EVE Online?

General discussion about other games, links to reviews, demos, etc - let us know about whats up and coming

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Xatrei
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Re: EVE Online?

Post by Xatrei »

Anyone still doing anything with this game? I got bored and started another 14 day trial to see if there was anything new and interesting since the last time I looked at it. I can't find much that's changed, but I'm busily goofing off during my trial period, and I'm thinking about registering. I worked through the newbie career agent missions to assemble a collection of ships (a destroyer and a bunch of random gallente frigates). Yesterday I started farming threat level 1 deadspace complexes for salvage, and have amassed 16M ISK in my first couple of sessions, and am waiting for my skills to advance so I can start doing more interesting stuff. I'd actually have a couple million more, but I'm currently sitting on a couple of faction drops that I can't unload until (if) I register.

It's a fun little time waster, and I'm enjoying this trial more than I did the first one so far.

I'm Chaarl Dararx in the game if anyone is still messing with this and wants to look me up.
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Winnow
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Re: EVE Online?

Post by Winnow »

What's going on with this game?

The character generator looks like it has great potential. The sculpting feature looks great.

Female:
http://www.youtube.com/watch?v=tJ_DQFVuixM

Male:
http://www.youtube.com/watch?v=YAT8jHde9og

I thought EVE was all about space battles. Anyone been playing it that knows what the near future holds for this game?
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Re: EVE Online?

Post by Leonaerd »

Eve has some cool things on the horizon. One that stands out for me is the long-awaited arrival of physical avatars, with which you can move around space stations, say hello to avatars, trade services face to face, etc. The other is the inclusion of gambling. I don't know the details but I would expect corporation-run casinos to be a big hit.
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Re: EVE Online?

Post by Xatrei »

Supposedly, a lot of the first-person stuff that is being incorporated into EVE is what their devs have been working on for the World of Darkness MMO. I'll have to give EVE another go once these features are live, and this is a good sign of things to come for the WoD game. Hopefully they'll fix the Frankensteinian neck seems on the models, though.
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Re: EVE Online?

Post by Canelek »

Interesting. However, I think I'd be more prone to give Firefly or BSG a try should they ever come to fruition.
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Re: EVE Online?

Post by masteen »

I'd love to see a well done Firefly MMO. What a great space (see what I did there?) in which to make an MMO.
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Re: EVE Online?

Post by Aardor »

masteen wrote:I'd love to see a well done Firefly MMO. What a great space (see what I did there?) in which to make an MMO.
As much as I love Firefly, I don't know there there is enough details about the universe to build a really good MMO, these days. The whole space western vibe would be really hard to pull off on any scale. Would be pretty baller if raid bosses were Hands of Blue guys, though, or the guy who lets you die slowly on his sword.
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Re: EVE Online?

Post by Aslanna »

I agree. Firefly was really about the characters. Other than that what is there.. Reavers? Not really a whole lot to build on that people would identify with. Just say no to any more MMORPGs
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Re: EVE Online?

Post by Winnow »

With the new Character generator in place, I tried out a 14-day trial for this game. The discussion on this thread is mostly from over three years ago. A lot has changed since then with more big changes to come.



First off:

The Character generator is the best in any game ever. Hands down. It's no contest when it comes to modeling your avatar's face and body. (APB places second)

You can spend hours, and I did, molding your Avatar's face. It's like using a 3D sculpting program yet easy to use. Mind blowing. Worth the download just to try out the character generator...and that's all I did. My 14 days expired. It could stand to have a few more hairstyles and clothes but at this point, all you use this full body creator for is a face shot for your portrait since there's no in game Avatar activity in 3D. The lighting and background for your portrait are impressive by themselves as well as the ability to position your avatar in the frame, both moving body parts as well as adjusting smile, expression, eyes, etc. Again, this character generator is worth downloading the trial for by itself. I hope other MMOs take note because this is the way it should be done.

For an idea of what's possible check these out:

Males:

http://204.74.223.75/incarna/?top-males

Females:

http://204.74.223.75/incarna/?top-females

I grabbed another 14-day trial today and refrained from spending too much time on the Character generator this time.

I love the UI. Seems overwhelming at first (and still seems that way since I'm not done with the tutorial yet) but is very well organized and super cool.

It's a hard Sci-Fi stat person's dream. Maybe it just takes 10+ years to refine a game. Shame EQ couldn't update its character models and game as well as EVE appears to be doing to remain relevant. Looking forward to being able to use Avatars in space stations, etc.

I'll comment more if I get through the tutorial. Not sure I'd actually want to play this game until the Avatars become a factor but damn it looks good. Nice to see a game developer put a monster effort into keeping their product up to date and even go one step beyond in Avatars, a part of the game they don't even use presently.

Download free 400 page PDF guide here:

http://www.isktheguide.com/
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Re: EVE Online?

Post by Winnow »

So I played this for several days...enough to work myself up into a Destroyer class ship.

I did most of the intro Career missions for Military, Business, and Industry and something else.

I followed Pyro's suggestion and outfitted my Destroyer with Salvage type stuff.


One thing that's nice is that you can learn skills while offline. Skills take time. You can queue up to 24 hours worth of skills...

the bad part is that any skill over level 3 takes over 10 real time days to learn. That's nuts. I can only imagine that a level 5 skill would be a month or so...training ONLY that skill.

Besides the insane 4+ level training times, the game is excellent for what it is.
Love my Thrasher Minmatar Destroyer. Getting out of the little starter ships and into a ship with size makes for a lot more fun outfitting and customizing your ship.

The game is cool but I just can't see the long term appeal. It would take some serious patience to build up your empire. ISK (money) seems to come easy enough salvaging. Waiting ten days for a single skill to level from 3 to 4 seems a little nuts.

Someone in Newbie help said it would take 26 years to level up all the skills.

