/BC V skills expansion thingy. The only thing missing is Command Ships which I think I'll train this coming month.

No desire to fly Capital Ships. The previous owner was training Capital Ships but I'll stop it after it hits IV.

Also no interest in PvP but for missioning, the pilot can use the T3 Gallente ship with maxed subskills and has 7M points in gunnery so at least they're average in that area. I'd use my Tengu pilot for that stuff anyway.

I've got a question for the EVE nerds. How the hell did this pilot get the Caldari Propulsion Subsystems without having Caldari Strategic Cruiser? That looked odd to me.

Image

That's a breakdown of where the kill points are distributed.

Image

You can't buy your way into EVE but you can buy the time it would have taken to skill up. For the fun I'm having in EVE, I think it was worth saving about 5 years of training.

Three accounts! One of these days I'll leave Jita!
----

Looking forward to the announcements about Odyssey that will come during EveFest over the next few days.
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Re: EVE Online?

Post by masteen »

I've deployed from one end of the galaxy to the other, had just about every ship I've ever flown shot out from under me, brawled, welped, ganked, camped, hot-dropped...

It's like we're not even playing the same game. I don't think there is a more complimentary thing that can be said about this sandbox.

Grats on the Orca, I hope I get to shoot you during the next burnination. :D My main will be stepping up to battleships this summer, and I've got a carrier/dread alt cooking that will finish some time in October. I thought about buying one, but I want one that is perfect, with zero extraneous skills AND a non-stupid name.
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Re: EVE Online?

Post by Winnow »

masteen wrote:I've deployed from one end of the galaxy to the other, had just about every ship I've ever flown shot out from under me, brawled, welped, ganked, camped, hot-dropped...

It's like we're not even playing the same game. I don't think there is a more complimentary thing that can be said about this sandbox.
That really is the best thing you can say about EVE. I listened to the the hour long EVE Fest presentation by Christopher, the lead game designer of EVE. He likes things unpredictable but it's clear he understands that all people don't need to end up in 0.0. I'll probably end up in a WH somewhere.

I'm with you on the dumb names when you buy a character. My high SP character's name is so bad I won't even mention it! The other two are OK. I'm also glad two of the characters had a resculpt available. I'm not sure how they both made it this far, but I'm glad I can at least completely reshape those two characters for free when I feel like it.

Still waiting for info on Odyssey during tomorrow's presentations.
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Re: EVE Online?

Post by Winnow »

Oops Placeholder for news
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Re: EVE Online?

Post by Winnow »

I watched the EVE Keynote. I thought it was great. It seems like the development team has had a fun time through the years with EVE.

Even for non EVE peeps, I recommend checking out the first part about the beginnings of EVE:

http://www.twitch.tv/ccp/c/2208288

Like the new probe changes and scanner updates. Not sure about the exploding containers after you hack something. Basically having to scramble to grab as many items as you can before they poof. The new anomaly scanner looks great. You actually see things in space as opposed to just a list of items. I'm also curious about the Oculus Rift stuff. Either will be gimmicky or very immersive.

Watching some more presentations.
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Re: EVE Online?

Post by Boogahz »

nice......fail?
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Re: EVE Online?

Post by Winnow »

Boogahz wrote:nice......fail?
elaborate
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Re: EVE Online?

Post by Boogahz »

you skipped your placeholder for the news to post the news!
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Re: EVE Online?

Post by Winnow »

Here's my latest newb adventures and discoveries:

So I decided to do some exploring today. Since my new pilot has solid Gallente ship skills, I focused finding one of those to use.

My pilot has six agents at work gathering Research Points. This is a passive activity that nets me about 100M ISK/month. These six agents are all over the place. Thankfully the last owner was too lazy to go visit the agents and convert the RPs into Datacores that can be sold so I had about 400-450M ISK waiting for me to pick up.

I'm a little nervous about flying around my pilot with +5 implants and other stat implants. One random death one set me back about 750M ISK in implants alone, not to mention whatever ship I was in. With this in mind, I decided to grab a T3 Proteus and give it a Covert Ops configuration. I also plan to explore so I found a great build that combined cloak with exploration with enough tank/dps to survive:

http://eve.battleclinic.com/loadout/636 ... ation.html

It's a great utility build which will allow probing, hacking and analyzing. It also set me back about about 1B ISK when nicely fitted.

