Star Wars: Galaxies - Infoz...
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- Star Farmer
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Star Wars: Galaxies - Infoz...
I have been waiting for Sony to pull there heads out concerning SW:G before I ever drop a single dime in to this game. It still does not appear they have done so yet.
From what I 'hear' and 'read' Jedi are still not 'implemented' as a playable Player Character. Is anyone even "Force Sensitive" yet? From what I have read 'no one' is a Jedi yet. Does anyone have a comment on this?
I have read the FAQ on Jedi located at: http://starwarsgalaxies.station.sony.co ... Jedi%20FAQ
"How are you going to keep Jedi rare?
==============================================
Jedi characters suffer permadeath unless they reach Jedi Master status. You do not lose the Jedi character slot, but the character in that slot is deleted. Upon reaching Jedi Master status, if your Jedi Master dies he or she becomes a "blue glowy" (like Obi-Wan did in the movies) rather than permadying. In order to compensate for deaths that are completely out of control of the player (such as ones caused by network latency) each Jedi will be able to die a couple times before death is permanent. The life of a Jedi is extraordinarily difficult, and successfully making it all the way to Jedi Master should be considered the most difficult challenge in the game. "
Ok, you have GOT to be fucking kidding me, right? Who in there right fucking mind would 'want' to be a Jedi if you pay the ultimate price (character deletion) from .... lets say going Link Dead too many times.
How fucking gay is that?
Any comments?
==============================================
Needless to say from what I have read and heard SW:G still has not yet met expectations.
Any comments from current players? Why would I want to play this game? What 'enticement' is there?
==============================================
Thanks for your infoz if any.
From what I 'hear' and 'read' Jedi are still not 'implemented' as a playable Player Character. Is anyone even "Force Sensitive" yet? From what I have read 'no one' is a Jedi yet. Does anyone have a comment on this?
I have read the FAQ on Jedi located at: http://starwarsgalaxies.station.sony.co ... Jedi%20FAQ
"How are you going to keep Jedi rare?
==============================================
Jedi characters suffer permadeath unless they reach Jedi Master status. You do not lose the Jedi character slot, but the character in that slot is deleted. Upon reaching Jedi Master status, if your Jedi Master dies he or she becomes a "blue glowy" (like Obi-Wan did in the movies) rather than permadying. In order to compensate for deaths that are completely out of control of the player (such as ones caused by network latency) each Jedi will be able to die a couple times before death is permanent. The life of a Jedi is extraordinarily difficult, and successfully making it all the way to Jedi Master should be considered the most difficult challenge in the game. "
Ok, you have GOT to be fucking kidding me, right? Who in there right fucking mind would 'want' to be a Jedi if you pay the ultimate price (character deletion) from .... lets say going Link Dead too many times.
How fucking gay is that?
Any comments?
==============================================
Needless to say from what I have read and heard SW:G still has not yet met expectations.
Any comments from current players? Why would I want to play this game? What 'enticement' is there?
==============================================
Thanks for your infoz if any.
Khrashdin 80 Protection Paladin
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- noel
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Force Sensitive 'slots' are in the game, to my knowledge, no one has one.
The actual force/jedi code is not yet turned on in the game, so even if you had a FS slot, you couldn't have a Jedi/FS character yet.
Information is from a friend at LucasArts.
The game is very playable, but far more emphasis is put on the social/economic aspects of the game, and there are a LOT of balance issues. The game has more depth than any MMOG to date. Whether or not it's fun is open for discussion.
The actual force/jedi code is not yet turned on in the game, so even if you had a FS slot, you couldn't have a Jedi/FS character yet.
Information is from a friend at LucasArts.
The game is very playable, but far more emphasis is put on the social/economic aspects of the game, and there are a LOT of balance issues. The game has more depth than any MMOG to date. Whether or not it's fun is open for discussion.
Oh, my God; I care so little, I almost passed out.
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- Star Farmer
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Aranuil,
Do you play on a regular basis?
Do you play on a regular basis?
