Killzone 2 (AKA Game of the Year)

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Killzone 2 (AKA Game of the Year)

Post by Funkmasterr »

Killzone 2 is one of the best shooting games that has ever been made. For some reason I feel like I have to save that

title for Gears, but honestly the more I play Killzone the harder it's getting to resist. Allow me to explain to you why

I feel this way.

Single Player

Gameplay -

Gameplay is top notch. At first I wasn't a fan of the controls, but after looking through the other controller schemes I

was able to find one that was almost where I want them to be (I use alternate 1), and since then they have become natural,

the only time they seem a bit cumbersome is when im trying to duck and aim at the same time because I have the option to

have to hold the button to crouch turned on.

The game is very fast paced, and they did an amazing job of relaying a feeling of being smack in the middle of a fucked up

war gone terribly wrong. As soon as you clear that street of enemies, suddenly a tank busts through the wall and drops

out another 10 of them, and then a big dude with a crazy flamethrower is coming up behind you.

The AI of the enemies is pretty good, and the difficulty is up there. I started out trying to play on veteran (second

highest difficulty) and I ended up starting over and playing through my first time on normal, cause I was stuck 20 minutes

into the game.

I can't say exactly how long the game is yet, but it seems like it will at least be the standard length. I have probably

played it for 2-3 hours and I've finished the first 3 missions (I think).

Story -


I did not play the PSP Killzone game, so I can't set up the whole backstory for you, but basically the ISA (good guys)

have decided to invade the Helghast (bad guys) home planet to hopefully finish them off. They had everything planned and

it was supposed to be a swift victory, but they couldn't have been more wrong. From what I have seen so far, the story is

good.


Sound -

The sound in this game is very polished. The environmental sounds like the windstorms that riddle the planet, etc are

very good. So are the sounds of guns, etc. They do a very good job of helping you hear where shots are coming from by

the sound, even if you don't have a surround sound system to aid you. The voice acting is good as well, and while some

might comment on the Gears of War-esque comments that are made, I would argue that those would be the types of comments

you'd hear from marines on a battleground, and I welcome them.


Graphics -
Best graphics of any game out on any console hands down. There is so much polish to this game that it's hard for me to

even pick where to start. The environment on the planet seems to be windy everywhere, and lots of dust and dirt is kicked

up in this wind, and it looks kick ass on the screen. It's not just a constant stream of the same density of sand or

anything, suddenly a cloud of dust will kick up and your visibility will drop and that might be the time someone closes in

on you!

There is a ton of detail in the environments as well, you can see things going on far off in the area that you are in that

don't even relate to the immediate conflict in front of you. At higher up points in the city you might see rockets

getting shot constantly at incoming ships and things like that, all while you have a crazy firefight going on right in

front of you, and chunks of the wall are flying all over the place.

The character models look great, the same amount of detail has been put into them. The Hellghan guys look really cool :)

The cutscenes are also really good, which after everything else I've said is to be expected.



Multiplayer -

The multiplayer aspect of this game is frickin amazing, and I'm 100% addicted!


Graphics -

I know in a lot of games the graphics in the multiplayer are a little toned down from the single player, but that is most

certainly not the case here. Everything I talked about is above is still totally the case for the multiplayer. I have

been in the middle of some seriously big fights with players and turrets and flying things all over and never had so much

as a hiccup.

Gameplay -

Holy shit this is bad ass. First off, the matches are very customizable. I haven't actually created a match yet, but

just seeing the difference in the ones I've joined I've got a feel for it. There are a half dozen or so game types, and

you can do any combination of them in a multiplayer game. So what I mean by that is this, you can create a game with all

six match types, and as soon as one team wins the first type of match, the next one starts with no loading or waiting, you

just keep going until you get a update as to what the next gametype is and what you need to do. This is such a cool

feature, and it's a shame this is the first time I've seen it in a game.

The maps are HUGE! There is no where near as much of the usual rushing to one spot for this reason, and also due to the

fact that there are no weapon spawns really in the game, you unlock weapons as you rank up (more on this below), and at

that point every time a match starts, or every time you die you can change what weapon you are using.