To give you an idea how long it takes to level skills...

level 1 takes about 8 minutes
level 2 about 38 mins
level 3 about 7 hours
level 4 is around 10-20 days
level 5 don't know but guessing 30+days

that's for ONE skill...

and there's just a bunch of oddball skills in all sorts of areas

for example...if you wanted to master JUST shields:

Explosive Shield Compensation
Kinetic Shield Compensation
Shield Compensation
Shield Emission Systems
Shield Management
Shield Operation
Shield Upgrades
Tactical Shield Manipulation
Thermic Shield Compensation


It would take you a year of JUST training shields skills and nothing else

ONE skill!...curious about how many skills there are? Check this list:
[Show]
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Cool game for what it is. I don't think many would last long but it you like space ships, trading, mining, exploring and sometimes fighting, it's fun to check out simply due to the immensity of it all and depth.

The nice part is that you can level skills to 3 pretty fast or at least a focus set of skills and you can earn enough to be in a decent ship within just a few days if you research the game a bit....the bad part is +4 skills are a crazy long wait to learn and just one at a time.

The universe in humongous. The downside to that is you sit there on autopilot A LOT while jumping through gates to get to star systems and every space station's cargo holds are separate so if you have all your junk on one side of the universe, enjoy your two hours trip to go get something if you've worked your way to the other side. All your ships stay at their various Stations so you have to move them all if you want to base yourself somewhere....and when you check the open market for goods...you each station has their own goods so it's a long trip tp go get something you buy sometimes.

Hardcore is a good way to describe EVE. Nothing wrong with that. I'm glad there's a game like it out there. Someone called it WoW for smart people. I don't know about that but our average WoW player wouldn't get past 10 minutes with the game before losing patience.

Also, it's interesting to have a game where the developers encourage infiltrating a corporation and stealing all of their assets...basically crushing a whole group of EVE players "guild" simply because someone got pissed their ship was destroyed.

Watch "Casualty" to see what I mean:

http://www.youtube.com/watch?v=uGplrpWvz0I

Also watch this Butterfly Effect Promo (but watch Casualty above because it's more ruthless : )

http://www.youtube.com/watch?v=oq2oxt7Nrxo

Also, when I say I moved into a larger ship, it's all relative.

Find my ship (the Thrasher) on this chart:

http://wiki.battleclinic.com/images/c/c ... _large.jpg (it's somewhere under the third down of the largest ships)

***warning, huge jpeg***
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Kaldaur
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Re: EVE Online?

Post by Kaldaur »

I'm currently working towards Tier 2 Battlecruisers, with a passive shield tank and missile launchers. I have a skill queue planned that involves 170 days of skills.

This game is intense, and should be approached with a clear plan in mind. What do you want to do? It's also quite a research driven game. You can flounder around and make random decisions, or you can put the time in to explore your options and then make an educated decision. I always love Eve, and keep an account going even when I'm busy with something else. I always seem to come back to it.
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Re: EVE Online?

Post by Winnow »

Kaldaur wrote:I'm currently working towards Tier 2 Battlecruisers, with a passive shield tank and missile launchers. I have a skill queue planned that involves 170 days of skills.

This game is intense, and should be approached with a clear plan in mind. What do you want to do? It's also quite a research driven game. You can flounder around and make random decisions, or you can put the time in to explore your options and then make an educated decision. I always love Eve, and keep an account going even when I'm busy with something else. I always seem to come back to it.

Hey Kaldaur,

Do you use EVEMon?

http://evemon.battleclinic.com/

I'm a sucker for statistics and EVE is #1 in that category for MMOs. EVEMon looks amazing. I like how you can plug in your API code from EVE and it tracks everything about your characters. EVEMon has all sorts of stats you can reference about the game. Skills, Certificates, Ships, Items, Blueprints, ..it has a shit ton of various ship loadouts to check out.

It looks like it would be about a 175 day skill plan to get into a Titan Class Ship and then 75 more days to get that to level V...well that and 5.5 billion ISK! You can legally buy ISK by selling Subscription Time you buy. Currently one month $15.00 with get you about 320 million ISK so buying your Titan for 5.5 billion would be around $234.00 and you'd still have to wait the 175 days plus 75 more days to max. (of course you can make ISK in the game)

Image

Not that I want to cruise around in a Titan but was curious how the planner worked.

I was a little off on salvaging. it's only about 2 days to get to level IV and then 15 days to level V. While I'm figuring out if I want to do anything, I started learning Salvage IV.

I wonder if I put Salvage V in before my trial runs out of it will at least keep learning that skill until that skill is finished. It's kind of addicting to just sit there and manage your skills without really even playing although I'd need to get some ISK to buy the skills.


Some of these celebrity lookalikes are good:


Image

Freddy Mercury

Image

Morpheus

Image

Conan
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Re: EVE Online?

Post by Boogahz »

fairly certain that skill training stops when the sub ends. I seem to remember testing that with one of the accounts I later activated. I ended up with partial training in that skill.
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Re: EVE Online?

Post by miir »

Again, this character generator is worth downloading the trial for by itself. I hope other MMOs take note because this is the way it should be done.
That sort of character generator is fine for avatar faceplates but not feasable for for a MMO that has actual animated 3d characters.
Games that could potentially have dozens of unique avatars onscreen at the same time will have drop animation frames and/or drop to low quality models. Updating and animating that many unique avatars would bring even the beefiest sysem to it's knees.
It defeats the purpose of unique, high quality, lifelike, 3d models if every avatar just ends up looking like a gummy bear.
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Re: EVE Online?

Post by Boogahz »

have they not released the avatar system yet? I know that they seemed to have land-bases implemented when I last played with a trial, and a more robust avatar-based system was supposed to be around the corner.
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Re: EVE Online?

Post by Winnow »

Image

Miirs avatar!

PCs are getting more powerful, not less. Quit living in the past with WoW cartoon graphics. Aion's graphics are excellent with no lag issues. For you people with ancient computers or for you poor people, you can always lower the graphics settings...not unheard of!

