Sunwell - Impressions - Initial

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Diae Soulmender
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Sunwell - Impressions - Initial

Post by Diae Soulmender »

The patch having only been out a few days makes it difficult for me to make any assumptions on the long term impact of day to day play, but I did want to at least mention the new 5man zone, MT.

My friends and I are geared in ZA/Karazhan loot. Mostly ZA loot.

We initially did non-Heroic MT the day after the patch. It was quite easy and netted some reasonable loot though no upgrades.

The following day we did Heroic MT.
Some of the trash pulls are challenging, but nothing severe or unreasonable.
None of the bosses are exceptionally difficult except for the Priestess. She was a royal bitch, but eventually went down.

Overall impression: Its a decent zone and nets reasonable loot for non-T5+ guilds.

I do recommend that you be in at least either full Kara gear, Kara/ZA or full ZA+ to be successful in Heroic.

Group Makeup for Heroic:
Feral Druid (Tank)
Feral Druid (DPS/Spot Heals as needed)
Combat Dagger Rogue (DPS)
Fire Mage (DPS)
Holy Paladin (me, Heals)

==================

Joy, MORE dailys. Shoot me.
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Re: Sunwell - Impressions - Initial

Post by Psyloche »

I haven't had a chance to really try out Magister's Terrace because server kept shitting the first day and last night I was out doing other stuff. I did kind of like the new Dailies in that they were even more mindless than the BE/Skettis ones I used to do (no Netherwing open to me, I'm a respec fiend for PvE/PvP... welcome to Priest/Warrior). Too bad they are spread out all the fuck over the place and I could make a hell of a lot more money, faster, if I just borrowed the money to get an epic. I just kind of groan thinking of the 2 characters I play only 1 will go fast. I'll want to punch myself in the face flying slow on the other one, not to mention my girlfriend's hunter who sure as hell won't grind out dailies for an epic.
Last edited by Psyloche on March 27, 2008, 5:38 pm, edited 1 time in total.
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Re: Sunwell - Impressions - Initial

Post by Morgrym »

Don't attempt it without any form of CC, it's a royal mofo :roll:

Take a mage and a rogue for easy mode.
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Re: Sunwell - Impressions - Initial

Post by Aardor »

It's fun for mages because there are many sweet buffs you can spellsteal!
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Re: Sunwell - Impressions - Initial

Post by Diae Soulmender »

Yes, CC is a must.

HINT: If your Rogue is not Subtlety spec'd and cant seem to sap one of the Priestess guards... do this:

Stealth, hit Sprint, then Vanish, step in and Sap. <-- note "VANISH" :) It increases Stealth tremendously.

HINT: If any of you healers obtain Vial of the Sunwell from the Priestess (like me!) you can pre-charge it :) Meaning spam low rank heal 20 times on yourself to precharge it for a free instant 2000 heal that can crit.

---------------------

PS: Single target healing in Heroic MT is rough. Screw you Druids/Priests/Shaman --hehe
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Re: Sunwell - Impressions - Initial

Post by cadalano »

err.. you can just walk behind them and sap. or use distract if youre extra handicapped!
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Re: Sunwell - Impressions - Initial

Post by Bagar- »

The thing to keep in mind with the priestess fight is that there is no aggro table. I usually run with a feral druid tank and we have him go cat for this fight. ALWAYS CC the warrior, and kill the priestess herself first.

We've done it successfully on heroic 3 times now with no wipes with a feral druid, arcane / frost mage, swords rogue, MS pve warrior, and holy paladin.

None of the bosses are too hard, Kael was actually a trip since it's so much like phase 4/5 of the actual fight.

Vexallus sucked the first time though, we weren't expecting the double orbs heh.
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Re: Sunwell - Impressions - Initial

Post by Fairweather Pure »

As the first and only full feral druid I knew in game for a good 6 months back in the day, and as one that has seen the specc break into it's own, I am happy to see ferals mentioned in your posts :P

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Re: Sunwell - Impressions - Initial

Post by Psyloche »

Finally got a chance to run it both in normal, then heroic last night, I thought it was kinda fun. I imagine it's probably a real pain in the ass for Warrior tanks without CC. I ran my warrior tanking, destro lock, frost mage, BM hunter and Holy priest, so we more or less could have a ton of CC and it made things pretty lol. Like we rolled through on Normal a little cautious since only 1 of us had done it. We put it on Heroic and started steam rolling through faster than on normal until the Orb guy, I hearthed and bought some cheap Arcane resistance lol'd our way to loot, GO GO summoning into instance!

For our first time going through, I like it other than the fact that camera angles ARE GOD FUCKING AWFUL when trying to tank and find where mobs have ran off to. I can totally see it getting as stale as the others, really fun looking loots, at least for me who has only see up to Vashj/Kael.
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Re: Sunwell - Impressions - Initial

Post by Sinzar »

Well 2.4 has been out a while. Magister's seems to be a hit, though I wish the heroic version wasn't so trivial with mostly bad loot (except for a few key items, like the trinkets). I understand it was tuned for the lower end players, and in that sense it's a grand success, but one day I'd like a 5 man tuned for the high-end players instead of only full blown raid dungeons.

The 25 dungeon is decent, but I really dislike how all of the fights so far promote raid stacking. Both Kalecgos and Felmyst are so much easier if you can bring 9-10 healers, and Brutallus you want mostly dps with as few healers as possible (usually 7). Brutallus and Felmyst both also are much harder if you have more than 5 melee, which again blows for my guild that usually runs with 4 rogues, 4 warriors, feral druid and enhancement shaman. We actually make some of our melee log on their healer alts for Felmyst just so we dont explode so many people in melee range with Encapsulate.