I like it a lot and will be using it for exploration but the cargo hold was too small to hold all of the datacores I was going to be picking up while traveling across the galaxy so I started looking at ships with bigger cargo holds. I checked out freighters and even considered an Orca. The Orca has a massive cargo hold compared to most freighters but it's 660M for an unfitted ship and I learned something tonight about warp speeds.

Image

I didn't realize how big an impact ship type had on how fast your warp speed is. One of my Agents is 29 Jumps away. With this in mind, I researched Blockade Runners which are transports that sacrifice cargo hold size for being able to equip covert ops cloaks and being much faster than most ships and shitloads faster than standard freighters. With skill bonus, I can still fit 3,750M3 which is good enough for me.

I bought a Viator Gallente Blockade Runner and found someone who knew what they were doing when it comes to fitting it:

http://eve.battleclinic.com/loadout/188 ... dated.html

This fit gets my warp speed up to ~11 AU/s. The fit includes tons of shit that speeds up ship agility (allowing the ship to alight an warp within 3 seconds) and there's also boosts to warp and microwarp speed. It also includes ECM burst to help with gate camps.

I can't freaking believe how much faster it is to travel around with this Blockade Runner fit. I made 29 jumps while writing this. The combination of quick align/warp time and MWD/ECM Burst if caught in bubble make it very hard to destroy. Its built for speed/evasion, plus cloaks up right away so only a bubble will cause any issues at all.

Really happy with it. I'm hooked on the fast warp speed so may end up exploring in a covert ops ship instead of the T3 Proteus. I think if I do anything with Corps, it will probably be running expensive cargo through low/null sec with a blockade runner...and it only cost me 250M. Cheapest ship I've had in awhile!

I'm also hooked on cloaking. All three pilots can cloak. 1, in a Buzzard. 2, in Orca (cloak it while doing other activities with 2nd pilot) 3, with Proteus or Viator.
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Re: EVE Online?

Post by masteen »

Do you know about jump clones, and how they can be used to keep your expensive implants safe?
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Re: EVE Online?

Post by Winnow »

masteen wrote:Do you know about jump clones, and how they can be used to keep your expensive implants safe?
Yeah, I've got a few of them but the 24 hour timer on them kind of sucks. CCP stated in one of their discussions last weekend that they plan on reworking the mechanics for jump clones.

I really hope they consider making the attribute implants separate from the hardwired skill implants so maybe you just lose the hardwired skill implants when dying. That along with lowering the cost of medical clones for higher level players would help encourage (me) along with others to take more risks.

There are quite a few high skill point players on the forums complaining about the 100M+ SP medical clone prices being too expensive for frigate fights, etc.

I think losing your ship, the fittings, any cargo you had on board, and your hardwired implants, along with getting podded back across the galaxy to somewhere is plenty punishment/cost for losing a fight, especially for just getting ganked at a gate camp or something.

It benefits everyone. More newbs wandering around low and null = more targets/fun for veterans.
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Re: EVE Online?

Post by Chidoro »

masteen wrote:Do you know about jump clones, and how they can be used to keep your expensive implants safe?
I was thinking the same thing. As a member of the Uni, I am always wardec'd so I have Jump's in a few places. Always switch out clones when I do anything remotely risky.

My pilots are too young to do any pvp, especially in my fits. But I do fit in enough to run from encounters and have set personal warp points all over the places I could get into trouble. I get a lot of 'attaboys' from the attackers when I escape. The constant danger is one of the things I love about being in the Uni.

On the SP front, I'm done with BC V and just under 3 days for Leadership V.
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Re: EVE Online?

Post by Chidoro »

Winnow wrote:
masteen wrote:Do you know about jump clones, and how they can be used to keep your expensive implants safe?
I think losing your ship, the fittings, any cargo you had on board, and your hardwired implants, along with getting podded back across the galaxy to somewhere is plenty punishment/cost for losing a fight, especially for just getting ganked at a gate camp or something.

It benefits everyone. More newbs wandering around low and null = more targets/fun for veterans.
It's funny, we try to beat overwhelming odds at the end of roams I'm on because it's faster to just get podded back
then again, I am not med cloning 100mil sp's
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Re: EVE Online?

