Enchanted Arms 360

General discussion about other games, links to reviews, demos, etc - let us know about whats up and coming

Moderators: Funkmasterr, noel

Post Reply
User avatar
Winnow
Super Poster!
Super Poster!
Posts: 27747
Joined: July 5, 2002, 1:56 pm
Location: A Special Place in Hell

Enchanted Arms 360

Post by Winnow »

wtf was that??

I'm a little stunned after playing this game for an hour or so. So far it rates a 7/10 and only has a chance to drop to a lower score from here.

The closest thing to compare it to is FFX but a better way to put it is that it's a poor knockoff off FFX.

Some tips:

-turn off english voices immediately. They are horrible. really really bad. At least with the japanese voices, you can pretend that they'd sound better if you understood the language.

There are bucketloads of useless chit chat that you have to click through between the characters. You spend 15 minutes deciding what the main character wants to eat for lunch and it has absolutely nothing to do with the story or impact on the game.

This is game is gay. I mean that seriously. One of the three main male characters if flaming gay and has the hots for another of the main male characters. Not that there's anything wrong with that but it's sissy gay, not gay gay and again, adds nothing to the game/story except attempted comic relief. You'll be happy to know that the japanese voice sounds as gay as the english voice for the character.

The graphics are ok but would probably be the same on the original Xbox for the most part. If you've played FFX then you know how the non combat movement is for Enchanted Arms as well.

Actually, I think I've played closer to two hours and can feel like there's a storyline coming soon but so far it's these three characters doing retarded things with mega long click click click dialog.

Help/Tutorials are pretty good. Everything is explained as the game progresses although right in the beginning, the game dumps you into actual combat that you have no hope of winning but the game doesnt explain anything about battles until awhile later. It should have been a cut scene instead of letting the player fumble around not knowing anything and dying. Nice way to start the game out.

The biggest problem with the game is the absurd amount of clicking you do to get through non plot chats and also, there are signs throughout the game that show you what an entrance is or signposts telling you what direction you're heading...but instead of the sign message popping up, "examine" pops up and then you have to click again just to see what the name is...seems like a wasted click.

On the positive side, the menus/interface are pretty good. There is a lot of RPG data for the characters and party and looks to be quite a bit of skills, weapons, stat enhancing you can do. The battlemap is grid layout but you must stay on your side of the grid. I would have hoped for a grid battle at least as nice as Might and Magic IV's but it's not. It shows potential and is as easy as FFX's battle system to master with added attributes like FFX where fire does double damage to water, etc.

The battles are all or nothing and your characters aren't lost if at least one survives and all of your "mana" (EP) and hps are fully restored after the battle so unlike FFX, you don't have to worry about running into the next battle half dead.

The problem so far with the battles is that they haven't been remotely close. Cakewalks. I've got to give the game the benefit of the doubt as it was still what would be considered the tutorial portion of the game.

The best way to describe this game is "cheesy". If you are desperate for an FFX type game minus the impressive cutscenes and with horrible english voices or just bad text dialog if you use japanese voices, this might be ok.

So far the puzzle part of the game has been moronically easy. Even if you miss something, one of the other main characters steps in and answers for you.

Final note: the "battle cry" that the gay character lets out in the very first fight before you know anything about what's going on, while using his "Fantastic Sax" (that's the actual name of the weapon), may scar you for life. (Howard Dean level of badness)

This game really needs a playable demo. I can't recommend getting it. I didn't (yet). I'm going to play another hour or two to see if the story goes anywhere and if the battles become more challenging. So far, my character had to eat 50 slices of pizza as part of a puzzle/quest, and had to chug a glass of apple juice and determine where the apples were grown...which was impossible to do, but another character steps in and answers for you...wtf?
User avatar
Animalor
Super Poster!
Super Poster!
Posts: 5902
Joined: July 8, 2002, 12:03 pm
Gender: Male
XBL Gamertag: Anirask
PSN ID: Anirask
Location: Canada

Post by Animalor »

I read a review and they said that the forst 2 hours or so are slow then the story picks up the pace and moves quite well.

I'm picking it up today anyways if my local store stocks it(mostly cause I have no interest in Saints Row being that all my MP time is dedicated to Chromehounds..
*~*stragi*~*
Way too much time!
Way too much time!
Posts: 3876
Joined: July 3, 2002, 1:59 pm
Gender: Male
XBL Gamertag: kimj0ngil
Location: Ahwatukee, Arizona
Contact:

Post by *~*stragi*~* »

This makes me cry on the inside :(

Rask get me into Chromehounds since I spent 60 dollars on it and played maybe 30 minutes!

