Everquest N E X T

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Everquest N E X T

Post by Winnow »

No news yet but SOE Live started today!
Sony Online Entertainment's SOE Live event is promising to be bigger than ever this year, as the company is reporting that advance passes are sold out and that walk-up tickets are expected to do the same, and quickly.

SOE Live 2013, which takes place August 1st through 4th at the Planet Hollywood Resort and Casino in Las Vegas, is surrounded by hype thanks largely to the long-awaited debut of EverQuest Next. SOE will also host five tournaments, a silent auction, a pool party, and talent and costume contests. Fans of DC Universe Online, PlanetSide 2, and EverQuest may want to check out the official event lineup for details as to when their games will be featured.
Sony Online Entertainment will debut EverQuest Next, the next installment in the EverQuest franchise, at SOE Live 2013 this Friday, the company announced on the event page.

At 3 p.m. ET Aug. 2, SOE president John Smedley, director of development Dave Georgeson and other members of the development team will reveal more details on the game. The presentation is expected to last an hour and a half and will be livestreamed on the SOE Twitch channel.

Later that day at 8 p.m. ET, SOE will host a presentation offering a closer look at how the world of EverQuest Next will look and how players will interact with it. A talk hosted on Saturday, Aug. 3 at 4 p.m. ET will go into further detail regarding the classes in EverQuest Next, and another at 5 p.m. will detail the world's lore. A Q&A session and writing panel for the title will also be held on Sunday, Aug. 4.
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Re: Everquest N E X T

Post by Winnow »

EverQuest Next is Real, and it's Amazing

EverQuest Next will feature destructible environments, procedurally-generated quests that stem from independent monster behavior, and a revamped crafting system. If the team at SOE actually pulls off what they want to do with the next-generation MMORPG, then it could truly be the long-awaited next step for what has become a largely stagnant genre.

Lately, MMORPGs have existed on something of a linear continuum. On the one end, you have your strictly enforced amusement parks like World of Warcraft. On the other, your free-for-all sandboxes like EVE Online. However, Sony Online Entertainment Director of Design David Georgeson doesn't think EverQuest Next fits on that continuum.

"EverQuest is another point in the triangle," he says. "We're creating a triangle; it's not just a line anymore."


It's a sort of massively multiplayer Minecraft with elves, crafting, monsters, and all of the other trappings of a fantasy RPG.

It sounds like a bit of a cop-out. After all, what game wants to be directly compared to the competition, unless it's the in the most positive light possible? But there's some truth to that statement as well. EverQuest Next definitely isn't as linear as World of Warcraft, but it's not quite like EVE Online either. In essence, it's a game where players shape the world together, a sort of massively multiplayer Minecraft with elves, crafting, monsters, and all of the other trappings of a fantasy RPG.

As the name suggests, EverQuest Next is meant to represent an evolutionary leap for the venerable series. It's not a traditional MMO, Georgeson says. The original concept behind EverQuest, which was fresh back in 1998, has been done to death. It's time for something new.

"What we need to deliver with EverQuest Next is something really original, so what we did was tear it down to the bedrock,” Georgeson says. “We pick what we liked, what we didn't like, and we came up with a list of holy grails that we as designers had always wanted to do, but never had the time or the intestinal fortitude to try before."

Georgeson, obviously, is confident. He points to the experience of his team, which averages about 10 years. Most of the leads have four or five MMORPG under their belt. Georgeson himself was the force behind the original Planetside and Tribes 2, both of which are highly-regarded today. That experience has allowed them to iron out most of the technical issues early.

"It's intimidating, but we've been breaking these things down into categories and attacking them one at a time, so that we can polish up what needs polishing before moving on," he said. "We've also prioritized all of our heaviest risks at the earliest stage to prove that we can get them done. Now we're past all of the R&D hurtles, and we're at the point where we're doing what we know how to do, which is build an MMORPG."

Of all the new features that EverQuest Next brings to the table, the ability to alter the world is the most intriguing, since it fulfills a promise that was seemingly made way back in the early days of the genre. When we hear, "Massively multiplayer player-controlled world," we tend to think of a world where players can do whatever they want. That hasn't really been the case though, what with all the careful moderation and linear quests. Sure, we've seen player-created cities in Star Wars Galaxies, and EVE Online has long given complete control of the galaxy over to its players. But by and large, online worlds remain static until the development team comes along with the next batch of content.