Post by Winnow »

Grats in finishing up the Destroyer/BS training. I decided to have all three if my pilots command ship capable before Odyssey. Just one more needs it, about 5 more days to go. Orca pilots use a lot of the same leadership skills for links so it's not much more training that what they already have.
Chidoro wrote: It's funny, we try to beat overwhelming odds at the end of roams I'm on because it's faster to just get podded back
then again, I am not med cloning 100mil sp's

You're looking at 30M a pop when you start dying with 100M+ SP, just for the med clone replacement. Not horrible by itself but if you PvP a lot, it would add up quick (not to mention all of the other costs involved with dying)

I'd be happy just to see implants removed from the death penalty. That would save me about 1 PLEX equivalent per death. (That's $20.00 for non you non EVE players) I'd lose about $75.00 if I died right now in my T3. When I used my Golem that was more like $140.00 for a single death. Kinda steep. Imagine paying that if your little cartoon WoW character died.

Another possibility would be to treat implants the same way they treat T3 ships. Lose a random one if you die, like you lose a skill level in a random subsystem by dying in a T3. That's still a lot less costly than the entire set.

EVE is a harsh world but there are ways to keep it harsh and still get people to take more risks. The answer isn't to force people into low and null by fucking up Hisec, it's to make the losses in time, equipment and ISK a little more tolerable, especially with all the cheap gate camp ganking that goes on.

Fastest fix: Remove loss of your attribute implants when you die and make the timer on jump clones 2 hours instead of 24.
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Re: EVE Online?

Post by pyrella »

But it's like EQ to WoW.


No one would give 2 shits and nothing would be 'worth' that much. You cared about things because you'd lose them. Things are 'valuable' in EvE because they are gone forever until someone does the work to make them come back. Very little in the universe is given to you in the form of drops.

The way we get around these issues is using your prestigious characters and equipment for the stuff you have a high certainty of accomplishing. Pick yourself up a cheap 15- 20 mil char with pvp skills of your liking and have it sit on an account with your other chars that you don't train. Fly cheap ships, and give 2 fucks about learning implants - just pick up cheap modifier ones. And keep your med clone costs cheap.

I had a pilot named Luminairis for just that purpose. Flew the fuck out of a Wolf -> Typhoon pretty nicely and was great for just running around blowing shit up. I preferred small gang work, so rocking the 10mil implant instead of the 250mil implant for <insert purpose here> wasn't necessary, as the overall contribution to the group was a fraction of a percent.
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Re: EVE Online?

Post by Winnow »

Newb adventures:

I scanned down my first anomaly yesterday. I headed in a random direction about 4 jumps from Jita and started a deep probe scan. Not really knowing what I was doing, it took me awhile to narrow down a site. I'm looking forward to the preset probe configurations next month. I broke out the smaller area probes and was able to lock onto something.

It turned out to be a gate with a few guristas. I killed them and went through the gate, killed some more guristas.

(flying a T3 Proteus with this fitting)

Drone Bay

10 X Hobgoblin II
10 X Warrior II

3 x Heavy Neutron Blaster II (Null Ammo (void also on board))
1 X Covert Ops Cloaking Device II
1 X Salvager II
1 X Sisters Expanded Probe Launcher

1 X Gistum Type B MWD
1 X Analyzer II
1 X Codebreaker II

Medium Capacitor II
Medium Capacitor II
Medium Capacitor I

Corelum C-Type Medium Armor Repair
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Armor EM Hardener II
Reactive Armor Hardener
Capacitor Power Relay II

Subsystems stats at level V:

25% Increased Agility
Immunity to non target interdiction
50% Increase to Scan Strength
100% to range and velocity of tractor beams
-99% CPU Need for Scan Probe Launchers
50% bonus to armor repairer effectiveness
25% bonus drone MWD Speed
30% bonus drone hit points
25% bonus to medium hybrid turret damage
100% reduction in Cloaking Device CPU use
Cloak reactivation time reduced to 5 seconds
25% reduction heat damage absorbed by modules

Really like this setup. For solo, it can do it all. Even with weapon systems halved, it's capable for general exploration in Hisec. I could have a similar setup but with missiles with my Tengu Pilot but my Gallente pilot has slightly better scan skills right now. It was a little unsettling watching my shield deplete with the Proteus since I'm so used to shield tanking with Caldari ships but the Armor hps barely budged.