Escapists review of EVE Online:

http://www.escapistmagazine.com/videos/ ... Eve-Online

Good stuff!
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Re: EVE Online?

Post by Winnow »

EVE is something else. I respect what it is but just can't get involved with something that deep. Maybe when avatars are fully integrated which will probably be a year or more away. The little captains quarters you can walk around in won't be enough to start with.

Amazing game for stat junky space nerds.

Check out this tutorial on planetary interaction

http://www.youtube.com/watch?v=XKnObxB9XCs

harvesting on a grand scale
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Re: EVE Online?

Post by pyrella »

Old post from a different board, holy jebus the colors do not work on this theme :P


Ministry of Internal Order
Found Agents: 7


Key:
Name
Corporation Division Lvl. Qlt.
Solar System


Mahtennita Hamiahoor
Ministry of Internal Order Intelligence 1 -19
Nahyeen (0.77) Nahyeen VI - Ministry of Internal Order Assembly Plant (2 Jumps from Dantan via Danyana)


Ziana Nemanib
Ministry of Internal Order Intelligence 1 17
Nahyeen (0.77) Nahyeen IX - Moon 3 - Ministry of Internal Order Assembly Plant
(2 Jumps from Dantan via Danyana)

Nurveh Ahlan
Ministry of Internal Order Intelligence 2 4
Nibainkier (0.70) Nibainkier VII - Ministry of Internal Order Assembly Plant (2 Jumps from Dantan via Danyana)


Abian Serira
Ministry of Internal Order Internal Security 2 15
Polfaly (0.83) Polfaly V - Moon 2 - Ministry of Internal Order Assembly Plant (2 Jumps from Dantan via Danyana)


Paghinar Ghanyu
Ministry of Internal Order Intelligence 3 -8
Nahyeen (0.77) Nahyeen VI - Ministry of Internal Order Assembly Plant (2 Jumps from Dantan via Danyana)


Ghosh Sadmiahas
Ministry of Internal Order Internal Security 3 11
Nahyeen (0.77) Nahyeen VI - Ministry of Internal Order Assembly Plant (2 Jumps from Dantan via Danyana)


Zaruh Pirusafa
Ministry of Internal Order Internal Security 4 -18
Nahyeen (0.77) Nahyeen IX - Moon 3 - Ministry of Internal Order Assembly Plant (2 Jumps from Dantan via Danyana)
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Re: EVE Online?

Post by Winnow »

Eve peeps are going nuts over the insane prices for clothes to decorate their Avatars.

(US Currency)

$68.00 for a monacle
$20.00 for a shirt
$25.00 for a blouse

You're up over 100.00 and you still need shoes!

Developers must have been off their fucking rockers to decide on those prices. Massive in game protest are going on, after the justification for the prices was this:
Pricing structure

People have been shocked by the price range in the NeX store, but you should remember that we are talking about clothes. Look at the clothes you are currently wearing in real life. Do you have any specific brands? Did you choose it because it was better quality than a no-name brand? Assume for a short while that you are wearing a pair of $1,000 jeans from some exclusive Japanese boutique shop. Why would you want to wear a pair of $1,000 jeans when you can get perfectly similar jeans for under $50? What do other people think about you when they see you wearing them? For some you will look like the sad culmination of vainness while others will admire you and think you are the coolest thing since sliced bread. Whichever it is, it is clear that by wearing clothes you are expressing yourself and that the price is one of the many dimensions that clothes possess to do that in addition to style and fit. You don't need to buy expensive clothes. In fact you don't need to buy any clothes. Whatever you choose to do reflects what you are and what you want others to think you are.
lol, the guy is trying to justify crazy high prices for virtual clothes by comparing them to $1,000.00 designer jeans from a Japanese boutique shop? Fucking Norwegians!

No wonder the Eve population is going nuts:

Image

$68.00 to have your character wear that little eye thing...in a cabin on a space station, that no one else can enter except for your own avatar. lol

in game protest

http://www.youtube.com/watch?v=q-ysPQu_sko&hd=1
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Re: EVE Online?

Post by Boogahz »

Thought I saw where some of the ground changes have gone live. Might explain "some" of the uproar, but I can think of no reason any piece of "cosmetic" gear should cost more than the game itself.
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Re: EVE Online?

Post by Winnow »

Boogahz wrote:Thought I saw where some of the ground changes have gone live. Might explain "some" of the uproar, but I can think of no reason any piece of "cosmetic" gear should cost more than the game itself.

As far as I know, only the first stage has been implemented which is allowing you to walk around your own personal cabin while docked at a station:

http://www.youtube.com/watch?v=4z4WljKJx9A

Kinda boring so far until you can interact.
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Re: EVE Online?

Post by Leonaerd »

Protests? Eve has them every couple months. They're good for the strength of the game.

You think WoW addicts are bad? EVE is way more robust with far more avenues to sink your life into, filled with intelligent folk who would rather corp it up than get they dick sucked.

These ~*clothes*~ offer a new approach to flaunting wealth, and some people will gladly pour money into this, as real-lifers would with their own statu.s.addictions.

There is a unique draw to this and some people will shit their pants with excitement when they equip their new_turtleneck_01, with the size of the turd proportional to how much the turdleneck cost.

It seems like they'd make more money with cheaper shit. Include interest payments. And anyway, it would be more fun if it was all inexpensive and more people could choose to follow their poorer flaunting pursuits. It would add more meaning. Why wear your rolex if you don't know that some die-hards are poor irl but still HAFTAHAV that shitty beanie. They look at you with jealousy. Jealousy!

xenu forbid the fun option gets picked first, rite
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Re: EVE Online?

Post by Winnow »

Leonaerd wrote: These ~*clothes*~ offer a new approach to flaunting wealth, and some people will gladly pour money into this, as real-lifers would with their own statu.s.addictions.

