VR Update!
I still use my Oculus Go quite often. Typically in bed to watch YouTube videos to relax before going to bed (I know having blue light an inch from my eyes isn't the best way to go to sleep be you can't have everything!)
Oculus Quest
I received my Oculus Quest day one (May 21st). Facebook/Oculus is prepared for this release and most everyone that pre-ordered got theirs on day one. Looks like Amazon shows just a few days for the 64GB version to be restocked and a month for the 128GB (which is the one I got). 64GB $399, 128GB $499
I can compare this to my prior VR headsets: Oculus DK2 (Developer Kit 2), HTV Vive, and Oculus Go headsets.
1. Wireless make a HUGE difference. No more fighting cables hanging off your head while you move around. Go is wireless as well but it's a stationary 3dof (three dregrees of freedom) device.
2, The Controllers are great. I won't compare to the snow cones PSVR uses because those are a joke. They are better than the HTV Vive's original large wand controllers. Having a joystick on each hand is a big help to ease of use (along with the squeeze side grip and three other buttons by the joysticks) They allow you to point or make a fist in VR which helps when you're pushing buttons, punching things etc.
3. Inside out tracking is amazing. No need for tracking stations. The sensors you see on the edge of the front of the Quest headset track your hand movements. Complete hassle free detection of the hand controllers and Quest remembers every play space you create so you don't have to redraw them.
4. Setup is a breeze. No PC required. You install Oculus App on Android/IOS phone, that app detects your Quest and the Quest gives you a 5 digit code to type into the app, you type in your wireless password on the App and you're done. (You don't need wireless to use the quest but obviously need it to download games, play online etc) Audio is built in and very good although you can use your own headphones if desired. I don't see the need unless it's for privacy (build in audio is audible to others)
The Quest has front facing cameras so when you are asked to draw your play space, you can see what you're doing and the playspace doesn't have to be exact rectangle, you can draw around furniture etc and it will use every bit you give it.
Games recommend 6.5 foot by 6.5 foot space and will warn you if your play space is smaller than that, but it doesn't prevent you from playing the game, you may just see the warning grid materialize sometimes if you get too close to the edge. The other really nice thing about the Quest is if you poke your head through the play space wall, your pass through cameras turn on so you can see (makes getting a drink, etc way more convenient) The cameras are low quality black and white, they aren't meant for AR, just so you can see enough to function.
So setup is: Install phone app, type in five digit code and wireless router password. The Quest will prompt you to draw your play space (you can have as many as you want, anywhere you want (it will remember if you go to a friend and draw a space there so you won't have to the next time for example) You can set play spaces and "stationary" spaces for when you are sitting down, etc. Side note: You don't need a Facebook account, can use an Oculus Account for purchases which is what I do.
The tutorial is fantastic. Quickly teaches you the controller functions and lets you play around with a few tutorial demos, picking things up, shooting things, etc. After the tutorial, anyone that hadn't been sold on VR will be.
5. Experience. What makes Quest such a big deal is it being a full 6DOF featured VR headset that's wireless and very easy to setup and use. My first purchase was Vader Immortal for $9.99. This is an episodic Star Wars adventure that features Darth Vader and you as a jedi. It's an outstanding showcase for the Quest and VR. It's an adventure, you aren't just swinging around your lightsaber. You start out in a small ship, and then eventually travel around on the ground in a station. Visually amazing (especially considering it's running off basically a phone CPU/GPU). It showcases much of what you can do in VR...interactive, visually stunning (heights, massive environments), action, fighting with light saber, deflecting crap, etc. It would be the first app/game I'd recommend getting. It's only 1-2 hours but also only $10 and can replay, works as an outstanding demo.
6. Battery Life: Not sure, I made it through the entire Vader Immortal game in one go but forgot to check my battery level afterwards. I think people are saying 2.5 hours of active use (Vader would be example of the most power hungry games) longer for media consumption like watching movies etc.
You can stream media from you PC, etc. There are apps for all the usual stuff (Netflix etc).
Oculus Quest would be the first VR headset I would recommend for non techie type people that don't have powerful PCs and don't want to deal with long setups etc. Quest is plug and play (minus the plug). It already has a lot of games/software available thanks to converted games from the Oculus Rift and lots of media apps etc from the Oculus Go that preceded it. You also don't have to take my word for it. The reviews are overwhelmingly positive out there on the net.
Here's someone playing
Vader (note: headphones and that wire aren't necessary : )
Fun for the whole family!
Someone's wife playing Superhot