Patch Notes for 3.3 currently on Test

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Bubba Grizz
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Patch Notes for 3.3 currently on Test

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Public Test Realm Patch Notes

Test Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.
To learn more about the Public Test Realm, visit our Test Realm Page.



World of Warcraft PTR Patch 3.3.0

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

Icecrown Citadel
The Forge of Souls and Pit of Saron in the 5-player dungeon are currently available for testing.
Additional Icecrown Citadel dungeon and raid content will be made available in future test builds. For more information and testing schedules please visit our Test Realm forum.
Quel'Delar Quest Chain: The Battered Hilt, the item needed to start this quest line, can now be purchased from all glyph vendors on the public test realms.
Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
The existing /welcome emote now greets/welcomes targets (character says "hello"), while the new /yw is for saying "you're welcome."
Many of the tail sweeps with knockback effects will no longer hit players' pets.
Level 1 characters no longer start with food or water in their inventory.
Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.
Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Classes: General

Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
Pet Resilience: All player pets now get 100% of their master's resilience.
Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.

Races: General

Orc and troll shamans now have their own unique totem art.
Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.

PvP

Battlegrounds
Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
Wintergrasp
You must now have the following ranks to build or pilot siege vehicles:
Rank 1: Build/pilot Catapults.
Rank 2: Build/pilot Demolishers.
Rank 3: Build/pilot Siege Engines.

Death Knights

Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
Talents
Unholy
Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.
Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.

Druids

Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
Talents
Balance
Force of Nature: Health on the treants has been increased.
Feral Combat
Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
Restoration
Gift of the Earthmother: Redesigned. This talent now increases spell haste and reduces the base global cooldown by 2/4/6/8/10% instead of its previous effect.
Pets
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunters

Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
Talents
Beast Mastery
Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
Pets
Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
Venom Web Spray: Range increased from 20 yards to 30 yards.
Web: Range increased from 20 yards to 30 yards.
Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite.

Mages

Talents
Arcane
Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
Fire
Blast Wave: The mana cost of this talent has been significantly reduced.
Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
Dragon's Breath: The mana cost of this talent has been significantly reduced.
Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.
Frost
Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns.
Frozen Core: This talent now also causes Ice Lance critical strikes to reduce the cast time of the mage's next Frostbolt or Frostfire Bolt by 0.4/0.7/1 seconds.
Pets
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Mirror Image: Health on the mirror images has been increased.
Water Elemental: Waterbolt mana cost reduced by 80%.

Paladins

Sacred Shield: The damage absorption effect from this ability now triggers only once every 30 seconds.
Talents
Holy
Infusion of Light: This talent now also reduces the cooldown on the effect of Sacred Shield by 12/24 seconds.
Protection
Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin's health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin's health below 20% now cancels the effect early.

Priests

Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.
Talents
Shadow
Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
Vampiric Embrace: This talent now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
Pet
Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Rogues

Dual Wield: Rogues now know this ability upon logging into the game at level 1.
Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.

Shamans

Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
Talents
Elemental Combat
Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
Enhancement
Earth's Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.
Restoration
Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.

Warlocks

Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
Talents
Affliction
Improved Felhunter: This talent now also reduces the cooldown on the felhunter's Shadow Bite ability by 2/4 seconds.
Shadow Mastery: This talent now also increases the damage done by the felhunter's Shadow Bite ability by 3/6/9/12/15%.
Demonology
Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.
Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.
Destruction
Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
Ruin: This talent now also increases the critical strike damage bonus of the imp's Firebolt spell by 100%.
Pets
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
Shadow Bite: This pet ability now does 15% increased damage for each of the warlock's damage-over-time effects on the target.
Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

Warriors

Victory Rush: This ability is now trainable at level 6.
Talents
Protection
Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.