There is a unique draw to this and some people will shit their pants with excitement when they equip their new_turtleneck_01, with the size of the turd proportional to how much the turdleneck cost.


Why wear your rolex if you don't know that some die-hards are poor irl but still HAFTAHAV that shitty beanie. They look at you with jealousy. Jealousy!

Clearly you are wrong about the price of virtual shit. Sure, there is a subset of people that will buy anything. I remember in Second Life some designer would release new female "stiletto" shoes and their sim would be impossible to get to due to the absolute crush of people trying to get there to pay about $45.00 U.S. for some virtual shoes. (several times what the most deluxe houses cost in the game) The difference with that is in Second Life there's a shit ton of clothes people can buy, ranging from free to a couple bucks. It's highly unusual to have anything so expensive. In EVE, it looks like they set the initial prices at insanity level for standard clothing items with not much or anything else besides the few beginning items. CCP doesn't seem to know how to handle this. They should have pumped out some $2-5 items and then introduced the high priced shit a month later and people would complain but at that point it's an option and not one of the few choices you have with a new major release that people are checking out for the first time.

BTW, I wouldn't pay $100.00 for a Rolex..hell make that $50 and even then I wouldn't wear it, much less thousands. And regarding your example, Rolexs are the only option to EVE players except for the crap intro stuff. That's fine if they gave the option to buy an iPhone and use it as your timepiece, freeing up your wrist from an annoying hunk of metal...but I see no iPhones for sale in EVE.
I think it's safe to say that this week has been an unmitigated disaster for CCP Games. Following last week's $99 license fee fiasco for third-party developers, CCP Zulu managed to claw back some player support with a segment addressing the issue during the alliance tournament. This week CCP followed up with the release of Incarna 1.0 and its long-awaited captain's quarters. Players logged in to walk around their private rooms and check out the various cosmetic items available for purchase in the new microtransaction store.

It didn't take long for people to realise that something was fundamentally wrong with the prices on the Noble Exchange. At around $40 for a basic shirt, $25 for boots, and $70 or more for the fabled monocle, items in the Noble Exchange were priced higher than their-real life counterparts. As players made some noise about the ridiculous prices, an internal CCP newsletter all about the company's microtransaction plans was purportedly leaked. In it, plans to sell ships, ammo, and faction standings for cash were revealed, plans that strictly contradict previous promises on gameplay-affecting microtransactions. Shortly afterward, all hell broke loose as a private internal memo from CCP CEO Hilmar was leaked to the press.

In the past few days, I've been contacted by dozens (if not hundreds) of concerned EVE players who are afraid that the game they love is coming to an end. I've even been in contact with an insider who is scared of the risks CCP is taking with the jobs of over 600 employees in four countries, scared enough to leak internal documents and emails. In this week's colossal EVE Evolved, I delve into EVE's latest controversy and shed some light on the biggest community flashpoint since the T20 developer corruption scandal.
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Re: EVE Online?

Post by Leonaerd »

oh shit
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Re: EVE Online?

Post by Chidoro »

Winnow wrote:PCs are getting more powerful, not less. Quit living in the past with WoW cartoon graphics.
Coming from the guy who jerks off to cartoons
Aion's graphics are excellent with no lag issues. For you people with ancient computers or for you poor people, you can always lower the graphics settings...not unheard of!
Always WoW hate. Once again, stylized graphics age much better than those trying to be realistic. It's why Pixar's characters are cartoony even as the environments get more and more realistic.
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Re: EVE Online?

Post by Keverian FireCry »

Coming from the guy who jerks off to cartoons


:lol:
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Re: EVE Online?

Post by Aardor »

Chidoro wrote: Always WoW hate. Once again, stylized graphics age much better than those trying to be realistic. It's why Pixar's characters are cartoony even as the environments get more and more realistic.
It is a bad idea to alienate a great deal of MMO customers by making a game which can't be run on their old hardware or laptops (Aion had serious issues on laptops, even ones with real video cards). One of the reasons for WoWs great success is that they design the engine to work on almost any system (by having the processor do everything, and only using the pci-e or agp bus to send the graphic data to the processor). At least Blizzard isn't stupid enough to update the graphics drastically in the middle of the game, like the new models in EQ that no one turned on for 2 years.
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Re: EVE Online?

Post by Winnow »

Wow looks like crap! Don't give me that stylized graphics bullshit. WoW is stylishly ugly. did you ever see me complain about EQ's graphics? They're worse than WoW's...the original EQ. I'd take those over WoW. WoW is one step away from being a Lego MMO with its blocky 10 polygon avatars.

Tera, Blade and Soul, Guild Wars 2...don't bother looking into those upcoming MMOs. Your computer will explode in your face. There are still some free to play games with stretched textures that your friends with ancient PCs can play with you. Have fun!
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Re: EVE Online?

Post by Winnow »

Ug, I started playing EVE again. I can't help it. The stat management is insane. I love stats. stats stats stats. I'm not up for corporation drama. My plan is to work on an Exploration build, mine/salvage, etc. Solo.

I spent all day yesterday just reading up on information. Thank god for EveMON (third party EVE app that helps plan skills, etc)

Since my first go at EVE was just a 14 day trial, which my character vanished (unusual). I'm starting fresh on same account. It's possible I had another account but don't think so. Anyway, this is the first time I'm paying money for the game. I bought 2XPLEX for 34.95 and sold one already for 540 Million ISK and will probably sell the second one eventually for 1 Billion ISK total for the two. I didn't want to scrounge around to scrape up the ISK to buy implants, ships, skills, etc to speed up my skill training to begin with. I chose Caldari as my race and have my skill training in place to work myself up to a Drake Battlecruiser in another couple days.

Will see how it goes. I'll play at least for a couple months, training up my skills. Best part of EVE is the offline skill training so you're at least accomplishing something while sleeping or doing other things.