Khrashdin 80 Protection Paladin
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I'm playing regularly and though I'm enjoying it the game is a long way from realizing it's full potential.
The crafting and community side of the game is pretty well developed. The combat works ok for PvE but needs attention on the PvP side. There's some serious problems with certain Professions. Right now Creature Handlers are gods and ten a penny. My two chosen professions, Rifleman and Combat Medic, are not only in need of attention theyre completely neglected in the upcoming big patch so it looks like at least a 2 month wait til they get fixed. Same with Droid Engineers and a few other things.
The Galactic Civil War isn't working properly yet but has great potential. General adventuring content is pretty samey and uninspiring but it appears that the first of the new "dungeon size", er, dungeon, is going in on the next big patch. Creature Mounts are also just around the corner and by GOD does the game need these.
I'm still working my way up the levels and have a decent group of people to play with. I spend my time almost evenly split between managing my own cottage industry (we have a PA Hall, I personally have a house, a factory and various harvesters) to make the healing packs I use. I then sell the surplus resources to generate cash and then spend the surplus buying armour and weapons. The rest of the time I spend questing and hunting either solo or in groups, and trying to check out all the recognisable places in the game. I'm currently working on the Jabba's Palace theme park.
In short it's very star warsy and technically impressive but badly unfinished. If you're happy to dick around in the SW universe start playing now so youve got enough money to buy a Star Destroyer when the expansion comes If not, leave it at least 6 months and check back then.
The crafting and community side of the game is pretty well developed. The combat works ok for PvE but needs attention on the PvP side. There's some serious problems with certain Professions. Right now Creature Handlers are gods and ten a penny. My two chosen professions, Rifleman and Combat Medic, are not only in need of attention theyre completely neglected in the upcoming big patch so it looks like at least a 2 month wait til they get fixed. Same with Droid Engineers and a few other things.
The Galactic Civil War isn't working properly yet but has great potential. General adventuring content is pretty samey and uninspiring but it appears that the first of the new "dungeon size", er, dungeon, is going in on the next big patch. Creature Mounts are also just around the corner and by GOD does the game need these.
I'm still working my way up the levels and have a decent group of people to play with. I spend my time almost evenly split between managing my own cottage industry (we have a PA Hall, I personally have a house, a factory and various harvesters) to make the healing packs I use. I then sell the surplus resources to generate cash and then spend the surplus buying armour and weapons. The rest of the time I spend questing and hunting either solo or in groups, and trying to check out all the recognisable places in the game. I'm currently working on the Jabba's Palace theme park.
In short it's very star warsy and technically impressive but badly unfinished. If you're happy to dick around in the SW universe start playing now so youve got enough money to buy a Star Destroyer when the expansion comes If not, leave it at least 6 months and check back then.
- Keverian FireCry
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Nah. Betas tend to crash and for all it's rough edges SWG doesn't do that.
Oh yeah, the Jedi stuff is for the future. They've got time til people figure out the FS slot so I'm not surprised it's not in yet.
I'm also hoping they figure out the problem that causes them to have to reboot the servers every single day.
Oh yeah, the Jedi stuff is for the future. They've got time til people figure out the FS slot so I'm not surprised it's not in yet.
I'm also hoping they figure out the problem that causes them to have to reboot the servers every single day.
- Kwonryu DragonFist
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- noel
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Tanc's post is an excellent summation of the current state of SWG.
The only thing I disagree with is that Combat Medics are broken. I'm curious what you're basing that on. I also don't know why a CM would use rifle that has a slow refresh time (slowing your heals) and has specials that eat up the mind pool.
I play a Human Master Combat Medic with some Doctor and Pistoleer thrown in. It's a very useful combination. I can easily be the sole healer on large raids thanks to some completely overpowered AE stims (grenades that heal everyone with an AE effect). I really enjoy the game, though there are quite a few issues depending on what class you're playing and what your expectations are. The combat system is total shit at the moment, and relies almost entirely on creature handlers/pet classes. I think the only part of the game that's nearly perfect is the crafting/economic side of things. Definitely the most fully developed system of any game to date. I enjoy it, but it's definitely not for everyone.