Haven't beaten Felmyst yet, so can't comment on the Eredar Twins, but a final gripe I have is that after you kill Kalecgos (first boss) the zone has only 1 pull of trash for the next 2 bosses, which means you're screwed all week on trash epics, sunmotes, and recipes. I would have rathered they spread out the trash among the first 3 bosses, instead of putting 14/15 pulls before the first boss, with the next having a single pack and the third having none at all.
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Re: Sunwell - Impressions - Initial

Post by Funkmasterr »

Sinzar wrote:Well 2.4 has been out a while. Magister's seems to be a hit, though I wish the heroic version wasn't so trivial with mostly bad loot (except for a few key items, like the trinkets). I understand it was tuned for the lower end players, and in that sense it's a grand success, but one day I'd like a 5 man tuned for the high-end players instead of only full blown raid dungeons.

The 25 dungeon is decent, but I really dislike how all of the fights so far promote raid stacking. Both Kalecgos and Felmyst are so much easier if you can bring 9-10 healers, and Brutallus you want mostly dps with as few healers as possible (usually 7). Brutallus and Felmyst both also are much harder if you have more than 5 melee, which again blows for my guild that usually runs with 4 rogues, 4 warriors, feral druid and enhancement shaman. We actually make some of our melee log on their healer alts for Felmyst just so we dont explode so many people in melee range with Encapsulate.

Haven't beaten Felmyst yet, so can't comment on the Eredar Twins, but a final gripe I have is that after you kill Kalecgos (first boss) the zone has only 1 pull of trash for the next 2 bosses, which means you're screwed all week on trash epics, sunmotes, and recipes. I would have rathered they spread out the trash among the first 3 bosses, instead of putting 14/15 pulls before the first boss, with the next having a single pack and the third having none at all.
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Re: Sunwell - Impressions - Initial

Post by Zaelath »

Sinzar wrote:Well 2.4 has been out a while. Magister's seems to be a hit, though I wish the heroic version wasn't so trivial with mostly bad loot (except for a few key items, like the trinkets). I understand it was tuned for the lower end players, and in that sense it's a grand success, but one day I'd like a 5 man tuned for the high-end players instead of only full blown raid dungeons.

The 25 dungeon is decent, but I really dislike how all of the fights so far promote raid stacking. Both Kalecgos and Felmyst are so much easier if you can bring 9-10 healers, and Brutallus you want mostly dps with as few healers as possible (usually 7). Brutallus and Felmyst both also are much harder if you have more than 5 melee, which again blows for my guild that usually runs with 4 rogues, 4 warriors, feral druid and enhancement shaman. We actually make some of our melee log on their healer alts for Felmyst just so we dont explode so many people in melee range with Encapsulate.

Haven't beaten Felmyst yet, so can't comment on the Eredar Twins, but a final gripe I have is that after you kill Kalecgos (first boss) the zone has only 1 pull of trash for the next 2 bosses, which means you're screwed all week on trash epics, sunmotes, and recipes. I would have rathered they spread out the trash among the first 3 bosses, instead of putting 14/15 pulls before the first boss, with the next having a single pack and the third having none at all.
I'd heard guilds were just going ahead and farming trash and deliberately not dropping the first boss...

As to Magister's, well, it's a tough zone for people in Kara gear, and even tougher for melee that don't have some kind of CC... it's certainly no badge farm, and really, do you expect many upgrades to BT loot in a 5 man? o.O
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Re: Sunwell - Impressions - Initial

Post by Sinzar »

Aye I know, that's why I said it's a great zone for it's target audience. When I run it on my undergeared paladin, it's quite the challenge.

I was just hoping that some day we get the true bleeding edge, challenging 5 man zone. Raids are great, it's my main focus in the game, but on off days, it would be really great if me and 4 friends could form up and do that extra hard zone, which we would have maybe 30% chance of completing for exceptional items (such as best-in-slot items). It would be something like the timed ZA, where you are saved and get a single try per 24+ hours to beat this ultra 5-man dungeon.

Then of course, I realize how small the target audience for such a zone would be, and how it probably not be worth it from a business viewpoint, but that doesn't stop me from wishing such a zone exists in WotLK.
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Re: Sunwell - Impressions - Initial

Post by Aardor »

Sinzar wrote:Aye I know, that's why I said it's a great zone for it's target audience. When I run it on my undergeared paladin, it's quite the challenge.

I was just hoping that some day we get the true bleeding edge, challenging 5 man zone. Raids are great, it's my main focus in the game, but on off days, it would be really great if me and 4 friends could form up and do that extra hard zone, which we would have maybe 30% chance of completing for exceptional items (such as best-in-slot items). It would be something like the timed ZA, where you are saved and get a single try per 24+ hours to beat this ultra 5-man dungeon.

Then of course, I realize how small the target audience for such a zone would be, and how it probably not be worth it from a business viewpoint, but that doesn't stop me from wishing such a zone exists in WotLK.
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Re: Sunwell - Impressions - Initial

Post by miir »

Aardor wrote:You and I share similar dreams. And I have a shaman named Sinzar who is a monster.
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Re: Sunwell - Impressions - Initial

Post by Aabidano »

Sinzar wrote:Then of course, I realize how small the target audience for such a zone would be, and how it probably not be worth it from a business viewpoint, but that doesn't stop me from wishing such a zone exists in WotLK.
EQ1 focused on making the vocal .5% and their fanbois happy at the expense of everyone else, WoW doesn't seem to have evolved that culture. Seems like they're OK with letting folks who burn through content get bored and walk away.
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Re: Sunwell - Impressions - Initial

Post by masteen »

EQ kinda had to or else those people would have monopolized the content for at least a year before the OCD fuckers got the point and quit.
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