Ghost of Tsushima (PS4)

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Aslanna
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Ghost of Tsushima (PS4)

Post by Aslanna »

Story Trailer!

Releasing June 26th.

I am cautiously optimistic about this one. Sucker Punch makes decently solid games but those have been more in the 8/10 range. I would like to see them step it up and give us a 9.5+/10!

I need to see more gameplay for this before I preorder though. I'm hoping it's not a From Software Souls/Bloodborne/Sekiro type of game because that will be a pass from me.

It looks nice at least!
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Re: Ghost of Tsushima (PS4)

Post by Winnow »

Hmm something off about their faces. Like a mix between Caucasian and Japanese. It does have a battle taking place in a colorful field of flowers so it checks that Sony requirement! (queue the flute player!)

Would definitely need to see more of the game play as the story itself and characters wouldn't hold my attention. Kind of hard to top CD Projekt Red when it comes to story/characters so I'm a little spoiled. (Should play Witcher 3 so you have a baseline on what to expect in these kind of games for comparison!)

The trailer is a little too massive in scope. For me, the games that dive deep in the character development end up being the more memorable ones. That holds true even for shooters. For example, Overwatch has 15 minute matches but the lore behind all of their characters is unbelievably deep. That's why the new Riot game Valoriant is probably going to fail hard.

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Re: Ghost of Tsushima (PS4)

Post by Aslanna »

Of course. It's a PlayStation game so... There must be something wrong with it.

And it's not a surprise you brought up the "flute". I was going to mention in my original post that you would because you know.. You're so predictable.
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Re: Ghost of Tsushima (PS4)

Post by Winnow »

Aslanna wrote:
March 6, 2020, 8:42 pm
And it's not a surprise you brought up the "flute". I was going to mention in my original post that you would because you know.. You're so predictable.
With all the chaos happening in the world today, it's good to have some things you can count on!

The game doesn't look horrible although there is something wrong with the faces/facial animations.

I'm not kidding around when it comes to the story though. The reason the Witcher 3 is considered so good is the character development and also the ability to throw in humor and complexity into a serious story. Every side mission seems like a main quest because they are unique with fully developed characters that make you actually look forward to cut scenes.

When I look at this game (the trailer at least) the characters don't seem that deep. It's not a unique problem to this game. That's why people are going nuts over anticipation for Cyberpunk 2077. "Wake up Samurai. We've got a city to burn."

Take a look at the reddit for Cyberpunk 2077. It's incredibly active even though the game was delayed six months. So many cosplay posts, fan fiction, fan art, customized PCs, etc. Scroll through the topics of the past 100-400 posts. You don't even need to read them. You can tell just by looking at the attached images as to how people feel about the game.

Not really anything against this game or Sony in particular. It just made me think how few games get that part right no matter who develops them.

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Re: Ghost of Tsushima (PS4)

Post by Aslanna »

I take it by a case by case basis. I've liked all of Sucker Punch's games in the past so I'm confident this one will be good as well.

I have both GoT and Cyberpunk 2077 preordered so I'm not pitting them against each other.
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Re: Ghost of Tsushima (PS4)

Post by Aslanna »

15 minutes of gameplay

I get what they are going for with the clean UI but I would prefer an option to have a minimap and waypoints marked in like a compass or something. I am still not totally sold on it yet although I will keep my preorder for now.

There is a new release date from what was in my original post: 17-July now.
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Re: Ghost of Tsushima (PS4)

Post by Winnow »

Game looks ok but I have never seen so much grass and plants waving around in any game.

I'm actually being serious. They must have had a directive to have as many things in motion on the screen as possible. Look at any scene in that 15 minute clip, the grass, flowers and trees are blowing around as if there's a hurricane going on. It doesn't stop there. the characters and NPC have to have at least 3 tassels that wave around even it the character isn't moving.

It's actually distracting. It's this game's equivalent of lens flare from J.J. Abrams Star Trek movie. Just because you can do it, doesn't mean you should! Is there a grass motion slider in settings?

Go back and watch this, just looking at what's in motion. The opening scene focused on the guy's cape flowing almost vertically. Moving grass will be with us the rest of the 15 minutes. Even before that, the autumn shot with about 500 leaves falling from the trees per minute is an ominous warning as to what's to come. 99% of these 15 minutes minus the map screens has waving grass. No one in their right mind would add that many high speed moving parts in a game. It must have been some crazed director of the game requiring it be added. I'll have to go back and look at horizon zero dawn. That had waving grass but for some reason it was much more reasonable.

Technically the games looks ok but I'm not a fan of quests with no guidance, at least directional guidance. Games take long enough, I don't want to waste time running around the countryside just so they can show off the foliage in motion and give photo mode opportunities.

The other part I've mentioned in the past is I haven't seen much that would attach me to the main character or care what he does. Games are much more interesting when there's deep character development and some side drama to their stories.

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Re: Ghost of Tsushima (PS4)

Post by Aslanna »

You have issues. Wind is cool. It's natural. Lens flares are not.
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