I bought Saint's Row last night and while it lacks sorely in a lot of places it's still pretty fun. I've been playing Fight Night again too, my new thing is trying to see how fast I can get the ref to stop the fight due to bleeding/cuts :D
User avatar
Winnow
Super Poster!
Super Poster!
Posts: 27747
Joined: July 5, 2002, 1:56 pm
Location: A Special Place in Hell

Post by Winnow »

*~*stragi*~* wrote:This makes me cry on the inside :(
I'd wait until I've had a chance to play a little more or Animalor has. I just think you wouldn't be too happy with it as it stands through the first hour or two of play.

Don't write it off yet!
User avatar
Animalor
Super Poster!
Super Poster!
Posts: 5902
Joined: July 8, 2002, 12:03 pm
Gender: Male
XBL Gamertag: Anirask
PSN ID: Anirask
Location: Canada

Post by Animalor »

Fucking Best Buy. The official release date is the 29th everywhere else in the world but their computers. They have a release of the 31st listed and as such, can't sell it will tomorrow even though the dude told me 3 minutes previously that they have the stupid thing in stock.

EB close to my office doesn't get their shipment till tomorrow(or so they say). I may hit up another place or two after work to see if they're selling (Toys R Us or WalMart). Fuckers don't want to sell me what they have, then they'll loose the sale.
*~*stragi*~*
Way too much time!
Way too much time!
Posts: 3876
Joined: July 3, 2002, 1:59 pm
Gender: Male
XBL Gamertag: kimj0ngil
Location: Ahwatukee, Arizona
Contact:

Post by *~*stragi*~* »

I'm going to check Fry's electronics after work probably, they didn't have it out yesterday when I got Saint's Row. Getting out of that parking lot is such hell though ><
User avatar
Aslanna
Super Poster!
Super Poster!
Posts: 12488
Joined: July 3, 2002, 12:57 pm

Post by Aslanna »

Is this a SOE product or something that you have to buy the first day it's out so you don't miss out on the phat soon-to-be-nerfed loots?



(Not that this is any sort of supportive statement for Best Buy. They do suck.)
Have You Hugged An Iksar Today?

--
User avatar
Animalor
Super Poster!
Super Poster!
Posts: 5902
Joined: July 8, 2002, 12:03 pm
Gender: Male
XBL Gamertag: Anirask
PSN ID: Anirask
Location: Canada

Post by Animalor »

Aslanna wrote:Is this a SOE product or something that you have to buy the first day it's out so you don't miss out on the phat soon-to-be-nerfed loots?



(Not that this is any sort of supportive statement for Best Buy. They do suck.)
Not particularly however it's nice to be able to buy a product that you've been waiting for when it's in stock and not being made to wait past the release date for no good reason.
User avatar
Winnow
Super Poster!
Super Poster!
Posts: 27747
Joined: July 5, 2002, 1:56 pm
Location: A Special Place in Hell

Post by Winnow »

*~*stragi*~* wrote:I'm going to check Fry's electronics after work probably, they didn't have it out yesterday when I got Saint's Row. Getting out of that parking lot is such hell though ><
Enchanted Arms wasn't out anywhere in the U.S. yesterday. I think most are getting it on the 31st (tomorrow).

I was at Fry's as well yesterday. I may go there at lunch so will tell you if I see it Stragi.

To get out of Fry's parking lot, don't exit out the front. Go to the back of the parking lot (east side exit) and out onto that side street. That way you don't have to deal with all the oncoming cars coming out of the Point to make your left hand turn and can make your left hand turn much easier.
User avatar
Jice Virago
Way too much time!
Way too much time!
Posts: 1644
Joined: July 4, 2002, 5:47 pm
Gender: Male
PSN ID: quyrean
Location: Orange County

Post by Jice Virago »

Its pretty much a given at this point that we are going to have to wait on Bioware to make a descent RPG for the 360. Its a shame, too, since the 360 has all the elements to make a solid RPG platform. Oh well, at least N3 entertained me for a week (even though its a button masher, not an RPG).
War is an option whose time has passed. Peace is the only option for the future. At present we occupy a treacherous no-man's-land between peace and war, a time of growing fear that our military might has expanded beyond our capacity to control it and our political differences widened beyond our ability to bridge them. . . .

Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
--RICHARD M. NIXON, "REAL PEACE" (1983)

"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."

Dwight Eisenhower
*~*stragi*~*
Way too much time!
Way too much time!
Posts: 3876
Joined: July 3, 2002, 1:59 pm
Gender: Male
XBL Gamertag: kimj0ngil
Location: Ahwatukee, Arizona
Contact:

Post by *~*stragi*~* »

Every Bioware RPG has been an annoying KOTOR clone with a completely linear environment so I don't hold much hope for them on this platform either.
User avatar
Winnow
Super Poster!
Super Poster!
Posts: 27747
Joined: July 5, 2002, 1:56 pm
Location: A Special Place in Hell

Post by Winnow »

I can report that Del Taco had no copies of Enchanted Arms today at lunch!

Didn't make it over to Frys : (

Better chance of them being there Thursday the 31st though.
User avatar
Jice Virago
Way too much time!
Way too much time!
Posts: 1644
Joined: July 4, 2002, 5:47 pm
Gender: Male
PSN ID: quyrean
Location: Orange County

Post by Jice Virago »

*~*stragi*~* wrote:Every Bioware RPG has been an annoying KOTOR clone with a completely linear environment so I don't hold much hope for them on this platform either.
I think Jade Empire was one of the best action RPGs ever made, personally, but to each their own.
War is an option whose time has passed. Peace is the only option for the future. At present we occupy a treacherous no-man's-land between peace and war, a time of growing fear that our military might has expanded beyond our capacity to control it and our political differences widened beyond our ability to bridge them. . . .

Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
--RICHARD M. NIXON, "REAL PEACE" (1983)

"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."

Dwight Eisenhower
User avatar
Winnow
Super Poster!
Super Poster!
Posts: 27747
Joined: July 5, 2002, 1:56 pm
Location: A Special Place in Hell

Post by Winnow »

I tend to agree with what this review mentions about the bad parts of the game. The linked article also mentions the good as well if you wish to read the entire thing:

http://www.gamebrink.com/xbox-360/1083- ... ews-1.html
The Ugly:

Despite being a game in the new HD-era with sharp high-resolution textures, visually EM isn't all that great. Character designs tend to be ugly (possibly because the team was trying [and failing] to make them 'westernized' to appeal to Xbox owners), areas are often a mix a great looking sections to the left and then really ugly looking sections to the right, and to top it all off there are almost zero cutscenes in the entire game (which may be a good thing considering how bad the characters are on closer inspection). There are a few FMV cutscenes at key points in the story, but the entire game is pretty much told through standard dialogue screens. Overall the visual package can look better than any rpg to date when the camera is in the perfect angle nothing is moving, but once the player starts moving around and sees the lack of animation, subtle details, and weak texture work, at many times it looks worse than the majority of the latest PS2 rpgs.

In addition another disappointing aspect of the game is how incredibly easy it is. For the first 75% of the title, EM is pretty close to being the easiest rpg ever made. This is probably because the title was created as an entry-level Japanese rpg for western Xbox fans. Only during the final 25% of the game does the game actually require strategy. This is pretty sad because when the game does require the player to use strategy, the battles become incredibly fun. But as it is most players will just auto-battle through 99% of the encounters and never die. Even if one does lose in battle they can just hit "retry".
*~*stragi*~*
Way too much time!
Way too much time!
Posts: 3876
Joined: July 3, 2002, 1:59 pm
Gender: Male
XBL Gamertag: kimj0ngil
Location: Ahwatukee, Arizona
Contact:

Post by *~*stragi*~* »

Jice Virago wrote:
*~*stragi*~* wrote:Every Bioware RPG has been an annoying KOTOR clone with a completely linear environment so I don't hold much hope for them on this platform either.
I think Jade Empire was one of the best action RPGs ever made, personally, but to each their own.
It wasn't bad but it certainly wasn't original or new. I just dislike the completely linear world that every single Bioware RPG shares.
*~*stragi*~*
Way too much time!
Way too much time!
Posts: 3876
Joined: July 3, 2002, 1:59 pm
Gender: Male
XBL Gamertag: kimj0ngil
Location: Ahwatukee, Arizona
Contact:

Post by *~*stragi*~* »