I had a blast adventuring off into space without a target in mind. I ended up getting a faction drop worth 29M and about 35M total for my trip but that really wasn't my goal.I don't think ISK ever will be a goal. I need to read up more on scanning and how to look for particular signatures as I didn't find anything that my codebreaker or analyzer would work on. I'm using this as a reference:

http://swiftandbitter.com/eve/dsp/highsec.html

-----

I've been remiss for not playing EVE on two screens. I finally dragged my window across a second screen and its SO much better playing that way. You can put all of your windows, etc on the off screen and then just need to adjust your ship center and controls using a slider in settings to center your ship on the main screen (so it's not in the crack between screens. I'm using it on 2 X 46" screens right now. It's motivating me to get a third 46" screen . It's pretty immersive. My right screen angles out to wear the edge is about equal to my direct right so it's like being in a cockpit. The biggest thing is getting all the window crap off my main screen. I may not go with another 46" though because my iMac works as my second account screen and third PC screen is used for everything else (browsing, etc etc).

Image

Can't make much out with the image shrunk but you can see the nice wide open left side!

A song about EVE:

http://www.youtube.com/watch?v=WgWLDiOd5Og
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Re: EVE Online?

Post by Winnow »

Lost my first ship!

I was getting the hang of scanning so went to a .4 system.

I did the safe stuff. I made a safe spot (warp to celestial, make bookmark halfway, warp to somewhere else from bookmark, make another bookmark)

So I go to safe spot and start scanning. About 5 minutes later I get webbed and can't warp out. Three pilots, I guess two webbing me. One opens up a chat and offers to let me go for a bribe. Asks for 1.5 Billion. Now, the ship is worth about 1B fitted. I have another 700M in implants and also would lose 4-5 days retraining a sub system skill to level V (T3 Ship) I reject the bribe but still don't want to lose everything anyway.

While negotiating I'm trying to warp out but seems like those webs never stop. I decide to take up the offer to eject (saving my implants 700M and also saving having to retrain a level V skill from dying inside the Proteus). They didn't pod me and I returned to Jita. At least I didn't get worked by a newb. The pilot bio shows he has 271 kills, 8 losses, and 34 B damage done over the past few months. 24 kills/zero losses already in May.

Overall, about as good as I could expect. Better than getting blown up. I guess I'll be staying in Hisec for a lot longer. Even with the safe spot I got tracked down in 5 minutes while scanning my first time setting foot in lowsec. Maybe it was bad luck but it is what it is.
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Re: EVE Online?

Post by Winnow »

Well, I had a busy day.

I was determined to get some exploration in even after getting my Proteus ganked.

I returned to my Tengu pilot. I was able to swap a subsystem or two and still come up with the same 6 HMLs while being able to fit a Sisters Probe Launcher in the 7th High slot. My damage output was still right at 700 dps because I skipped the covert system and kept the Accelerated Ejection Bay.

I also upgraded one of my two shield boosters and reduced those to one slot so I could fit a codebreaker. I skipped the analyzer because it appears that hisec Mag sites rarely drop decent loot.

So, overall I kept pretty much the same tank/dps and added a sisters probe and codebreaker so I can explore while still being able to do L4's in the same ship.

After scanning down a few radar sites, I hit on an unstable wormhole.

Image

I grew some balls and decided to go through the wormhole. Look! That's me approaching the WH!!11!

Image

Thankfully I didn't run into anyone immediately on the other side.

I did a quick system scan and there were lots of signatures but two perimeter camps popped up right away so I bookmarked the exit WH and warped away, not having a clue what I'd find. Gotta say it was pretty exciting seeing Sleepers and not knowing if I was going to get my ass kicked or not. I feel a lot more comfortable in the Tengu, especially with the range and firepower present that was missing in the proteus fit.

I took out the two Sleeper camps and got the hell out of dodge, wanting to complete a successful mission, considering the events earlier in the day.
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Re: EVE Online?

Post by Keverian FireCry »

I just re-subbed, though my video card can no longer run the game. Working on a new PC build that will be running on Intel Integrated 4000 for a bit until I can afford a nice card.