The only thing I disagree with is that Combat Medics are broken. I'm curious what you're basing that on. I also don't know why a CM would use rifle that has a slow refresh time (slowing your heals) and has specials that eat up the mind pool.
I play a Human Master Combat Medic with some Doctor and Pistoleer thrown in. It's a very useful combination. I can easily be the sole healer on large raids thanks to some completely overpowered AE stims (grenades that heal everyone with an AE effect). I really enjoy the game, though there are quite a few issues depending on what class you're playing and what your expectations are. The combat system is total shit at the moment, and relies almost entirely on creature handlers/pet classes. I think the only part of the game that's nearly perfect is the crafting/economic side of things. Definitely the most fully developed system of any game to date. I enjoy it, but it's definitely not for everyone.
Oh, my God; I care so little, I almost passed out.
In a rush going to go point by point:Broken bits of CM:
1) Advanced Resilience Compound schematic doesn't load
2) Typos in recipes being fixed next patch
3) Usage requirement of 600 skill on AOE Diseases
4) Medicine xp/Combat Medicine exp changeover makes non-Doctor CMs somewhat crippled as we can't make Advanced components for our stims as well as Doctor/CMs can
1. I operate in rather large groups. The only time I *need* to use Poison/Disease is when I'm soloing or PvPing. I have yet to see the need for any of the advanced components since I can heal everyone who's in range of my AE stims to full health with one throw every what is it, 3 seconds?
2. Yes the typos are annoying, but as you say they're being fixed so it's hard to get really upset about it. Ranged Es are nice (I generally have about 2-300 charges on hand), but in most cases AE stims are cheaper and easier to use. As a good friend said, 'If you're going to heal, why not heal everyone'
3. I operate primarily as a healer. So this is a non-issue for me. I have enough doctor to res, and I primarily focus on keeeping people alive.
4. Refer to #1, why use advanced components when the regular ones heal people to full anyway? I think the problem is that regular components shouldn't heal as well as they do (hence we need to be nerfed) to encourage Adv. component usage. Explain the issue a bit more though if you don't mind.
On the rifleman thing, I see where you're going. As a human I have far less mind, but the Mon Cal thing with rifles etc is understandable. Only thing I'd say is, honestly when's the last time you saw a large mob drop to mind? The other thing I noticed since I got mind poison going is that a lot of mobs have really high mind.
During combat I'm generally standing, and just assisting one of my guys, while running around healing people. We do a lot of Krayt raids so it can get kind of crazy.
- Boogahz
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PvP definitely needs some work. Other than that, we have found uses for all of our members. Hell, some have drastically changed their characters already just to see how the other "classes" work. You can actually have a good character without being Master of any of the Elite or Hybrid classes if you choose your paths right. I personally started out as a TK, but changed shortly before the boost to Melee and also due to a misprint in some material I read before I actually bought the game.
I am now a Master Scout, almost Master Marksman, about Halfway through Creature Handler just to augment my Marksman skills (Trandoshan Brawler stats and Rifle don't mix well), and also tinkering with Bio-Engineer since I was already getting Med crafting exp. I picked up Medic just for First Aid since Bleeds pissed me off so much. So...you can be very diverse and basically play how you want.
PvP on the other hand......
I am now a Master Scout, almost Master Marksman, about Halfway through Creature Handler just to augment my Marksman skills (Trandoshan Brawler stats and Rifle don't mix well), and also tinkering with Bio-Engineer since I was already getting Med crafting exp. I picked up Medic just for First Aid since Bleeds pissed me off so much. So...you can be very diverse and basically play how you want.
PvP on the other hand......
- noel
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Tanc, check your PMs.
In a rush going to go point by point:
1. I operate in rather large groups. The only time I *need* to use Poison/Disease is when I'm soloing or PvPing. I have yet to see the need for any of the advanced components since I can heal everyone who's in range of my AE stims to full health with one throw every what is it, 3 seconds?