In EverQuest Next, a rallying call with periodically go out across an entire server; and for the next two months, every player can work together to build a permanent settlement. Along the way, there may be subquests or monster attacks, and construction may be delayed. But when it's all finished, it's very much permanent.

This degree of control extends to the world itself. Teleport away from an attack, and you'll leave a little dent in the ground. If you're an Earth Wizard, it's possible to raise barriers out of any part of the ground, or create sinkholes to trap monsters. If a large party of enemies happens to be crossing a bridge, then a spell can knock out the bridge and send them plunging to their doom. Of course, the bridge will be gone as well, which opens up a new set of challenges.

This is all accomplished with voxels – the fundamental building block of EverQuest Next – which allow for more convincing destruction. Players will occasionally be prevented from destroying things, Georgeson says, because otherwise "player cities would become player parking lots." Monsters, however, can and will show up to wreak havoc, and left unchecked, they can do plenty of damage to player settlements. A dragon, for instance, may come in and knock a castle wall down, necessitating repairs.


Jump to another server, and a city may be where a field is supposed to be, or it might not exist at all.

Over time, individual servers in EverQuest Next are meant to become their own worlds. Jump to another server, and a city may be where a field is supposed to be, or it might not exist at all. It will be possible to dig deep into the ground and make all kinds of interesting archaeological discoveries. And to keep things fresh, SOE will occasionally use an earthquake to shake things up and open up new areas.

Rather than a static playground, EverQuest Next is meant to be a living breathing world. Many of the quests will be dynamic, and monsters will have likes, dislikes, and general motivations for their behavior. Orcs, for example, love gold, and will go anywhere they can get it, which can result in a battle for territory as players fight to establish a city. Exterminating one group of monsters can rile up another group, prompting them to attack; or it may result in them picking up and moving on to another location.

On a micro level, Georgeson hopes that all of these actions, reactions, and dynamic quests will allow players to build up individual histories; to allow them to say, in effect, "Oh yeah, I was there when the southern regions were hit by the Great Goblin Invasion of 2014."

"We want people to develop a long, detailed history of their character," Georgeson says, "so that when they tell others that story, they actually care, as opposed to, 'Yeah, yeah, I did that quest.'"

For EverQuest lifers, of course, many of the elements that have defined the series over the years will still be in place. Crafting will be a huge part of the EverQuest Next experience ("Crafting is us. We love crafting," Georgeson says), especially with the battle system being revamped so that hotbar actions are innate to weapons. Many of the familiar locations from the past games will also be present, albeit with much better graphics. SOE is also encouraging players to help build up the world of EverQuest Next by releasing their internal toolset to the public. Fans can build landmarks; and if the developers like them enough, they will be put in the game.

A human wizard and a Kerran warrior break through a cavern floor into a magma chamber.

Having been in development for more than four years now, EverQuest Next has been something of a mystery to fans, to the point that it's been regarded by some as vaporware. Now that SOE has taken off the wraps, it's clear that they have some very interesting ideas for the MMORPG space. With World of Warcraft on the decline and no clear successor ready to take its place as the dominant MMO of the generation, the time is ripe for a new MMORPG to rise up. It's still early, but EverQuest Next has at least established itself as a strong contender for that position; a worthy comeback for one of the genre's founders.
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Re: Everquest N E X T

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Re: Everquest N E X T

Post by Aslanna »

Just PC version announced at this juncture from what I've heard.. But I wouldn't be surprised if there a PS4 client at some point.
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Re: Everquest N E X T

Post by Winnow »

Here's another article about the game:

http://massively.joystiq.com/2013/08/02 ... explained/

Haven't actually read anything yet, will have a chance to in a bit.

Saw there's two games coming out or something like that.

This last link has a live feed it looks like and video.
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Re: Everquest N E X T

Post by Boogahz »

Anyone else remember Shadowbane when looking into this? heh
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Re: Everquest N E X T

Post by Winnow »

Two Astounding New EverQuest Games Are Coming.