Working on finding a way to login with shaders emulated. I did it a long time ago and used it to just keep skills going, but forget what I did... :p Could only be in the hangar and see the UI, but 3d effects were a black and white mess. However skill training is the biggest time sink, and with all the changes I'd love to get it going nowish. :)

My character name is Vintyr in game, though I obviously won't be doing a whole lot until my new build is running. Who's playing and who are your characters?
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Re: EVE Online?

Post by masteen »

L2CLOAK noob.
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Re: EVE Online?

Post by Winnow »

masteen wrote:L2CLOAK noob.
Can't cloak while scanning!

Believe me, I cloak anytime I have the chance to but I'm a newb at scanning so I was uncloaked for 5+ mins trying to scan down anomalies, which was enough time for them to find me I guess. I was just surprised at how fast they found me even after taking the time to make the safe spot out in the middle of nowhere. I'll need to maybe equip electronic countermeasures for those webs as they absolutely stuck me in place and I couldn't move for the 5 minutes I was talking to the pilots negotiating. I was clicking warp constantly.

I took a look at the .4 system I was in and it's a very gank active system. Kind of a choke point for heading to null. Whenever I decide to head below .5 again (unless it's a WH), I'll check dotlan or wherever for kill report activity in the system I go to.

Anyone try out the gnosis BC we received to the 10th anniversary yet?
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Re: EVE Online?

Post by Winnow »

I've been having fun running around in my Viator Blockade Runner. The fast small transport ship gives me a "firefly" kinda feel to the game as I wander around picking up random courier jobs, delivering goods from place to place.

At the same time, my other pilot has been making use of their Orca as a hauler. I've finally started making money playing the markets. I've bought and sold probably 100 of the gnosis ships everyone got for free for Eve's 10th anniversary. The buy/sell margins have been pretty big as the price steadily falls. I've been making close to 10M per ship.

I mostly have been buying/selling in Jita but I bought 7 gnosis ships a few jumps away and took my Orca to go get them. I was able to move all 7 ships at once. I put 4 in the cargo bay, 2 in the fleet hanger, and assembled one and put it in the ship's maintenance bay.

I really like the Orca. If you use the MWD trick (1. Hit jump/dock, 2. cycle your MWD on/off) it makes the Orca warp in 10 seconds every time...way faster than it normally takes...it's not even done aligning and it warps. It's also way faster than a normal freighter (4.5au vs .75au) and is very tanky for what it is.

Good times. I did screw up on one courier job. I took a .4 pick up that they made just barely bigger than my covert BR could fit and I wasn't about to take the Orca there. I took a Buzzard and checked out the loot. Thankfully the collateral was only about 8M ISK more than the worth of the cargo so I failed on purpose and then took my BR and hauled out the cargo in two runs to sell in Jita.
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Re: EVE Online?

Post by Winnow »

This video makes EVE look pretty bad-ass

http://www.youtube.com/watch?v=fFNzIsS0-GA

Of course it is a great game but in a different way!

A video about the ridiculous amount of time and ISK required to make and pilot a Titan:

http://youtu.be/x_ZLkk2Qmj0

1 Billion ISK = ~$35.00 for reference
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Re: EVE Online?

Post by Winnow »

One thing I don't like about EVE is the market orders. If you type in an amount below the highest bid, it doesn't give you the highest bid, it just sells for whatever you typed in. That's pretty fucked up. On the other hand, if you want to buy from someone that cost a little higher than the lowest seller, it still charges you what you typed in but takes the product from the lowest seller.

Both practices are pretty fucked up. A day's worth of working the market more than wiped out form a typo. There's no reason to not fill the highest buyer's bid when someone sells an item when they protect the lowest seller from someone trying to buy at a higher price (although they screw you out of the ISK by still charging you what you typed then as well)
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Re: EVE Online?

Post by Winnow »

Here's my petition issue with CCP


buying and selling products on the market can be fast and frequent.

During the course of buying and selling gnosis ships this weekend, I left off a 1 and sold 5 for 19M each instead of 119M each.