2. Yes the typos are annoying, but as you say they're being fixed so it's hard to get really upset about it. Ranged Es are nice (I generally have about 2-300 charges on hand), but in most cases AE stims are cheaper and easier to use. As a good friend said, 'If you're going to heal, why not heal everyone'
3. I operate primarily as a healer. So this is a non-issue for me. I have enough doctor to res, and I primarily focus on keeeping people alive.
4. Refer to #1, why use advanced components when the regular ones heal people to full anyway? I think the problem is that regular components shouldn't heal as well as they do (hence we need to be nerfed) to encourage Adv. component usage. Explain the issue a bit more though if you don't mind.
On the rifleman thing, I see where you're going. As a human I have far less mind, but the Mon Cal thing with rifles etc is understandable. Only thing I'd say is, honestly when's the last time you saw a large mob drop to mind? The other thing I noticed since I got mind poison going is that a lot of mobs have really high mind.
During combat I'm generally standing, and just assisting one of my guys, while running around healing people. We do a lot of Krayt raids so it can get kind of crazy.
In a rush going to go point by point:
1. I operate in rather large groups. The only time I *need* to use Poison/Disease is when I'm soloing or PvPing. I have yet to see the need for any of the advanced components since I can heal everyone who's in range of my AE stims to full health with one throw every what is it, 3 seconds?
2. Yes the typos are annoying, but as you say they're being fixed so it's hard to get really upset about it. Ranged Es are nice (I generally have about 2-300 charges on hand), but in most cases AE stims are cheaper and easier to use. As a good friend said, 'If you're going to heal, why not heal everyone'
3. I operate primarily as a healer. So this is a non-issue for me. I have enough doctor to res, and I primarily focus on keeeping people alive.
4. Refer to #1, why use advanced components when the regular ones heal people to full anyway? I think the problem is that regular components shouldn't heal as well as they do (hence we need to be nerfed) to encourage Adv. component usage. Explain the issue a bit more though if you don't mind.
On the rifleman thing, I see where you're going. As a human I have far less mind, but the Mon Cal thing with rifles etc is understandable. Only thing I'd say is, honestly when's the last time you saw a large mob drop to mind? The other thing I noticed since I got mind poison going is that a lot of mobs have really high mind.
During combat I'm generally standing, and just assisting one of my guys, while running around healing people. We do a lot of Krayt raids so it can get kind of crazy.
Oh, my God; I care so little, I almost passed out.
1) Bear in mind with your Doctor experiment points your basic components will be much better than mine.
2) I'll take your word for it cos Im still too low on the tree for these stims. But I do like using the 47x860 stim Ds a guy I know makes. Yes they overheal but by GOD they rule when youre trying to heal a tanking Sludge Panther or Graul.
3) That doesn't change the fact that they're broken
4) Advanced components made with the crappiest of resources still outperform the basic versions by an order of magnitude.
During combat I usually have time to set up some good bleeds before switching to heals. Unless the Doctor is present in which case I slack off and leave it to him.
2) I'll take your word for it cos Im still too low on the tree for these stims. But I do like using the 47x860 stim Ds a guy I know makes. Yes they overheal but by GOD they rule when youre trying to heal a tanking Sludge Panther or Graul.
3) That doesn't change the fact that they're broken
4) Advanced components made with the crappiest of resources still outperform the basic versions by an order of magnitude.
Depends on what you mean by large. But the kind of mob a 6-man team would kill for exp on say Dantooine, 2 riflemen can outstrip 4-5 others working on the health bar.Only thing I'd say is, honestly when's the last time you saw a large mob drop to mind?
During combat I usually have time to set up some good bleeds before switching to heals. Unless the Doctor is present in which case I slack off and leave it to him.