Just when it seemed that the future of MMOs might be a bit boring, the people behind EverQuest have decided to massively shake things up.

Announced today in Las Vegas, Sony Online Entertainment is making not one but two new EverQuest games. Actually, you may be helping make one of them.

The expected part of this news is the announcement of EverQuest Next, a major new free-to-play MMO set for release at some unspecified time that more or less restarts the mighty EverQuest lore afresh while introducing a very different EverQuest game.

The surprise is the simultaneous announcement of EverQuest Next Landmark, a free-to-play MMO that emphasizes land and content creation and that introduces many of the tools that will then work in EverQuest Next. That game is slated for a winter release. Think of Landmark as the Minecrafting of EverQuest. And think of it as a canvas on which users will be able to create content for the ambitious EverQuest Next. [UPDATE: At an SOE event in Las Vegas today, company president John Smedley said Landmark would be out this year.]
http://kotaku.com/two-astounding-new-ev ... 1002721647
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Re: Everquest N E X T

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Re: Everquest N E X T

Post by Fairweather Pure »

Looks interesting. My kids live MineCraft.
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Re: Everquest N E X T

Post by kyoukan »

Boogahz wrote:Anyone else remember Shadowbane when looking into this? heh
I was thinking more like Asheron's Call 2, which is what this preview reads like almost word for word. Did that game even last a month?

Dave Georgeson is without question one of the worst game designers in the industry. He is responsible for everything that was bad about Planetside, and I'm not sure what idiot thinks Tribes 2 was "highly regarded" but that game was a shit show and it was 100% Georgeson's fault. Any game he is in charge of will be a total failure.
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Re: Everquest N E X T

Post by Aslanna »

The main EQN presentation: Here. Not really convinced, mostly due to the character art style which I am not a huge fan of, but it will be Free to Play so will probably give it a go. Along with beta I suppose.
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Re: Everquest N E X T

Post by Canelek »

A bit leery about the p2p model. Neverwinter is OK, as is GW2. I will give the edge to GW2 since the boxes are not so damn addicting! Also, crafting in GW2 does not require purchases. Well, you don't HAVE to pay cash in Neverwinter for crafting--it is just so fucking time-consuming to acquire good crafting tools. TOR is a great single player game, and started to get PVP a little bit, at least in battlefields. Secret World was ambitious, but ended up being rather dull, etc...

Either way, I signed up for beta because I really loved EQ2 until Velious expansion came out. Probably because my expectations were that it would be as awesome as the EQ expansion was in the day.

So yeah, I hope they do well since every other MMO out there is fun until level cap, and that is all...well, at least for someone like me who has zero desire to ever commit to raid-time again.
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Re: Everquest N E X T

Post by Aabidano »

kyoukan wrote:Any game he is in charge of will be a total failure.
Smedly is still there too, don't recall him with fondness.
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Re: Everquest N E X T

Post by Niffoni »

EQNext Landmark looks awesome.
EQNext proper looks far away.
Georgeson looks like the unholy spawn of Andrew Lloyd Webber and Gilbert Gottfried.
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Re: Everquest N E X T

Post by Zamtuk »

I also couldn't get past the Tribes 2 comment. Highly regarded my ass. Hell, I only highly regard Planetside because of how fun the beta was. Then they took a giant shit on it right before release, if I recall correctly.

Rumor has it (extreme rumor here), is that Blizzard had some corporate spies (intrigue!!) in on the development of EQN, which forced them to put off Titan indefinitely so they can incorporate a lot of their ideas. Probably bullshit, with a dash of I could give a shit, but I thought it was a pretty interesting rumor, nonetheless.
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Re: Everquest N E X T

Post by Sargeras »

What's up VeeshanVault! 8)

I hope this game has great potential, and read up on everything I can on this. I figured you guys would be interested in the other videos from SOE Live.