Now, if the other player benefited from this screw up, I'd be fine with it, but that's not how it works. CCP still sells the 5 gnosis ships to the other player for 115M and pockets the rest for themselves. BTW, if you accidentally place a 1B Isk order for a 115M ship, CCP pockets your ISK as well and gives the lowest ask seller 115M. On the stock market, if you place a sell order for $10 for a share that has a $15 bid, you get $15 for your share. On the flip side, if you place an order for $100 for a $15 share, you get the share for $15, the market doesn't keep the difference for themselves.

Thanks to CCP keeping track if everything, I can see the player that bought my ships. CCP can easily verify how much I sold them for and who got the ships. Pretty fucked up IMO. If another player benefits from data entry screwups or fraud, etc, I'm fine with it, but all this does is rip off the player and CCP pockets ISK.

My petition is still open, with the GM stating that they were unable to refund ISK because a player bought the ships as a specified price...well that specified price was 115M that CCP charged them, not the 19M I sold them for. That's easily traced. Pretty crooked on CCP's part. If some player that had put a way low 19M bid in for the ships, got the ships for my 19M order, I'd be fine with it, but basically this is just CCP pocketing the difference with no player getting the benefit of it.

An easy fix for this would be for CCP to be ethical and sell shit for the bid when you accidentally (or not accidentally) place a market order for below the bid price, especially when CCP snakes the difference instead of another player benefiting.

400M ISk isn't the end of the world, it's like $15-17 but I have a major issue as if this happens with a multi billion ISk order, it's fucked up that CCP will just take your ISK and fuck both you and the other player by charging both the receiving player full amount entered and the receiving player still having to pay full price. The game is designed for players to screw other players, not for CCP to screw players as well.

Fuck that. Rage quit!

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Re: EVE Online?

Post by Winnow »

Turns out that the other player does get the item for the extremely low price offered so at least another players benefits from a typo and not CCP. What really should happen is that an order be filled at the highest bid like any other market regardless of sell price entered.

/rage off!
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Re: EVE Online?

Post by Winnow »

Image

I picked up 50 Gnosis ships at ~90M each

I've been watching as they've fallen from 200M when first given away for EVE's 10th anniversary. The volume has slowed up so I think maybe they are near the low. If they drop into the 80M range I may pick up 50 more as an investment. I know the collector's editions will have 5 run blueprints for the gnosis but beyond that it's a limited edition and should eventually be worth more than 90M. It's a good newbie ship with 6xhigh 6xmid 6xlow slots and low skills needed to fly it. Probably a decent exploration ship as well.

I'f I'm lucky, someone will set up an event to eliminate a bunch of them. Gnosisgedden!

Slowly learning the ins and outs of the "EVE" market and starting to make some ISK.

Oh, the pilot that got my 5 gnosis ships for super cheap (see above posts) actually sent me a Rattlesnake blueprint, without me asking for it. I sold it for 275M which made up for a nice chunk of the lost ISK. There are some decent people in the game here and there.
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Re: EVE Online?

Post by Winnow »

In less than an hour, a battle of interstellar proportions will break out in the MMORPG Eve Online, a spacefaring simulation with its own politics, economies, and wars — all controlled exclusively by players. Between three and four thousand pilots are set to do battle in one of the largest fights ever on Eve, which you can watch live below or on Twitch.tv.

The battle is expected to rival the legendary Battle of Asakai as one of the most epic battles in Eve history — which totalled equivalent to $20,000 in losses for the losing team. Today's battle doesn't yet have its own name, but is taking place in a system known as 6VDT between two of the largest player alliances in the game, TEST Alliance and the CFC. In order to keep lag to a minimum, since the battle takes place on just one server, Eve's developers will likely slow down time more than 90 percent so its server can process all player actions. This means today's battle could take several hours to reach its explosive conclusion.
http://www.twitch.tv/drew_qt?utm_campai ... everge.com
Update, 3:54PM ET: The CFC has begun attacking the TEST Alliance's space station, which sits at the main front of their war. Today's conflict is part of an effort by both alliances to establish sovereignty over planetary systems -- granting them resources, travel routes, and other assets. Since everything in Eve Online is player-produced, control of these these stations are of vital importance to an alliance's success.
Update, 3:59PM ET: Over 4,000 players are now in the local system, signaling that the battle is imminent. Eve Online's developers have slowed time to 10% of real-time to allow the fight to unfold accurately.