EVE is overwhelming to begin with. I forgot just about everything from the 14 days I played a year and a half ago. I spent the entire day in EVE and didn't really do anything but read. I finished the Career Tutorial for Exploration. Hell, I spent hours creating my avatar since the actual face is unchangeable (ever) after finalized. All you can do is change hair, tats, Makeup, etc. And all that is just for a portrait picture that people see when viewing your stats. Gotta admit though, while useless, the Avatar and surroundings look fantastic in your Ship's Quarters. Even before creating my character I spent hours researching what races had the best ships for PVE/Exploration, etc. Reading the forums, there's no clear cut answer. Everyone has their opinions. Drakes ended up being mentioned often as the best overall (non T3) ship, especially for exploration as opposed to PvP (although good for that as well if fitted right).

So this will be my backburner game for 2013. Only current goal I have is to see if I can eventually make enough ISK to buy a PLEX each month so I don't have to pay for the game. I really just like the stat building aspects.

Back to setting up my implants/attributes, etc. Another long research project since attribute remaps are allowed once a year (except for two Bonus remaps). You really should sit down and research EVE for days before even downloading it...even for trial, since your character continues on and you probably don't want to lose out on 14 days of skill training if you stick with it or create an avatar face/body you don't like.

EVE is an excellent game to have high school kids play. It's rewarding as it teaches life lessons (for those screwed over in corporations), teaches responsibility (be sure have clones in case you die and your pod is destroyed, potentially losing weeks of skill training as a penalty), buying insurance for you spaceships, optimizing skills and skill training, managing ISK (money) and resources. Learning about contracts and career paths. If your kid wants to play brain dead WoW, you should make them also play EVE and set a goal for them in the game to reach. They'll learn a lot. I'm not saying WoW (well yes WoW sucks) but some other MMOs are bad, but EVE might actually be beneficial in some ways due to it's stat intensity. Of course, it could damage them forever due to trust issues after being screwed over by con artists!

For most, EVE isn't a game you want to play. If you read nothing and just downloaded it an started playing, you might think you accidentally clicked on a spreadsheet. The high drama gets the headlines but for character/economy/ship building, it's pretty amazing.
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Re: EVE Online?

Post by Boogahz »

I have one EVE account that I can't remember the login/email info for with a higher "level" character. I always think about putting in a little work to get back into that account, but then I remember how much work it was to map what you wanted to do. I think some of it has changed to not have as great of an effect when it comes to attribute training/implants to minimize specific types of research.

The one thing that has always turned me off about going back into EVE has been that real-time training. No matter how you play the game, you can't really reduce the amount of time it will take to reach your goal. As long as you have something like EVEmon to remind you to set a skill to train, you won't miss out on too much.

I actually bought one of the Steam starter packs last week, but I've yet to activate it because of the research I need to do first.
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Re: EVE Online?

Post by Winnow »

Boogahz wrote: The one thing that has always turned me off about going back into EVE has been that real-time training. No matter how you play the game, you can't really reduce the amount of time it will take to reach your goal. As long as you have something like EVEmon to remind you to set a skill to train, you won't miss out on too much.

Well you can adjust your attributes and buy implants to speed up training. I just made 7 jumps to buy a nice implant! EveMON is a huge help and does a lot of the calculations for you when determining best attribute setup for the year of skills you have planned and skill charts showing what needs to be trained to get to what you want. It still takes a long time but you can knock off maybe 20% time using attribute/implant optimization which is significant. Still takes a long time for the Level 4/5 on skills but it helps.

I just finished buying all +3 implants plus redistributed my atributes:

Intelligence: 27 +4 +3 implant
Perception: 27 +4 +3 implant
Charisma: 20 -3 +3 implant
Willpower: 20 -3 +3 implant
Memory: 20 -3 +3 implant

current stat/adjustment/implant

Resulting in:

Current without implants:

3D 1H 37 M

With Implants:

2D 16 H 40 M

8 Hours 57 Minutes faster (that's not including the attribute adjustment so it's a little more time saved than that, probably about 10 hours saved in a 3 day skill training span)

I added the salvaging skill set to my queue while I figure out what I want. After that it's the skills required to pilot a Drake Battleship. Will be ready to go around Friday night.
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Re: EVE Online?

Post by Winnow »

For iPAd and iPhone owners that play EVE, get NEOCOM:

https://itunes.apple.com/us/app/neocom/id418895101?mt=8

It's free and a very impressive app. After you create and API for your character (which you can easily do right from the app), all of your EVE info is updated in the NEOCOM app itself, including current status of skills, queues, etc.

It's about 190 mb and includes a database of most things you want to reference in EVE.

Great on the iPhone, even better on the iPad. Some images 9If they don't rex X)

Image

Image

Image Image Image

There's a lot of Ship Fits you can access from the BattleClinic and you can even work on you ship fits and export them to use in EVE from the app.
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Re: EVE Online?

Post by Boogahz »

Now that's an app I would want on Android
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Re: EVE Online?

Post by Winnow »

I spent more time researching EVE over the past week than I spent on most entire college courses.

First off, I decided that I'm a little impatient so wanted to save at least a year's worth of skill point training. I wanted to have a pilot that was very good at mining while had a few military skills as well. As for buying a pilot, there is a CCP pilot auction forum with zero chance of being ripped off. I spent a few days studying the auctions and ended up buying a pilot I liked.

here's the forum:

https://forums.eveonline.com/default.as ... pics&f=277

As for cost, it's $15.00/month to sub to EVE. so a years worth of subs would be $180.00. I went in figuring I'd pay that much for the equivalent worth of skill points. I ended up paying a little less than that for a pilot with about 11.2 million skill points in the areas I wanted. That's about 15 months worth, so better than I expected. It's not exact as you can tweak skill point learning rates with attributes and implants. Nice thing about it is I can turn around and sell the Pilot right back for for most likely no loss in ISK when I want, or for a profit as I continue training skill points.