I've never played a "hard" RPG so I don't really understand where people are getting this too easy shit all of a sudden. But I'm one of the people who sits in the same spot grinding exp in a lot of these games so who knows.
User avatar
Jice Virago
Way too much time!
Way too much time!
Posts: 1644
Joined: July 4, 2002, 5:47 pm
Gender: Male
PSN ID: quyrean
Location: Orange County

Post by Jice Virago »

Different styles, I would say. I play an RPG wanting to be entertained by the story, in a sort of movie way, personally, so Jade Empire (with its divergent endings) had a lot of replayability for me. I don't mind an easy RPG with a good story (see FF7, FF10), but if a game gets stupid hard at the end for no apparent reason (see Star Ocean 3) with an otherwise good story, it will piss me off. If people want a hard game, play Civ with the difficulty cranked up or Ninja Gaiden.
War is an option whose time has passed. Peace is the only option for the future. At present we occupy a treacherous no-man's-land between peace and war, a time of growing fear that our military might has expanded beyond our capacity to control it and our political differences widened beyond our ability to bridge them. . . .

Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war.
--RICHARD M. NIXON, "REAL PEACE" (1983)

"Every gun that is made, every warship launched, every rocket fired, represents, in the final analysis, a theft from those who hunger and are not fed, who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children."

Dwight Eisenhower
User avatar
Winnow
Super Poster!
Super Poster!
Posts: 27747
Joined: July 5, 2002, 1:56 pm
Location: A Special Place in Hell

Post by Winnow »

The game gets a little better after you get through the first tutorial part which ends after the golem arena fight. After that, you can start buying things in the store and screw around with creating golems and upgrading your characters, etc.

The story gets a little more serious, but still plenty cheesy.

Supposedly the first 75% of the game is easy and then you need to use some strategy. The ease of play will be the most frustrating thing for people playing this. Like FFX, you keep running into random encounters as you move around but they're really just a nuisance as you don't come anywhere close to losing a battle. So far, I could win them all with one character but you have four in your party. The first Boss fight was equally easy.

Still, it's in the mold of FFX for RPG and battle system so is fun in that respect. Hoping Blue Dragon is a little more polished when it hits the store shelves.

Here's a site with some EA info:

http://www.enchanted-arms.com/
User avatar
miir
Super Poster!
Super Poster!
Posts: 11501
Joined: July 3, 2002, 3:06 pm
XBL Gamertag: miir1
Location: Toronto
Contact:

Post by miir »

Winnow wrote:I tend to agree with what this review mentions about the bad parts of the game. The linked article also mentions the good as well if you wish to read the entire thing:

http://www.gamebrink.com/xbox-360/1083- ... ews-1.html
The Ugly:

Despite being a game in the new HD-era with sharp high-resolution textures, visually EM isn't all that great. Character designs tend to be ugly (possibly because the team was trying [and failing] to make them 'westernized' to appeal to Xbox owners), areas are often a mix a great looking sections to the left and then really ugly looking sections to the right, and to top it all off there are almost zero cutscenes in the entire game (which may be a good thing considering how bad the characters are on closer inspection). There are a few FMV cutscenes at key points in the story, but the entire game is pretty much told through standard dialogue screens. Overall the visual package can look better than any rpg to date when the camera is in the perfect angle nothing is moving, but once the player starts moving around and sees the lack of animation, subtle details, and weak texture work, at many times it looks worse than the majority of the latest PS2 rpgs.

In addition another disappointing aspect of the game is how incredibly easy it is. For the first 75% of the title, EM is pretty close to being the easiest rpg ever made. This is probably because the title was created as an entry-level Japanese rpg for western Xbox fans. Only during the final 25% of the game does the game actually require strategy. This is pretty sad because when the game does require the player to use strategy, the battles become incredibly fun. But as it is most players will just auto-battle through 99% of the encounters and never die. Even if one does lose in battle they can just hit "retry".

I wonder if those reviewers stole their copy of the game as well.
I've got 99 problems and I'm not dealing with any of them - Lay-Z
User avatar
Winnow
Super Poster!
Super Poster!
Posts: 27747
Joined: July 5, 2002, 1:56 pm
Location: A Special Place in Hell

Post by Winnow »

miir wrote: I wonder if those reviewers stole their copy of the game as well.
Unfortunately not. There are very few reviews of this game.
*~*stragi*~*
Way too much time!
Way too much time!
Posts: 3876
Joined: July 3, 2002, 1:59 pm
Gender: Male
XBL Gamertag: kimj0ngil
Location: Ahwatukee, Arizona
Contact:

Post by *~*stragi*~* »

miir wrote:
Winnow wrote:I tend to agree with what this review mentions about the bad parts of the game. The linked article also mentions the good as well if you wish to read the entire thing:

http://www.gamebrink.com/xbox-360/1083- ... ews-1.html
The Ugly:

Despite being a game in the new HD-era with sharp high-resolution textures, visually EM isn't all that great. Character designs tend to be ugly (possibly because the team was trying [and failing] to make them 'westernized' to appeal to Xbox owners), areas are often a mix a great looking sections to the left and then really ugly looking sections to the right, and to top it all off there are almost zero cutscenes in the entire game (which may be a good thing considering how bad the characters are on closer inspection). There are a few FMV cutscenes at key points in the story, but the entire game is pretty much told through standard dialogue screens. Overall the visual package can look better than any rpg to date when the camera is in the perfect angle nothing is moving, but once the player starts moving around and sees the lack of animation, subtle details, and weak texture work, at many times it looks worse than the majority of the latest PS2 rpgs.

In addition another disappointing aspect of the game is how incredibly easy it is. For the first 75% of the title, EM is pretty close to being the easiest rpg ever made. This is probably because the title was created as an entry-level Japanese rpg for western Xbox fans. Only during the final 25% of the game does the game actually require strategy. This is pretty sad because when the game does require the player to use strategy, the battles become incredibly fun. But as it is most players will just auto-battle through 99% of the encounters and never die. Even if one does lose in battle they can just hit "retry".

I wonder if those reviewers stole their copy of the game as well.
Stop posting faggot.
User avatar
miir
Super Poster!
Super Poster!
Posts: 11501
Joined: July 3, 2002, 3:06 pm
XBL Gamertag: miir1
Location: Toronto
Contact:

Post by miir »

Winnow wrote:There are very few reviews of this game that I agree with.
I've got 99 problems and I'm not dealing with any of them - Lay-Z
User avatar
Winnow
Super Poster!
Super Poster!
Posts: 27747
Joined: July 5, 2002, 1:56 pm
Location: A Special Place in Hell

Post by Winnow »

miir wrote:
Winnow wrote:There are very few reviews of this game that I agree with.
Are you a person or an autobot? There are few reviews of this game. I gave it a 7/10, the average score is 69/100 on Metacritic for the handful of reviews that exist. Add another moronic one-liner to your post history.
User avatar
Trias
Almost 1337
Almost 1337
Posts: 813
Joined: July 9, 2002, 3:46 am
XBL Gamertag: Hamlas3r
PSN ID: Hamlaser
Location: your mom's box

Post by Trias »

IGN has a review up now; they gave it a 7.6

check here for further details

http://xbox360.ign.com/articles/729/729488p1.html

i'll be picking this game up tomorrow; as well as Saint's Row though the GTA thing has never really been my bag.
User avatar
Winnow
Super Poster!
Super Poster!
Posts: 27747
Joined: July 5, 2002, 1:56 pm
Location: A Special Place in Hell

Post by Winnow »

Trias wrote:IGN has a review up now; they gave it a 7.6

check here for further details

http://xbox360.ign.com/articles/729/729488p1.html

i'll be picking this game up tomorrow; as well as Saint's Row though the GTA thing has never really been my bag.
Hehe, from the IGN review:
We'd like to get one thing out of the way before beginning the review. Thank you Ubisoft for having the foresight to include the option to listen to the Japanese voiceovers instead of the English ones. With that out of the way, we'd like to give a big no thank you to the English voices. Enchanted Arms has some of the most grating voice acting we've ever heard. From the high pitched Yuki to the Shogun that sounds like they were trying to make you press mute, the voices in Enchanted Arms extend through the full range of bad. The Japanese voices are much better and, once we made the switch to a language we didn't understand and just read the subtitles, the game became much more enjoyable. You can switch the voices at any time during the game. Do it.
Was my first tip!
The difficulty in battles ramps up at an appropriate pace, preventing you from having to "grind" for hours on end just to complete a new region. In fact, the game itself presents few challenges at all. You'll be hand-walked through every puzzle, even to the point of having detailed explanations on how to use a ladder despite the fact that a prompt appears on the screen when you approach one. Add to this the ability to save anywhere, the option to retry a battle if you lose it, and the fact that you get all of your HP and EP back after each fight and you have a game that requires little mental effort.
If there was a higher difficulty setting, this game would rock.