- noel
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That's a very good point, but I don't think this is applicable because I am 0-4-0-0 in doctor. I ONLY took what I needed to res people. I think you'd need doctor crafting to get more experiment points. Not sure.vn_Tanc wrote:1) Bear in mind with your Doctor experiment points your basic components will be much better than mine.
Dude I overheal like nobodies business. At some point, you just don't worry about it. My PA takes care of me on resources, and I've got a factory outside of my house that's pretty much running 24/7 making components. I've got a 42.38 crafting station in the house, so my shematics are pretty solid most of the time.2) I'll take your word for it cos Im still too low on the tree for these stims. But I do like using the 47x860 stim Ds a guy I know makes. Yes they overheal but by GOD they rule when youre trying to heal a tanking Sludge Panther or Graul.
For sure but we're not in the same boat as say... Smugglers.3) That doesn't change the fact that they're broken
Oh really? Now you're talking sir. I'll check this out. I've been using >900OQ components for everything, but if what you say is true... God I really don't want to get into the resource market. >< I have good suppliers, but... YUCK.4) Advanced components made with the crappiest of resources still outperform the basic versions by an order of magnitude.
I'm thinking like a bloodstained Merek king, or a Krayt.Depends on what you mean by large. But the kind of mob a 6-man team would kill for exp on say Dantooine, 2 riflemen can outstrip 4-5 others working on the health bar.Only thing I'd say is, honestly when's the last time you saw a large mob drop to mind?
There's a pure doctor in my PA who is always frustrated with me because he runs over to someone only to find out I already healed them.During combat I usually have time to set up some good bleeds before switching to heals. Unless the Doctor is present in which case I slack off and leave it to him.
Thanks for all the info though, I was able to level up CM pretty fast, and though I do alright, I know for a fact there's a lot of shit I still don't know. As I said earlier, for all of its problems, the game has a LOT of depth.
Oh, my God; I care so little, I almost passed out.
I was hotter than hell on this game for about 3 weeks until I made Master Arty and Master Weaponsmith. Considering there were 3 other Master Weaponsmiths within 1000 meters, and there were at least 30 of them on the server, the weapons econ was in a pretty sad state of affairs.
The game had (has) a great deal of depth, but like most games, not enough to keep my my interest. Broken or fairly useless classes didnt please me either. Bounty Hunter, Architect, CH, Droid Eng, the list of broken classes went on and on.
The game had (has) a great deal of depth, but like most games, not enough to keep my my interest. Broken or fairly useless classes didnt please me either. Bounty Hunter, Architect, CH, Droid Eng, the list of broken classes went on and on.
- Animalor
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Since someone bumed this old thread, might as well report that last weekend, 2 people managed to open up their force sensitive slots.
The procedure is retarded and entails climbing and and deleting the different skill trees as listed in an order as listed on Holocrons.
http://swg.allakhazam.com/news/sdetail2 ... story=2617
The procedure is retarded and entails climbing and and deleting the different skill trees as listed in an order as listed on Holocrons.
http://swg.allakhazam.com/news/sdetail2 ... story=2617
- Boogahz
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Yeah, and that goes along with how they said that any class could become a Jedi...Only problem is that you have to pretty much scrape up the Jedi Holocrons that tell you what class to be next while you are a Combat Class unless someone is financing your purchase or you have some friends that don't WANT to open that slot.
So the way it's played off is that you pretty much HAVE to play non-combat (crafter/medic/etc.) classes in order to open the Force Sensitive Slot.
So the way it's played off is that you pretty much HAVE to play non-combat (crafter/medic/etc.) classes in order to open the Force Sensitive Slot.
- Kwonryu DragonFist
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- Boogahz
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Read another article today, and the holocrons only tell you what is already coded into your character in regards to what classes to master to unlock the slot. So, basically you could just go through every skill tree and master each class individually, and you might accidentally unlock it.
I don't think Investigation 3 should be enough, I think you should have to master BH. It would give MASTER Bounty Hunter a reason to exist.
I don't think Investigation 3 should be enough, I think you should have to master BH. It would give MASTER Bounty Hunter a reason to exist.
