Kilmoll- Shields- the shields you see coming up around your vehicles are from the AMP stations, not the shield modules. The shield modules shield the base, not its troops. I havent done major experimentation but best I can tell they basicly stop enemy vehicles entering the base, and anyone who has had the fun of having 10 enemy vehicles chasing each other around your bases courtyard killing all your troops can telll you thats a good thing...
(If your base is connect to an amp station by the lattice you will have shields on your vehicle that charge up over time). Also go check out vehicle repair terminals and air pads...
Lodestar + ANT:- ANTs could be transported in galaxies anyway so thats not a new capability, but lodestars can drop vanguards on your head, and that can get real annoying after a while...
(Ok, I havent actually tested that, but I believe they can, whereas the galaxy is limited to light vehicles)
Flails (and other ancient tech vehicles) YOu get them from the vehicle terms in friendly bases in the caverns that were added in the Core Combat expansion. The potential uses of teleport beacons from the Router vehicle will be rapidly apparent to VV people. Flails are huge longrange artillery. They drive like beached whales, but they can kill damn near anything in one shot. Its strictly dumbfire, but you can send your viewpoint along with the shot so you can see where its landing and adjust your fire. Important since most of it is over the horizon shooting. I havent investigated, but I believe you can use the laser designator to guide in fire from them, which cloaked command personell will like.
Cap EXP- You get cap exp by being in the soi while there is combat going on, up to the 5k cap. Once you've either had enough in an area, or think you've earned the cap, or the fighting has stopped you can move out to somewhere else. As long as the cap goes through within 25 minutes I think it is youre golden.
Yes, the chaingun has a much improved cof now. And yes, nerf jackhammers.
*Hugs*
Varia