User Interface

Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
Quest Tracking Feature
This system is currently under development and is not fully functional.
Dungeon System
This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
Players can join as individuals, as a full group, or a partial group to look for additional party members.
Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
Players can choose the Random Dungeon option.
The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
Players can be placed in a group for a random dungeon no more than once every 15 minutes.
Random Dungeon rewards will be placed in each player's inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon System.
Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
Pick-Up Groups
Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes.
If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue.
A Player will not be placed in a group with people on his or her Ignore list.
Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Players will be able to roll on items with a required minimum level higher than a player's current level.
Looking For Raid
There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing "/LFR."
Players will be able to browse the system manually for any other players looking for a raid dungeon group.
While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon system interface.
Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore List.
Buffs and Debuffs: This is a new section added to Interface Options.
New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.
Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
Dungeon & Raid Difficult Display: A group's dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.
Unit Nameplates
The range at which players can see unit nameplates has been increased by 40 yards.
Unit nameplates are now subject to line-of-sightlimitations in certain situations (this does not pertain to objects like Arena pillars or bridges).
Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.
Friendly/enemy pet nameplates can be toggled.
Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).
Players can choose whether or not unit nameplates overlap.
Unit nameplates for critters are never displayed.
Non spell-based tracking now persists through logout.
Any party member may mark targets (this does not apply to raid groups).
Players will be warned when their talents are reset due to a new patch.
"/Settitle" command has been added.
Instant quest text is on by default.
Tentative status added for calendar responses.
Players below level 10 may not join raids.
Ignore list expanded to 50 to match the friends list.
Unit frames added for special encounters.
Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
Experience earned for a quest will display in the Quest Rewards section.
Confirmation box added when buying stable slots.
Macro Changes
Symbol "@" added as a synonym for "target=". For example: "/cast [@focus] Flash Heal".
New macro conditionals: "vehicleui" (if the player has a vehicle UI) and "unithasvehicleui" (if the target of the macro has a vehicle UI).
Addon Author Changes
"registerForClicks" added to XML buttons.
"MouseIsOver" has been converted to a "C" function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
When an addon file is loaded, the addon name and an addon table are passed to the file through '...'. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: "local addonName, addonTable = ...;".
"motionScriptsWhileDisabled" attribute added to buttons. This allows "OnEnter" and "OnLeave" to fire while the button is disabled.
"GetFileHeight()" and "GetFileWidth()" added to Texture objects. 0 is returned if no texture file is associated with the texture.
You can now query for a list of completed quests with "QueryQuestsCompleted()" then wait for the "QUEST_QUERY_COMPLETE" event, and call "etQuestsCompleted(<luatable>)".
For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics

A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum.

Professions

Enchanting
Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
First Aid
The training costs for most bandages have been reduced.
Fishing
The all-new Kalu'ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren't able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks' favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.
Mining
Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.

Quests

Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest "Hot and Cold," no longer cast Shield Slam.

Achievements

The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective "Master of" Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
"The Party's Over" has been removed from Achievements and is no longer a part of the "Glory of the Hero" Meta-Achievement.
"Master Angler of Stranglethorn" has been changed to "Master Angler of Azeroth" and can be achieved by winning either the Kalu'ak Fishing Derby or the Stranglethorn Fishing Extravaganza.

Reputation

Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran.
Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.
The following reputations have been sped up by roughly 30%:
Argent Crusade
Alliance Vanguard
Horde Expedition
Kirin Tor
Knights of the Ebon Blade
Sons of Hodir
Wyrmrest Accord
Sons of Hodir quests now give more reputation overall.
Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).
Reputation commendations can now be purchased for 1 Emblem of Triumph each.

Items

Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
Glyphs
Death Knights
Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
Druids
Glyph of Rapid Rejuvenation: This glyph allows for the druid's haste to reduce the time between the periodic healing effects of Rejuvenation.
Mages
Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%.
Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.
Priests
Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest's base mana with this glyph.
Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest's total spirit for 10 seconds.
Shamans
Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.
Warlocks
Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.
Glyph of Quick Decay: This glyph allows for the warlock's haste to reduce the time between periodic damage effects of Corruption.
Warriors
Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 70%, regardless of the percentage of the target's remaining health.
Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk's Nest rather than as a drop from Takk the Leaper.
Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.
Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now places a damage-over-time effect on the target when Lava Burst deals damage instead of increasing the size of the Lava Burst.

Bug Fixes

Items
Glyph of Immolation Trap: Now properly increases damage by 100%.
Classes
Druids
Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation.
Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
Hunters
Concussive Barrage: This ability is no longer subject to spell reflects.
Point of No Escape: This ability no longer stacks and now only functions for the hunter.
Mages
Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
Priests
Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect.
Warlocks
Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.
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Nick
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Re: Patch Notes for 3.3 currently on Test

Post by Nick »

Is there a patch yet where they manage to not make excessive World of warcraft playing an utter waste of life? I'll be right on that shit the moment they do
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Re: Patch Notes for 3.3 currently on Test

Post by Bagar- »

Coming from someone who undoubtedly spent unfathomable amounts of hours on Everquest.


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Re: Patch Notes for 3.3 currently on Test

Post by Winnow »

It's always a sad day when the only gaming post is in the WoW forum.
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Re: Patch Notes for 3.3 currently on Test

Post by Zaelath »

Nick wrote:Is there a patch yet where they manage to not make excessive World of warcraft playing an utter waste of life? I'll be right on that shit the moment they do
Excessive anything is a problem, like say, wanking, for example.

There's nothing inherently forcing "excessive WoW playing", perhaps you should pick targets of responsibility rather than opportunity.
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Re: Patch Notes for 3.3 currently on Test

Post by Nick »

its called a joke haha jokes
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Re: Patch Notes for 3.3 currently on Test

Post by Psyloche »

I have some time left before my sub runs out and I gave the new Dungeon finder a try, I really like it. For me, I don't have an active guild, or even any friends left with active subs, so it's awesome for me to have a much larger pool of people to get groups with. Couple this with the gear matching, I'm not in groups that are rolling up in Ring of Anguish weapons and 80 quest greens. I know my guys aren't nearly as decked out as most people, but I'm competent enough to hold up my end. Although I will say part of the success I've had is probably because the 5 mans aren't *that* hard anyway. I've already healed all 3 normal and FoS heroic in my really bad Holy set on my Paladin.