Online head to head battles might be fun.
The best extra is the Xbox Live battles that you can partake in. There, you can load your golem team and pit them against the rest of the world. Rankings are there, so you can see just how strong of a group you've amassed. The online interface could use some work as there isn't a good lobby system or an easy way to rematch somebody once you're done fighting. The basic outline is there, though, and it's completely functional. Hopefully other RPGs in the future will take the blueprint laid out here and expand upon it.
The style of game is what I like. You've got to give Ubisoft credit for pushing this out so Xbox owners at least have something in the genre to play. Hopefully it starts a trend.
User avatar
Sionistic
Way too much time!
Way too much time!
Posts: 3092
Joined: September 20, 2002, 10:17 pm
Gender: Male
Location: Piscataway, NJ

Post by Sionistic »

Is Enchanted Arms part of the Wild Arms series? If so then there is no suprise this one blows too.
*~*stragi*~*
Way too much time!
Way too much time!
Posts: 3876
Joined: July 3, 2002, 1:59 pm
Gender: Male
XBL Gamertag: kimj0ngil
Location: Ahwatukee, Arizona
Contact:

Post by *~*stragi*~* »

The difficulty in battles ramps up at an appropriate pace, preventing you from having to "grind" for hours on end just to complete a new region.

That is fucking STUPID. What the fuck is the point? Just go through the game at level 1. I won't even rent this now. Same reason Oblivion sucks so much.
Hopefully it starts a trend.


Hopefully not :x
Last edited by *~*stragi*~* on August 31, 2006, 2:56 pm, edited 1 time in total.
*~*stragi*~*
Way too much time!
Way too much time!
Posts: 3876
Joined: July 3, 2002, 1:59 pm
Gender: Male
XBL Gamertag: kimj0ngil
Location: Ahwatukee, Arizona
Contact:

Post by *~*stragi*~* »

Sionistic wrote:Is Enchanted Arms part of the Wild Arms series? If so then there is no suprise this one blows too.
No sir.
Sabek
Way too much time!
Way too much time!
Posts: 1702
Joined: July 8, 2002, 4:31 pm
Gender: Male
XBL Gamertag: sabek
Location: Columbus, Oh

Post by Sabek »

Picked this up yesterday and started playing last night.

The opening "tutorial" area does drag quite a bit. I finished that and am moving into the "real" game and things seem better. The voice acting is a bit over the top and I am not sure what plot lines are advanced by the over the top homoerotic saxaphone player. I mean if they want a gay person in a video game so be it, but this is like every bad gay stereotype wrapped up into one person. The only thing that is missing is for him to speak with a lisp in the voice overs.

Heck even my son who is 9, and has no idea what gay is, said "Dad that guy with the saxaphone talks really funny."
Sabek
Just Sabek
Image
User avatar
Winnow
Super Poster!
Super Poster!
Posts: 27747
Joined: July 5, 2002, 1:56 pm
Location: A Special Place in Hell

Post by Winnow »

I spent some more time with Enchanted Arms and it does get better. about 6-7 hours playtime into the game, it takes a more serious turn. After you leave the original city and move on to London City, there is a mega long cut scene which is very cool to watch (the Ice Queen is a badass) and then once you get to the new city, there are more options available to you in the stores.

After arriving in the second city, the various golems you can synthesize become a little more diverse and interesting as well as weapons you can synthesize and more skills to consider.

Something happens in the story that shakes up your group so you have to make some adjustments. I found the most recent actual characters to be pretty poor statwise and so far prefer using two golems along with two characters in my group.

I like the menu system/UI, the cutscenes/story have improved but it's still lacking any challenge whatsoever and is more like an interactive movie. ..frustrating as you get the feeling this game could have been much better as it's a quality production that needs just a little more challenge for the player.
User avatar
Animalor
Super Poster!
Super Poster!
Posts: 5902
Joined: July 8, 2002, 12:03 pm
Gender: Male
XBL Gamertag: Anirask
PSN ID: Anirask
Location: Canada

Post by Animalor »

Just wait a little further. Most fights aren't really challenging and I just use the auto-combat when fighting to grind xp however there are some challenging fights ahead.

I'm at about 20 hours or so in (40% done from what the game says) The Cutscenes are beautiful to look at but are few and far between. The game is slightly too script heavy for my taste but the story is decent(but slightly heavy on the usual genre cliche's).

Once I'm finished with it, I'll most likely trade it in for something else.
Post Reply