Today's Patch

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Kwonryu DragonFist
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Today's Patch

Post by Kwonryu DragonFist »

Was good for Sword-users!

Task Forces working again! YAY

5/26/04

City Zones
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Unresponsive villains in the Circle of Thorns caves should defend their lairs again.

Missions
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Several Task Force Mission issues have been fixed.
Fixed some problems with higher-level Task Force story arcs.
Fix for a “ Mission ” map server crash occurring whenever a player had a mission map running and logged off from a City Zone.

Villains
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The Vahzilok disease issue has been fixed.

Rewards
--

Task Force Rewards now give XP and Influence as well as the Enhancement.

Powers
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Removed Jump Enhancements from Sprint.

Good stuff for Ransure, Mecha Rask and Teh AM fix etc

Increased Damage and Reduced END cost of Parry (Broadsword and Katakana).

Fixed (Reduced) END cost of Katana/Slice.

Fixed (Reduced) Recharge Time of Radiation Emission/Accelerate Metabolism.

Storm Summoning/Thunder Clap now accepts Accuracy Enhancements.

Increased the Accuracy of Storm Summoning/Thunder Clap. It now can affect more targets.

Fixed text message for Broadsword and Katana Whirling Sword. Added message that it debuffs the target's defense. Power is unchanged, only the message was updated.

Fixed Pets traveling slower at higher levels.
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Post by Zamtuk »

it says nothing of brickstown...
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Post by Kwonryu DragonFist »

Bricks still hot, unless they changed something after todays maint! :D
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Post by Animalor »

So was this the monthly patch or just a bug fix thing?
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Post by Kwonryu DragonFist »

No, we're still waiting for the big monthly update which is supposed to come at the end of this month.

This was just a lil patch aka a SwordFix! :D

Some TaskMissions/Souvenirs/Contacts were fixed as well.
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Post by pyrella »

I want my flares boosted.



I love to talk about my flare, so does [you]
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Post by Drem »

Patch Currently on The Training Room Test Server: 5/27

City Zones

· Fixes mapserver crash involving Storyarcs/Taskforces. Given the right conditions, a team leader could repeatedly crash a City Zone by repeatedly talking to their contact (crashing the mapserver), logging back in, talking to their contact, etc.


Task Forces:

· All Task Force missions fixed.

· Task Force Story Arcs are among the most interesting and challenging tasks in City of Heroes. We have adjusted the levels of these arcs so that they will spawn villains at the highest level possible to receive the mission. Positron's Story Arc will now always spawn 15th level villains, for example. The rewards will match the greater risk however. Continuing the Positron example, if your group wants a challenge, they may try the Story Arc starting at 10th level. You will receive rewards as if you were a 15th level character. Here are the levels we consider appropriate for each Task Force:

o Positron: 15
o Synapse: 20
o Sister Psyche: 25
o Bastion: 30
o Manticore: 35
o Numina: 40

Good luck with the Task Force Story Arcs and remember...if a signature hero is asking for your help, the task will likely have a high degree of difficulty.

Balance:

· Increased the difficulty of fighting villains that are much higher level than you. Fighting villains within you range +/- 0 to 2 levels have not changed; Fighting villains +/- 3 to 4 levels changed somewhat; Fighting villains +/- 5 levels changed significantly. This was done to have the risk represent the reward, especially at the higher character levels.

· Raised the Max cap of most attributes at lower levels. This will prevent you from reaching a cap at early levels with Enhancements.

· Fixed a bug where players were dead and managed to travel through a door got double XP debt. This could happen when they click on an exit (usually in an attempt to flee) and are defeated by a villain immediately before the transfer takes place.

Powers:

· Auto Turret: Decreased number of bullets in a burst from Auto Turret and increased the damage of each bullet in the burst. Auto Turret was firing too fast, and the system chat messages and overhead numbers could not keep up with its fire rate. This gave the impression that it wasn't doing much damage. The reduced number of bullets will allow you to see its true damage. Actual damage was not changed (except for the overall change to Pets Range Damage).

· Fixed Katana Whirling Sword not reducing targets defense.

· Reduced End Cost of Claws/Shockwave.

· Slightly Reduced Recharge Time of Hasten.

· Slightly Reduced Recharge Time of Accelerate Metabolism.

· Telekinesis is now an AoE: Ranged (Targeted AoE), Foe Hold, Repel - "Lifts a foe, and any foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance."

· Increased Energy Manipulation/Conserve Power Duration.

· Fixed Battle Axe/Swoop Short Help fixed Battle Axe Damage type (it was doing Smashing damage instead of Lethal damage).

· Removed Dimension Shift from Singularity.

· Increased damage of Fire Blast/Flares (it was about 40% too low for its recharge time). Reduced END cost of Fire Blast/Fire Blast power.

· Updated Short Help of Caltrops.
My guess is after memorial day.
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Post by Ransure »

the message for my Katana now says Broadsword... I do not like this...

Katana's > Broadsword's
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Post by Krakkerz »

FLAREZ!!!!!!! MURE FLAREZ UBAH FLAREZ!! MAKEZ DEMZ HOTZ!!
MEZ LIKEZ PINCHY DAR PERTY BUNZ HAR!
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PSG-90 24 Assault Blaster Victory
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