My Pilot's Level 4/5 Skills (the ones that take 3-24+ days to complete:

DRONES:

Drones (Rank V)
Scout Drone Operation (Rank V)
Mining drones (level IV, currently training to level 5)
Combat Drone Operation (Rank IV)

ELECTRONICS:

Electronics (Rank V)
Electronics Upgrades (Rank V)
Cynosural Field Theory (Rank IV)
Survey (Rank IV)
Targeting (Rank IV)

ENGINEERING:

Energy Systems Operation (Rank V)
Engineering (Rank V)
Shield Upgrades (Rank IV)
Tactical Shield Manipulation (Rank IV)

INDUSTRY:

Ice Harvesting (Rank V)
Industry (Rank V)
Mining (Rank V)
Refinery Efficiency (Rank V)
Refining (Rank V)
Mining Upgrades (Rank IV)
Plagioclase Processing (Rank IV)
Pyroxeres Processing (Rank IV)
Scordite Processing (Rank IV)
Veldspar Processing (Rank IV)

MECHANICS:

Hull Upgrades (Rank V)
Mechanics (Rank V)

MISSILE LAUNCHER OPERATION:

Missile Launcher Operation (Rank V)

NAVIGATION:

Navigation (Rank V)
Warp Drive Operation (Rank V)
Evasive Maneuvering (Rank IV)

SCIENCE:

Astrogeology (Rank V)
Laboratory Operation (Rank IV)
Matallurgy (Rank IV)
Science (Rank IV)

SPACESHIP COMMAND:

Caldari Frigate (Rank V)
Exhumers (Rank V)
Mining Barge (Rank V)
Spaceship Command (Rank V)
Battle Cruisers (Rank IV)
Cadari Cruiser (Rank IV)

There's a lot of level 3 skills as well but those take about a day or less to reach for the most part

Still having no clue how to do anything, I spent more time figuring out what kind of ship and mining I wanted to do.

The last thing I wanted to do was buy an expensive mining ship and get it blown up because I didn't know what I was doing.

So, after researching, I decided to go with a Skiff, Exhumer Class ship. It's the smallest capacity Exhumer but also the most tankish. Properly fitted, it can withstand pretty much anything in Hi-Sec, including gank attempts, unless on an extraordinary level (5-7 destroyers warping in with me not paying attention)

I studied all the BattleClinic Loadouts for the Skiff and went with the most defensive while still providing decent mining efficiency:

High Slots:

Modulated Strip Miner II

Mid Slots:

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Extender II
Medium Shield Extender II
Survey Scanner II

Low Slots:

Elara Mining Laser Upgrade
Elara Mining Laser Upgrade

Rigs:

Medium Ancillary Current Router I
Medium Core Defense Field Purger I

I also grabbed level II mining crystals for Plagioclase, Pyroxeres, Scordite and Veldspar

As for drones:

5 X Mining Drones I (working on rank V mining so can get level IIs)
5 X Hobgoblin II (for defense)

I was interested in Ice Mining as well but wanted to try standard asteroid mining first.

With my ship equipped, I proceeded to head out to search for some asteroids to mine. I noticed the previous owner had left a Jump Clone somewhere so figured maybe that was their base of operations for mining since I logged on in Jita (main Caldari Trade Hub Station)

It was 6 jumps away so I headed that direction, within a system, I looked for asteroid belts and warped to a random one. It turned out to be a nice belt with all the different ore types.

I figured out the mining pretty quick. Lock onto asteroid, use your strip miner. Launch 5 mining drones, instruct them to mine. Launch 5 hobgoblin drones for defense. Make sure Adaptive Invulnerability shields are active.

It didn't take long for some NPC Pirates (rats) to arrive and harass me. Their attacks didn't even dent my shields and my attack drones made quick work of them. I way overkilled in the shields/tank department just because I'm completely clueless and wanted the protection. The Skiff, while gank-proof for the most part, only has a 15M3 Ore Hold so you have to make more trips to offload the ore which takes time.

Make sure you bookmark the location of the asteroid belts you find so it's each to return.

Today I researched Ice Mining (since the pilot has rank 5) and bought a Machinaw Exhumer class ship which has twice the mining lasers as well as more than double the ore hold capacity of the Skiff.

I fitted it up like this:

High:

Ice Harvester II
Ice Harvester II

Medium:

Medium F-S9 Regolith Shield Ind
Adaptive Invulnerability Field II
Upgraded EM Ward Amplifier I
Limited Adaptive Invulnerability Field

Low:

Ice Harvester Upgrade II
Ice Harvester Upgrade II
Co-Processor II

Rigs:

Medium Ice Harvester Accelerator I
Medium Ancillary Current Router I

I left dock for the unknown, looking for Ice Belts and found none until I found this great map of the region I'm in:

http://evemaps.dotlan.net/map/The_Forge#sec

If you want to get an idea for how huge New Eden is, start browsing through this site:

http://evemaps.dotlan.net/

After locating a system with Ice, I jumped there and found an Ice Field containing White Glaze grade Ice and started harvesting. Looks like I can earn about 5 Million ISK/hour if I just dump it at market value or more if I am patient. The system I found has a station so it's a quick hop to dump, sell, or refine and return to mine some more.

I'm currently researching refining and the profitability of refining to Ice Isotopes. Unfortunately you can't use drones to mine Ice so I'm debating whether to use the Machinaw with drones on regular Ore since 5 Mining Drones with skills is the equivalent of one Rank II Strip Mining Laser. plus, they don't need crystals.

Here's a chart showing value trends for ores and ice:

http://ore.cerlestes.de/index.html#site:ore

My skiff and Mackinaw, fully fitted cost me about 200 Million Each. If you are starting out, you can mine for much less using smaller ships, lower ranked lasers, etc.