Reports indicate that the leaders of both the CFC and TEST Alliance have instructed their members to fight to the last ship. Grab some popcorn: it's going to be a long fight.
Update, 4:49PM ET: Though the battle is raging on slowly, some of tactics being employed have emerged. The TEST Alliance is attempting to jam CFC's targeting capabilities, in order to cripple the CFC's logistics (its ability to heal friendly units.) It will still be some time before the balance of power becomes clear.
Update, 6:15PM ET: According to our space correspondent, there are now 3,600 players remaining in the battle, indicating that at least 400 ships have been destroyed.
Update, 6:38PM ET: The CFC has sent a sizable fleet of capital ships into the fight. We're hearing that this kind of move indicates the alliance is optimistic about its chances for victory; capital ships are very expensive in both time and resources, and are often kept out of major battles.
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Re: EVE Online?

Post by Chidoro »

Winnow wrote:Image

I picked up 50 Gnosis ships at ~90M each

I've been watching as they've fallen from 200M when first given away for EVE's 10th anniversary. The volume has slowed up so I think maybe they are near the low. If they drop into the 80M range I may pick up 50 more as an investment. I know the collector's editions will have 5 run blueprints for the gnosis but beyond that it's a limited edition and should eventually be worth more than 90M. It's a good newbie ship with 6xhigh 6xmid 6xlow slots and low skills needed to fly it. Probably a decent exploration ship as well.

I'f I'm lucky, someone will set up an event to eliminate a bunch of them. Gnosisgedden!

Slowly learning the ins and outs of the "EVE" market and starting to make some ISK.

Oh, the pilot that got my 5 gnosis ships for super cheap (see above posts) actually sent me a Rattlesnake blueprint, without me asking for it. I sold it for 275M which made up for a nice chunk of the lost ISK. There are some decent people in the game here and there.
Under 70 mil now
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Re: EVE Online?

Post by Chidoro »

Winnow wrote:
In less than an hour, a battle of interstellar proportions will break out in the MMORPG Eve Online, a spacefaring simulation with its own politics, economies, and wars — all controlled exclusively by players. Between three and four thousand pilots are set to do battle in one of the largest fights ever on Eve, which you can watch live below or on Twitch.tv.

The battle is expected to rival the legendary Battle of Asakai as one of the most epic battles in Eve history — which totalled equivalent to $20,000 in losses for the losing team. Today's battle doesn't yet have its own name, but is taking place in a system known as 6VDT between two of the largest player alliances in the game, TEST Alliance and the CFC. In order to keep lag to a minimum, since the battle takes place on just one server, Eve's developers will likely slow down time more than 90 percent so its server can process all player actions. This means today's battle could take several hours to reach its explosive conclusion.
http://www.twitch.tv/drew_qt?utm_campai ... everge.com
Update, 3:54PM ET: The CFC has begun attacking the TEST Alliance's space station, which sits at the main front of their war. Today's conflict is part of an effort by both alliances to establish sovereignty over planetary systems -- granting them resources, travel routes, and other assets. Since everything in Eve Online is player-produced, control of these these stations are of vital importance to an alliance's success.
Update, 3:59PM ET: Over 4,000 players are now in the local system, signaling that the battle is imminent. Eve Online's developers have slowed time to 10% of real-time to allow the fight to unfold accurately.

Reports indicate that the leaders of both the CFC and TEST Alliance have instructed their members to fight to the last ship. Grab some popcorn: it's going to be a long fight.
Update, 4:49PM ET: Though the battle is raging on slowly, some of tactics being employed have emerged. The TEST Alliance is attempting to jam CFC's targeting capabilities, in order to cripple the CFC's logistics (its ability to heal friendly units.) It will still be some time before the balance of power becomes clear.
Update, 6:15PM ET: According to our space correspondent, there are now 3,600 players remaining in the battle, indicating that at least 400 ships have been destroyed.
Update, 6:38PM ET: The CFC has sent a sizable fleet of capital ships into the fight. We're hearing that this kind of move indicates the alliance is optimistic about its chances for victory; capital ships are very expensive in both time and resources, and are often kept out of major battles.
Any additional inside scoops to add Masteen?
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Re: EVE Online?