I've also observed that the players playing this game as opposed to most other shooters I've played (and I've pretty much

played them all) seem to be a bit more mature and will team up.

Speaking of team up, once the game starts you can form squads, which gives you a dedicated voice channel for your squad,

but it also allows you to spawn wherever your squad leader is as opposed to the default spawn point.


Ranks/Customization -

There is a ton of depth to the customization here, it's like they took the best parts of all the rank aspects from Call of

Duty and Team Fortress, plus some, and made what Killzone 2 has to offer.

You start off with only one "class" playable, and only one weapon loadout to use. So at this point the only way you are

going to get a weapon besides the default assault rifle (which isn't half bad) is to pick them up off of corpses (which

there are always plenty of! :) ).

Basically it works like this: Kills/capturing objectives, etc all earns you exp, which goes towards your rank. If your

team wins the whole match, whatever exp you have earned is multiplied by 1.5. As you rank up, other classes, abilities

and weapons become available to you.

The classes (and their respective abilities) are as follows:

Rifleman:

The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer:

Primary badge ability: Sets up an automated turret which targets the enemy.

Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic:

Primary badge ability: Revives downed team mates.

Secondary badge ability: Throws a health pack, which can be picked up by other players.

Scout:

Primary badge ability: Uses a cloaking suit to become near-invisible.

Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault:

Primary badge ability: Dons heavy armour twice as strong as normal.

Secondary badge ability: Temporarily boosts running speed.

Tactician:

Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary badge ability: Requests air support from a sentry bot which targets the enemy.

Saboteur:

Primary badge ability: Assumes the disguise of a randomly selected enemy player.

Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.


The best part about these classes is that once you have unlocked them, you can mix and match their abilities to create your own custom class. Some of the classes will take quite a lot of game time to unlock, scout being the last one you unlock at the highest rank (General).


Clans -

I have a feeling that once I dig into the clan stuff, that it's going to be the best part of the game. You can have up to 64 players in a clan. You can set up tournaments and matches with other clans, and you gain "valor points" by winning. There is a tab in game where all clan related info can be viewed. I am excited to get with a good group of people and explore this in more detail!


One other thing that I've read in multiple places is that vehicles are intended to be part of the multiplayer, but are not there now, and will be patched in later.

Overall this game is definitely a 10/10, and if you have a PS3 and don't have this game, you need to go buy it after work today. If you have been thinking about getting a PS3 and have been looking for another reason, Killzone 2 is all the reason you will ever need.
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Aslanna
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Re: Killzone 2 (AKA Game of the Year)

Post by Aslanna »

Game of the Year? Ha! Doubtful. It's just a shooter thingie.
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Re: Killzone 2 (AKA Game of the Year)

Post by miir »

I haven't gotten into it too much but it is truly a fucking great game.
The most intense shooter I've played.
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Re: Killzone 2 (AKA Game of the Year)

Post by Funkmasterr »

I have been trying to beat the game on elite the past few days. I am up to the second of three stages of the end boss fight with Radec, and I will tell you right now with this difficulty on this game they have crossed the line of what I personally see as an acceptable level of challenge for a game, while still maintaining the fun factor of the game. Don't get me wrong, I am entirely too stubborn to give up, and sometime soon I will beat the stupid thing, but this is just unnecessarily hard. When I can read countless stories online of people trying for 20 or 30 plus hours before they finally beat it, imo something is wrong.

The main problem I am having, which is most certainly not a problem with this game alone, is the (complete lack of) AI. I can't even sit up on the balcony and clean up the dozens of enemies below me by myself and expect my partner to kill the maybe half a dozen of them that wander up top over the course of the entire fight. He will stare right at them and let them run by him and shoot me in the back.

This can only be for 2 reasons. 1 would be that game developers actually think that this is an acceptable way to make a game challenging (which I most certainly disagree with), but I doubt this is the reason. Which leads me to choice 2, which is that it must either not be possible, or somehow be too time consuming that in a already lengthy development cycle for a game they still don't have enough time to make the AI more efficient and reliable.

So this leads me to a question for those of you more experienced coders around.. Why would option 2 be the case? What is so hard about doing a better job of what they are already doing in a development cycle that's 4+ years long?