EQ Next: Class Panel @ SOE Live 1/2
http://www.youtube.com/watch?v=IOKhfxwLokg

EQ Next: Class Panel @ SOE Live 2/2
http://www.youtube.com/watch?v=QVqv78MfJus

EQ Next: Lore Panel @ SOE Live 1/2
http://www.youtube.com/watch?v=Im7RB67_dm8

EQ Next: Lore Panel @ SOE Live 2/2
http://www.youtube.com/watch?v=hDGokB01xSs

EQ Next: Q&A @ SOE Live 1/2
http://www.youtube.com/watch?v=VxE9jVcCsnY

EQ Next: Q&A @ SOE Live 2/2
http://www.youtube.com/watch?v=FNSQgM57qGg

During the Lore Panel, they mention that they were able to get Bill Fisher back at SOE. I don't know if anyone remembers him, but he was one of the original EQ team members back when Brad McQuaid ran the show. He also played on Veeshan. It's nice to see someone from the old school days being able to have some influence on how this game will turn out (at least from the lore perspective).

Good to see people still around... debating 8).
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Re: Everquest N E X T

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Hi!
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Re: Everquest N E X T

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Sup Sarge!
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Re: Everquest N E X T

Post by Aslanna »

Aslanna wrote:Just PC version announced at this juncture from what I've heard.. But I wouldn't be surprised if there a PS4 client at some point.
So yeah... Consider me not surprised!
John Smedley wrote:"We haven't announced, technically, that we're putting it on PlayStation 4, but it's fair to say that we're a Sony company so, you know, I say that with a smile on my face. I can't wait to see it on the PS4."
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Re: Everquest N E X T

Post by Aslanna »

It was officially announced that it was coming to PS4 BTW. Not that it comes as a shock to anybody.
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Re: Everquest N E X T

Post by Animalor »

Am I the only one here that it now in a familial situation where playing MMO's for hours on end is no longer possible or appealing?
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Re: Everquest N E X T

Post by Leonaerd »

Ehh. If the loot system was perfect enough, I'd play another MMO. I won't just settle for any shitty drugs, though.
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Re: Everquest N E X T

Post by Aslanna »

Animalor wrote:Am I the only one here that it now in a familial situation where playing MMO's for hours on end is no longer possible or appealing?
You might be!

However I'm not sure I'll be playing this. I'm not really a fan of the art style.
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Re: Everquest N E X T

Post by Winnow »

Animalor wrote:Am I the only one here that it now in a familial situation where playing MMO's for hours on end is no longer possible or appealing?

I seem to have plenty of interests to keep me busy these days which does make it hard to focus for an extended period of time on a single game or have guild/raid time commitments.

I'll try almost any MMO out. I'm also not a fan of the character design. I hated the look of WoW and gave the same cartoonish look a try in Wildstar and only lasted a few days in that beta so EQ Next has a difficult task to get me playing it. The EQ Landmark building capabilities look a little too basic to be interesting for an extended period of time. I won't rule it out though. If it functions well on the PS4 it might be a decent time waster depending on how they decide to charge for it.
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Re: Everquest N E X T

Post by Canelek »

I enjoy MMOs from time to time. I just don't have the desire to join a guild or even type "hello" for the most part. :)

Still enjoying LOTRO for some reason. Crazy!
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Re: Everquest N E X T

Post by Winnow »

11 minutes of EQ Landmark

http://www.youtube.com/watch?v=qFWGRKQtJS8

Maybe fun if you like minecraft. Most interesting thing I saw was mining. Kinda cool how you can dig out a huge hole but I'm sure all that clicking would get tedious after awhile.
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Re: Everquest N E X T

Post by Cracc »

I'm in the alpha and enjoying it atm!
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Re: Everquest N E X T

Post by Canelek »

I have no desire to play Landmark. Never really understood the allure of Minecraft.

Definitely interested in the actual game!
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Re: Everquest N E X T

Post by Winnow »

I got my Beta invite to Landmark.

I played it for about nine hours today. I crafted, I mined, I harvested. I crafted, I mined, I harvested.

Not having studied up on EQ Landmark, I popped on the server in an arctic landscape. I ran out into the far reaches of the map and staked a claim on a high snow covered mountaintop. That turned out not to be a good idea. Good news is you can "delete" your claim and pick up anything you had on your land into your inventory so no permanent damage.

Each square part of the world is called an island. You have forest, tundra, desert, jungle etc etc. There are also tier levels to the islands. Tier 1 being the lowest. You can stake your claim anywhere you want, in any tier but you'll eventually beheading to higher tiers because that's where the resources are to make higher level stuff.