Post by Winnow »

Chidoro wrote:
Winnow wrote:Image

I picked up 50 Gnosis ships at ~90M each

I've been watching as they've fallen from 200M when first given away for EVE's 10th anniversary. The volume has slowed up so I think maybe they are near the low. If they drop into the 80M range I may pick up 50 more as an investment. I know the collector's editions will have 5 run blueprints for the gnosis but beyond that it's a limited edition and should eventually be worth more than 90M. It's a good newbie ship with 6xhigh 6xmid 6xlow slots and low skills needed to fly it. Probably a decent exploration ship as well.

I'f I'm lucky, someone will set up an event to eliminate a bunch of them. Gnosisgedden!

Slowly learning the ins and outs of the "EVE" market and starting to make some ISK.

Oh, the pilot that got my 5 gnosis ships for super cheap (see above posts) actually sent me a Rattlesnake blueprint, without me asking for it. I sold it for 275M which made up for a nice chunk of the lost ISK. There are some decent people in the game here and there.
Under 70 mil now
Yeah, I sold the gnosis ships I had at just under break even and am lucky I got that. That was a bad investment idea on my part!

I haven't spent much time working the market recently. I'll buy plex when they're low and then sell them high but that's just a range from about 535M to 555M. I sell when PLEX goes on sale as that usually drops the price and then buy back.

I've got abut 6 Billion ISK in the bank. I'm thinking of selling my 100M + SP character which I can probably get around 30 Billion ISK for in the Bazaar and use that to fund my other two characters for a few years. I've found my other two character's skills more to my liking than the higher skilled one (I'm lazy and don't want to build spaceships or research, refine, etc)

My ~45M SP char has a very solid/focused skill set for what I like to do (explore, L4's, etc) while the ~30M character has some good supporting skills that can help the 45M Pilot.
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Re: EVE Online?

Post by Dakanaf »

Never played EVE, but considering Freespace 2 is my favorite game ever, I may just have to pick this up.
Another trailer here with what looks like actual gameplay.
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Re: EVE Online?

Post by Winnow »

Dakanaf wrote:Never played EVE, but considering Freespace 2 is my favorite game ever, I may just have to pick this up.
Another trailer here with what looks like actual gameplay.
One of my favorite pieces of art:

Image

All things in moderation. Our kids of the future!

EVE-VR looks pretty cool. They announced and demo'd it back a few months ago at EVE Fest.

I've been waiting for something like the Oculus Rift to come into existance for a long time. I doubt I'd be using it for anything with a lot of movement as I tend to get motion sickness but I would love to use it to veg out on a beach or other environment. I could see as it as a great stress reliever or relaxation tool. Work in a busy city, high stress job...put on your VR goggles and headset and veg out for lunch to calm down before heading back to work!

I'm also waiting for entire walls to be covered in LCD panels (or whatever), to create your own virtual world no matter where you live in the world. The only redeeming small tidbit of goodness that came out of the horrible movie, Cloud Atlas, was a brief look into someone's apartment where they had something similar setup to immerse the occupant.

As I get older and watch my physical body degrade slowly, it keeps a notion I've had at the forefront of my mind. I'd be the first to volunteer to upload my mind/brain/essence into some future databank, and live my life completely in a virtual world. You wouldn't be giving up anything as your senses are all just a matter of how your brain interprets them. Similar to how you see it imagined in movies like the Matrix, where someone says they know the piece of meat they're eating isn't real but they don't care because it tastes, smells and feels just like the real thing to them.

I think we're a generation or two away from this. We'll be dead but possibly the next generation will experience their "lives" in a much different way than we do. It may seem far fetched but just look back 50 years to 1963 and see how far we've come...look back 100 years to 1913 and it starts to make more sense. What happens when virtual reality is so real and so inexpensive that everyone can do it? Seems crazy but when it's ready and VR has all senses covered, sight, smell, taste, sound, touch...you'd probably be happy living in a Pod

Image

Welcome home!

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Low rent

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A few years later!
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Re: EVE Online?

Post by Dakanaf »

Yeah, not going to use the oculus rift but I'll dust off my Thurstmaster X-Fighter for this.
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Re: EVE Online?

Post by Chidoro »

flying in eve doesn't use a stick. it's not like xwing or wing commander.
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