What I've discovered:

Mining is boring. Unless there's a gank attempt (which hasn't happened yet) or the occasional NPC pirates which would take an hour to kill me even if I didn't defend with drones, you can mine afk or definitely on a second screen. With Ice Mining and my cargo size/harvesting speed, I need to return to the station once an hour almost exactly.

I'm checking into Industrial Haulers to maybe take my mined stuff to stations with higher bids.

For me, the market, ship fitting, etc is the fun part as I already have 1.5 Billion ISK in the bank from some spare PLEXs I had after buying the Pilot. That would take 300 hours or mining to get! Now that I'm comfortable with mining and the basics, which is no small feat with EVE, I'm going to maybe loadout a Drake Battle Cruiser and try some missions.

I'm glad I have a skill point base to work off of. I already see plenty of skills I want to work on but at least I can have fun with what I have while I get them!

Some pics

Image

Asteroid mining using a Skiff with 5 mining drones.

Image

Huge Ice chunks compared to the large Mackinaw Barge

Image

Closer shot of Mackinaw mining with two strip lasers.

I'd call EVE more of a simulation than a game.

I really like drones. As I wrote this, I was attacked a few times by RATS and my drones disbursed of them without me having to do a thing. Drones are easy to control, even groups of them. I worked up Drone Interfacing to Level III skill which gives bonuses to both attack drone damage as well as mining efficiency (5% each level), now I'm back to learning level V of Mining Drones.

Ice mining is the most AFKish thing you can do. The ice chunks are massive so you don't need to change targets even for an entire hour while with asteroids, you deplete them faster and need to switch targets...but, mining drones don't work with Ice so I lose efficiency there...but I don't have to call back the mining drones and relaunch the defense drones if NPCs so that helps.

The EVE learning curve for new players is off the charts. There's no need to buy an experienced pilot if you don't want to. I was chatting with a newbie while mining and they were just as excited getting their first ship upgrade. The hella long skill learning is a bit of an issue though but I guess that's all part of what EVE is about. It doesn't matter how much ISK you have if you don't have the skill training. At the same time, you can't just buy a 100 million skill point uber pilot and expect to kick ass. You will just be entertainment for the experienced pilots that kill your mega ships.

EVE: Hard Core. It can be boring or exciting depending on how you play it. Intense economics. Does not cater at all to the care bear crowd. Tons of drama if you want it, although from what I've experienced so far, that can be avoided.

If you've never played EVE, it's worth the free 15 day trial to see what it's like. Most likely you'll hate it but you will be able to do all the tutorials and learn about Military, Industrial, Science careers.
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Re: EVE Online?

Post by Xatrei »

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Re: EVE Online?

Post by Winnow »

Thanks! You're welcome to be my Crewman Number Six! That was more of a data dump that and attempt at being informative.

I made about 50 Million ISK Ice Mining yesterday harvesting Glazed White Ice but haven't sold it or refined it yet. I'm still determining the most profitable route.

6 days, 23 hours, 5 seconds until Mining Drone Operation V !1!!11

I'm going to fit a cheap frigate or something, maybe with a cloaking device if I have the skill, and go explore low and nullsec to see how bad it actually is and if it might be feasible to mine some expensive ore/ice there with my Tank Skiff.

"Red-thingy moving toward the green-thingy. I think we're the green-thingy."
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Boogahz
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Re: EVE Online?

Post by Boogahz »

Does that character purchase system come with a free name change? Hell, I wish I could remember which email address one of my established characters was on. I miss my Amarr battleship at times.
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Re: EVE Online?

Post by Winnow »

Boogahz wrote:Does that character purchase system come with a free name change? Hell, I wish I could remember which email address one of my established characters was on. I miss my Amarr battleship at times.
No, you're stuck with the name and face of the avatar/pilot you buy. You can change hair styles, clothes, tats/piercings, portrait, etc.

That was a very minor factor in my decision. In fact, it only would have mattered with exact skill point stats as wo chosen pilot. Some names are better than others for sure. Mine isn't anything crazy. Check out the link in my post above to see forum posting for samples.

I'm downloading EVE for my iMac right now so I can run it on that screen while I do other things.
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Re: EVE Online?

Post by Boogahz »

yeah, I checked out several of them. I don't really know what I want to do in the game, so I am content with security missions in my Caldari Kestrel. Have it loaded with missiles and taking most of the ships out before they get into range of me.

I "want" to mess with the industrial side again, but I think I would have to do it on a different character.
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Re: EVE Online?

Post by Boogahz »

Found my old acct info and reactivated it with a 2 for 1 offer I had sitting around. I was mistaken about the ship-types I had. They were Assault Cruisers and a super-fun Tier 2 Retribution assault frigate.
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Re: EVE Online?

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Boogahz wrote:Found my old acct info and reactivated it with a 2 for 1 offer I had sitting around. I was mistaken about the ship-types I had. They were Assault Cruisers and a super-fun Tier 2 Retribution assault frigate.
Nice. How many skill points do you have?

After I finish Mining Drone Operation V, I think I'll take a look at the Military side of things and see what I need to do. I have Missiles V and Heavy Missiles IV so I guess I could fly around in a Drake and do some missions to learn battle tactics. It looks like Gas Harvesting is a little different than normal mining so anything with a lot of high slots works. (Battleship/Battlecruiser)

I had a battlecruiser orbit my Mackinaw while I was Ice Harvesting today but they didn't do anything. I think my fittings are enough to deter a single battlecruiser. I used it as practice though for my rapid evac response system, scooped up my hobgoblins and warped to the station to dump my load. He was gone when I returned.
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Re: EVE Online?

Post by Boogahz »

The main character has around 3.6 million skill points, but the alt on that account has a decent number too. Sucks that you can only have one character per account training at a time.
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Re: EVE Online?

Post by Boogahz »

This is the Amarr Assault Frigate I'm using now: http://wiki.eveonline.com/en/wiki/Retribution

I know I also have an Omen Cruiser on this character: http://wiki.eveonline.com/en/wiki/Omen

Now to just figure out where I was going with all of my skills :P
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Re: EVE Online?