At least with the Dungeon finder, you don't have to deal with the, "HOLY CRAP DUDE YOUR GEAR SCORE ISN'T OVER 9000? AND YOU HAVEN'T DONE THIS BEFORE? FUCK OFF NUB" (Ok people usually ask for like 4500, which is still higher than Naxx10/25 which is where I stopped). For the time being...
Hijoputa 80 DK - Undermine
Psyloche 80 Rogue - Hyjal
Baaka 80 Paladin - Hyjal
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Re: Patch Notes for 3.3 currently on Test

Post by Kwonryu DragonFist »

Hope you find a good guild/group of friends Psyloche, raiding can be quite fun at times (both 10 and 25man), when the teamwork is good! :)
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Re: Patch Notes for 3.3 currently on Test

Post by masteen »

The Good: On my Uld/ToC/Ony equipped tank, I've gotten groups that ranged from good to awesome. It's really, really nice not to get stuck with PUGtards who can't even manage to pump out 3k DPS or are constantly attacking the wrong target.

The Bad: On my not so well geared priest alt, I've gotten tanks who aren't defense capped, DPS who can't even faceroll 2k, and more varieties of clueless to even catalog. The worst are the folks who can't even figure out that when a mob is marked with skull, it needs to die first.

The Ugly: With the way the loot system is structured, in a couple weeks it's going to be really hard to separate the goods from the terribads based on gear. Use this shit NOWNOWNOW before the system breaks.
Last edited by masteen on December 14, 2009, 2:11 am, edited 1 time in total.
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Re: Patch Notes for 3.3 currently on Test

Post by Zaelath »

masteen wrote: The Ugly: With the way the loot system is structured, it's going to be really hard to separate the goods from the terribads based on gear. Use this shit NOWNOWNOW before the system breaks.
That was always impossible imo, I've seen tards pulling 2k below their gear score should allow, when they're not AFK or doing random shit.

And on the other side I got knocked back by some fuckwit for a PUG w/ a 4800gs resto druid that consistently outheals higher geared tards.

Need a bigger/account wide ignore list with more room for notes on why they're ignored imo ;p
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Re: Patch Notes for 3.3 currently on Test

Post by Sargeras »

The Dungeon Finder reassured me of why I never PUG.

I like to group with my girlfriend, but since she's casual we have completely different gear scores. So now I am reminded constantly that there are people in this game who are absolutely terrible, they don't care, and think they are entitled to everything because they pay their $15/month.
Sargeras Gudluvin - R.I.P. old friend - January 9, 2005
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Re: Patch Notes for 3.3 currently on Test

Post by Bubba Grizz »

Last Saturday I did enough pugs to get over 100 badges. I was able to buy my chest and head tier 9 slot. Granted it was only 232 level but it was an up. That was a long Saturday. Now I need to get around 200+ badges to upgrade my tanking gear.

I've found that if you sign up as a tank, you get into instances pretty much...instantly. As my Boomkin it takes around 10 minutes. I have also found that I don't really interact with these people I pug with hardly at all.

Last night I was in a random pug with 2 others from my guild and then we picked up 2 dps. I was also dps'ing on this run. We were doing UP and I didn't even realize we had two other people with us until we got to the main boss. Being in vent with my guildmates even made me more detached from the group at hand.

Not sure if that is a good thing or a bad thing though.
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Re: Patch Notes for 3.3 currently on Test

Post by Fairweather Pure »

The best thing about tanking an Instance with a pug is that you control the speed of the run. When I was tanking, I sprinted through Heroics, many times dragging screaming people with me the entire time. When I was DPS, it drove me nuts waiting on pulls. All I could think of is "If I were tanking, we'd be fighting that group instead of staring at it". And you're right. Tank or healer = instant group.

Also, people need to realize that you can do many of the Heroics with 3 people, so no, I'm not waiting on you to get full mana. You being in the battle will not make or break the fight. All it will do is effect your dmg meter. As long as the healer has mana, I'll be fighting.

What is so hard for me to sign on for before I come back is that I can blaze through every Heroic with my eyes closed already. I don't raid, so why upgrade my gear even further when I can already destroy everything that I play?!? I have no incentive at all. I need new Heroics! Fuck raiders!
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Re: Patch Notes for 3.3 currently on Test

Post by masteen »

There are three new dungeons. The Heroic mode of them is not a creampie if you're in ilvl 200 epics and blues, and the regular is fun for gearing up alts.
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