Mining, and to a lessor extend harvesting, is fun. Since you actually dig into a mountain, you can end up making some pretty long caves. I mined myself into a pit I couldn't climb out of a few times but there's an "escape" option that gets you out if that happens.

There's a ton of running around. There are some things you can craft to increase your run speed and jump distance but you probably won't use them because crafting two "keen-eyed" bracers seems to be the most beneficial of the early accessories as it increases your rare drop rates for the materials you need to make stuff.

When you first start mining it's a little slow. You have weak pick and a slow chopping axe. As you "level up" your Picks and Axes, things improve quite a bit as your tools have damage, radius and speed ratings. When you craft, you can also end up with green, blue or legendary tools. The legendary picks and axes can speed things up quite a bit from what I read. Haven't gotten one of those yet.

I have no clue about the building part. Seems pretty basic although there were a couple decent places I saw. The best thing for me was using other peoples forges and crafting stations. I was able to focus on leveling up my picks and axes as I didn't need to make the alchemist station, etc.

One tedious thing is that you need to keep the mouse pressed down constantly while mining or chopping trees. This is a non social game unless you have voice chat as you hands are constantly busy running around or clicking. They need an option to toggle the mining/chopping.

While Landmark could get boring really fast, it kept my attention for 9 hours straight and was somewhat addicting in keeping the upgrade path going. After I made an axe or pick, I'd noticed I only need 10 more of this or that to make something else and then I'd run off to get whatever it was.

Building seems like a pain. At first glance, it looks harder than in something like Second Life. It might get easier after you craft all of your tools. For some reason, they make you craft your building tools instead of give them to you, I guess to extend game play.

For those that like to mine, harvest, and craft, Landmark looks like a winner. I've never played minecraft but this might be a high res version of that game.

Character customization is next to zero. I assume that will come later with the actual Everquest Next game. The Landmark stuff will make EQ Next solid in the crafting/home ownership department. The world itself seems solid enough to maintain my interest in the actual action game that will follow.

I think they've also announced that Landmark/Next will support Oculus Rift and Morpheus. That also keeps my interest in the game. I can imagine getting claustrophobic in some of those long tunnels I dug if I was immersed in VR mode. I went so far mining in one tunnel that I started to dig up and eventually broke through to daylight. What's interesting to me is that there are some minerals that are completely hidden beneath the surface. While digging my way out, I ran into one or two pockets of minerals. There is incentive to completely mine a vein of ore as well as many times, a more precious ore might be at the end of the vein.

There is currently no tutorial. You're own your own. You'll need to hit the forums, etc on some things.
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Re: Everquest N E X T

Post by Canelek »

Yeah I downloaded and played for twenty minutes or so. Didn't have enough shit to craft a claim flag so got bored and logged out. May try later this week.
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Re: Everquest N E X T

Post by Canelek »

This building/creation style doesn't suit me too well. Hope to get a beta invite for the real game though!
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Re: Everquest N E X T

Post by Boogahz »

Yay, Landmark is NOT EQNext

Landmark is essentially Minecraft
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Re: Everquest N E X T

Post by Winnow »

Boogahz wrote:Yay, Landmark is NOT EQNext

Landmark is essentially Minecraft
I think everyone knows that!
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Re: Everquest N E X T

Post by Canelek »

I knew that! I just didn't care for it. At least now I know I would not like Minecraft either. :)
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Re: Everquest N E X T

Post by Bubba Grizz »

I've been looking into this and I think I may actually buy a couple of the cheap founders packs for my kids. At $20 each it not that big of a hardship and my kids are already in love with minecraft. I can't stand watching them play it due to the graphics so maybe this will be nicer.

If GW2 doesn't do something really cool with this latest update I may be looking for a new game and EQN looks promising.
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Re: Everquest N E X T

Post by Winnow »

EverQuest Next, the free-to-play MMO, has been canceled because it isn’t fun
http://www.theverge.com/2016/3/11/11206 ... t-canceled

Next attempt for an EQ MMO should be in VR!
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Aslanna
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Re: Everquest N E X T

Post by Aslanna »

Bummer. I didn't plan on playing it, however. As I mentioned a few times... I was not a fan of the art style.
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