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Boogahz wrote:The main character has around 3.6 million skill points, but the alt on that account has a decent number too. Sucks that you can only have one character per account training at a time.
Yeah that does suck. I was hoping to train up my new character while playing and training my more advanced pilot. I guess they don't want people harvesting pilots and then selling them...or they just want their subscription fees for anything that trains. I can't fault them for making money. Except for CCP's massive fuck up on pricing of avatar clothes awhile back, they don't appear overly greedy and you certainly have ways to not pay them a dime by making ISK/buying PLEX in game.

Boogahz wrote:This is the Amarr Assault Frigate I'm using now: http://wiki.eveonline.com/en/wiki/Retribution

I know I also have an Omen Cruiser on this character: http://wiki.eveonline.com/en/wiki/Omen

Now to just figure out where I was going with all of my skills :P

I'm wondering when the Winter Update will be out. I really want this new Frigate:

https://forums.eveonline.com/default.as ... ind=unread

It will be cheap so not devastating if you take one to low/nullsec and get blown up while harvesting Gas.
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Re: EVE Online?

Post by Boogahz »

I was planning on making my alt train towards harvesting when I was reminded of the 1 skill training per account rule. I haven't even seen the actual gas locations, but I did do a couple of the tutorial missions that basically show you how to find one. The exploration missions kicked my ass. I got lucky and found a Ladar anomaly on a normal area scan. I don't think I would have passed that mission if I hadn't.

If you have the skills and an extra high slot, scavenging can come in handy to supplement the normal income from missions. Some faction types can "drop" items that sell for 250k ISK each...but rare. I've only been running tier 1 security missions with my assault frigate until I get a better feel for how I was playing my ships before quitting. I still swear that I had a battleship before, and all of the recommended skills are there. I just can't remember if I had lost it while farming one of the encounter zones. Maybe that's why I quit before, lol.
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Re: EVE Online?

Post by masteen »

Mining in eve is just awful. In fact, a lot of this game is terrible. Thankfully, I got in to a group of filthy space communists when I started again this past summer, and was handed all the skillbooks and isk I'd need to get going, as well as stacks of fit frigates which I was encouraged to turn into fireballs while harassing enemy commanders. This definitely made the early game more fun.

But there is much more. There is space opera out here in null sec. It doesn't happen all the time, but sometimes there is a kind of poetry on comms, a kind of dance in large fleet battles.
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Re: EVE Online?

Post by Winnow »

masteen wrote:Mining in eve is just awful. In fact, a lot of this game is terrible. Thankfully, I got in to a group of filthy space communists when I started again this past summer, and was handed all the skillbooks and isk I'd need to get going, as well as stacks of fit frigates which I was encouraged to turn into fireballs while harassing enemy commanders. This definitely made the early game more fun.

But there is much more. There is space opera out here in null sec. It doesn't happen all the time, but sometimes there is a kind of poetry on comms, a kind of dance in large fleet battles.
Yeah, I can't see mining long term as it's a second screen activity at it's best and I'd probably rather just pay for a plex than mine for 100 hours if I really needed ISK that bad. But it is a good way to ease into the game and get familiar with things.

I have Gas Cloud Harvesting up to Rank IV and will be Rank V in a couple days. That's how I plan to go into low and null sec, hopefully with the new mining frigate linked above when it is released. I want a cheap ship that can do some rare gas harvesting in null sec that I won't mind losing, multiple times. After nailing down the defensive/evasive maneuvers I can work on doing something on the aggressive side of things. EVE is a great secondary game. I don't think I'll have the time or schedule to join a corp/fleet. There's other ways to make the game fun/interesting.
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Re: EVE Online?

Post by Leonaerd »

That's how I plan to go into low and null sec
Have fun losing your $150 ship immediately. :)
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Re: EVE Online?

Post by Winnow »

Leonaerd wrote:
That's how I plan to go into low and null sec
Have fun losing your $150 ship immediately. :)
Even my decked out ships are like $7 or less! The Frigate I plan to take to null sec will cost the equivalent of a whopping 70 cents when fitted!
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Re: EVE Online?

Post by Winnow »

Currently training Coverts Ops IV which will be done by Friday, allowing me to use a Covert Ops Cloaking Device II on a Buzzard, so there won't be any penalties while cloaked.

Next I think I'm going to train the skills required to fly a Tengu Strategic Cruiser. I need to get Caldari Cruiser to level V which currently would take 24 days, 9 hours, but I can cut it to about 17 days with an attribute respec after I finish the Intelligence based skills and then pump up perception. I'm still sitting on 2 available repects and saving a week on training sounds good to me.

I'll start off with the basic build for the Tengu and do some level 3/4 missions:

http://eve.battleclinic.com/loadout/340 ... -Spec.html

Thankfully my Pilot already has Missiles/Heavy Missiles trained.

Looks like EVE is going to try some new stuff this year, including more PvE.
Executive Producer Jon Lander puts it all on the line with his letter: "I think it is time to be a little more ambitious. Nothing crazy or away from the core spaceship game that is EVE, but something more inspiring for everyone." It's this ambition that's driving him and the team to produce "compelling themes" for future content that will take place across all of the game's systems.

There's also a letter from new Senior Producer Andie Nordgren, who is now in charge of the product vision and roadmap for the game. Nordgren says that the team will create content for both "instigators" and "enablers" of sandbox fun, but the big priority for CCP is gearing up for the themed summer expansion.
I still really haven't done anything in the game. I've studied my ass off though and that's been fun. Stats stats stats.

After my current training plans, my Pilot will be decent at Mining, Covert/Exploration, and have basic Tengu skills. That's with about 12.5 Million skill points. I've seen some with 125 Million. Plenty of skills to learn for die-hards...but it's true that you can specialize and be able to do something useful in about a month if you want.
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