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You could go through every Skill Tree and eventually unlock it... but that would take a shitload of time.
I think the Holocron 'hints' are pretty gay personally. Im not sure what Im going to do...
I have 2 Twin Force Crystals and 3 Crystals... guess Im ready for a Lightsabre if that day comes -hehe
I think the Holocron 'hints' are pretty gay personally. Im not sure what Im going to do...
I have 2 Twin Force Crystals and 3 Crystals... guess Im ready for a Lightsabre if that day comes -hehe
Khrashdin 80 Protection Paladin
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- Boogahz
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Yeah, same here Diae. I think it's funny that the devs thought that the first Jedi would have appeared 3 months ago. When there were none, or none close, they threw in the Holocrons. That part of the IGN interview could have been left out. It left a rather sour taste in my mouth...but that could have been all of the beer-batter fried chicken strips I made last night.
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Given that each character created must Master differing Professions to unlock the Force Sensitive Slot I dont think Sony took in to account the shear odds in someone 'accidently' Mastering the 'correct' Professions for there character.
They = Retarded to not have realized it... you have/had about the same chances of becoming a Jedi as winning the fucking lottery.
Thus they instituted "Holocrons' to basically tell you exactly what Professions you need Master to unlock the slot.
Now I havent played as long as most of you people, but I just cant see myself Mastering Commando to just GIVE IT UP to become a Jedi.
I think if I am to become a Jedi I am going to do the following:
-Master Commando.
-Join nice PA who hunts a lot.
-Loot Holocrons with my Commando.
-Buy a second copy of SWG.
-Give Holocrons to 'newbie' and he will Master the needed Professions and he will become my Jedi Character while I still get to keep my Commando.
Simple really.
They = Retarded to not have realized it... you have/had about the same chances of becoming a Jedi as winning the fucking lottery.
Thus they instituted "Holocrons' to basically tell you exactly what Professions you need Master to unlock the slot.
Now I havent played as long as most of you people, but I just cant see myself Mastering Commando to just GIVE IT UP to become a Jedi.
I think if I am to become a Jedi I am going to do the following:
-Master Commando.
-Join nice PA who hunts a lot.
-Loot Holocrons with my Commando.
-Buy a second copy of SWG.
-Give Holocrons to 'newbie' and he will Master the needed Professions and he will become my Jedi Character while I still get to keep my Commando.
Simple really.
Khrashdin 80 Protection Paladin
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- Bubba Grizz
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- Boogahz
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Well, for some skills, it is possible to not have to unlearn the skills. You get a set number of Skill Points when you start, and you use them up as you choose classes and train in skills. There are some skill trees however that you really can't "dabble" in. It's all or nothing for those. The Bounty Hunter is one. They are called "Hybrid" professions. This is because you have to Master two base professions to even start working up to the experience level needed to become a Novice Bounty Hunter. Doing this class not only takes an assload of skill points, but time as well. The way one tree works (Investigation) is that you have to send out tracking droids to see where your target is and then try to get there and triangulate his/her position on that planet before they hop to another planet. Quite the pain in the ass.
I had personally thought about dropping everything and starting basically from scratch with the class I originally picked, and then I would Master each of the Elite classes that branch off of it just because I am never able to get the Holocrons to tell me which direction to go.
I had personally thought about dropping everything and starting basically from scratch with the class I originally picked, and then I would Master each of the Elite classes that branch off of it just because I am never able to get the Holocrons to tell me which direction to go.
- Boogahz
- Super Poster!
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Hah, the irony. Started as Trandoshan Brawler planning on going Teras Kesi before they boosted Unarmed...so I had dropped that and went Bounty Hunter/Creature Handler/Novice Medic. 1st Holo: Master Droid Engineer.
Fuuuuuccccck
Luckilly my g/f doesn't mind grinding for the exp on that character, heh.
Fuuuuuccccck
Luckilly my g/f doesn't mind grinding for the exp on that character, heh.
- Keverian FireCry
- Way too much time!
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