I can't wait for a game to do this right, and set the pace for other games. I also get the feeling that maybe they aren't trying very hard with how much focus is on co-op and multiplayer these days, which seems lame-o to me too.

I'm done venting now. Time for sleeeeeeeep before I have a stroke :)
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Re: Killzone 2 (AKA Game of the Year)

Post by Funkmasterr »

Beat him. What a dirty, dirty, dirty whore of a boss fight.
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Re: Killzone 2 (AKA Game of the Year)

Post by miir »

Haha, why do you do this to yourself, dude?
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Re: Killzone 2 (AKA Game of the Year)

Post by Funkmasterr »

miir wrote:Haha, why do you do this to yourself, dude?
I don't know, I can't help it :lol: I want to get the platinum trophy for this game pretty bad, and just in case you didn't know (lol) I'm stubborn as hell, so once I've got that idea in my head it's nearly impossible to stop me.
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Re: Killzone 2 (AKA Game of the Year)

Post by Canelek »

I ordered this yesterday from Amazon, since I already had to order all new cables for both my 360 and PS3 (lost in move).

I am racking up Chase Amazon Visa points like crazy!
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Re: Killzone 2 (AKA Game of the Year)

Post by miir »

Funk, dude... did you stop playing Killzone2 at all this weekend?
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Re: Killzone 2 (AKA Game of the Year)

Post by Funkmasterr »

miir wrote:Funk, dude... did you stop playing Killzone2 at all this weekend?
Negative. I played for about 40 hours last week, I told you I was serious when I set my mind to something. Got into the top 1% on the leaderboards, just a 3 more easier trophies and I've got platinum :)

Funniest part is, you'd think I would be sick of the game, but I'm not. :lol:
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Re: Killzone 2 (AKA Game of the Year)

Post by Fairweather Pure »

I've been playing the single player for the past few days. It's like a cross between Gears of War and Modern Warfare, with all the positives and negatives that entails. Graphics are top notch, and I got used to the odd control scheme pretty easily. My only real complaint is that there is very little difference between most of the weapons I've obtained so far and I never feel like I can get completely behind cover. That is really nit-picking though. It's a solid shooter, and I'm wondering why it recieved such a backlash? Well, I guess anything that is really popular will have a backlash, so I'll just write it off to to that weird phenomenon.

I really look forward to a 3rd game in the series.
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Re: Killzone 2 (AKA Game of the Year)

Post by Fairweather Pure »

The campaign, despite it's fantasitc graphics, just isn't compelling at all. I played the first mission of BFBC2 and I want to play that entire game before I go back to Killzone 2, which I am more than half way through. I really hope they do a better narrative for the 3rd game in this series.
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Re: Killzone 2 (AKA Game of the Year)

Post by miir »

For some reason Killzone2 really stressed me out to play it.
I just couldn't finish the game.
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Re: Killzone 2 (AKA Game of the Year)

Post by Fairweather Pure »

miir wrote:For some reason Killzone2 really stressed me out to play it.
I just couldn't finish the game.
I blame the music. It's pretty loud and chaotic, which adds to the stress level. I play the game on a lower volume and it takes the edge off.
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Re: Killzone 2 (AKA Game of the Year)

Post by Funkmasterr »

I guess I didn't share any of your gripes :\

I never had issues with cover and didn't see the guns to be any less varied than any other shooter I've ever played. I actually would say the opposite, I actually found myself using guns like the bolt gun and the electric one because they were actually good, and I generally stick to a smg.

I loved the campaign in Killzone. I actually went through it a bunch of times going for platinum but would have anyway, I just had more fun with it than any other shooter pretty much, for campaign and multiplayer. The first game was the same for me when it came out.

I actually played this a bit the other night with a friend online and surprised myself with how well I did after not playing for a long time. I still only need a couple of medals to get platinum on this and want to finish it soon.

One of the control schemes is actually a lot better than the default one btw, I just can't remember which it is. I think it's labeled "Alternate 1" or 2.. something like that.
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Re: Killzone 2 (AKA Game of the Year)

Post by Kwonryu DragonFist »

One year has passed since the original post! :D

What is the best shooter this year?
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